// ** file automatically generated by glgen -- do not edit manually ** #include #include #include "funcs.h" void *gl3_2compat_funcs() { QOpenGLFunctions_3_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions(); if (!funcs) { return 0; } funcs->initializeOpenGLFunctions(); return funcs; } void gl3_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glViewport(x, y, width, height); } void gl3_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDepthRange(nearVal, farVal); } GLboolean gl3_2compat_glIsEnabled(void *_glfuncs, GLenum cap) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsEnabled(cap); } void gl3_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); } void gl3_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); } void gl3_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexParameteriv(target, pname, params); } void gl3_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexParameterfv(target, pname, params); } void gl3_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); } void gl3_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetIntegerv(pname, params); } void gl3_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetFloatv(pname, params); } GLenum gl3_2compat_glGetError(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGetError(); } void gl3_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetDoublev(pname, params); } void gl3_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetBooleanv(pname, params); } void gl3_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); } void gl3_2compat_glReadBuffer(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glReadBuffer(mode); } void gl3_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelStorei(pname, param); } void gl3_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelStoref(pname, param); } void gl3_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDepthFunc(glfunc); } void gl3_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilOp(fail, zfail, zpass); } void gl3_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilFunc(glfunc, ref, mask); } void gl3_2compat_glLogicOp(void *_glfuncs, GLenum opcode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLogicOp(opcode); } void gl3_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlendFunc(sfactor, dfactor); } void gl3_2compat_glFlush(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFlush(); } void gl3_2compat_glFinish(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFinish(); } void gl3_2compat_glEnable(void *_glfuncs, GLenum cap) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEnable(cap); } void gl3_2compat_glDisable(void *_glfuncs, GLenum cap) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDisable(cap); } void gl3_2compat_glDepthMask(void *_glfuncs, GLboolean flag) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDepthMask(flag); } void gl3_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorMask(red, green, blue, alpha); } void gl3_2compat_glStencilMask(void *_glfuncs, GLuint mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilMask(mask); } void gl3_2compat_glClearDepth(void *_glfuncs, GLdouble depth) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearDepth(depth); } void gl3_2compat_glClearStencil(void *_glfuncs, GLint s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearStencil(s); } void gl3_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearColor(red, green, blue, alpha); } void gl3_2compat_glClear(void *_glfuncs, GLbitfield mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClear(mask); } void gl3_2compat_glDrawBuffer(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawBuffer(mode); } void gl3_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); } void gl3_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); } void gl3_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameteriv(target, pname, params); } void gl3_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameteri(target, pname, param); } void gl3_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameterfv(target, pname, params); } void gl3_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameterf(target, pname, param); } void gl3_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glScissor(x, y, width, height); } void gl3_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPolygonMode(face, mode); } void gl3_2compat_glPointSize(void *_glfuncs, GLfloat size) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPointSize(size); } void gl3_2compat_glLineWidth(void *_glfuncs, GLfloat width) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLineWidth(width); } void gl3_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glHint(target, mode); } void gl3_2compat_glFrontFace(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFrontFace(mode); } void gl3_2compat_glCullFace(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCullFace(mode); } void gl3_2compat_glIndexubv(void *_glfuncs, const GLubyte* c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexubv(c); } void gl3_2compat_glIndexub(void *_glfuncs, GLubyte c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexub(c); } GLboolean gl3_2compat_glIsTexture(void *_glfuncs, GLuint texture) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsTexture(texture); } void gl3_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenTextures(n, textures); } void gl3_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteTextures(n, textures); } void gl3_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindTexture(target, texture); } void gl3_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); } void gl3_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); } void gl3_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } void gl3_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); } void gl3_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } void gl3_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); } void gl3_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPolygonOffset(factor, units); } void gl3_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawElements(mode, count, gltype, indices); } void gl3_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawArrays(mode, first, count); } void gl3_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } void gl3_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); } void gl3_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); } void gl3_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); } void gl3_2compat_glBlendEquation(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlendEquation(mode); } void gl3_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlendColor(red, green, blue, alpha); } void gl3_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetCompressedTexImage(target, level, img); } void gl3_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); } void gl3_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } void gl3_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } void gl3_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); } void gl3_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); } void gl3_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); } void gl3_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSampleCoverage(value, invert); } void gl3_2compat_glActiveTexture(void *_glfuncs, GLenum texture) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glActiveTexture(texture); } void gl3_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPointParameteriv(pname, params); } void gl3_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPointParameteri(pname, param); } void