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Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go')
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go4729
1 files changed, 0 insertions, 4729 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
deleted file mode 100644
index 80805299a..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/gl.go
+++ /dev/null
@@ -1,4729 +0,0 @@
-// ** file automatically generated by glgen -- do not edit manually **
-
-package GL
-
-// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
-// #cgo LDFLAGS: -lstdc++
-// #cgo pkg-config: Qt5Core Qt5OpenGL
-//
-// #include "funcs.h"
-//
-// void free(void*);
-//
-import "C"
-
-import (
- "fmt"
- "reflect"
- "unsafe"
-
- "gopkg.in/qml.v1/gl/glbase"
-)
-
-// API returns a value that offers methods matching the OpenGL version 3.2 API.
-//
-// The returned API must not be used after the provided OpenGL context becomes invalid.
-func API(context glbase.Contexter) *GL {
- gl := &GL{}
- gl.funcs = C.gl3_2core_funcs()
- if gl.funcs == nil {
- panic(fmt.Errorf("OpenGL version 3.2 is not available"))
- }
- return gl
-}
-
-// GL implements the OpenGL version 3.2 API. Values of this
-// type must be created via the API function, and it must not be used after
-// the associated OpenGL context becomes invalid.
-type GL struct {
- funcs unsafe.Pointer
-}
-
-const (
- FALSE = 0
- TRUE = 1
- NONE = 0
-
- BYTE = 0x1400
- UNSIGNED_BYTE = 0x1401
- SHORT = 0x1402
- UNSIGNED_SHORT = 0x1403
- INT = 0x1404
- UNSIGNED_INT = 0x1405
- FLOAT = 0x1406
- DOUBLE = 0x140A
- HALF_FLOAT = 0x140B
-
- COLOR_BUFFER_BIT = 0x00004000
- DEPTH_BUFFER_BIT = 0x00000100
- STENCIL_BUFFER_BIT = 0x00000400
-
- ALWAYS = 0x0207
- EQUAL = 0x0202
- GEQUAL = 0x0206
- GREATER = 0x0204
- LEQUAL = 0x0203
- LESS = 0x0201
- NEVER = 0x0200
- NOTEQUAL = 0x0205
-
- DST_ALPHA = 0x0304
- ONE = 1
- ONE_MINUS_DST_ALPHA = 0x0305
- ONE_MINUS_SRC_ALPHA = 0x0303
- ONE_MINUS_SRC_COLOR = 0x0301
- SRC_ALPHA = 0x0302
- SRC_COLOR = 0x0300
- ZERO = 0
-
- DST_COLOR = 0x0306
- ONE_MINUS_DST_COLOR = 0x0307
- SRC_ALPHA_SATURATE = 0x0308
-
- CLIP_DISTANCE0 = 0x3000
- CLIP_DISTANCE1 = 0x3001
- CLIP_DISTANCE2 = 0x3002
- CLIP_DISTANCE3 = 0x3003
- CLIP_DISTANCE4 = 0x3004
- CLIP_DISTANCE5 = 0x3005
- CLIP_DISTANCE6 = 0x3006
- CLIP_DISTANCE7 = 0x3007
-
- BACK = 0x0405
- FRONT = 0x0404
- FRONT_AND_BACK = 0x0408
-
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
-
- CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
- CONTEXT_CORE_PROFILE_BIT = 0x00000001
-
- BACK_LEFT = 0x0402
- BACK_RIGHT = 0x0403
- FRONT_LEFT = 0x0400
- FRONT_RIGHT = 0x0401
- LEFT = 0x0406
- RIGHT = 0x0407
-
- BLEND = 0x0BE2
- COLOR_LOGIC_OP = 0x0BF2
- CULL_FACE = 0x0B44
- DEPTH_TEST = 0x0B71
- DITHER = 0x0BD0
- LINE_SMOOTH = 0x0B20
- POLYGON_OFFSET_FILL = 0x8037
- POLYGON_OFFSET_LINE = 0x2A02
- POLYGON_OFFSET_POINT = 0x2A01
- POLYGON_SMOOTH = 0x0B41
- SCISSOR_TEST = 0x0C11
- STENCIL_TEST = 0x0B90
- TEXTURE_1D = 0x0DE0
- TEXTURE_2D = 0x0DE1
-
- INVALID_ENUM = 0x0500
- INVALID_FRAMEBUFFER_OPERATION = 0x0506
- INVALID_OPERATION = 0x0502
- INVALID_VALUE = 0x0501
- NO_ERROR = 0
- OUT_OF_MEMORY = 0x0505
-
- LINEAR = 0x2601
-
- CCW = 0x0901
- CW = 0x0900
-
- ALIASED_LINE_WIDTH_RANGE = 0x846E
- BLEND_DST = 0x0BE0
- BLEND_SRC = 0x0BE1
- COLOR_CLEAR_VALUE = 0x0C22
- COLOR_WRITEMASK = 0x0C23
- CULL_FACE_MODE = 0x0B45
- DEPTH_CLEAR_VALUE = 0x0B73
- DEPTH_FUNC = 0x0B74
- DEPTH_RANGE = 0x0B70
- DEPTH_WRITEMASK = 0x0B72
- DOUBLEBUFFER = 0x0C32
- DRAW_BUFFER = 0x0C01
- FRONT_FACE = 0x0B46
- LINE_SMOOTH_HINT = 0x0C52
- LINE_WIDTH = 0x0B21
- LINE_WIDTH_GRANULARITY = 0x0B23
- LINE_WIDTH_RANGE = 0x0B22
- LOGIC_OP_MODE = 0x0BF0
- MAX_CLIP_DISTANCES = 0x0D32
- MAX_TEXTURE_SIZE = 0x0D33
- MAX_VIEWPORT_DIMS = 0x0D3A
- PACK_ALIGNMENT = 0x0D05
- PACK_LSB_FIRST = 0x0D01
- PACK_ROW_LENGTH = 0x0D02
- PACK_SKIP_PIXELS = 0x0D04
- PACK_SKIP_ROWS = 0x0D03
- PACK_SWAP_BYTES = 0x0D00
- POINT_SIZE = 0x0B11
- POINT_SIZE_GRANULARITY = 0x0B13
- POINT_SIZE_RANGE = 0x0B12
- POLYGON_MODE = 0x0B40
- POLYGON_OFFSET_FACTOR = 0x8038
- POLYGON_OFFSET_UNITS = 0x2A00
- POLYGON_SMOOTH_HINT = 0x0C53
- READ_BUFFER = 0x0C02
- SCISSOR_BOX = 0x0C10
- SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
- SMOOTH_LINE_WIDTH_RANGE = 0x0B22
- SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
- SMOOTH_POINT_SIZE_RANGE = 0x0B12
- STENCIL_CLEAR_VALUE = 0x0B91
- STENCIL_FAIL = 0x0B94
- STENCIL_FUNC = 0x0B92
- STENCIL_PASS_DEPTH_FAIL = 0x0B95
- STENCIL_PASS_DEPTH_PASS = 0x0B96
- STENCIL_REF = 0x0B97
- STENCIL_VALUE_MASK = 0x0B93
- STENCIL_WRITEMASK = 0x0B98
- STEREO = 0x0C33
- SUBPIXEL_BITS = 0x0D50
- TEXTURE_BINDING_1D = 0x8068
- TEXTURE_BINDING_2D = 0x8069
- TEXTURE_BINDING_3D = 0x806A
- UNPACK_ALIGNMENT = 0x0CF5
- UNPACK_LSB_FIRST = 0x0CF1
- UNPACK_ROW_LENGTH = 0x0CF2
- UNPACK_SKIP_PIXELS = 0x0CF4
- UNPACK_SKIP_ROWS = 0x0CF3
- UNPACK_SWAP_BYTES = 0x0CF0
- VIEWPORT = 0x0BA2
-
- TEXTURE_ALPHA_SIZE = 0x805F
- TEXTURE_BLUE_SIZE = 0x805E
- TEXTURE_BORDER_COLOR = 0x1004
- TEXTURE_GREEN_SIZE = 0x805D
- TEXTURE_HEIGHT = 0x1001
- TEXTURE_INTERNAL_FORMAT = 0x1003
- TEXTURE_MAG_FILTER = 0x2800
- TEXTURE_MIN_FILTER = 0x2801
- TEXTURE_RED_SIZE = 0x805C
- TEXTURE_WIDTH = 0x1000
- TEXTURE_WRAP_S = 0x2802
- TEXTURE_WRAP_T = 0x2803
-
- DONT_CARE = 0x1100
- FASTEST = 0x1101
- NICEST = 0x1102
-
- FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
- TEXTURE_COMPRESSION_HINT = 0x84EF
-
- REPLACE = 0x1E01
-
- AND = 0x1501
- AND_INVERTED = 0x1504
- AND_REVERSE = 0x1502
- CLEAR = 0x1500
- COPY = 0x1503
- COPY_INVERTED = 0x150C
- EQUIV = 0x1509
- INVERT = 0x150A
- NAND = 0x150E
- NOOP = 0x1505
- NOR = 0x1508
- OR = 0x1507
- OR_INVERTED = 0x150D
- OR_REVERSE = 0x150B
- SET = 0x150F
- XOR = 0x1506
-
- MAP_FLUSH_EXPLICIT_BIT = 0x0010
- MAP_INVALIDATE_BUFFER_BIT = 0x0008
- MAP_INVALIDATE_RANGE_BIT = 0x0004
- MAP_READ_BIT = 0x0001
- MAP_UNSYNCHRONIZED_BIT = 0x0020
- MAP_WRITE_BIT = 0x0002
-
- TEXTURE = 0x1702
-
- LINE = 0x1B01
- POINT = 0x1B00
-
- FILL = 0x1B02
-
- COLOR = 0x1800
- DEPTH = 0x1801
- STENCIL = 0x1802
-
- ALPHA = 0x1906
- BLUE = 0x1905
- DEPTH_COMPONENT = 0x1902
- GREEN = 0x1904
- RED = 0x1903
- RGB = 0x1907
- RGBA = 0x1908
- STENCIL_INDEX = 0x1901
-
- R3_G3_B2 = 0x2A10
- RGB10 = 0x8052
- RGB10_A2 = 0x8059
- RGB12 = 0x8053
- RGB16 = 0x8054
- RGB4 = 0x804F
- RGB5 = 0x8050
- RGB5_A1 = 0x8057
- RGB8 = 0x8051
- RGBA12 = 0x805A
- RGBA16 = 0x805B
- RGBA2 = 0x8055
- RGBA4 = 0x8056
- RGBA8 = 0x8058
-
- PACK_IMAGE_HEIGHT = 0x806C
- PACK_SKIP_IMAGES = 0x806B
- UNPACK_IMAGE_HEIGHT = 0x806E
- UNPACK_SKIP_IMAGES = 0x806D
-
- UNSIGNED_BYTE_3_3_2 = 0x8032
- UNSIGNED_INT_10_10_10_2 = 0x8036
- UNSIGNED_INT_8_8_8_8 = 0x8035
- UNSIGNED_SHORT_4_4_4_4 = 0x8033
- UNSIGNED_SHORT_5_5_5_1 = 0x8034
-
- POINT_FADE_THRESHOLD_SIZE = 0x8128
-
- LINES = 0x0001
- LINES_ADJACENCY = 0x000A
- LINE_LOOP = 0x0002
- LINE_STRIP = 0x0003
- LINE_STRIP_ADJACENCY = 0x000B
- POINTS = 0x0000
- TRIANGLES = 0x0004
- TRIANGLES_ADJACENCY = 0x000C
- TRIANGLE_FAN = 0x0006
- TRIANGLE_STRIP = 0x0005
- TRIANGLE_STRIP_ADJACENCY = 0x000D
-
- DECR = 0x1E03
- INCR = 0x1E02
- KEEP = 0x1E00
-
- EXTENSIONS = 0x1F03
- RENDERER = 0x1F01
- VENDOR = 0x1F00
- VERSION = 0x1F02
-
- NEAREST = 0x2600
-
- LINEAR_MIPMAP_LINEAR = 0x2703
- LINEAR_MIPMAP_NEAREST = 0x2701
- NEAREST_MIPMAP_LINEAR = 0x2702
- NEAREST_MIPMAP_NEAREST = 0x2700
-
- TEXTURE_WRAP_R = 0x8072
-
- PROXY_TEXTURE_1D = 0x8063
- PROXY_TEXTURE_2D = 0x8064
- PROXY_TEXTURE_3D = 0x8070
- TEXTURE_3D = 0x806F
- TEXTURE_BASE_LEVEL = 0x813C
- TEXTURE_MAX_LEVEL = 0x813D
- TEXTURE_MAX_LOD = 0x813B
- TEXTURE_MIN_LOD = 0x813A
-
- CLAMP_TO_BORDER = 0x812D
- CLAMP_TO_EDGE = 0x812F
- REPEAT = 0x2901
-
- SYNC_FLUSH_COMMANDS_BIT = 0x00000001
- INVALID_INDEX = 0xFFFFFFFF
- TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
- CONSTANT_COLOR = 0x8001
- ONE_MINUS_CONSTANT_COLOR = 0x8002
- CONSTANT_ALPHA = 0x8003
- ONE_MINUS_CONSTANT_ALPHA = 0x8004
- FUNC_ADD = 0x8006
- MIN = 0x8007
- MAX = 0x8008
- BLEND_EQUATION_RGB = 0x8009
- FUNC_SUBTRACT = 0x800A
- FUNC_REVERSE_SUBTRACT = 0x800B
- TEXTURE_DEPTH = 0x8071
- MAX_3D_TEXTURE_SIZE = 0x8073
- MULTISAMPLE = 0x809D
- SAMPLE_ALPHA_TO_COVERAGE = 0x809E
- SAMPLE_ALPHA_TO_ONE = 0x809F
- SAMPLE_COVERAGE = 0x80A0
- SAMPLE_BUFFERS = 0x80A8
- SAMPLES = 0x80A9
- SAMPLE_COVERAGE_VALUE = 0x80AA
- SAMPLE_COVERAGE_INVERT = 0x80AB
- BLEND_DST_RGB = 0x80C8
