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-rw-r--r--cmd/mist/flags.go29
1 files changed, 1 insertions, 28 deletions
diff --git a/cmd/mist/flags.go b/cmd/mist/flags.go
index c4edb8dae..8dab59d80 100644
--- a/cmd/mist/flags.go
+++ b/cmd/mist/flags.go
@@ -68,33 +68,6 @@ var (
// flags specific to gui client
var AssetPath string
-
-//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
-func defaultAssetPath() string {
- var assetPath string
- // If the current working directory is the go-ethereum dir
- // assume a debug build and use the source directory as
- // asset directory.
- pwd, _ := os.Getwd()
- if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
- assetPath = path.Join(pwd, "assets")
- } else {
- switch runtime.GOOS {
- case "darwin":
- // Get Binary Directory
- exedir, _ := osext.ExecutableFolder()
- assetPath = filepath.Join(exedir, "../Resources")
- case "linux":
- assetPath = "/usr/share/mist"
- case "windows":
- assetPath = "./assets"
- default:
- assetPath = "."
- }
- }
- return assetPath
-}
-
var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini")
func Init() {
@@ -122,7 +95,7 @@ func Init() {
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
- flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
+ flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory")
// Network stuff
var (