gl3_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPointParameterfv(pname, params); } void gl3_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPointParameterf(pname, param); } void gl3_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); } void gl3_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } void gl3_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetBufferParameteriv(target, pname, params); } GLboolean gl3_2compat_glUnmapBuffer(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glUnmapBuffer(target); } void gl3_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetBufferSubData(target, offset, size, data); } void gl3_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBufferSubData(target, offset, size, data); } void gl3_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBufferData(target, size, data, usage); } GLboolean gl3_2compat_glIsBuffer(void *_glfuncs, GLuint buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsBuffer(buffer); } void gl3_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenBuffers(n, buffers); } void gl3_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteBuffers(n, buffers); } void gl3_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindBuffer(target, buffer); } void gl3_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetQueryObjectuiv(id, pname, params); } void gl3_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetQueryObjectiv(id, pname, params); } void gl3_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetQueryiv(target, pname, params); } void gl3_2compat_glEndQuery(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEndQuery(target); } void gl3_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBeginQuery(target, id); } GLboolean gl3_2compat_glIsQuery(void *_glfuncs, GLuint id) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsQuery(id); } void gl3_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteQueries(n, ids); } void gl3_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenQueries(n, ids); } void gl3_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); } void gl3_2compat_glValidateProgram(void *_glfuncs, GLuint program) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glValidateProgram(program); } void gl3_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); } void gl3_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4iv(location, count, value); } void gl3_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3iv(location, count, value); } void gl3_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2iv(location, count, value); } void gl3_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1iv(location, count, value); } void gl3_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4fv(location, count, value); } void gl3_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3fv(location, count, value); } void gl3_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2fv(location, count, value); } void gl3_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1fv(location, count, value); } void gl3_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4i(location, v0, v1, v2, v3); } void gl3_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3i(location, v0, v1, v2); } void gl3_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2i(location, v0, v1); } void gl3_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1i(location, v0); } void gl3_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4f(location, v0, v1, v2, v3); } void gl3_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3f(location, v0, v1, v2); } void gl3_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2f(location, v0, v1); } void gl3_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1f(location, v0); } void gl3_2compat_glUseProgram(void *_glfuncs, GLuint program) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUseProgram(program); } void gl3_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glShaderSource(shader, count, source, length); } void gl3_2compat_glLinkProgram(void *_glfuncs, GLuint program) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLinkProgram(program); } GLboolean gl3_2compat_glIsShader(void *_glfuncs, GLuint shader) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsShader(shader); } GLboolean gl3_2compat_glIsProgram(void *_glfuncs, GLuint program) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsProgram(program); } void gl3_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetVertexAttribiv(index, pname, params); } void gl3_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetVertexAttribfv(index, pname, params); } void gl3_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetVertexAttribdv(index, pname, params); } void gl3_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetUniformiv(program, location, params); } void gl3_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetUniformfv(program, location, params); } GLint gl3_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGetUniformLocation(program, name); } void gl3_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetShaderSource(shader, bufSize, length, source); } void gl3_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); } void gl3_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetShaderiv(shader, pname, params); } void gl3_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); } void gl3_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetProgramiv(program, pname, params); } GLint gl3_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGetAttribLocation(program, name); } void gl3_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); } void gl3_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); } void gl3_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); } void gl3_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEnableVertexAttribArray(index); } void gl3_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDisableVertexAttribArray(index); } void gl3_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDetachShader(program, shader); } void gl3_2compat_glDeleteShader(void *_glfuncs, GLuint shader) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteShader(shader); } void gl3_2compat_glDeleteProgram(void *_glfuncs, GLuint program) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteProgram(program); } GLuint gl3_2compat_glCreateShader(void *_glfuncs, GLenum gltype) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glCreateShader(gltype); } GLuint gl3_2compat_glCreateProgram(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glCreateProgram(); } void gl3_2compat_glCompileShader(void *_glfuncs, GLuint shader) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCompileShader(shader); } void gl3_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindAttribLocation(program, index, name); } void gl3_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glAttachShader(program, shader); } void gl3_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilMaskSeparate(face, mask); } void gl3_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); } void gl3_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); } void gl3_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawBuffers(n, bufs); } void gl3_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); } void gl3_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); } void gl3_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); } GLboolean gl3_2compat_glIsVertexArray(void *_glfuncs, GLuint array) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsVertexArray(array); } void