// Copyright 2018 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package main import ( "context" "encoding/json" "fmt" "io/ioutil" "net/http" "net/http/httptest" "net/url" "testing" "time" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/simulations" "github.com/ethereum/go-ethereum/swarm/log" ) var ( nodeCount = 10 ) //This test is used to test the overlay simulation. //As the simulation is executed via a main, it is easily missed on changes //An automated test will prevent that //The test just connects to the simulations, starts the network, //starts the mocker, gets the number of nodes, and stops it again. //It also provides a documentation on the steps needed by frontends //to use the simulations func TestOverlaySim(t *testing.T) { t.Skip("Test is flaky, see: https://github.com/ethersphere/go-ethereum/issues/592") //start the simulation log.Info("Start simulation backend") //get the simulation networ; needed to subscribe for up events net := newSimulationNetwork() //create the overlay simulation sim := newOverlaySim(net) //create a http test server with it srv := httptest.NewServer(sim) defer srv.Close() log.Debug("Http simulation server started. Start simulation network") //start the simulation network (initialization of simulation) resp, err := http.Post(srv.URL+"/start", "application/json", nil) if err != nil { t.Fatal(err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { t.Fatalf("Expected Status Code %d, got %d", http.StatusOK, resp.StatusCode) } log.Debug("Start mocker") //start the mocker, needs a node count and an ID resp, err = http.PostForm(srv.URL+"/mocker/start", url.Values{ "node-count": {fmt.Sprintf("%d", nodeCount)}, "mocker-type": {simulations.GetMockerList()[0]}, }) if err != nil { t.Fatal(err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { reason, err := ioutil.ReadAll(resp.Body) if err != nil { t.Fatal(err) } t.Fatalf("Expected Status Code %d, got %d, response body %s", http.StatusOK, resp.StatusCode, string(reason)) } //variables needed to wait for nodes being up var upCount int trigger := make(chan enode.ID) //wait for all nodes to be up ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second) defer cancel() //start watching node up events... go watchSimEvents(net, ctx, trigger) //...and wait until all expected up events (nodeCount) have been received LOOP: for { select { case <-trigger: //new node up event received, increase counter upCount++ //all expected node up events received if upCount == nodeCount { break LOOP } case <-ctx.Done(): t.Fatalf("Timed out waiting for up events") } } //at this point we can query the server log.Info("Get number of nodes") //get the number of nodes resp, err = http.Get(srv.URL + "/nodes") if err != nil { t.Fatal(err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { t.Fatalf("err %s", resp.Status) } b, err := ioutil.ReadAll(resp.Body) if err != nil { t.Fatal(err) } //unmarshal number of nodes from JSON response var nodesArr []simulations.Node err = json.Unmarshal(b, &nodesArr) if err != nil { t.Fatal(err) } //check if number of nodes received is same as sent if len(nodesArr) != nodeCount { t.Fatal(fmt.Errorf("Expected %d number of nodes, got %d", nodeCount, len(nodesArr))) } //need to let it run for a little while, otherwise stopping it immediately can crash due running nodes //wanting to connect to already stopped nodes time.Sleep(1 * time.Second) log.Info("Stop the network") //stop the network resp, err = http.Post(srv.URL+"/stop", "application/json", nil) if err != nil { t.Fatal(err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { t.Fatalf("err %s", resp.Status) } log.Info("Reset the network") //reset the network (removes all nodes and connections) resp, err = http.Post(srv.URL+"/reset", "application/json", nil) if err != nil { t.Fatal(err) } defer resp.Body.Close() if resp.StatusCode != http.StatusOK { t.Fatalf("err %s", resp.Status) } } //watch for events so we know when all nodes are up func watchSimEvents(net *simulations.Network, ctx context.Context, trigger chan enode.ID) { events := make(chan *simulations.Event) sub := net.Events().Subscribe(events) defer sub.Unsubscribe() for { select { case ev := <-events: //only catch node up events if ev.Type == simulations.EventTypeNode { if ev.Node.Up { log.Debug("got node up event", "event", ev, "node", ev.Node.Config.ID) select { case trigger <- ev.Node.Config.ID: case <-ctx.Done(): return } } } case <-ctx.Done(): return } } }