- BLEND_SRC_RGB = 0x80C9
- BLEND_DST_ALPHA = 0x80CA
- BLEND_SRC_ALPHA = 0x80CB
- BGR = 0x80E0
- BGRA = 0x80E1
- MAX_ELEMENTS_VERTICES = 0x80E8
- MAX_ELEMENTS_INDICES = 0x80E9
- DEPTH_COMPONENT16 = 0x81A5
- DEPTH_COMPONENT24 = 0x81A6
- DEPTH_COMPONENT32 = 0x81A7
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
- FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
- FRAMEBUFFER_DEFAULT = 0x8218
- FRAMEBUFFER_UNDEFINED = 0x8219
- DEPTH_STENCIL_ATTACHMENT = 0x821A
- MAJOR_VERSION = 0x821B
- MINOR_VERSION = 0x821C
- NUM_EXTENSIONS = 0x821D
- CONTEXT_FLAGS = 0x821E
- COMPRESSED_RED = 0x8225
- COMPRESSED_RG = 0x8226
- RG = 0x8227
- RG_INTEGER = 0x8228
- R8 = 0x8229
- R16 = 0x822A
- RG8 = 0x822B
- RG16 = 0x822C
- R16F = 0x822D
- R32F = 0x822E
- RG16F = 0x822F
- RG32F = 0x8230
- R8I = 0x8231
- R8UI = 0x8232
- R16I = 0x8233
- R16UI = 0x8234
- R32I = 0x8235
- R32UI = 0x8236
- RG8I = 0x8237
- RG8UI = 0x8238
- RG16I = 0x8239
- RG16UI = 0x823A
- RG32I = 0x823B
- RG32UI = 0x823C
- UNSIGNED_BYTE_2_3_3_REV = 0x8362
- UNSIGNED_SHORT_5_6_5 = 0x8363
- UNSIGNED_SHORT_5_6_5_REV = 0x8364
- UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
- UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
- UNSIGNED_INT_8_8_8_8_REV = 0x8367
- UNSIGNED_INT_2_10_10_10_REV = 0x8368
- MIRRORED_REPEAT = 0x8370
- TEXTURE0 = 0x84C0
- TEXTURE1 = 0x84C1
- TEXTURE2 = 0x84C2
- TEXTURE3 = 0x84C3
- TEXTURE4 = 0x84C4
- TEXTURE5 = 0x84C5
- TEXTURE6 = 0x84C6
- TEXTURE7 = 0x84C7
- TEXTURE8 = 0x84C8
- TEXTURE9 = 0x84C9
- TEXTURE10 = 0x84CA
- TEXTURE11 = 0x84CB
- TEXTURE12 = 0x84CC
- TEXTURE13 = 0x84CD
- TEXTURE14 = 0x84CE
- TEXTURE15 = 0x84CF
- TEXTURE16 = 0x84D0
- TEXTURE17 = 0x84D1
- TEXTURE18 = 0x84D2
- TEXTURE19 = 0x84D3
- TEXTURE20 = 0x84D4
- TEXTURE21 = 0x84D5
- TEXTURE22 = 0x84D6
- TEXTURE23 = 0x84D7
- TEXTURE24 = 0x84D8
- TEXTURE25 = 0x84D9
- TEXTURE26 = 0x84DA
- TEXTURE27 = 0x84DB
- TEXTURE28 = 0x84DC
- TEXTURE29 = 0x84DD
- TEXTURE30 = 0x84DE
- TEXTURE31 = 0x84DF
- ACTIVE_TEXTURE = 0x84E0
- MAX_RENDERBUFFER_SIZE = 0x84E8
- COMPRESSED_RGB = 0x84ED
- COMPRESSED_RGBA = 0x84EE
- TEXTURE_RECTANGLE = 0x84F5
- TEXTURE_BINDING_RECTANGLE = 0x84F6
- PROXY_TEXTURE_RECTANGLE = 0x84F7
- MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
- DEPTH_STENCIL = 0x84F9
- UNSIGNED_INT_24_8 = 0x84FA
- MAX_TEXTURE_LOD_BIAS = 0x84FD
- TEXTURE_LOD_BIAS = 0x8501
- INCR_WRAP = 0x8507
- DECR_WRAP = 0x8508
- TEXTURE_CUBE_MAP = 0x8513
- TEXTURE_BINDING_CUBE_MAP = 0x8514
- TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
- TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
- TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
- TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
- TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
- TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
- PROXY_TEXTURE_CUBE_MAP = 0x851B
- MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
- SRC1_ALPHA = 0x8589
- VERTEX_ARRAY_BINDING = 0x85B5
- VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
- VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
- VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
- VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
- CURRENT_VERTEX_ATTRIB = 0x8626
- VERTEX_PROGRAM_POINT_SIZE = 0x8642
- PROGRAM_POINT_SIZE = 0x8642
- VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
- DEPTH_CLAMP = 0x864F
- TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
- TEXTURE_COMPRESSED = 0x86A1
- NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
- COMPRESSED_TEXTURE_FORMATS = 0x86A3
- BUFFER_SIZE = 0x8764
- BUFFER_USAGE = 0x8765
- STENCIL_BACK_FUNC = 0x8800
- STENCIL_BACK_FAIL = 0x8801
- STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
- STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
- RGBA32F = 0x8814
- RGB32F = 0x8815
- RGBA16F = 0x881A
- RGB16F = 0x881B
- MAX_DRAW_BUFFERS = 0x8824
- DRAW_BUFFER0 = 0x8825
- DRAW_BUFFER1 = 0x8826
- DRAW_BUFFER2 = 0x8827
- DRAW_BUFFER3 = 0x8828
- DRAW_BUFFER4 = 0x8829
- DRAW_BUFFER5 = 0x882A
- DRAW_BUFFER6 = 0x882B
- DRAW_BUFFER7 = 0x882C
- DRAW_BUFFER8 = 0x882D
- DRAW_BUFFER9 = 0x882E
- DRAW_BUFFER10 = 0x882F
- DRAW_BUFFER11 = 0x8830
- DRAW_BUFFER12 = 0x8831
- DRAW_BUFFER13 = 0x8832
- DRAW_BUFFER14 = 0x8833
- DRAW_BUFFER15 = 0x8834
- BLEND_EQUATION_ALPHA = 0x883D
- TEXTURE_DEPTH_SIZE = 0x884A
- TEXTURE_COMPARE_MODE = 0x884C
- TEXTURE_COMPARE_FUNC = 0x884D
- COMPARE_REF_TO_TEXTURE = 0x884E
- TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
- QUERY_COUNTER_BITS = 0x8864
- CURRENT_QUERY = 0x8865
- QUERY_RESULT = 0x8866
- QUERY_RESULT_AVAILABLE = 0x8867
- MAX_VERTEX_ATTRIBS = 0x8869
- VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
- MAX_TEXTURE_IMAGE_UNITS = 0x8872
- ARRAY_BUFFER = 0x8892
- ELEMENT_ARRAY_BUFFER = 0x8893
- ARRAY_BUFFER_BINDING = 0x8894
- ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
- READ_ONLY = 0x88B8
- WRITE_ONLY = 0x88B9
- READ_WRITE = 0x88BA
- BUFFER_ACCESS = 0x88BB
- BUFFER_MAPPED = 0x88BC
- BUFFER_MAP_POINTER = 0x88BD
- STREAM_DRAW = 0x88E0
- STREAM_READ = 0x88E1
- STREAM_COPY = 0x88E2
- STATIC_DRAW = 0x88E4
- STATIC_READ = 0x88E5
- STATIC_COPY = 0x88E6
- DYNAMIC_DRAW = 0x88E8
- DYNAMIC_READ = 0x88E9
- DYNAMIC_COPY = 0x88EA
- PIXEL_PACK_BUFFER = 0x88EB
- PIXEL_UNPACK_BUFFER = 0x88EC
- PIXEL_PACK_BUFFER_BINDING = 0x88ED
- PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
- DEPTH24_STENCIL8 = 0x88F0
- TEXTURE_STENCIL_SIZE = 0x88F1
- VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
- MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
- MIN_PROGRAM_TEXEL_OFFSET = 0x8904
- MAX_PROGRAM_TEXEL_OFFSET = 0x8905
- SAMPLES_PASSED = 0x8914
- GEOMETRY_VERTICES_OUT = 0x8916
- GEOMETRY_INPUT_TYPE = 0x8917
- GEOMETRY_OUTPUT_TYPE = 0x8918
- CLAMP_READ_COLOR = 0x891C
- FIXED_ONLY = 0x891D
- UNIFORM_BUFFER = 0x8A11
- UNIFORM_BUFFER_BINDING = 0x8A28
- UNIFORM_BUFFER_START = 0x8A29
- UNIFORM_BUFFER_SIZE = 0x8A2A
- MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
- MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
- MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
- MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
- MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
- MAX_UNIFORM_BLOCK_SIZE = 0x8A30
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
- UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
- ACTIVE_UNIFORM_BLOCKS = 0x8A36
- UNIFORM_TYPE = 0x8A37
- UNIFORM_SIZE = 0x8A38
- UNIFORM_NAME_LENGTH = 0x8A39
- UNIFORM_BLOCK_INDEX = 0x8A3A
- UNIFORM_OFFSET = 0x8A3B
- UNIFORM_ARRAY_STRIDE = 0x8A3C
- UNIFORM_MATRIX_STRIDE = 0x8A3D
- UNIFORM_IS_ROW_MAJOR = 0x8A3E
- UNIFORM_BLOCK_BINDING = 0x8A3F
- UNIFORM_BLOCK_DATA_SIZE = 0x8A40
- UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
- UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
- FRAGMENT_SHADER = 0x8B30
- VERTEX_SHADER = 0x8B31
- MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
- MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
- MAX_VARYING_FLOATS = 0x8B4B
- MAX_VARYING_COMPONENTS = 0x8B4B
- MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
- MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
- SHADER_TYPE = 0x8B4F
- FLOAT_VEC2 = 0x8B50
- FLOAT_VEC3 = 0x8B51
- FLOAT_VEC4 = 0x8B52
- INT_VEC2 = 0x8B53
- INT_VEC3 = 0x8B54
- INT_VEC4 = 0x8B55
- BOOL = 0x8B56
- BOOL_VEC2 = 0x8B57
- BOOL_VEC3 = 0x8B58
- BOOL_VEC4 = 0x8B59
- FLOAT_MAT2 = 0x8B5A
- FLOAT_MAT3 = 0x8B5B
- FLOAT_MAT4 = 0x8B5C
- SAMPLER_1D = 0x8B5D
- SAMPLER_2D = 0x8B5E
- SAMPLER_3D = 0x8B5F
- SAMPLER_CUBE = 0x8B60
- SAMPLER_1D_SHADOW = 0x8B61
- SAMPLER_2D_SHADOW = 0x8B62
- SAMPLER_2D_RECT = 0x8B63
- SAMPLER_2D_RECT_SHADOW = 0x8B64
- FLOAT_MAT2x3 = 0x8B65
- FLOAT_MAT2x4 = 0x8B66
- FLOAT_MAT3x2 = 0x8B67
- FLOAT_MAT3x4 = 0x8B68
- FLOAT_MAT4x2 = 0x8B69
- FLOAT_MAT4x3 = 0x8B6A
- DELETE_STATUS = 0x8B80
- COMPILE_STATUS = 0x8B81
- LINK_STATUS = 0x8B82
- VALIDATE_STATUS = 0x8B83
- INFO_LOG_LENGTH = 0x8B84
- ATTACHED_SHADERS = 0x8B85
- ACTIVE_UNIFORMS = 0x8B86
- ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
- SHADER_SOURCE_LENGTH = 0x8B88
- ACTIVE_ATTRIBUTES = 0x8B89
- ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
- SHADING_LANGUAGE_VERSION = 0x8B8C
- CURRENT_PROGRAM = 0x8B8D
- TEXTURE_RED_TYPE = 0x8C10
- TEXTURE_GREEN_TYPE = 0x8C11
- TEXTURE_BLUE_TYPE = 0x8C12
- TEXTURE_ALPHA_TYPE = 0x8C13
- TEXTURE_DEPTH_TYPE = 0x8C16
- UNSIGNED_NORMALIZED = 0x8C17
