From 1ce40d7581bac2b776d1e47ec49c03c0fcc7fdc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C3=A9ter=20Szil=C3=A1gyi?= Date: Wed, 24 Jun 2015 18:40:18 +0300 Subject: Godeps: remove mist remnants, add termui deps --- .../github.com/obscuren/qml/gl/3.3core/funcs.cpp | 1878 -------------------- 1 file changed, 1878 deletions(-) delete mode 100644 Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp') diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp deleted file mode 100644 index b03b94ac9..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.3core/funcs.cpp +++ /dev/null @@ -1,1878 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include -#include - -#include "funcs.h" - -void *gl3_3core_funcs() { - QOpenGLFunctions_3_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl3_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl3_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl3_3core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl3_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl3_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl3_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl3_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl3_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl3_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl3_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl3_3core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl3_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl3_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl3_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl3_3core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl3_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl3_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl3_3core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl3_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl3_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl3_3core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl3_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl3_3core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl3_3core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl3_3core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl3_3core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl3_3core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl3_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl3_3core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl3_3core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl3_3core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl3_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl3_3core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl3_3core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl3_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl3_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl3_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl3_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl3_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl3_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl3_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl3_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl3_3core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl3_3core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl3_3core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl3_3core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl3_3core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl3_3core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl3_3core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl3_3core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl3_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl3_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl3_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl3_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl3_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl3_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl3_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl3_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl3_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl3_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl3_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl3_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl3_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl3_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl3_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl3_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl3_3core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl3_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl3_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl3_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl3_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl3_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl3_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl3_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl3_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl3_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl3_3core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl3_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl3_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl3_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl3_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl3_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl3_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl3_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl3_3core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl3_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl3_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl3_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl3_3core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl3_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl3_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl3_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl3_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl3_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl3_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl3_3core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl3_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl3_3core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl3_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl3_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl3_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl3_3core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl3_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl3_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl3_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl3_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl3_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl3_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl3_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl3_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl3_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl3_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl3_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl3_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl3_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl3_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl3_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl3_3core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl3_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl3_3core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl3_3core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl3_3core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl3_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl3_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl3_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl3_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl3_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl3_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl3_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl3_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl3_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl3_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl3_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl3_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl3_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl3_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl3_3core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl3_3core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl3_3core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl3_3core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl3_3core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl3_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl3_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl3_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl3_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl3_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl3_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl3_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl3_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl3_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl3_3core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl3_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl3_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl3_3core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl3_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl3_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl3_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl3_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl3_3core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl3_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl3_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl3_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl3_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl3_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl3_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl3_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl3_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl3_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl3_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl3_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl3_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl3_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl3_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl3_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl3_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl3_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl3_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl3_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl3_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl3_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl3_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl3_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl3_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl3_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl3_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl3_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl3_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl3_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl3_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl3_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl3_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl3_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl3_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl3_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl3_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl3_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl3_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl3_3core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl3_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl3_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl3_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl3_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl3_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl3_3core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl3_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl3_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl3_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl3_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl3_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl3_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl3_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl3_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl3_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl3_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl3_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl3_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl3_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl3_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl3_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl3_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl3_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl3_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl3_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl3_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl3_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl3_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl3_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl3_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl3_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl3_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl3_3core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl3_3core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl3_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl3_3core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl3_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl3_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl3_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl3_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl3_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl3_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl3_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl3_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl3_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl3_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl3_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl3_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl3_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl3_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl3_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl3_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl3_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl3_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl3_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl3_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl3_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl3_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl3_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl3_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl3_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl3_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl3_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl3_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl3_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl3_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl3_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl3_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl3_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl3_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl3_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl3_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl3_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl3_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl3_3core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl3_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl3_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl3_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl3_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl3_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_3_3_Core* _qglfuncs = reinterpret_cast(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -- cgit v1.2.3