gl3_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenVertexArrays(n, arrays); } void gl3_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteVertexArrays(n, arrays); } void gl3_2compat_glBindVertexArray(void *_glfuncs, GLuint array) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindVertexArray(array); } void gl3_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFlushMappedBufferRange(target, offset, length); } void gl3_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); } void gl3_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); } void gl3_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void gl3_2compat_glGenerateMipmap(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenerateMipmap(target); } void gl3_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } void gl3_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } void gl3_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); } void gl3_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); } void gl3_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); } GLenum gl3_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glCheckFramebufferStatus(target); } void gl3_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenFramebuffers(n, framebuffers); } void gl3_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteFramebuffers(n, framebuffers); } void gl3_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindFramebuffer(target, framebuffer); } GLboolean gl3_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsFramebuffer(framebuffer); } void gl3_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); } void gl3_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); } void gl3_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGenRenderbuffers(n, renderbuffers); } void gl3_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); } void gl3_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindRenderbuffer(target, renderbuffer); } GLboolean gl3_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsRenderbuffer(renderbuffer); } void gl3_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); } void gl3_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); } void gl3_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); } void gl3_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); } void gl3_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexParameterIuiv(target, pname, params); } void gl3_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexParameterIiv(target, pname, params); } void gl3_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameterIuiv(target, pname, params); } void gl3_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexParameterIiv(target, pname, params); } void gl3_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4uiv(location, count, value); } void gl3_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3uiv(location, count, value); } void gl3_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2uiv(location, count, value); } void gl3_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1uiv(location, count, value); } void gl3_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); } void gl3_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform3ui(location, v0, v1, v2); } void gl3_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform2ui(location, v0, v1); } void gl3_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniform1ui(location, v0); } GLint gl3_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGetFragDataLocation(program, name); } void gl3_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindFragDataLocation(program, color, name); } void gl3_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetUniformuiv(program, location, params); } void gl3_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetVertexAttribIuiv(index, pname, params); } void gl3_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetVertexAttribIiv(index, pname, params); } void gl3_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); } void gl3_2compat_glEndConditionalRender(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEndConditionalRender(); } void gl3_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBeginConditionalRender(id, mode); } void gl3_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClampColor(target, clamp); } void gl3_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); } void gl3_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindBufferBase(target, index, buffer); } void gl3_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); } void gl3_2compat_glEndTransformFeedback(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEndTransformFeedback(); } void gl3_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBeginTransformFeedback(primitiveMode); } GLboolean gl3_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsEnabledi(target, index); } void gl3_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDisablei(target, index); } void gl3_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEnablei(target, index); } void gl3_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetIntegeri_v(target, index, data); } void gl3_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetBooleani_v(target, index, data); } void gl3_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorMaski(index, r, g, b, a); } void gl3_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void gl3_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glUniformBlockBinding(program, v0, v1); } void gl3_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); } void gl3_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } GLuint gl3_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); } void gl3_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); } void gl3_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } void gl3_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPrimitiveRestartIndex(index); } void gl3_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexBuffer(target, internalFormat, buffer); } void gl3_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); } void gl3_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); } void gl3_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSampleMaski(index, mask); } void gl3_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMultisamplefv(pname, index, val); } void gl3_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); } void gl3_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); } void gl3_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); } void gl3_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetInteger64v(pname, params); } void gl3_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWaitSync(sync, flags, timeout); } GLenum gl3_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glClientWaitSync(sync, flags, timeout); } void gl3_2compat_glDeleteSync(void *_glfuncs, GLsync sync) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteSync(sync); } GLboolean gl3_2compat_glIsSync(void *_glfuncs, GLsync sync) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsSync(sync); } GLsync gl3_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glFenceSync(condition, flags); } void gl3_2compat_glProvokingVertex(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glProvokingVertex(mode); } void gl3_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); } void gl3_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); } void gl3_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); } void gl3_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFramebufferTexture(target, attachment, texture, level); } void