- TEXTURE_1D_ARRAY = 0x8C18
- PROXY_TEXTURE_1D_ARRAY = 0x8C19
- TEXTURE_2D_ARRAY = 0x8C1A
- PROXY_TEXTURE_2D_ARRAY = 0x8C1B
- TEXTURE_BINDING_1D_ARRAY = 0x8C1C
- TEXTURE_BINDING_2D_ARRAY = 0x8C1D
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
- TEXTURE_BUFFER = 0x8C2A
- MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
- TEXTURE_BINDING_BUFFER = 0x8C2C
- TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
- R11F_G11F_B10F = 0x8C3A
- UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
- RGB9_E5 = 0x8C3D
- UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
- TEXTURE_SHARED_SIZE = 0x8C3F
- SRGB = 0x8C40
- SRGB8 = 0x8C41
- SRGB_ALPHA = 0x8C42
- SRGB8_ALPHA8 = 0x8C43
- COMPRESSED_SRGB = 0x8C48
- COMPRESSED_SRGB_ALPHA = 0x8C49
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
- TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
- TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
- TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
- TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
- PRIMITIVES_GENERATED = 0x8C87
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
- RASTERIZER_DISCARD = 0x8C89
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
- INTERLEAVED_ATTRIBS = 0x8C8C
- SEPARATE_ATTRIBS = 0x8C8D
- TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
- TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
- POINT_SPRITE_COORD_ORIGIN = 0x8CA0
- LOWER_LEFT = 0x8CA1
- UPPER_LEFT = 0x8CA2
- STENCIL_BACK_REF = 0x8CA3
- STENCIL_BACK_VALUE_MASK = 0x8CA4
- STENCIL_BACK_WRITEMASK = 0x8CA5
- DRAW_FRAMEBUFFER_BINDING = 0x8CA6
- FRAMEBUFFER_BINDING = 0x8CA6
- RENDERBUFFER_BINDING = 0x8CA7
- READ_FRAMEBUFFER = 0x8CA8
- DRAW_FRAMEBUFFER = 0x8CA9
- READ_FRAMEBUFFER_BINDING = 0x8CAA
- RENDERBUFFER_SAMPLES = 0x8CAB
- DEPTH_COMPONENT32F = 0x8CAC
- DEPTH32F_STENCIL8 = 0x8CAD
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
- FRAMEBUFFER_COMPLETE = 0x8CD5
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
- FRAMEBUFFER_UNSUPPORTED = 0x8CDD
- MAX_COLOR_ATTACHMENTS = 0x8CDF
- COLOR_ATTACHMENT0 = 0x8CE0
- COLOR_ATTACHMENT1 = 0x8CE1
- COLOR_ATTACHMENT2 = 0x8CE2
- COLOR_ATTACHMENT3 = 0x8CE3
- COLOR_ATTACHMENT4 = 0x8CE4
- COLOR_ATTACHMENT5 = 0x8CE5
- COLOR_ATTACHMENT6 = 0x8CE6
- COLOR_ATTACHMENT7 = 0x8CE7
- COLOR_ATTACHMENT8 = 0x8CE8
- COLOR_ATTACHMENT9 = 0x8CE9
- COLOR_ATTACHMENT10 = 0x8CEA
- COLOR_ATTACHMENT11 = 0x8CEB
- COLOR_ATTACHMENT12 = 0x8CEC
- COLOR_ATTACHMENT13 = 0x8CED
- COLOR_ATTACHMENT14 = 0x8CEE
- COLOR_ATTACHMENT15 = 0x8CEF
- DEPTH_ATTACHMENT = 0x8D00
- STENCIL_ATTACHMENT = 0x8D20
- FRAMEBUFFER = 0x8D40
- RENDERBUFFER = 0x8D41
- RENDERBUFFER_WIDTH = 0x8D42
- RENDERBUFFER_HEIGHT = 0x8D43
- RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
- STENCIL_INDEX1 = 0x8D46
- STENCIL_INDEX4 = 0x8D47
- STENCIL_INDEX8 = 0x8D48
- STENCIL_INDEX16 = 0x8D49
- RENDERBUFFER_RED_SIZE = 0x8D50
- RENDERBUFFER_GREEN_SIZE = 0x8D51
- RENDERBUFFER_BLUE_SIZE = 0x8D52
- RENDERBUFFER_ALPHA_SIZE = 0x8D53
- RENDERBUFFER_DEPTH_SIZE = 0x8D54
- RENDERBUFFER_STENCIL_SIZE = 0x8D55
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
- MAX_SAMPLES = 0x8D57
- RGBA32UI = 0x8D70
- RGB32UI = 0x8D71
- RGBA16UI = 0x8D76
- RGB16UI = 0x8D77
- RGBA8UI = 0x8D7C
- RGB8UI = 0x8D7D
- RGBA32I = 0x8D82
- RGB32I = 0x8D83
- RGBA16I = 0x8D88
- RGB16I = 0x8D89
- RGBA8I = 0x8D8E
- RGB8I = 0x8D8F
- RED_INTEGER = 0x8D94
- GREEN_INTEGER = 0x8D95
- BLUE_INTEGER = 0x8D96
- RGB_INTEGER = 0x8D98
- RGBA_INTEGER = 0x8D99
- BGR_INTEGER = 0x8D9A
- BGRA_INTEGER = 0x8D9B
- FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
- FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
- FRAMEBUFFER_SRGB = 0x8DB9
- COMPRESSED_RED_RGTC1 = 0x8DBB
- COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
- COMPRESSED_RG_RGTC2 = 0x8DBD
- COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
- SAMPLER_1D_ARRAY = 0x8DC0
- SAMPLER_2D_ARRAY = 0x8DC1
- SAMPLER_BUFFER = 0x8DC2
- SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
- SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
- SAMPLER_CUBE_SHADOW = 0x8DC5
- UNSIGNED_INT_VEC2 = 0x8DC6
- UNSIGNED_INT_VEC3 = 0x8DC7
- UNSIGNED_INT_VEC4 = 0x8DC8
- INT_SAMPLER_1D = 0x8DC9
- INT_SAMPLER_2D = 0x8DCA
- INT_SAMPLER_3D = 0x8DCB
- INT_SAMPLER_CUBE = 0x8DCC
- INT_SAMPLER_2D_RECT = 0x8DCD
- INT_SAMPLER_1D_ARRAY = 0x8DCE
- INT_SAMPLER_2D_ARRAY = 0x8DCF
- INT_SAMPLER_BUFFER = 0x8DD0
- UNSIGNED_INT_SAMPLER_1D = 0x8DD1
- UNSIGNED_INT_SAMPLER_2D = 0x8DD2
- UNSIGNED_INT_SAMPLER_3D = 0x8DD3
- UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
- UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
- UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
- UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
- UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
- GEOMETRY_SHADER = 0x8DD9
- MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
- MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
- QUERY_WAIT = 0x8E13
- QUERY_NO_WAIT = 0x8E14
- QUERY_BY_REGION_WAIT = 0x8E15
- QUERY_BY_REGION_NO_WAIT = 0x8E16
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
- FIRST_VERTEX_CONVENTION = 0x8E4D
- LAST_VERTEX_CONVENTION = 0x8E4E
- PROVOKING_VERTEX = 0x8E4F
- SAMPLE_POSITION = 0x8E50
- SAMPLE_MASK = 0x8E51
- SAMPLE_MASK_VALUE = 0x8E52
- MAX_SAMPLE_MASK_WORDS = 0x8E59
- COPY_READ_BUFFER = 0x8F36
- COPY_WRITE_BUFFER = 0x8F37
- R8_SNORM = 0x8F94
- RG8_SNORM = 0x8F95
- RGB8_SNORM = 0x8F96
- RGBA8_SNORM = 0x8F97
- R16_SNORM = 0x8F98
- RG16_SNORM = 0x8F99
- RGB16_SNORM = 0x8F9A
- RGBA16_SNORM = 0x8F9B
- SIGNED_NORMALIZED = 0x8F9C
- PRIMITIVE_RESTART = 0x8F9D
- PRIMITIVE_RESTART_INDEX = 0x8F9E
- TEXTURE_2D_MULTISAMPLE = 0x9100
- PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
- TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
- TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
- TEXTURE_SAMPLES = 0x9106
- TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
- SAMPLER_2D_MULTISAMPLE = 0x9108
- INT_SAMPLER_2D_MULTISAMPLE = 0x9109
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
- SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
- MAX_COLOR_TEXTURE_SAMPLES = 0x910E
- MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
- MAX_INTEGER_SAMPLES = 0x9110
- MAX_SERVER_WAIT_TIMEOUT = 0x9111
- OBJECT_TYPE = 0x9112
- SYNC_CONDITION = 0x9113
- SYNC_STATUS = 0x9114
- SYNC_FLAGS = 0x9115
- SYNC_FENCE = 0x9116
- SYNC_GPU_COMMANDS_COMPLETE = 0x9117
- UNSIGNALED = 0x9118
- SIGNALED = 0x9119
- ALREADY_SIGNALED = 0x911A
- TIMEOUT_EXPIRED = 0x911B
- CONDITION_SATISFIED = 0x911C
- WAIT_FAILED = 0x911D
- BUFFER_ACCESS_FLAGS = 0x911F
- BUFFER_MAP_LENGTH = 0x9120
- BUFFER_MAP_OFFSET = 0x9121
- MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
- MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
- MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
- MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
- CONTEXT_PROFILE_MASK = 0x9126
-)
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml
-func (gl *GL) Viewport(x, y, width, height int) {
- C.gl3_2core_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// DepthRange specifies the mapping of depth values from normalized device
-// coordinates to window coordinates.
-//
-// Parameter nearVal specifies the mapping of the near clipping plane to window
-// coordinates (defaults to 0), while farVal specifies the mapping of the far
-// clipping plane to window coordinates (defaults to 1).
-//
-// After clipping and division by w, depth coordinates range from -1 to 1,
-// corresponding to the near and far clipping planes. DepthRange specifies a
-// linear mapping of the normalized depth coordinates in this range to window
-// depth coordinates. Regardless of the actual depth buffer implementation,
-// window coordinate depth values are treated as though they range from 0 through 1
-// (like color components). Thus, the values accepted by DepthRange are both
-// clamped to this range before they are accepted.
-//
-// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
-// With this mapping, the depth buffer range is fully utilized.
-//
-// It is not necessary that nearVal be less than farVal. Reverse mappings such as
-// nearVal 1, and farVal 0 are acceptable.
-//
-// GL.INVALID_OPERATION is generated if DepthRange is executed between the
-// execution of Begin and the corresponding execution of End.
