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-rw-r--r--swarm/network/simulation/connect.go159
1 files changed, 159 insertions, 0 deletions
diff --git a/swarm/network/simulation/connect.go b/swarm/network/simulation/connect.go
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+++ b/swarm/network/simulation/connect.go
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+// Copyright 2018 The go-ethereum Authors
+// This file is part of the go-ethereum library.
+//
+// The go-ethereum library is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// The go-ethereum library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
+
+package simulation
+
+import (
+ "strings"
+
+ "github.com/ethereum/go-ethereum/p2p/discover"
+)
+
+// ConnectToPivotNode connects the node with provided NodeID
+// to the pivot node, already set by Simulation.SetPivotNode method.
+// It is useful when constructing a star network topology
+// when simulation adds and removes nodes dynamically.
+func (s *Simulation) ConnectToPivotNode(id discover.NodeID) (err error) {
+ pid := s.PivotNodeID()
+ if pid == nil {
+ return ErrNoPivotNode
+ }
+ return s.connect(*pid, id)
+}
+
+// ConnectToLastNode connects the node with provided NodeID
+// to the last node that is up, and avoiding connection to self.
+// It is useful when constructing a chain network topology
+// when simulation adds and removes nodes dynamically.
+func (s *Simulation) ConnectToLastNode(id discover.NodeID) (err error) {
+ ids := s.UpNodeIDs()
+ l := len(ids)
+ if l < 2 {
+ return nil
+ }
+ lid := ids[l-1]
+ if lid == id {
+ lid = ids[l-2]
+ }
+ return s.connect(lid, id)
+}
+
+// ConnectToRandomNode connects the node with provieded NodeID
+// to a random node that is up.
+func (s *Simulation) ConnectToRandomNode(id discover.NodeID) (err error) {
+ n := s.randomUpNode(id)
+ if n == nil {
+ return ErrNodeNotFound
+ }
+ return s.connect(n.ID, id)
+}
+
+// ConnectNodesFull connects all nodes one to another.
+// It provides a complete connectivity in the network
+// which should be rarely needed.
+func (s *Simulation) ConnectNodesFull(ids []discover.NodeID) (err error) {
+ if ids == nil {
+ ids = s.UpNodeIDs()
+ }
+ l := len(ids)
+ for i := 0; i < l; i++ {
+ for j := i + 1; j < l; j++ {
+ err = s.connect(ids[i], ids[j])
+ if err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
+
+// ConnectNodesChain connects all nodes in a chain topology.
+// If ids argument is nil, all nodes that are up will be connected.
+func (s *Simulation) ConnectNodesChain(ids []discover.NodeID) (err error) {
+ if ids == nil {
+ ids = s.UpNodeIDs()
+ }
+ l := len(ids)
+ for i := 0; i < l-1; i++ {
+ err = s.connect(ids[i], ids[i+1])
+ if err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// ConnectNodesRing connects all nodes in a ring topology.
+// If ids argument is nil, all nodes that are up will be connected.
+func (s *Simulation) ConnectNodesRing(ids []discover.NodeID) (err error) {
+ if ids == nil {
+ ids = s.UpNodeIDs()
+ }
+ l := len(ids)
+ if l < 2 {
+ return nil
+ }
+ for i := 0; i < l-1; i++ {
+ err = s.connect(ids[i], ids[i+1])
+ if err != nil {
+ return err
+ }
+ }
+ return s.connect(ids[l-1], ids[0])
+}
+
+// ConnectNodesStar connects all nodes in a star topology
+// with the center at provided NodeID.
+// If ids argument is nil, all nodes that are up will be connected.
+func (s *Simulation) ConnectNodesStar(id discover.NodeID, ids []discover.NodeID) (err error) {
+ if ids == nil {
+ ids = s.UpNodeIDs()
+ }
+ l := len(ids)
+ for i := 0; i < l; i++ {
+ if id == ids[i] {
+ continue
+ }
+ err = s.connect(id, ids[i])
+ if err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// ConnectNodesStar connects all nodes in a star topology
+// with the center at already set pivot node.
+// If ids argument is nil, all nodes that are up will be connected.
+func (s *Simulation) ConnectNodesStarPivot(ids []discover.NodeID) (err error) {
+ id := s.PivotNodeID()
+ if id == nil {
+ return ErrNoPivotNode
+ }
+ return s.ConnectNodesStar(*id, ids)
+}
+
+// connect connects two nodes but ignores already connected error.
+func (s *Simulation) connect(oneID, otherID discover.NodeID) error {
+ return ignoreAlreadyConnectedErr(s.Net.Connect(oneID, otherID))
+}
+
+func ignoreAlreadyConnectedErr(err error) error {
+ if err == nil || strings.Contains(err.Error(), "already connected") {
+ return nil
+ }
+ return err
+}