gl3_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetBufferParameteri64v(target, pname, params); } void gl3_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetInteger64i_v(target, index, data); } void gl3_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTranslatef(x, y, z); } void gl3_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTranslated(x, y, z); } void gl3_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glScalef(x, y, z); } void gl3_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glScaled(x, y, z); } void gl3_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRotatef(angle, x, y, z); } void gl3_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRotated(angle, x, y, z); } void gl3_2compat_glPushMatrix(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPushMatrix(); } void gl3_2compat_glPopMatrix(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPopMatrix(); } void gl3_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); } void gl3_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultMatrixd(m); } void gl3_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultMatrixf(m); } void gl3_2compat_glMatrixMode(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMatrixMode(mode); } void gl3_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadMatrixd(m); } void gl3_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadMatrixf(m); } void gl3_2compat_glLoadIdentity(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadIdentity(); } void gl3_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); } GLboolean gl3_2compat_glIsList(void *_glfuncs, GLuint list) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glIsList(list); } void gl3_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexGeniv(coord, pname, params); } void gl3_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexGenfv(coord, pname, params); } void gl3_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexGendv(coord, pname, params); } void gl3_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexEnviv(target, pname, params); } void gl3_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetTexEnvfv(target, pname, params); } void gl3_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetPolygonStipple(mask); } void gl3_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetPixelMapusv(glmap, values); } void gl3_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetPixelMapuiv(glmap, values); } void gl3_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetPixelMapfv(glmap, values); } void gl3_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMaterialiv(face, pname, params); } void gl3_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMaterialfv(face, pname, params); } void gl3_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMapiv(target, query, v); } void gl3_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMapfv(target, query, v); } void gl3_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMapdv(target, query, v); } void gl3_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetLightiv(light, pname, params); } void gl3_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetLightfv(light, pname, params); } void gl3_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetClipPlane(plane, equation); } void gl3_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); } void gl3_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyPixels(x, y, width, height, gltype); } void gl3_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelMapusv(glmap, mapsize, values); } void gl3_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelMapuiv(glmap, mapsize, values); } void gl3_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelMapfv(glmap, mapsize, values); } void gl3_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelTransferi(pname, param); } void gl3_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelTransferf(pname, param); } void gl3_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPixelZoom(xfactor, yfactor); } void gl3_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glAlphaFunc(glfunc, ref); } void gl3_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalPoint2(i, j); } void gl3_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); } void gl3_2compat_glEvalPoint1(void *_glfuncs, GLint i) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalPoint1(i); } void gl3_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalMesh1(mode, i1, i2); } void gl3_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord2fv(u); } void gl3_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord2f(u, v); } void gl3_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord2dv(u); } void gl3_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord2d(u, v); } void gl3_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord1fv(u); } void gl3_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord1f(u); } void gl3_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord1dv(u); } void gl3_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEvalCoord1d(u); } void gl3_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); } void gl3_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); } void gl3_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMapGrid1f(un, u1, u2); } void gl3_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMapGrid1d(un, u1, u2); } void gl3_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } void gl3_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } void gl3_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMap1f(target, u1, u2, stride, order, points); } void gl3_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMap1d(target, u1, u2, stride, order, points); } void gl3_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPushAttrib(mask); } void gl3_2compat_glPopAttrib(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPopAttrib(); } void gl3_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glAccum(op, value); } void gl3_2compat_glIndexMask(void *_glfuncs, GLuint mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexMask(mask); } void gl3_2compat_glClearIndex(void *_glfuncs, GLfloat c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearIndex(c); } void gl3_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClearAccum(red, green, blue, alpha); } void gl3_2compat_glPushName(void *_glfuncs, GLuint name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPushName(name); } void gl3_2compat_glPopName(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPopName(); } void gl3_2compat_glPassThrough(void *_glfuncs, GLfloat token) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPassThrough(token); } void gl3_2compat_glLoadName(void *_glfuncs, GLuint name) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadName(name); } void gl3_2compat_glInitNames(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glInitNames(); } GLint gl3_2compat_glRenderMode(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glRenderMode(mode); } void gl3_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSelectBuffer(size, buffer); } void gl3_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFeedbackBuffer(size, gltype, buffer); } void gl3_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGeniv(coord, pname, params); } void gl3_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGeni(coord, pname, param); } void gl3_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGenfv(coord, pname, params); } void gl3_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGenf(coord, pname, param); } void