-func (gl *GL) DepthRange(nearVal, farVal float64) {
- C.gl3_2core_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml
-func (gl *GL) IsEnabled(cap glbase.Enum) bool {
- glresult := C.gl3_2core_glIsEnabled(gl.funcs, C.GLenum(cap))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameteriv.xml
-func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameterfv.xml
-func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameteriv.xml
-func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterfv.xml
-func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml
-func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegerv.xml
-func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFloatv.xml
-func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
- C.gl3_2core_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml
-func (gl *GL) GetError() glbase.Enum {
- glresult := C.gl3_2core_glGetError(gl.funcs)
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetDoublev.xml
-func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
- C.gl3_2core_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleanv.xml
-func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
- C.gl3_2core_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml
-func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml
-func (gl *GL) ReadBuffer(mode glbase.Enum) {
- C.gl3_2core_glReadBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStorei.xml
-func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
- C.gl3_2core_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStoref.xml
-func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
- C.gl3_2core_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml
-func (gl *GL) DepthFunc(glfunc glbase.Enum) {
- C.gl3_2core_glDepthFunc(gl.funcs, C.GLenum(glfunc))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml
-func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
- C.gl3_2core_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml
-func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2core_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml
-func (gl *GL) LogicOp(opcode glbase.Enum) {
- C.gl3_2core_glLogicOp(gl.funcs, C.GLenum(opcode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml
-func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
- C.gl3_2core_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml
-func (gl *GL) Flush() {
- C.gl3_2core_glFlush(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml
-func (gl *GL) Finish() {
- C.gl3_2core_glFinish(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml
-func (gl *GL) Enable(cap glbase.Enum) {
- C.gl3_2core_glEnable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisable.xml
-func (gl *GL) Disable(cap glbase.Enum) {
- C.gl3_2core_glDisable(gl.funcs, C.GLenum(cap))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml
-func (gl *GL) DepthMask(flag bool) {
- C.gl3_2core_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml
-func (gl *GL) ColorMask(red, green, blue, alpha bool) {
- C.gl3_2core_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml
-func (gl *GL) StencilMask(mask uint32) {
- C.gl3_2core_glStencilMask(gl.funcs, C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml
-func (gl *GL) ClearDepth(depth float64) {
- C.gl3_2core_glClearDepth(gl.funcs, C.GLdouble(depth))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml
-func (gl *GL) ClearStencil(s int32) {
- C.gl3_2core_glClearStencil(gl.funcs, C.GLint(s))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml
-func (gl *GL) ClearColor(red, green, blue, alpha float32) {
- C.gl3_2core_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml
-func (gl *GL) Clear(mask glbase.Bitfield) {
- C.gl3_2core_glClear(gl.funcs, C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml
-func (gl *GL) DrawBuffer(mode glbase.Enum) {
- C.gl3_2core_glDrawBuffer(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml
-func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml
-func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteriv.xml
-func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameteri.xml
-func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
- C.gl3_2core_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterfv.xml
-func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
- C.gl3_2core_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterf.xml
-func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
- C.gl3_2core_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml
-func (gl *GL) Scissor(x, y, width, height int) {
- C.gl3_2core_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml
-func (gl *GL) PolygonMode(face, mode glbase.Enum) {
- C.gl3_2core_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml
-func (gl *GL) PointSize(size float32) {
- C.gl3_2core_glPointSize(gl.funcs, C.GLfloat(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
-func (gl *GL) LineWidth(width float32) {
- C.gl3_2core_glLineWidth(gl.funcs, C.GLfloat(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml
-func (gl *GL) Hint(target, mode glbase.Enum) {
- C.gl3_2core_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml
-func (gl *GL) FrontFace(mode glbase.Enum) {
- C.gl3_2core_glFrontFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml
-func (gl *GL) CullFace(mode glbase.Enum) {
- C.gl3_2core_glCullFace(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexubv.xml
-func (gl *GL) Indexubv(c []uint8) {
- C.gl3_2core_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIndexub.xml
-func (gl *GL) Indexub(c uint8) {
- C.gl3_2core_glIndexub(gl.funcs, C.GLubyte(c))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml
-func (gl *GL) IsTexture(texture glbase.Texture) bool {
- glresult := C.gl3_2core_glIsTexture(gl.funcs, C.GLuint(texture))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenTextures returns n texture names in textures. There is no guarantee
-// that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenTextures.
-//
-// The generated textures have no dimensionality; they assume the
-// dimensionality of the texture target to which they are first bound (see
-// BindTexture).
-//
-// Texture names returned by a call to GenTextures are not returned by
-// subsequent calls, unless they are first deleted with DeleteTextures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenTextures is available in GL version 2.0 or greater.
-func (gl *GL) GenTextures(n int) []glbase.Texture {
- if n == 0 {
- return nil
- }
- textures := make([]glbase.Texture, n)
- C.gl3_2core_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
- return textures
-}
-
-// DeleteTextures deletes the textures objects whose names are stored
-// in the textures slice. After a texture is deleted, it has no contents or
-// dimensionality, and its name is free for reuse (for example by
-// GenTextures). If a texture that is currently bound is deleted, the binding
-// reverts to 0 (the default texture).
-//
-// DeleteTextures silently ignores 0's and names that do not correspond to
-// existing textures.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteTextures is available in GL version 2.0 or greater.
-func (gl *GL) DeleteTextures(textures []glbase.Texture) {
- n := len(textures)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml
-func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
- C.gl3_2core_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml
-func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml
-func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml
-func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) {
- C.gl3_2core_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml
-func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) {
- C.gl3_2core_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml
-func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) {
- C.gl3_2core_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml
-func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) {
- C.gl3_2core_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml
-func (gl *GL) PolygonOffset(factor, units float32) {
- C.gl3_2core_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml
-func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml
-func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) {
- C.gl3_2core_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml
-func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) {
- C.gl3_2core_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml
-func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml
-func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) {
- var pixels_ptr unsafe.Pointer
- var pixels_v = reflect.ValueOf(pixels)
- if pixels != nil && pixels_v.Kind() != reflect.Slice {
- panic("parameter pixels must be a slice")
- }
- if pixels != nil {
- pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml
-func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml
-func (gl *GL) BlendEquation(mode glbase.Enum) {
- C.gl3_2core_glBlendEquation(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml
-func (gl *GL) BlendColor(red, green, blue, alpha float32) {
- C.gl3_2core_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml
-func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) {
- var img_ptr unsafe.Pointer
- var img_v = reflect.ValueOf(img)
- if img != nil && img_v.Kind() != reflect.Slice {
- panic("parameter img must be a slice")
- }
- if img != nil {
- img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml
-func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml
-func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml
-func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml
-func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml
-func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml
-func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml
-func (gl *GL) SampleCoverage(value float32, invert bool) {
- C.gl3_2core_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml
-func (gl *GL) ActiveTexture(texture glbase.Enum) {
- C.gl3_2core_glActiveTexture(gl.funcs, C.GLenum(texture))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteriv.xml
-func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) {
- C.gl3_2core_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameteri.xml
-func (gl *GL) PointParameteri(pname glbase.Enum, param int32) {
- C.gl3_2core_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterfv.xml
-func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) {
- C.gl3_2core_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameterf.xml
-func (gl *GL) PointParameterf(pname glbase.Enum, param float32) {
- C.gl3_2core_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml
-func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) {
- C.gl3_2core_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml
-func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) {
- C.gl3_2core_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteriv.xml
-func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUnmapBuffer.xml
-func (gl *GL) UnmapBuffer(target glbase.Enum) bool {
- glresult := C.gl3_2core_glUnmapBuffer(gl.funcs, C.GLenum(target))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml
-func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml
-func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr)
-}
-
-// BufferData creates a new data store for the buffer object currently
-// bound to target. Any pre-existing data store is deleted. The new data
-// store is created with the specified size in bytes and usage. If data is
-// not nil, it must be a slice that is used to initialize the data store.
-// In that case the size parameter is ignored and the store size will match
-// the slice data size.
-//
-// In its initial state, the new data store is not mapped, it has a NULL
-// mapped pointer, and its mapped access is GL.READ_WRITE.
-//
-// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER,
-// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER,
-// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER,
-// or GL.UNIFORM_BUFFER.
-//
-// The usage parameter is a hint to the GL implementation as to how a buffer
-// object's data store will be accessed. This enables the GL implementation
-// to make more intelligent decisions that may significantly impact buffer
-// object performance. It does not, however, constrain the actual usage of
-// the data store. usage can be broken down into two parts: first, the
-// frequency of access (modification and usage), and second, the nature of
-// that access.
-//
-// A usage frequency of STREAM and nature of DRAW is specified via the
-// constant GL.STREAM_DRAW, for example.
-//
-// The usage frequency of access may be one of:
-//
-// STREAM
-// The data store contents will be modified once and used at most a few times.
-//
-// STATIC
-// The data store contents will be modified once and used many times.
-//
-// DYNAMIC
-// The data store contents will be modified repeatedly and used many times.
-//
-// The usage nature of access may be one of:
-//
-// DRAW
-// The data store contents are modified by the application, and used as
-// the source for GL drawing and image specification commands.
-//
-// READ
-// The data store contents are modified by reading data from the GL,
-// and used to return that data when queried by the application.
-//
-// COPY
-// The data store contents are modified by reading data from the GL,
-// and used as the source for GL drawing and image specification
-// commands.
-//
-// Clients must align data elements consistent with the requirements of the
-// client platform, with an additional base-level requirement that an offset
-// within a buffer to a datum comprising N bytes be a multiple of N.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the accepted
-// buffer targets. GL.INVALID_ENUM is generated if usage is not
-// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW,
-// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or
-// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative.
-// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is
-// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to
-// create a data store with the specified size.
-func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) {
- var data_ptr unsafe.Pointer
- var data_v = reflect.ValueOf(data)
- if data != nil && data_v.Kind() != reflect.Slice {
- panic("parameter data must be a slice")
- }
- if data != nil {
- data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer())
- }
- if data != nil {
- size = int(data_v.Type().Size()) * data_v.Len()
- }
- C.gl3_2core_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml
-func (gl *GL) IsBuffer(buffer glbase.Buffer) bool {
- glresult := C.gl3_2core_glIsBuffer(gl.funcs, C.GLuint(buffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GenBuffers returns n buffer object names. There is no guarantee that
-// the names form a contiguous set of integers; however, it is guaranteed
-// that none of the returned names was in use immediately before the call to
-// GenBuffers.
-//
-// Buffer object names returned by a call to GenBuffers are not returned by
-// subsequent calls, unless they are first deleted with DeleteBuffers.
-//
-// No buffer objects are associated with the returned buffer object names
-// until they are first bound by calling BindBuffer.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if GenBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// GenBuffers is available in GL version 1.5 or greater.
-func (gl *GL) GenBuffers(n int) []glbase.Buffer {
- if n == 0 {
- return nil
- }
- buffers := make([]glbase.Buffer, n)
- C.gl3_2core_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
- return buffers
-}
-
-// DeleteBuffers deletes the buffer objects whose names are stored in the
-// buffers slice.
-//
-// After a buffer object is deleted, it has no contents, and its name is free
-// for reuse (for example by GenBuffers). If a buffer object that is
-// currently bound is deleted, the binding reverts to 0 (the absence of any
-// buffer object, which reverts to client memory usage).
-//
-// DeleteBuffers silently ignores 0's and names that do not correspond to
-// existing buffer objects.
-//
-// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION
-// is generated if DeleteBuffers is executed between the execution of Begin
-// and the corresponding execution of End.
-//
-// DeleteBuffers is available in GL version 1.5 or greater.
-func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) {
- n := len(buffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0])))
-}
-
-// BindBuffer creates or puts in use a named buffer object.
-// Calling BindBuffer with target set to GL.ARRAY_BUFFER,
-// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER
-// and buffer set to the name of the new buffer object binds the buffer
-// object name to the target. When a buffer object is bound to a target, the
-// previous binding for that target is automatically broken.
-//
-// Buffer object names are unsigned integers. The value zero is reserved, but
-// there is no default buffer object for each buffer object target. Instead,
-// buffer set to zero effectively unbinds any buffer object previously bound,
-// and restores client memory usage for that buffer object target. Buffer
-// object names and the corresponding buffer object contents are local to the
-// shared display-list space (see XCreateContext) of the current GL rendering
-// context; two rendering contexts share buffer object names only if they
-// also share display lists.
-//
-// GenBuffers may be called to generate a set of new buffer object names.
-//
-// The state of a buffer object immediately after it is first bound is an
-// unmapped zero-sized memory buffer with GL.READ_WRITE access and
-// GL.STATIC_DRAW usage.
-//
-// While a non-zero buffer object name is bound, GL operations on the target
-// to which it is bound affect the bound buffer object, and queries of the
-// target to which it is bound return state from the bound buffer object.
-// While buffer object name zero is bound, as in the initial state, attempts
-// to modify or query state on the target to which it is bound generates an
-// GL.INVALID_OPERATION error.
-//
-// When vertex array pointer state is changed, for example by a call to
-// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING)
-// is copied into the corresponding client state for the vertex array type
-// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a
-// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex
-// array pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER
-// target, the indices parameter of DrawElements, DrawRangeElements, or
-// MultiDrawElements that is traditionally interpreted as a pointer to
-// client-side memory is instead interpreted as an offset within the buffer
-// object measured in basic machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER
-// target, the following commands are affected: GetCompressedTexImage,
-// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap,
-// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The
-// pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory where the pixels are to be packed is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER
-// target, the following commands are affected: Bitmap, ColorSubTable,
-// ColorTable, CompressedTexImage1D, CompressedTexImage2D,
-// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D,
-// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D,
-// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D,
-// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D.
