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* p2p: enforce connection retry limit on server side (#19684)Felix Lange2019-06-111-91/+69
| | | | | | | | | The dialer limits itself to one attempt every 30s. Apply the same limit in Server and reject peers which try to connect too eagerly. The check against the limit happens right after accepting the connection. Further changes in this commit ensure we pass the Server logger down to Peer instances, discovery and dialState. Unit test logging now works in all Server tests.
* p2p, p2p/discover: add signed ENR generation (#17753)Felix Lange2018-10-121-8/+8
| | | | | | | | | | | | | | | This PR adds enode.LocalNode and integrates it into the p2p subsystem. This new object is the keeper of the local node record. For now, a new version of the record is produced every time the client restarts. We'll make it smarter to avoid that in the future. There are a couple of other changes in this commit: discovery now waits for all of its goroutines at shutdown and the p2p server now closes the node database after discovery has shut down. This fixes a leveldb crash in tests. p2p server startup is faster because it doesn't need to wait for the external IP query anymore.
* all: new p2p node representation (#17643)Felix Lange2018-09-251-217/+226
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
* p2p: when peer is removed remove it also from dial history (#16060)Dmitry Shulyak2018-02-211-0/+44
| | | | | | | | | | | | | | | | | | This change removes a peer information from dialing history when peer is removed from static list. It allows to force a server to re-dial concrete peer if it is needed. In our case we are running geth node on mobile devices, and it is common for a network connection to flap on mobile. Almost every time it flaps or network connection is changed from cellular to wifi peers are disconnected with read timeout. And usually it takes 30 seconds (default expiration timeout) to recover connection with static peers after connectivity is restored. This change allows us to reconnect with peers almost immediately and it seems harmless enough.
* p2p: add network simulation framework (#14982)Lewis Marshall2017-09-251-1/+1
| | | | | | This commit introduces a network simulation framework which can be used to run simulated networks of devp2p nodes. The intention is to use this for testing protocols, performing benchmarks and visualising emergent network behaviour.
* p2p: if no nodes are connected, attempt dialing bootnodes (#13874)Péter Szilágyi2017-04-111-6/+94
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* p2p, p2p/discover, p2p/discv5: add IP network restriction featureFelix Lange2016-11-231-5/+36
| | | | | | The p2p packages can now be configured to restrict all communication to a certain subset of IP networks. This feature is meant to be used for private networks.
* node, p2p: move network config out of ServerFelix Lange2016-05-181-1/+2
| | | | This silences a go vet message about copying p2p.Server in package node.
* p2p: resolve incomplete dial targetsFelix Lange2015-12-181-41/+87
| | | | | | This change makes it possible to add peers without providing their IP address. The endpoint of the target node is resolved using the discovery protocol.
* p2p, p2p/discover: track bootstrap state in p2p/discoverFelix Lange2015-12-181-20/+8
| | | | | | This change simplifies the dial scheduling logic because it no longer needs to track whether the discovery table has been bootstrapped.
* all: fix license headers one more timeFelix Lange2015-07-241-1/+1
| | | | I forgot to update one instance of "go-ethereum" in commit 3f047be5a.
* all: update license headers to distiguish GPL/LGPLFelix Lange2015-07-231-4/+4
| | | | | All code outside of cmd/ is licensed as LGPL. The headers now reflect this by calling the whole work "the go-ethereum library".
* all: update license informationFelix Lange2015-07-071-0/+16
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* p2p: new dialer, peer management without locksFelix Lange2015-05-251-0/+482
The most visible change is event-based dialing, which should be an improvement over the timer-based system that we have at the moment. The dialer gets a chance to compute new tasks whenever peers change or dials complete. This is better than checking peers on a timer because dials happen faster. The dialer can now make more precise decisions about whom to dial based on the peer set and we can test those decisions without actually opening any sockets. Peer management is easier to test because the tests can inject connections at checkpoints (after enc handshake, after protocol handshake). Most of the handshake stuff is now part of the RLPx code. It could be exported or move to its own package because it is no longer entangled with Server logic.