gl3_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGendv(coord, pname, params); } void gl3_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexGend(coord, pname, param); } void gl3_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexEnviv(target, pname, params); } void gl3_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexEnvi(target, pname, param); } void gl3_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexEnvfv(target, pname, params); } void gl3_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexEnvf(target, pname, param); } void gl3_2compat_glShadeModel(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glShadeModel(mode); } void gl3_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPolygonStipple(mask); } void gl3_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMaterialiv(face, pname, params); } void gl3_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMateriali(face, pname, param); } void gl3_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMaterialfv(face, pname, params); } void gl3_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMaterialf(face, pname, param); } void gl3_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLineStipple(factor, pattern); } void gl3_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightModeliv(pname, params); } void gl3_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightModeli(pname, param); } void gl3_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightModelfv(pname, params); } void gl3_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightModelf(pname, param); } void gl3_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightiv(light, pname, params); } void gl3_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLighti(light, pname, param); } void gl3_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightfv(light, pname, params); } void gl3_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLightf(light, pname, param); } void gl3_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogiv(pname, params); } void gl3_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogi(pname, param); } void gl3_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogfv(pname, params); } void gl3_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogf(pname, param); } void gl3_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorMaterial(face, mode); } void gl3_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClipPlane(plane, equation); } void gl3_2compat_glVertex4sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4sv(v); } void gl3_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4s(x, y, z, w); } void gl3_2compat_glVertex4iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4iv(v); } void gl3_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4i(x, y, z, w); } void gl3_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4fv(v); } void gl3_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4f(x, y, z, w); } void gl3_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4dv(v); } void gl3_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex4d(x, y, z, w); } void gl3_2compat_glVertex3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3sv(v); } void gl3_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3s(x, y, z); } void gl3_2compat_glVertex3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3iv(v); } void gl3_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3i(x, y, z); } void gl3_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3fv(v); } void gl3_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3f(x, y, z); } void gl3_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3dv(v); } void gl3_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex3d(x, y, z); } void gl3_2compat_glVertex2sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2sv(v); } void gl3_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2s(x, y); } void gl3_2compat_glVertex2iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2iv(v); } void gl3_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2i(x, y); } void gl3_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2fv(v); } void gl3_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2f(x, y); } void gl3_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2dv(v); } void gl3_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertex2d(x, y); } void gl3_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4sv(v); } void gl3_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4s(s, t, r, q); } void gl3_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4iv(v); } void gl3_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4i(s, t, r, q); } void gl3_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4fv(v); } void gl3_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4f(s, t, r, q); } void gl3_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4dv(v); } void gl3_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord4d(s, t, r, q); } void gl3_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3sv(v); } void gl3_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3s(s, t, r); } void gl3_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3iv(v); } void gl3_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3i(s, t, r); } void gl3_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3fv(v); } void gl3_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3f(s, t, r); } void gl3_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3dv(v); } void gl3_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord3d(s, t, r); } void gl3_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2sv(v); } void gl3_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2s(s, t); } void gl3_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2iv(v); } void gl3_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2i(s, t); } void gl3_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2fv(v); } void gl3_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2f(s, t); } void gl3_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2dv(v); } void gl3_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord2d(s, t); } void gl3_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1sv(v); } void gl3_2compat_glTexCoord1s(void *_glfuncs, GLshort s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1s(s); } void gl3_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1iv(v); } void gl3_2compat_glTexCoord1i(void *_glfuncs, GLint s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1i(s); } void gl3_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1fv(v); } void gl3_2compat_glTexCoord1f(void *_glfuncs, GLfloat s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1f(s); } void gl3_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1dv(v); } void gl3_2compat_glTexCoord1d(void *_glfuncs, GLdouble s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoord1d(s); } void gl3_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectsv(v1, v2); } void gl3_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRects(x1, y1, x2, y2); } void gl3_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectiv(v1, v2); } void gl3_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRecti(x1, y1, x2, y2); } void gl3_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectfv(v1, v2); } void gl3_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectf(x1, y1, x2, y2); } void gl3_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectdv(v1, v2); } void gl3_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRectd(x1, y1, x2, y2); } void gl3_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4sv(v); } void