-// The pointer parameter that is traditionally interpreted as a pointer to
-// client-side memory from which the pixels are to be unpacked is instead
-// interpreted as an offset within the buffer object measured in basic
-// machine units.
-//
-// A buffer object binding created with BindBuffer remains active until a
-// different buffer object name is bound to the same target, or until the
-// bound buffer object is deleted with DeleteBuffers.
-//
-// Once created, a named buffer object may be re-bound to any target as often
-// as needed. However, the GL implementation may make choices about how to
-// optimize the storage of a buffer object based on its initial binding
-// target.
-//
-// Error GL.INVALID_ENUM is generated if target is not one of the allowable
-// values. GL.INVALID_OPERATION is generated if BindBuffer is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindBuffer is available in GL version 1.5 or greater.
-func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2core_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectuiv.xml
-func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObjectiv.xml
-func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml
-func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndQuery.xml
-func (gl *GL) EndQuery(target glbase.Enum) {
- C.gl3_2core_glEndQuery(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml
-func (gl *GL) BeginQuery(target glbase.Enum, id uint32) {
- C.gl3_2core_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml
-func (gl *GL) IsQuery(id uint32) bool {
- glresult := C.gl3_2core_glIsQuery(gl.funcs, C.GLuint(id))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml
-func (gl *GL) DeleteQueries(n int, ids []uint32) {
- C.gl3_2core_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml
-func (gl *GL) GenQueries(n int, ids []uint32) {
- C.gl3_2core_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0])))
-}
-
-// VertexAttribPointer specifies the location and data format of the array
-// of generic vertex attributes at index to use when rendering. size
-// specifies the number of components per attribute and must be 1, 2, 3, or
-// 4. type specifies the data type of each component, and stride specifies
-// the byte stride from one attribute to the next, allowing vertices and
-// attributes to be packed into a single array or stored in separate arrays.
-// normalized indicates whether the values stored in an integer format are
-// to be mapped to the range [-1,1] (for signed values) or [0,1]
-// (for unsigned values) when they are accessed and converted to floating
-// point; otherwise, values will be converted to floats directly without
-// normalization. offset is a byte offset into the buffer object's data
-// store, which must be bound to the GL.ARRAY_BUFFER target with BindBuffer.
-//
-// The buffer object binding (GL.ARRAY_BUFFER_BINDING) is saved as
-// generic vertex attribute array client-side state
-// (GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) for the provided index.
-//
-// To enable and disable a generic vertex attribute array, call
-// EnableVertexAttribArray and DisableVertexAttribArray with index. If
-// enabled, the generic vertex attribute array is used when DrawArrays or
-// DrawElements is called. Each generic vertex attribute array is initially
-// disabled.
-//
-// VertexAttribPointer is typically implemented on the client side.
-//
-// Error GL.INVALID_ENUM is generated if type is not an accepted value.
-// GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_VALUE is generated if size is not 1, 2,
-// 3, or 4. GL.INVALID_VALUE is generated if stride is negative.
-func (gl *GL) VertexAttribPointer(index glbase.Attrib, size int, gltype glbase.Enum, normalized bool, stride int, offset uintptr) {
- offset_ptr := unsafe.Pointer(offset)
- C.gl3_2core_glVertexAttribPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), *(*C.GLboolean)(unsafe.Pointer(&normalized)), C.GLsizei(stride), offset_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml
-func (gl *GL) ValidateProgram(program glbase.Program) {
- C.gl3_2core_glValidateProgram(gl.funcs, C.GLuint(program))
-}
-
-// UniformMatrix4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*4) != 0 {
- panic("invalid value length for UniformMatrix4fv")
- }
- count := len(value) / (4 * 4)
- C.gl3_2core_glUniformMatrix4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*3) != 0 {
- panic("invalid value length for UniformMatrix3fv")
- }
- count := len(value) / (3 * 3)
- C.gl3_2core_glUniformMatrix3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*2) != 0 {
- panic("invalid value length for UniformMatrix2fv")
- }
- count := len(value) / (2 * 2)
- C.gl3_2core_glUniformMatrix2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4iv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3iv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2iv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1iv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1iv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1iv(location glbase.Uniform, value []int32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1iv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4fv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3fv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2fv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1fv(location glbase.Uniform, value []float32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1fv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4i(location glbase.Uniform, v0, v1, v2, v3 int32) {
- C.gl3_2core_glUniform4i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3))
-}
-
-// Uniform3i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3i(location glbase.Uniform, v0, v1, v2 int32) {
- C.gl3_2core_glUniform3i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1), C.GLint(v2))
-}
-
-// Uniform2i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2i(location glbase.Uniform, v0, v1 int32) {
- C.gl3_2core_glUniform2i(gl.funcs, C.GLint(location), C.GLint(v0), C.GLint(v1))
-}
-
-// Uniform1i modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1i operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1i(location glbase.Uniform, v0 int32) {
- C.gl3_2core_glUniform1i(gl.funcs, C.GLint(location), C.GLint(v0))
-}
-
-// Uniform4f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4f(location glbase.Uniform, v0, v1, v2, v3 float32) {
- C.gl3_2core_glUniform4f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3))
-}
-
-// Uniform3f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3f(location glbase.Uniform, v0, v1, v2 float32) {
- C.gl3_2core_glUniform3f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2))
-}
-
-// Uniform2f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2f(location glbase.Uniform, v0, v1 float32) {
- C.gl3_2core_glUniform2f(gl.funcs, C.GLint(location), C.GLfloat(v0), C.GLfloat(v1))
-}
-
-// Uniform1f modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1f operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1f(location glbase.Uniform, v0 float32) {
- C.gl3_2core_glUniform1f(gl.funcs, C.GLint(location), C.GLfloat(v0))
-}
-
-// UseProgram installs the program object specified by program as part of
-// current rendering state. One or more executables are created in a program
-// object by successfully attaching shader objects to it with AttachShader,
-// successfully compiling the shader objects with CompileShader, and
-// successfully linking the program object with LinkProgram.
-//
-// A program object will contain an executable that will run on the vertex
-// processor if it contains one or more shader objects of type
-// GL.VERTEX_SHADER that have been successfully compiled and linked.
-// Similarly, a program object will contain an executable that will run on
-// the fragment processor if it contains one or more shader objects of type
-// GL.FRAGMENT_SHADER that have been successfully compiled and linked.
-//
-// Successfully installing an executable on a programmable processor will
-// cause the corresponding fixed functionality of OpenGL to be disabled.
-// Specifically, if an executable is installed on the vertex processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - The modelview matrix is not applied to vertex coordinates.
-//
-// - The projection matrix is not applied to vertex coordinates.
-//
-// - The texture matrices are not applied to texture coordinates.
-//
-// - Normals are not transformed to eye coordinates.
-//
-// - Normals are not rescaled or normalized.
-//
-// - Normalization of GL.AUTO_NORMAL evaluated normals is not performed.
-//
-// - Texture coordinates are not generated automatically.
-//
-// - Per-vertex lighting is not performed.
-//
-// - Color material computations are not performed.
-//
-// - Color index lighting is not performed.
-//
-// - This list also applies when setting the current raster position.
-//
-// The executable that is installed on the vertex processor is expected to
-// implement any or all of the desired functionality from the preceding list.
-// Similarly, if an executable is installed on the fragment processor, the
-// OpenGL fixed functionality will be disabled as follows.
-//
-// - Texture environment and texture functions are not applied.
-//
-// - Texture application is not applied.
-//
-// - Color sum is not applied.
-//
-// - Fog is not applied.
-//
-// Again, the fragment shader that is installed is expected to implement any
-// or all of the desired functionality from the preceding list.
-//
-// While a program object is in use, applications are free to modify attached
-// shader objects, compile attached shader objects, attach additional shader
-// objects, and detach or delete shader objects. None of these operations
-// will affect the executables that are part of the current state. However,
-// relinking the program object that is currently in use will install the
-// program object as part of the current rendering state if the link
-// operation was successful (see LinkProgram). If the program object
-// currently in use is relinked unsuccessfully, its link status will be set
-// to GL.FALSE, but the executables and associated state will remain part of
-// the current state until a subsequent call to UseProgram removes it from
-// use. After it is removed from use, it cannot be made part of current state
-// until it has been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but it does
-// not contain shader objects of type GL.FRAGMENT_SHADER, an executable will
-// be installed on the vertex processor, but fixed functionality will be used
-// for fragment processing. Similarly, if program contains shader objects of
-// type GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, an executable will be installed on the fragment
-// processor, but fixed functionality will be used for vertex processing. If
-// program is 0, the programmable processors will be disabled, and fixed
-// functionality will be used for both vertex and fragment processing.
-//
-// While a program object is in use, the state that controls the disabled
-// fixed functionality may also be updated using the normal OpenGL calls.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// Error GL.INVALID_VALUE is generated if program is neither 0 nor a value
-// generated by OpenGL. GL.INVALID_OPERATION is generated if program is not
-// a program object. GL.INVALID_OPERATION is generated if program could not
-// be made part of current state. GL.INVALID_OPERATION is generated if
-// UseProgram is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// UseProgram is available in GL version 2.0 or greater.
-func (gl *GL) UseProgram(program glbase.Program) {
- C.gl3_2core_glUseProgram(gl.funcs, C.GLuint(program))
-}
-
-// ShaderSource sets the source code in shader to the provided source code. Any source
-// code previously stored in the shader object is completely replaced.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if count is less than 0.
-// GL.INVALID_OPERATION is generated if ShaderSource is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// ShaderSource is available in GL version 2.0 or greater.
-func (gl *GL) ShaderSource(shader glbase.Shader, source ...string) {
- count := len(source)
- length := make([]int32, count)
- source_c := make([]unsafe.Pointer, count)
- for i, src := range source {
- length[i] = int32(len(src))
- if len(src) > 0 {
- source_c[i] = *(*unsafe.Pointer)(unsafe.Pointer(&src))
- } else {
- source_c[i] = unsafe.Pointer(uintptr(0))
- }
- }
- C.gl3_2core_glShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(count), (**C.GLchar)(unsafe.Pointer(&source_c[0])), (*C.GLint)(unsafe.Pointer(&length[0])))
-}
-
-// LinkProgram links the program object specified by program. If any shader
-// objects of type GL.VERTEX_SHADER are attached to program, they will be
-// used to create an executable that will run on the programmable vertex
-// processor. If any shader objects of type GL.FRAGMENT_SHADER are attached
-// to program, they will be used to create an executable that will run on the
-// programmable fragment processor.
-//
-// The status of the link operation will be stored as part of the program
-// object's state. This value will be set to GL.TRUE if the program object
-// was linked without errors and is ready for use, and GL.FALSE otherwise. It
-// can be queried by calling GetProgramiv with arguments program and
-// GL.LINK_STATUS.
-//
-// As a result of a successful link operation, all active user-defined
-// uniform variables belonging to program will be initialized to 0, and each
-// of the program object's active uniform variables will be assigned a
-// location that can be queried by calling GetUniformLocation. Also, any
-// active user-defined attribute variables that have not been bound to a
-// generic vertex attribute index will be bound to one at this time.
-//
-// Linking of a program object can fail for a number of reasons as specified
-// in the OpenGL Shading Language Specification. The following lists some of
-// the conditions that will cause a link error.
-//
-// - The number of active attribute variables supported by the
-// implementation has been exceeded.
-//
-// - The storage limit for uniform variables has been exceeded.
-//
-// - The number of active uniform variables supported by the implementation
-// has been exceeded.
-//
-// - The main function is missing for the vertex shader or the fragment
-// shader.
-//
-// - A varying variable actually used in the fragment shader is not
-// declared in the same way (or is not declared at all) in the vertex
-// shader.
-//
-// - A reference to a function or variable name is unresolved.
-//
-// - A shared global is declared with two different types or two different
-// initial values.
-//
-// - One or more of the attached shader objects has not been successfully
-// compiled.
-//
-// - Binding a generic attribute matrix caused some rows of the matrix to
-// fall outside the allowed maximum of GL.MAX_VERTEX_ATTRIBS.
-//
-// - Not enough contiguous vertex attribute slots could be found to bind
-// attribute matrices.
-//
-// When a program object has been successfully linked, the program object can
-// be made part of current state by calling UseProgram. Whether or not the
-// link operation was successful, the program object's information log will
-// be overwritten. The information log can be retrieved by calling
-// GetProgramInfoLog.
-//
-// LinkProgram will also install the generated executables as part of the
-// current rendering state if the link operation was successful and the
-// specified program object is already currently in use as a result of a
-// previous call to UseProgram. If the program object currently in use is
-// relinked unsuccessfully, its link status will be set to GL.FALSE , but the
-// executables and associated state will remain part of the current state
-// until a subsequent call to UseProgram removes it from use. After it is
-// removed from use, it cannot be made part of current state until it has
-// been successfully relinked.
