| Commit message (Collapse) | Author | Age | Files | Lines |
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If a state gets reset and you still hold a pointer to the previous,
incorrect, state object you'll operate on the wrong object. Using the
state to set/get objects and attributes you won't have this problem
since the state will always have the correct object.
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* CALLVALUE pushed incorrect value to the stack
* Set execution model to closure
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Standard VM should be about 10x faster than the debug VM. Some error
checking has been removed, all of the log statements and therefor quite
some unnecessary if-statements.
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