gl3_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4s(x, y, z, w); } void gl3_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4iv(v); } void gl3_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4i(x, y, z, w); } void gl3_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4fv(v); } void gl3_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4f(x, y, z, w); } void gl3_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4dv(v); } void gl3_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos4d(x, y, z, w); } void gl3_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3sv(v); } void gl3_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3s(x, y, z); } void gl3_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3iv(v); } void gl3_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3i(x, y, z); } void gl3_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3fv(v); } void gl3_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3f(x, y, z); } void gl3_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3dv(v); } void gl3_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos3d(x, y, z); } void gl3_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2sv(v); } void gl3_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2s(x, y); } void gl3_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2iv(v); } void gl3_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2i(x, y); } void gl3_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2fv(v); } void gl3_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2f(x, y); } void gl3_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2dv(v); } void gl3_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glRasterPos2d(x, y); } void gl3_2compat_glNormal3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3sv(v); } void gl3_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3s(nx, ny, nz); } void gl3_2compat_glNormal3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3iv(v); } void gl3_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3i(nx, ny, nz); } void gl3_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3fv(v); } void gl3_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3f(nx, ny, nz); } void gl3_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3dv(v); } void gl3_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3d(nx, ny, nz); } void gl3_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3bv(v); } void gl3_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormal3b(nx, ny, nz); } void gl3_2compat_glIndexsv(void *_glfuncs, const GLshort* c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexsv(c); } void gl3_2compat_glIndexs(void *_glfuncs, GLshort c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexs(c); } void gl3_2compat_glIndexiv(void *_glfuncs, const GLint* c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexiv(c); } void gl3_2compat_glIndexi(void *_glfuncs, GLint c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexi(c); } void gl3_2compat_glIndexfv(void *_glfuncs, const GLfloat* c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexfv(c); } void gl3_2compat_glIndexf(void *_glfuncs, GLfloat c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexf(c); } void gl3_2compat_glIndexdv(void *_glfuncs, const GLdouble* c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexdv(c); } void gl3_2compat_glIndexd(void *_glfuncs, GLdouble c) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexd(c); } void gl3_2compat_glEnd(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEnd(); } void gl3_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEdgeFlagv(flag); } void gl3_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEdgeFlag(flag); } void gl3_2compat_glColor4usv(void *_glfuncs, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4usv(v); } void gl3_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4us(red, green, blue, alpha); } void gl3_2compat_glColor4uiv(void *_glfuncs, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4uiv(v); } void gl3_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4ui(red, green, blue, alpha); } void gl3_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4ubv(v); } void gl3_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4ub(red, green, blue, alpha); } void gl3_2compat_glColor4sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4sv(v); } void gl3_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4s(red, green, blue, alpha); } void gl3_2compat_glColor4iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4iv(v); } void gl3_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4i(red, green, blue, alpha); } void gl3_2compat_glColor4fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4fv(v); } void gl3_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4f(red, green, blue, alpha); } void gl3_2compat_glColor4dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4dv(v); } void gl3_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4d(red, green, blue, alpha); } void gl3_2compat_glColor4bv(void *_glfuncs, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4bv(v); } void gl3_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor4b(red, green, blue, alpha); } void gl3_2compat_glColor3usv(void *_glfuncs, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3usv(v); } void gl3_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3us(red, green, blue); } void gl3_2compat_glColor3uiv(void *_glfuncs, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3uiv(v); } void gl3_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3ui(red, green, blue); } void gl3_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3ubv(v); } void gl3_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3ub(red, green, blue); } void gl3_2compat_glColor3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3sv(v); } void gl3_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3s(red, green, blue); } void gl3_2compat_glColor3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3iv(v); } void gl3_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3i(red, green, blue); } void gl3_2compat_glColor3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3fv(v); } void gl3_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3f(red, green, blue); } void gl3_2compat_glColor3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3dv(v); } void gl3_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3d(red, green, blue); } void gl3_2compat_glColor3bv(void *_glfuncs, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3bv(v); } void gl3_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColor3b(red, green, blue); } void gl3_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); } void gl3_2compat_glBegin(void *_glfuncs, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glBegin(mode); } void gl3_2compat_glListBase(void *_glfuncs, GLuint base) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glListBase(base); } GLuint gl3_2compat_glGenLists(void *_glfuncs, GLsizei range_) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glGenLists(range_); } void gl3_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDeleteLists(list, range_); } void gl3_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCallLists(n, gltype, lists); } void gl3_2compat_glCallList(void *_glfuncs, GLuint list) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCallList(list); } void gl3_2compat_glEndList(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEndList(); } void gl3_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNewList(list, mode); } void gl3_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPushClientAttrib(mask); } void