-//
-// If program contains shader objects of type GL.VERTEX_SHADER but does not
-// contain shader objects of type GL.FRAGMENT_SHADER, the vertex shader will
-// be linked against the implicit interface for fixed functionality fragment
-// processing. Similarly, if program contains shader objects of type
-// GL.FRAGMENT_SHADER but it does not contain shader objects of type
-// GL.VERTEX_SHADER, the fragment shader will be linked against the implicit
-// interface for fixed functionality vertex processing.
-//
-// The program object's information log is updated and the program is
-// generated at the time of the link operation. After the link operation,
-// applications are free to modify attached shader objects, compile attached
-// shader objects, detach shader objects, delete shader objects, and attach
-// additional shader objects. None of these operations affects the
-// information log or the program that is part of the program object.
-//
-// If the link operation is unsuccessful, any information about a previous
-// link operation on program is lost (a failed link does not restore the
-// old state of program). Certain information can still be retrieved
-// from program even after an unsuccessful link operation. See for instance
-// GetActiveAttrib and GetActiveUniform.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if LinkProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// LinkProgram is available in GL version 2.0 or greater.
-func (gl *GL) LinkProgram(program glbase.Program) {
- C.gl3_2core_glLinkProgram(gl.funcs, C.GLuint(program))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml
-func (gl *GL) IsShader(shader glbase.Shader) bool {
- glresult := C.gl3_2core_glIsShader(gl.funcs, C.GLuint(shader))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml
-func (gl *GL) IsProgram(program glbase.Program) bool {
- glresult := C.gl3_2core_glIsProgram(gl.funcs, C.GLuint(program))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// GetVertexAttribiv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribiv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetVertexAttribiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribfv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribfv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribfv(index glbase.Attrib, pname glbase.Enum, params []float32) {
- var params_c [4]float32
- C.gl3_2core_glGetVertexAttribfv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetVertexAttribdv returns in params the value of a generic vertex attribute
-// parameter. The generic vertex attribute to be queried is specified by
-// index, and the parameter to be queried is specified by pname.
-//
-// The accepted parameter names are as follows:
-//
-// GL.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-// params returns a single value, the name of the buffer object
-// currently bound to the binding point corresponding to generic vertex
-// attribute array index. If no buffer object is bound, 0 is returned.
-// The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_ENABLED
-// params returns a single value that is non-zero (true) if the vertex
-// attribute array for index is enabled and 0 (false) if it is
-// disabled. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_SIZE
-// params returns a single value, the size of the vertex attribute
-// array for index. The size is the number of values for each element
-// of the vertex attribute array, and it will be 1, 2, 3, or 4. The
-// initial value is 4.
-//
-// GL.VERTEX_ATTRIB_ARRAY_STRIDE
-// params returns a single value, the array stride for (number of bytes
-// between successive elements in) the vertex attribute array for
-// index. A value of 0 indicates that the array elements are stored
-// sequentially in memory. The initial value is 0.
-//
-// GL.VERTEX_ATTRIB_ARRAY_TYPE
-// params returns a single value, a symbolic constant indicating the
-// array type for the vertex attribute array for index. Possible values
-// are GL.BYTE, GL.UNSIGNED_BYTE, GL.SHORT, GL.UNSIGNED_SHORT, GL.INT,
-// GL.UNSIGNED_INT, GL.FLOAT, and GL.DOUBLE. The initial value is
-// GL.FLOAT.
-//
-// GL.VERTEX_ATTRIB_ARRAY_NORMALIZED
-// params returns a single value that is non-zero (true) if fixed-point
-// data types for the vertex attribute array indicated by index are
-// normalized when they are converted to floating point, and 0 (false)
-// otherwise. The initial value is 0.
-//
-// GL.CURRENT_VERTEX_ATTRIB
-// params returns four values that represent the current value for the
-// generic vertex attribute specified by index. Generic vertex
-// attribute 0 is unique in that it has no current state, so an error
-// will be generated if index is 0. The initial value for all other
-// generic vertex attributes is (0,0,0,1).
-//
-// All of the parameters except GL.CURRENT_VERTEX_ATTRIB represent
-// client-side state.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS. GL.INVALID_ENUM is generated if pname is not an
-// accepted value. GL.INVALID_OPERATION is generated if index is 0 and pname
-// is GL.CURRENT_VERTEX_ATTRIB.
-//
-// GetVertexAttribdv is available in GL version 2.0 or greater.
-func (gl *GL) GetVertexAttribdv(index glbase.Attrib, pname glbase.Enum, params []float64) {
- var params_c [4]float64
- C.gl3_2core_glGetVertexAttribdv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformiv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformiv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformiv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformiv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformiv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformiv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformiv(program glbase.Program, location glbase.Uniform, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetUniformiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformfv returns in params the value of the specified uniform
-// variable. The type of the uniform variable specified by location
-// determines the number of values returned. If the uniform variable is
-// defined in the shader as a boolean, int, or float, a single value will be
-// returned. If it is defined as a vec2, ivec2, or bvec2, two values will be
-// returned. If it is defined as a vec3, ivec3, or bvec3, three values will
-// be returned, and so on. To query values stored in uniform variables
-// declared as arrays, call GetUniformfv for each element of the array. To
-// query values stored in uniform variables declared as structures, call
-// GetUniformfv for each field in the structure. The values for uniform
-// variables declared as a matrix will be returned in column major order.
-//
-// The locations assigned to uniform variables are not known until the
-// program object is linked. After linking has occurred, the command
-// GetUniformLocation can be used to obtain the location of a uniform
-// variable. This location value can then be passed to GetUniformfv in order
-// to query the current value of the uniform variable. After a program object
-// has been linked successfully, the index values for uniform variables
-// remain fixed until the next link command occurs. The uniform variable
-// values can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program
-// object. GL.INVALID_OPERATION is generated if program has not been
-// successfully linked. GL.INVALID_OPERATION is generated if location does
-// not correspond to a valid uniform variable location for the specified
-// program object. GL.INVALID_OPERATION is generated if GetUniformfv is
-// executed between the execution of Begin and the corresponding execution of
-// End.
-//
-// GetUniformfv is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformfv(program glbase.Program, location glbase.Uniform, params []float32) {
- var params_c [4]float32
- C.gl3_2core_glGetUniformfv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLfloat)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetUniformLocation returns an integer that represents the location of a
-// specific uniform variable within a program object. name must be an active
-// uniform variable name in program that is not a structure, an array of
-// structures, or a subcomponent of a vector or a matrix. This function
-// returns -1 if name does not correspond to an active uniform variable in
-// program or if name starts with the reserved prefix "gl_".
-//
-// Uniform variables that are structures or arrays of structures may be
-// queried by calling GetUniformLocation for each field within the
-// structure. The array element operator "[]" and the structure field
-// operator "." may be used in name in order to select elements within an
-// array or fields within a structure. The result of using these operators is
-// not allowed to be another structure, an array of structures, or a
-// subcomponent of a vector or a matrix. Except if the last part of name
-// indicates a uniform variable array, the location of the first element of
-// an array can be retrieved by using the name of the array, or by using the
-// name appended by "[0]".
-//
-// The actual locations assigned to uniform variables are not known until the
-// program object is linked successfully. After linking has occurred, the
-// command GetUniformLocation can be used to obtain the location of a
-// uniform variable. This location value can then be passed to Uniform to
-// set the value of the uniform variable or to GetUniform in order to query
-// the current value of the uniform variable. After a program object has been
-// linked successfully, the index values for uniform variables remain fixed
-// until the next link command occurs. Uniform variable locations and values
-// can only be queried after a link if the link was successful.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if program has not been successfully
-// linked. GL.INVALID_OPERATION is generated if GetUniformLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetUniformLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetUniformLocation(program glbase.Program, name string) glbase.Uniform {
- name_cstr := C.CString(name)
- glresult := C.gl3_2core_glGetUniformLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Uniform(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml
-func (gl *GL) GetShaderSource(shader glbase.Shader, bufSize int32, length []int32, source []byte) {
- C.gl3_2core_glGetShaderSource(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&source[0])))
-}
-
-// GetShaderInfoLog returns the information log for the specified shader
-// object. The information log for a shader object is modified when the
-// shader is compiled.
-//
-// The information log for a shader object is a string that may contain
-// diagnostic messages, warning messages, and other information about the
-// last compile operation. When a shader object is created, its information
-// log will be a string of length 0, and the size of the current log can be
-// obtained by calling GetShaderiv with the value GL.INFO_LOG_LENGTH.
-//
-// The information log for a shader object is the OpenGL implementer's
-// primary mechanism for conveying information about the compilation process.
-// Therefore, the information log can be helpful to application developers
-// during the development process, even when compilation is successful.
-// Application developers should not expect different OpenGL implementations
-// to produce identical information logs.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_VALUE is generated if maxLength is less than 0.
-// GL.INVALID_OPERATION is generated if GetShaderInfoLog is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderInfoLog is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderInfoLog(shader glbase.Shader) []byte {
- var params [1]int32
- var length int32
- gl.GetShaderiv(shader, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2core_glGetShaderInfoLog(gl.funcs, C.GLuint(shader), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetShaderiv GetShader returns in params the value of a parameter for a specific
-// shader object. The following parameters are defined:
-//
-// GL.SHADER_TYPE
-// params returns GL.VERTEX_SHADER if shader is a vertex shader object,
-// and GL.FRAGMENT_SHADER if shader is a fragment shader object.
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if shader is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.COMPILE_STATUS
-// params returns GL.TRUE if the last compile operation on shader was
-// successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// shader including the null termination character (the size of the
-// character buffer required to store the information log). If shader has
-// no information log, a value of 0 is returned.
-//
-// GL.SHADER_SOURCE_LENGTH
-// params returns the length of the concatenation of the source strings
-// that make up the shader source for the shader, including the null
-// termination character. (the size of the character buffer
-// required to store the shader source). If no source code exists, 0 is
-// returned.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader does not refer to a
-// shader object. GL.INVALID_ENUM is generated if pname is not an accepted
-// value. GL.INVALID_OPERATION is generated if GetShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// GetShaderiv is available in GL version 2.0 or greater.
-func (gl *GL) GetShaderiv(shader glbase.Shader, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetShaderiv(gl.funcs, C.GLuint(shader), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetProgramInfoLog returns the information log for the specified program
-// object. The information log for a program object is modified when the
-// program object is linked or validated.
-//
-// The information log for a program object is either an empty string, or a
-// string containing information about the last link operation, or a string
-// containing information about the last validation operation. It may contain
-// diagnostic messages, warning messages, and other information. When a
-// program object is created, its information log will be a string of length
-// 0, and the size of the current log can be obtained by calling GetProgramiv
-// with the value GL.INFO_LOG_LENGTH.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated
-// by OpenGL. GL.INVALID_OPERATION is generated if program is not a
-// program object.
-func (gl *GL) GetProgramInfoLog(program glbase.Program) []byte {
- var params [1]int32
- var length int32
- gl.GetProgramiv(program, INFO_LOG_LENGTH, params[:])
- bufSize := params[0]
- infoLog := make([]byte, int(bufSize))
- C.gl3_2core_glGetProgramInfoLog(gl.funcs, C.GLuint(program), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length)), (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
- return infoLog
-}
-
-// GetProgramiv returns in params the value of a parameter for a specific
-// program object. The following parameters are defined:
-//
-// GL.DELETE_STATUS
-// params returns GL.TRUE if program is currently flagged for deletion,
-// and GL.FALSE otherwise.
-//
-// GL.LINK_STATUS
-// params returns GL.TRUE if the last link operation on program was
-// successful, and GL.FALSE otherwise.
-//
-// GL.VALIDATE_STATUS
-// params returns GL.TRUE or if the last validation operation on
-// program was successful, and GL.FALSE otherwise.
-//
-// GL.INFO_LOG_LENGTH
-// params returns the number of characters in the information log for
-// program including the null termination character (the size of
-// the character buffer required to store the information log). If
-// program has no information log, a value of 0 is returned.
-//
-// GL.ATTACHED_SHADERS
-// params returns the number of shader objects attached to program.
-//
-// GL.ACTIVE_ATTRIBUTES
-// params returns the number of active attribute variables for program.
-//
-// GL.ACTIVE_ATTRIBUTE_MAX_LENGTH
-// params returns the length of the longest active attribute name for
-// program, including the null termination character (the size of
-// the character buffer required to store the longest attribute name).
-// If no active attributes exist, 0 is returned.
-//
-// GL.ACTIVE_UNIFORMS
-// params returns the number of active uniform variables for program.
