diff options
Diffstat (limited to 'swarm/network/simulation/bucket.go')
-rw-r--r-- | swarm/network/simulation/bucket.go | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/swarm/network/simulation/bucket.go b/swarm/network/simulation/bucket.go new file mode 100644 index 000000000..b37afaaa4 --- /dev/null +++ b/swarm/network/simulation/bucket.go @@ -0,0 +1,81 @@ +// Copyright 2018 The go-ethereum Authors +// This file is part of the go-ethereum library. +// +// The go-ethereum library is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// The go-ethereum library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. + +package simulation + +import ( + "github.com/ethereum/go-ethereum/p2p/discover" +) + +// BucketKey is the type that should be used for keys in simulation buckets. +type BucketKey string + +// NodeItem returns an item set in ServiceFunc function for a particualar node. +func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) { + s.mu.Lock() + defer s.mu.Unlock() + + if _, ok := s.buckets[id]; !ok { + return nil, false + } + return s.buckets[id].Load(key) +} + +// SetNodeItem sets a new item associated with the node with provided NodeID. +// Buckets should be used to avoid managing separate simulation global state. +func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) { + s.mu.Lock() + defer s.mu.Unlock() + + s.buckets[id].Store(key, value) +} + +// NodeItems returns a map of items from all nodes that are all set under the +// same BucketKey. +func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) { + s.mu.RLock() + defer s.mu.RUnlock() + + ids := s.NodeIDs() + values = make(map[discover.NodeID]interface{}, len(ids)) + for _, id := range ids { + if _, ok := s.buckets[id]; !ok { + continue + } + if v, ok := s.buckets[id].Load(key); ok { + values[id] = v + } + } + return values +} + +// UpNodesItems returns a map of items with the same BucketKey from all nodes that are up. +func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) { + s.mu.RLock() + defer s.mu.RUnlock() + + ids := s.UpNodeIDs() + values = make(map[discover.NodeID]interface{}) + for _, id := range ids { + if _, ok := s.buckets[id]; !ok { + continue + } + if v, ok := s.buckets[id].Load(key); ok { + values[id] = v + } + } + return values +} |