gl3_2compat_glPopClientAttrib(void *_glfuncs) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPopClientAttrib(); } void gl3_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glPrioritizeTextures(n, textures, priorities); } GLboolean gl3_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); return _qglfuncs->glAreTexturesResident(n, textures, residences); } void gl3_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexPointer(size, gltype, stride, pointer); } void gl3_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); } void gl3_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glNormalPointer(gltype, stride, pointer); } void gl3_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glInterleavedArrays(format, stride, pointer); } void gl3_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glIndexPointer(gltype, stride, pointer); } void gl3_2compat_glEnableClientState(void *_glfuncs, GLenum array) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEnableClientState(array); } void gl3_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glEdgeFlagPointer(stride, pointer); } void gl3_2compat_glDisableClientState(void *_glfuncs, GLenum array) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glDisableClientState(array); } void gl3_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorPointer(size, gltype, stride, pointer); } void gl3_2compat_glArrayElement(void *_glfuncs, GLint i) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glArrayElement(i); } void gl3_2compat_glResetMinmax(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glResetMinmax(target); } void gl3_2compat_glResetHistogram(void *_glfuncs, GLenum target) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glResetHistogram(target); } void gl3_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMinmax(target, internalFormat, sink); } void gl3_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glHistogram(target, width, internalFormat, sink); } void gl3_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMinmaxParameteriv(target, pname, params); } void gl3_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMinmaxParameterfv(target, pname, params); } void gl3_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetMinmax(target, reset, format, gltype, values); } void gl3_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetHistogramParameteriv(target, pname, params); } void gl3_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetHistogramParameterfv(target, pname, params); } void gl3_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetHistogram(target, reset, format, gltype, values); } void gl3_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); } void gl3_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); } void gl3_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetConvolutionParameteriv(target, pname, params); } void gl3_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetConvolutionParameterfv(target, pname, params); } void gl3_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); } void gl3_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); } void gl3_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); } void gl3_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionParameteriv(target, pname, params); } void gl3_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionParameteri(target, pname, params); } void gl3_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionParameterfv(target, pname, params); } void gl3_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionParameterf(target, pname, params); } void gl3_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); } void gl3_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); } void gl3_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyColorSubTable(target, start, x, y, width); } void gl3_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); } void gl3_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetColorTableParameteriv(target, pname, params); } void gl3_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetColorTableParameterfv(target, pname, params); } void gl3_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glGetColorTable(target, format, gltype, table); } void gl3_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); } void gl3_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorTableParameteriv(target, pname, params); } void gl3_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorTableParameterfv(target, pname, params); } void gl3_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); } void gl3_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultTransposeMatrixd(m); } void gl3_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultTransposeMatrixf(m); } void gl3_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadTransposeMatrixd(m); } void gl3_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glLoadTransposeMatrixf(m); } void gl3_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4sv(target, v); } void gl3_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); } void gl3_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4iv(target, v); } void gl3_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); } void gl3_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4fv(target, v); } void gl3_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); } void gl3_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4dv(target, v); } void gl3_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); } void gl3_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3sv(target, v); } void gl3_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3s(target, s, t, r); } void gl3_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3iv(target, v); } void gl3_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3i(target, s, t, r); } void gl3_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3fv(target, v); } void gl3_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3f(target, s, t, r); } void gl3_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3dv(target, v); } void gl3_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord3d(target, s, t, r); } void gl3_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2sv(target, v); } void gl3_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2s(target, s, t); } void gl3_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2iv(target, v); } void gl3_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2i(target, s, t); } void gl3_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2fv(target, v); } void gl3_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2f(target, s, t); } void gl3_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2dv(target, v); } void gl3_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord2d(target, s, t); } void gl3_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1sv(target, v); } void gl3_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1s(target, s); } void gl3_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1iv(target, v); } void gl3_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1i(target, s); } void gl3_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1fv(target, v); } void gl3_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1f(target, s); } void gl3_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1dv(target, v); } void gl3_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glMultiTexCoord1d(target, s); } void gl3_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glClientActiveTexture(texture); } void