-//
-// GL.ACTIVE_UNIFORM_MAX_LENGTH
-// params returns the length of the longest active uniform variable
-// name for program, including the null termination character (i.e.,
-// the size of the character buffer required to store the longest
-// uniform variable name). If no active uniform variables exist, 0 is
-// returned.
-//
-// GL.TRANSFORM_FEEDBACK_BUFFER_MODE
-// params returns a symbolic constant indicating the buffer mode used
-// when transform feedback is active. This may be GL.SEPARATE_ATTRIBS
-// or GL.INTERLEAVED_ATTRIBS.
-//
-// GL.TRANSFORM_FEEDBACK_VARYINGS
-// params returns the number of varying variables to capture in transform
-// feedback mode for the program.
-//
-// GL.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
-// params returns the length of the longest variable name to be used for
-// transform feedback, including the null-terminator.
-//
-// GL.GEOMETRY_VERTICES_OUT
-// params returns the maximum number of vertices that the geometry shader in
-// program will output.
-//
-// GL.GEOMETRY_INPUT_TYPE
-// params returns a symbolic constant indicating the primitive type accepted
-// as input to the geometry shader contained in program.
-//
-// GL.GEOMETRY_OUTPUT_TYPE
-// params returns a symbolic constant indicating the primitive type that will
-// be output by the geometry shader contained in program.
-//
-// GL.ACTIVE_UNIFORM_BLOCKS and GL.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are
-// available only if the GL version 3.1 or greater.
-//
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE and
-// GL.GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or
-// greater.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if program does not refer to a
-// program object. GL.INVALID_OPERATION is generated if pname is
-// GL.GEOMETRY_VERTICES_OUT, GL.GEOMETRY_INPUT_TYPE, or
-// GL.GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader.
-// GL.INVALID_ENUM is generated if pname is not an accepted value.
-func (gl *GL) GetProgramiv(program glbase.Program, pname glbase.Enum, params []int32) {
- var params_c [4]int32
- C.gl3_2core_glGetProgramiv(gl.funcs, C.GLuint(program), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params_c[0])))
- copy(params, params_c[:])
-}
-
-// GetAttribLocation queries the previously linked program object specified
-// by program for the attribute variable specified by name and returns the
-// index of the generic vertex attribute that is bound to that attribute
-// variable. If name is a matrix attribute variable, the index of the first
-// column of the matrix is returned. If the named attribute variable is not
-// an active attribute in the specified program object or if name starts with
-// the reserved prefix "gl_", a value of -1 is returned.
-//
-// The association between an attribute variable name and a generic attribute
-// index can be specified at any time by calling BindAttribLocation.
-// Attribute bindings do not go into effect until LinkProgram is called.
-// After a program object has been linked successfully, the index values for
-// attribute variables remain fixed until the next link command occurs. The
-// attribute values can only be queried after a link if the link was
-// successful. GetAttribLocation returns the binding that actually went
-// into effect the last time LinkProgram was called for the specified
-// program object. Attribute bindings that have been specified since the last
-// link operation are not returned by GetAttribLocation.
-//
-// Error GL_INVALID_OPERATION is generated if program is not a value
-// generated by OpenGL. GL_INVALID_OPERATION is generated if program is not
-// a program object. GL_INVALID_OPERATION is generated if program has not
-// been successfully linked. GL_INVALID_OPERATION is generated if
-// GetAttribLocation is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// GetAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) GetAttribLocation(program glbase.Program, name string) glbase.Attrib {
- name_cstr := C.CString(name)
- glresult := C.gl3_2core_glGetAttribLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
- return glbase.Attrib(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml
-func (gl *GL) GetAttachedShaders(program glbase.Program, maxCount int32, count []int, obj []uint32) {
- C.gl3_2core_glGetAttachedShaders(gl.funcs, C.GLuint(program), C.GLsizei(maxCount), (*C.GLsizei)(unsafe.Pointer(&count[0])), (*C.GLuint)(unsafe.Pointer(&obj[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml
-func (gl *GL) GetActiveUniform(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetActiveUniform(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml
-func (gl *GL) GetActiveAttrib(program glbase.Program, index glbase.Attrib, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetActiveAttrib(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml
-func (gl *GL) EnableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2core_glEnableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisableVertexAttribArray.xml
-func (gl *GL) DisableVertexAttribArray(index glbase.Attrib) {
- C.gl3_2core_glDisableVertexAttribArray(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml
-func (gl *GL) DetachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2core_glDetachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// DeleteShader frees the memory and invalidates the name associated with
-// the shader object specified by shader. This command effectively undoes the
-// effects of a call to CreateShader.
-//
-// If a shader object to be deleted is attached to a program object, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// attached to any program object, for any rendering context (it must
-// be detached from wherever it was attached before it will be deleted). A
-// value of 0 for shader will be silently ignored.
-//
-// To determine whether an object has been flagged for deletion, call
-// GetShader with arguments shader and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL.
-//
-// DeleteShader is available in GL version 2.0 or greater.
-func (gl *GL) DeleteShader(shader glbase.Shader) {
- C.gl3_2core_glDeleteShader(gl.funcs, C.GLuint(shader))
-}
-
-// DeleteProgram frees the memory and invalidates the name associated with
-// the program object specified by program. This command effectively undoes
-// the effects of a call to CreateProgram.
-//
-// If a program object is in use as part of current rendering state, it will
-// be flagged for deletion, but it will not be deleted until it is no longer
-// part of current state for any rendering context. If a program object to be
-// deleted has shader objects attached to it, those shader objects will be
-// automatically detached but not deleted unless they have already been
-// flagged for deletion by a previous call to DeleteShader. A value of 0
-// for program will be silently ignored.
-//
-// To determine whether a program object has been flagged for deletion, call
-// GetProgram with arguments program and GL.DELETE_STATUS.
-//
-// Error GL.INVALID_VALUE is generated if program is not a value generated by
-// OpenGL.
-//
-// DeleteProgram is available in GL version 2.0 or greater.
-func (gl *GL) DeleteProgram(program glbase.Program) {
- C.gl3_2core_glDeleteProgram(gl.funcs, C.GLuint(program))
-}
-
-// CreateShader creates an empty shader object and returns a non-zero value
-// by which it can be referenced. A shader object is used to maintain the
-// source code strings that define a shader. shaderType indicates the type of
-// shader to be created.
-//
-// Two types of shaders are supported. A shader of type GL.VERTEX_SHADER is a
-// shader that is intended to run on the programmable vertex processor and
-// replace the fixed functionality vertex processing in OpenGL. A shader of
-// type GL.FRAGMENT_SHADER is a shader that is intended to run on the
-// programmable fragment processor and replace the fixed functionality
-// fragment processing in OpenGL.
-//
-// When created, a shader object's GL.SHADER_TYPE parameter is set to either
-// GL.VERTEX_SHADER or GL.FRAGMENT_SHADER, depending on the value of
-// shaderType.
-//
-// Like display lists and texture objects, the name space for shader objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// This function returns 0 if an error occurs creating the shader object.
-//
-// Error GL.INVALID_ENUM is generated if shaderType is not an accepted value.
-// GL.INVALID_OPERATION is generated if CreateShader is executed between the
-// execution of Begin and the corresponding execution of End.
-//
-// CreateShader is available in GL version 2.0 or greater.
-func (gl *GL) CreateShader(gltype glbase.Enum) glbase.Shader {
- glresult := C.gl3_2core_glCreateShader(gl.funcs, C.GLenum(gltype))
- return glbase.Shader(glresult)
-}
-
-// CreateProgram creates an empty program object and returns a non-zero
-// value by which it can be referenced. A program object is an object to
-// which shader objects can be attached. This provides a mechanism to specify
-// the shader objects that will be linked to create a program. It also
-// provides a means for checking the compatibility of the shaders that will
-// be used to create a program (for instance, checking the compatibility
-// between a vertex shader and a fragment shader). When no longer needed as
-// part of a program object, shader objects can be detached.
-//
-// One or more executables are created in a program object by successfully
-// attaching shader objects to it with AttachShader, successfully compiling
-// the shader objects with CompileShader, and successfully linking the
-// program object with LinkProgram. These executables are made part of
-// current state when UseProgram is called. Program objects can be deleted
-// by calling DeleteProgram. The memory associated with the program object
-// will be deleted when it is no longer part of current rendering state for
-// any context.
-//
-// Like display lists and texture objects, the name space for program objects
-// may be shared across a set of contexts, as long as the server sides of the
-// contexts share the same address space. If the name space is shared across
-// contexts, any attached objects and the data associated with those attached
-// objects are shared as well.
-//
-// Applications are responsible for providing the synchronization across API
-// calls when objects are accessed from different execution threads.
-//
-// This function returns 0 if an error occurs creating the program object.
-//
-// Error GL.INVALID_OPERATION is generated if CreateProgram is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CreateProgram is available in GL version 2.0 or greater.
-func (gl *GL) CreateProgram() glbase.Program {
- glresult := C.gl3_2core_glCreateProgram(gl.funcs)
- return glbase.Program(glresult)
-}
-
-// CompileShader compiles the source code strings that have been stored in
-// the shader object specified by shader.
-//
-// The compilation status will be stored as part of the shader object's
-// state. This value will be set to GL.TRUE if the shader was compiled without
-// errors and is ready for use, and GL.FALSE otherwise. It can be queried by
-// calling GetShaderiv with arguments shader and GL.COMPILE_STATUS.
-//
-// Compilation of a shader can fail for a number of reasons as specified by
-// the OpenGL Shading Language Specification. Whether or not the compilation
-// was successful, information about the compilation can be obtained from the
-// shader object's information log by calling GetShaderInfoLog.
-//
-// Error GL.INVALID_VALUE is generated if shader is not a value generated by
-// OpenGL. GL.INVALID_OPERATION is generated if shader is not a shader
-// object. GL.INVALID_OPERATION is generated if CompileShader is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// CompileShader is available in GL version 2.0 or greater.
-func (gl *GL) CompileShader(shader glbase.Shader) {
- C.gl3_2core_glCompileShader(gl.funcs, C.GLuint(shader))
-}
-
-// BindAttribLocation associates a user-defined attribute variable in the program
-// object specified by program with a generic vertex attribute index. The name
-// parameter specifies the name of the vertex shader attribute variable to
-// which index is to be bound. When program is made part of the current state,
-// values provided via the generic vertex attribute index will modify the
-// value of the user-defined attribute variable specified by name.
-//
-// If name refers to a matrix attribute variable, index refers to the first
-// column of the matrix. Other matrix columns are then automatically bound to
-// locations index+1 for a matrix of type mat2; index+1 and index+2 for a
-// matrix of type mat3; and index+1, index+2, and index+3 for a matrix of
-// type mat4.
-//
-// This command makes it possible for vertex shaders to use descriptive names
-// for attribute variables rather than generic variables that are numbered
-// from 0 to GL.MAX_VERTEX_ATTRIBS-1. The values sent to each generic
-// attribute index are part of current state, just like standard vertex
-// attributes such as color, normal, and vertex position. If a different
-// program object is made current by calling UseProgram, the generic vertex
-// attributes are tracked in such a way that the same values will be observed
-// by attributes in the new program object that are also bound to index.
-//
-// Attribute variable name-to-generic attribute index bindings for a program
-// object can be explicitly assigned at any time by calling
-// BindAttribLocation. Attribute bindings do not go into effect until
-// LinkProgram is called. After a program object has been linked
-// successfully, the index values for generic attributes remain fixed (and
-// their values can be queried) until the next link command occurs.
-//
-// Applications are not allowed to bind any of the standard OpenGL vertex
-// attributes using this command, as they are bound automatically when
-// needed. Any attribute binding that occurs after the program object has
-// been linked will not take effect until the next time the program object is
-// linked.
-//
-// If name was bound previously, that information is lost. Thus you cannot
-// bind one user-defined attribute variable to multiple indices, but you can
-// bind multiple user-defined attribute variables to the same index.
-//
-// Applications are allowed to bind more than one user-defined attribute
-// variable to the same generic vertex attribute index. This is called
-// aliasing, and it is allowed only if just one of the aliased attributes is
-// active in the executable program, or if no path through the shader
-// consumes more than one attribute of a set of attributes aliased to the
-// same location. The compiler and linker are allowed to assume that no
-// aliasing is done and are free to employ optimizations that work only in
-// the absence of aliasing. OpenGL implementations are not required to do
-// error checking to detect aliasing. Because there is no way to bind
-// standard attributes, it is not possible to alias generic attributes with
-// conventional ones (except for generic attribute 0).
-//
-// BindAttribLocation can be called before any vertex shader objects are
-// bound to the specified program object. It is also permissible to bind a
-// generic attribute index to an attribute variable name that is never used
-// in a vertex shader.
