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-rw-r--r--swarm/network/simulation/bucket.go81
1 files changed, 81 insertions, 0 deletions
diff --git a/swarm/network/simulation/bucket.go b/swarm/network/simulation/bucket.go
new file mode 100644
index 000000000..b37afaaa4
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+++ b/swarm/network/simulation/bucket.go
@@ -0,0 +1,81 @@
+// Copyright 2018 The go-ethereum Authors
+// This file is part of the go-ethereum library.
+//
+// The go-ethereum library is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// The go-ethereum library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
+
+package simulation
+
+import (
+ "github.com/ethereum/go-ethereum/p2p/discover"
+)
+
+// BucketKey is the type that should be used for keys in simulation buckets.
+type BucketKey string
+
+// NodeItem returns an item set in ServiceFunc function for a particualar node.
+func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+
+ if _, ok := s.buckets[id]; !ok {
+ return nil, false
+ }
+ return s.buckets[id].Load(key)
+}
+
+// SetNodeItem sets a new item associated with the node with provided NodeID.
+// Buckets should be used to avoid managing separate simulation global state.
+func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+
+ s.buckets[id].Store(key, value)
+}
+
+// NodeItems returns a map of items from all nodes that are all set under the
+// same BucketKey.
+func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
+ s.mu.RLock()
+ defer s.mu.RUnlock()
+
+ ids := s.NodeIDs()
+ values = make(map[discover.NodeID]interface{}, len(ids))
+ for _, id := range ids {
+ if _, ok := s.buckets[id]; !ok {
+ continue
+ }
+ if v, ok := s.buckets[id].Load(key); ok {
+ values[id] = v
+ }
+ }
+ return values
+}
+
+// UpNodesItems returns a map of items with the same BucketKey from all nodes that are up.
+func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
+ s.mu.RLock()
+ defer s.mu.RUnlock()
+
+ ids := s.UpNodeIDs()
+ values = make(map[discover.NodeID]interface{})
+ for _, id := range ids {
+ if _, ok := s.buckets[id]; !ok {
+ continue
+ }
+ if v, ok := s.buckets[id].Load(key); ok {
+ values[id] = v
+ }
+ }
+ return values
+}