gl3_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3sv(v); } void gl3_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3s(x, y, z); } void gl3_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3iv(v); } void gl3_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3i(x, y, z); } void gl3_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3fv(v); } void gl3_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3f(x, y, z); } void gl3_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3dv(v); } void gl3_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos3d(x, y, z); } void gl3_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2sv(v); } void gl3_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2s(x, y); } void gl3_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2iv(v); } void gl3_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2i(x, y); } void gl3_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2fv(v); } void gl3_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2f(x, y); } void gl3_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2dv(v); } void gl3_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glWindowPos2d(x, y); } void gl3_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); } void gl3_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3usv(v); } void gl3_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3us(red, green, blue); } void gl3_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3uiv(v); } void gl3_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3ui(red, green, blue); } void gl3_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3ubv(v); } void gl3_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3ub(red, green, blue); } void gl3_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3sv(v); } void gl3_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3s(red, green, blue); } void gl3_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3iv(v); } void gl3_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3i(red, green, blue); } void gl3_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3fv(v); } void gl3_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3f(red, green, blue); } void gl3_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3dv(v); } void gl3_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3d(red, green, blue); } void gl3_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3bv(v); } void gl3_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glSecondaryColor3b(red, green, blue); } void gl3_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogCoordPointer(gltype, stride, pointer); } void gl3_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogCoorddv(coord); } void gl3_2compat_glFogCoordd(void *_glfuncs, GLdouble coord) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogCoordd(coord); } void gl3_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogCoordfv(coord); } void gl3_2compat_glFogCoordf(void *_glfuncs, GLfloat coord) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glFogCoordf(coord); } void gl3_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4usv(index, v); } void gl3_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4uiv(index, v); } void gl3_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4ubv(index, v); } void gl3_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4sv(index, v); } void gl3_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4s(index, x, y, z, w); } void gl3_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4iv(index, v); } void gl3_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4fv(index, v); } void gl3_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4f(index, x, y, z, w); } void gl3_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4dv(index, v); } void gl3_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4d(index, x, y, z, w); } void gl3_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4bv(index, v); } void gl3_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nusv(index, v); } void gl3_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nuiv(index, v); } void gl3_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nubv(index, v); } void gl3_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); } void gl3_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nsv(index, v); } void gl3_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Niv(index, v); } void gl3_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib4Nbv(index, v); } void gl3_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3sv(index, v); } void gl3_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3s(index, x, y, z); } void gl3_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3fv(index, v); } void gl3_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3f(index, x, y, z); } void gl3_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3dv(index, v); } void gl3_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib3d(index, x, y, z); } void gl3_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2sv(index, v); } void gl3_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2s(index, x, y); } void gl3_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2fv(index, v); } void gl3_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2f(index, x, y); } void gl3_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2dv(index, v); } void gl3_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib2d(index, x, y); } void gl3_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1sv(index, v); } void gl3_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1s(index, x); } void gl3_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1fv(index, v); } void gl3_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1f(index, x); } void gl3_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1dv(index, v); } void gl3_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttrib1d(index, x); } void gl3_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4usv(index, v); } void gl3_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4ubv(index, v); } void gl3_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4sv(index, v); } void gl3_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4bv(index, v); } void gl3_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4uiv(index, v); } void gl3_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI3uiv(index, v); } void gl3_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI2uiv(index, v); } void gl3_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI1uiv(index, v); } void gl3_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4iv(index, v); } void gl3_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI3iv(index, v); } void gl3_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI2iv(index, v); } void gl3_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI1iv(index, v); } void gl3_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); } void gl3_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI3ui(index, x, y, z); } void gl3_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI2ui(index, x, y); } void gl3_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI1ui(index, x); } void gl3_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI4i(index, x, y, z, w); } void gl3_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI3i(index, x, y, z); } void gl3_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI2i(index, x, y); } void gl3_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) { QOpenGLFunctions_3_2_Compatibility* _qglfuncs = reinterpret_cast(_glfuncs); _qglfuncs->glVertexAttribI1i(index, x); }