diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp | 813 |
1 files changed, 0 insertions, 813 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp deleted file mode 100644 index 71acf8d1b..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/es2/funcs.cpp +++ /dev/null @@ -1,813 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include <QOpenGLContext> -#include <QtGui/qopenglfunctions.h> - -#include "funcs.h" - -void *gles2_funcs() { - QOpenGLFunctions* funcs = QOpenGLContext::currentContext()->functions(); - if (!funcs) { - return 0; - } - return funcs; -} - - -void gles2_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gles2_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gles2_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gles2_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gles2_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -void gles2_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -void gles2_glBlendColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gles2_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gles2_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gles2_glBlendFuncSeparate(void *_glfuncs, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gles2_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -void gles2_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -GLenum gles2_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gles2_glClearDepthf(void *_glfuncs, GLclampf depth) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glClearDepthf(depth); -} - -void gles2_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gles2_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gles2_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -GLuint gles2_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -GLuint gles2_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -void gles2_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gles2_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gles2_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -void gles2_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gles2_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gles2_glDepthRangef(void *_glfuncs, GLclampf zNear, GLclampf zFar) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDepthRangef(zNear, zFar); -} - -void gles2_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gles2_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gles2_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gles2_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gles2_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gles2_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gles2_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gles2_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gles2_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gles2_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gles2_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gles2_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxcount, count, shaders); -} - -GLint gles2_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gles2_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -void gles2_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gles2_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -void gles2_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gles2_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gles2_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gles2_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gles2_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gles2_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gles2_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -void gles2_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -GLint gles2_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gles2_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gles2_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -GLboolean gles2_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -GLboolean gles2_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -GLboolean gles2_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -GLboolean gles2_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -GLboolean gles2_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -void gles2_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -void gles2_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gles2_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gles2_glSampleCoverage(void *_glfuncs, GLclampf value, GLboolean invert) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gles2_glShaderBinary(void *_glfuncs, GLint n, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLint length) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glShaderBinary(n, shaders, binaryFormat, binary, length); -} - -void gles2_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gles2_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gles2_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gles2_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, fail, zfail, zpass); -} - -void gles2_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gles2_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gles2_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gles2_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gles2_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gles2_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gles2_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gles2_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gles2_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gles2_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gles2_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gles2_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gles2_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gles2_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gles2_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gles2_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gles2_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gles2_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gles2_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gles2_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gles2_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gles2_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib1f(index, x); -} - -void gles2_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib1fv(index, values); -} - -void gles2_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib2f(index, x, y); -} - -void gles2_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib2fv(index, values); -} - -void gles2_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib3f(index, x, y, z); -} - -void gles2_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib3fv(index, values); -} - -void gles2_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib4f(index, x, y, z, w); -} - -void gles2_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* values) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttrib4fv(index, values); -} - -void gles2_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions* _qglfuncs = reinterpret_cast<QOpenGLFunctions*>(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gles2_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - glBindTexture(target, texture); -} - -void gles2_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - glBlendFunc(sfactor, dfactor); -} - -void gles2_glClear(void *_glfuncs, GLbitfield mask) -{ - glClear(mask); -} - -void gles2_glClearColor(void *_glfuncs, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - glClearColor(red, green, blue, alpha); -} - -void gles2_glClearStencil(void *_glfuncs, GLint s) -{ - glClearStencil(s); -} - -void gles2_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - glColorMask(red, green, blue, alpha); -} - -void gles2_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gles2_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gles2_glCullFace(void *_glfuncs, GLenum mode) -{ - glCullFace(mode); -} - -void gles2_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - glDeleteTextures(n, textures); -} - -void gles2_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - glDepthFunc(glfunc); -} - -void gles2_glDepthMask(void *_glfuncs, GLboolean flag) -{ - glDepthMask(flag); -} - -void gles2_glDisable(void *_glfuncs, GLenum cap) -{ - glDisable(cap); -} - -void gles2_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - glDrawArrays(mode, first, count); -} - -void gles2_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - glDrawElements(mode, count, gltype, indices); -} - -void gles2_glEnable(void *_glfuncs, GLenum cap) -{ - glEnable(cap); -} - -void gles2_glFinish(void *_glfuncs) -{ - glFinish(); -} - -void gles2_glFlush(void *_glfuncs) -{ - glFlush(); -} - -void gles2_glFrontFace(void *_glfuncs, GLenum mode) -{ - glFrontFace(mode); -} - -void gles2_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - glGenTextures(n, textures); -} - -void gles2_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - glGetBooleanv(pname, params); -} - -GLenum gles2_glGetError(void *_glfuncs) -{ - return glGetError(); -} - -void gles2_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - glGetFloatv(pname, params); -} - -void gles2_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - glGetIntegerv(pname, params); -} - -void gles2_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - glGetTexParameterfv(target, pname, params); -} - -void gles2_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - glGetTexParameteriv(target, pname, params); -} - -void gles2_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - glHint(target, mode); -} - -GLboolean gles2_glIsEnabled(void *_glfuncs, GLenum cap) -{ - return glIsEnabled(cap); -} - -GLboolean gles2_glIsTexture(void *_glfuncs, GLuint texture) -{ - return glIsTexture(texture); -} - -void gles2_glLineWidth(void *_glfuncs, GLfloat width) -{ - glLineWidth(width); -} - -void gles2_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - glPixelStorei(pname, param); -} - -void gles2_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - glPolygonOffset(factor, units); -} - -void gles2_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gles2_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glScissor(x, y, width, height); -} - -void gles2_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - glStencilFunc(glfunc, ref, mask); -} - -void gles2_glStencilMask(void *_glfuncs, GLuint mask) -{ - glStencilMask(mask); -} - -void gles2_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - glStencilOp(fail, zfail, zpass); -} - -void gles2_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gles2_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - glTexParameterf(target, pname, param); -} - -void gles2_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - glTexParameterfv(target, pname, params); -} - -void gles2_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - glTexParameteri(target, pname, param); -} - -void gles2_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - glTexParameteriv(target, pname, params); -} - -void gles2_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gles2_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - glViewport(x, y, width, height); -} - |