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-rw-r--r--p2p/discover/table.go53
1 files changed, 51 insertions, 2 deletions
diff --git a/p2p/discover/table.go b/p2p/discover/table.go
index 5e6dd8d0d..b523a0684 100644
--- a/p2p/discover/table.go
+++ b/p2p/discover/table.go
@@ -8,6 +8,7 @@ package discover
import (
"crypto/rand"
+ "encoding/binary"
"net"
"sort"
"sync"
@@ -68,10 +69,10 @@ type bucket struct {
func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string) *Table {
// If no node database was given, use an in-memory one
- db, err := newNodeDB(nodeDBPath, Version)
+ db, err := newNodeDB(nodeDBPath, Version, ourID)
if err != nil {
glog.V(logger.Warn).Infoln("Failed to open node database:", err)
- db, _ = newNodeDB("", Version)
+ db, _ = newNodeDB("", Version, ourID)
}
tab := &Table{
net: t,
@@ -90,10 +91,58 @@ func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string
}
// Self returns the local node.
+// The returned node should not be modified by the caller.
func (tab *Table) Self() *Node {
return tab.self
}
+// ReadRandomNodes fills the given slice with random nodes from the
+// table. It will not write the same node more than once. The nodes in
+// the slice are copies and can be modified by the caller.
+func (tab *Table) ReadRandomNodes(buf []*Node) (n int) {
+ tab.mutex.Lock()
+ defer tab.mutex.Unlock()
+ // TODO: tree-based buckets would help here
+ // Find all non-empty buckets and get a fresh slice of their entries.
+ var buckets [][]*Node
+ for _, b := range tab.buckets {
+ if len(b.entries) > 0 {
+ buckets = append(buckets, b.entries[:])
+ }
+ }
+ if len(buckets) == 0 {
+ return 0
+ }
+ // Shuffle the buckets.
+ for i := uint32(len(buckets)) - 1; i > 0; i-- {
+ j := randUint(i)
+ buckets[i], buckets[j] = buckets[j], buckets[i]
+ }
+ // Move head of each bucket into buf, removing buckets that become empty.
+ var i, j int
+ for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
+ b := buckets[j]
+ buf[i] = &(*b[0])
+ buckets[j] = b[1:]
+ if len(b) == 1 {
+ buckets = append(buckets[:j], buckets[j+1:]...)
+ }
+ if len(buckets) == 0 {
+ break
+ }
+ }
+ return i + 1
+}
+
+func randUint(max uint32) uint32 {
+ if max == 0 {
+ return 0
+ }
+ var b [4]byte
+ rand.Read(b[:])
+ return binary.BigEndian.Uint32(b[:]) % max
+}
+
// Close terminates the network listener and flushes the node database.
func (tab *Table) Close() {
tab.net.close()