-//
-// Active attributes that are not explicitly bound will be bound by the
-// linker when LinkProgram is called. The locations assigned can be queried
-// by calling GetAttribLocation.
-//
-// Error GL.INVALID_VALUE is generated if index is greater than or equal to
-// GL.MAX_VERTEX_ATTRIBS.
-// GL.INVALID_OPERATION is generated if name starts with the reserved prefix "gl_".
-// GL.INVALID_VALUE is generated if program is not a value generated by OpenGL.
-// GL.INVALID_OPERATION is generated if program is not a program object.
-// GL.INVALID_OPERATION is generated if BindAttribLocation is executed
-// between the execution of Begin and the corresponding execution of End.
-//
-// BindAttribLocation is available in GL version 2.0 or greater.
-func (gl *GL) BindAttribLocation(program glbase.Program, index glbase.Attrib, name string) {
- name_cstr := C.CString(name)
- C.gl3_2core_glBindAttribLocation(gl.funcs, C.GLuint(program), C.GLuint(index), (*C.GLchar)(name_cstr))
- C.free(unsafe.Pointer(name_cstr))
-}
-
-// AttachShader attaches a shader object to a program object.
-//
-// In order to create an executable, there must be a way to specify the list
-// of things that will be linked together. Program objects provide this
-// mechanism. Shaders that are to be linked together in a program object must
-// first be attached to that program object. This indicates that shader will
-// be included in link operations that will be performed on program.
-//
-// All operations that can be performed on a shader object are valid whether
-// or not the shader object is attached to a program object. It is
-// permissible to attach a shader object to a program object before source
-// code has been loaded into the shader object or before the shader object
-// has been compiled. It is permissible to attach multiple shader objects of
-// the same type because each may contain a portion of the complete shader.
-// It is also permissible to attach a shader object to more than one program
-// object. If a shader object is deleted while it is attached to a program
-// object, it will be flagged for deletion, and deletion will not occur until
-// DetachShader is called to detach it from all program objects to which it
-// is attached.
-//
-// Error GL.INVALID_VALUE is generated if either program or shader is not a
-// value generated by OpenGL. GL.INVALID_OPERATION is generated if program
-// is not a program object. GL.INVALID_OPERATION is generated if shader is
-// not a shader object. GL.INVALID_OPERATION is generated if shader is
-// already attached to program. GL.INVALID_OPERATION is generated if
-// AttachShader is executed between the execution of Begin and the
-// corresponding execution of End.
-//
-// AttachShader is available in GL version 2.0 or greater.
-func (gl *GL) AttachShader(program glbase.Program, shader glbase.Shader) {
- C.gl3_2core_glAttachShader(gl.funcs, C.GLuint(program), C.GLuint(shader))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml
-func (gl *GL) StencilMaskSeparate(face glbase.Enum, mask uint32) {
- C.gl3_2core_glStencilMaskSeparate(gl.funcs, C.GLenum(face), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml
-func (gl *GL) StencilFuncSeparate(face, glfunc glbase.Enum, ref int32, mask uint32) {
- C.gl3_2core_glStencilFuncSeparate(gl.funcs, C.GLenum(face), C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml
-func (gl *GL) StencilOpSeparate(face, sfail, dpfail, dppass glbase.Enum) {
- C.gl3_2core_glStencilOpSeparate(gl.funcs, C.GLenum(face), C.GLenum(sfail), C.GLenum(dpfail), C.GLenum(dppass))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml
-func (gl *GL) DrawBuffers(n int, bufs []glbase.Enum) {
- C.gl3_2core_glDrawBuffers(gl.funcs, C.GLsizei(n), (*C.GLenum)(unsafe.Pointer(&bufs[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml
-func (gl *GL) BlendEquationSeparate(modeRGB, modeAlpha glbase.Enum) {
- C.gl3_2core_glBlendEquationSeparate(gl.funcs, C.GLenum(modeRGB), C.GLenum(modeAlpha))
-}
-
-// UniformMatrix4x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*3) != 0 {
- panic("invalid value length for UniformMatrix4x3fv")
- }
- count := len(value) / (4 * 3)
- C.gl3_2core_glUniformMatrix4x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*4) != 0 {
- panic("invalid value length for UniformMatrix3x4fv")
- }
- count := len(value) / (3 * 4)
- C.gl3_2core_glUniformMatrix3x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix4x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix4x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix4x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(4*2) != 0 {
- panic("invalid value length for UniformMatrix4x2fv")
- }
- count := len(value) / (4 * 2)
- C.gl3_2core_glUniformMatrix4x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x4fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x4fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x4fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*4) != 0 {
- panic("invalid value length for UniformMatrix2x4fv")
- }
- count := len(value) / (2 * 4)
- C.gl3_2core_glUniformMatrix2x4fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix3x2fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix3x2fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix3x2fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(3*2) != 0 {
- panic("invalid value length for UniformMatrix3x2fv")
- }
- count := len(value) / (3 * 2)
- C.gl3_2core_glUniformMatrix3x2fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// UniformMatrix2x3fv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// UniformMatrix2x3fv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions UniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv are used to
-// modify a matrix or an array of matrices. The numbers in the function name
-// are interpreted as the dimensionality of the matrix. The number 2
-// indicates a 2x2 matrix (4 values), the number 3 indicates a 3x3 matrix (9
-// values), and the number 4 indicates a 4x4 matrix (16 values). Non-square
-// matrix dimensionality is explicit, with the first number representing the
-// number of columns and the second number representing the number of rows.
-// For example, 2x4 indicates a 2x4 matrix with 2 columns and 4 rows (8
-// values). The length of the provided slice must be a multiple of the number
-// of values per matrix, to update one or more consecutive matrices.
-//
-// If transpose is false, each matrix is assumed to be supplied in column
-// major order. If transpose is true, each matrix is assumed to be supplied
-// in row major order.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) UniformMatrix2x3fv(location glbase.Uniform, transpose bool, value []float32) {
- if len(value) == 0 {
- return
- }
- if len(value)%(2*3) != 0 {
- panic("invalid value length for UniformMatrix2x3fv")
- }
- count := len(value) / (2 * 3)
- C.gl3_2core_glUniformMatrix2x3fv(gl.funcs, C.GLint(location), C.GLsizei(count), *(*C.GLboolean)(unsafe.Pointer(&transpose)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml
-func (gl *GL) IsVertexArray(array uint32) bool {
- glresult := C.gl3_2core_glIsVertexArray(gl.funcs, C.GLuint(array))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml
-func (gl *GL) GenVertexArrays(n int, arrays []uint32) {
- C.gl3_2core_glGenVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml
-func (gl *GL) DeleteVertexArrays(n int, arrays []uint32) {
- C.gl3_2core_glDeleteVertexArrays(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&arrays[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml
-func (gl *GL) BindVertexArray(array uint32) {
- C.gl3_2core_glBindVertexArray(gl.funcs, C.GLuint(array))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml
-func (gl *GL) FlushMappedBufferRange(target glbase.Enum, offset, length int) {
- C.gl3_2core_glFlushMappedBufferRange(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(length))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml
-func (gl *GL) FramebufferTextureLayer(target, attachment glbase.Enum, texture glbase.Texture, level int, layer int32) {
- C.gl3_2core_glFramebufferTextureLayer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level), C.GLint(layer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml
-func (gl *GL) RenderbufferStorageMultisample(target glbase.Enum, samples int32, internalFormat glbase.Enum, width, height int) {
- C.gl3_2core_glRenderbufferStorageMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml
-func (gl *GL) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int32, mask glbase.Bitfield, filter glbase.Enum) {
- C.gl3_2core_glBlitFramebuffer(gl.funcs, C.GLint(srcX0), C.GLint(srcY0), C.GLint(srcX1), C.GLint(srcY1), C.GLint(dstX0), C.GLint(dstY0), C.GLint(dstX1), C.GLint(dstY1), C.GLbitfield(mask), C.GLenum(filter))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml
-func (gl *GL) GenerateMipmap(target glbase.Enum) {
- C.gl3_2core_glGenerateMipmap(gl.funcs, C.GLenum(target))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameteriv.xml
-func (gl *GL) GetFramebufferAttachmentParameteriv(target, attachment, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetFramebufferAttachmentParameteriv(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml
-func (gl *GL) FramebufferRenderbuffer(target, attachment, renderbuffertarget glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2core_glFramebufferRenderbuffer(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(renderbuffertarget), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture3D.xml
-func (gl *GL) FramebufferTexture3D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int, zoffset int32) {
- C.gl3_2core_glFramebufferTexture3D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level), C.GLint(zoffset))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture2D.xml
-func (gl *GL) FramebufferTexture2D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture2D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture1D.xml
-func (gl *GL) FramebufferTexture1D(target, attachment, textarget glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture1D(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLenum(textarget), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml
-func (gl *GL) CheckFramebufferStatus(target glbase.Enum) glbase.Enum {
- glresult := C.gl3_2core_glCheckFramebufferStatus(gl.funcs, C.GLenum(target))
- return glbase.Enum(glresult)
-}
-
-// GenFramebuffers returns n framebuffer object names in ids. There is no
-// guarantee that the names form a contiguous set of integers; however, it is
-// guaranteed that none of the returned names was in use immediately before
-// the call to GenFramebuffers.
-//
-// Framebuffer object names returned by a call to GenFramebuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteFramebuffers.
-//
-// The names returned in ids are marked as used, for the purposes of
-// GenFramebuffers only, but they acquire state and type only when they are
-// first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-func (gl *GL) GenFramebuffers(n int) []glbase.Framebuffer {
- if n == 0 {
- return nil
- }
- framebuffers := make([]glbase.Framebuffer, n)
- C.gl3_2core_glGenFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
- return framebuffers
-}
-
-// DeleteFramebuffers deletes the framebuffer objects whose names are
-// stored in the framebuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in framebuffers, as are other unused
-// names. Once a framebuffer object is deleted, its name is again unused and
-// it has no attachments. If a framebuffer that is currently bound to one or
-// more of the targets GL.DRAW_FRAMEBUFFER or GL.READ_FRAMEBUFFER is deleted,
-// it is as though BindFramebuffer had been executed with the corresponding
-// target and framebuffer zero.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteFramebuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteFramebuffers(framebuffers []glbase.Framebuffer) {
- n := len(framebuffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteFramebuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&framebuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml
-func (gl *GL) BindFramebuffer(target glbase.Enum, framebuffer glbase.Framebuffer) {
- C.gl3_2core_glBindFramebuffer(gl.funcs, C.GLenum(target), C.GLuint(framebuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml
-func (gl *GL) IsFramebuffer(framebuffer glbase.Framebuffer) bool {
- glresult := C.gl3_2core_glIsFramebuffer(gl.funcs, C.GLuint(framebuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameteriv.xml
-func (gl *GL) GetRenderbufferParameteriv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetRenderbufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml
-func (gl *GL) RenderbufferStorage(target, internalFormat glbase.Enum, width, height int) {
- C.gl3_2core_glRenderbufferStorage(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height))
-}
-
-// GenRenderbuffers returns n renderbuffer object names in renderbuffers.
-// There is no guarantee that the names form a contiguous set of integers;
-// however, it is guaranteed that none of the returned names was in use
-// immediately before the call to GenRenderbuffers.
-//
-// Renderbuffer object names returned by a call to GenRenderbuffers are not
-// returned by subsequent calls, unless they are first deleted with
-// DeleteRenderbuffers.
-//
-// The names returned in renderbuffers are marked as used, for the purposes
-// of GenRenderbuffers only, but they acquire state and type only when they
-// are first bound.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// GenRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) GenRenderbuffers(n int) []glbase.Renderbuffer {
- if n == 0 {
- return nil
- }
- renderbuffers := make([]glbase.Renderbuffer, n)
- C.gl3_2core_glGenRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
- return renderbuffers
-}
-
-// DeleteRenderbuffers deletes the renderbuffer objects whose names are stored
-// in the renderbuffers slice. The name zero is reserved by the GL and
-// is silently ignored, should it occur in renderbuffers, as are other unused
-// names. Once a renderbuffer object is deleted, its name is again unused and
-// it has no contents. If a renderbuffer that is currently bound to the
-// target GL.RENDERBUFFER is deleted, it is as though BindRenderbuffer had
-// been executed with a target of GL.RENDERBUFFER and a name of zero.
-//
-// If a renderbuffer object is attached to one or more attachment points in
-// the currently bound framebuffer, then it as if FramebufferRenderbuffer
-// had been called, with a renderbuffer of zero for each attachment point to
-// which this image was attached in the currently bound framebuffer. In other
-// words, this renderbuffer object is first detached from all attachment
-// ponits in the currently bound framebuffer. Note that the renderbuffer
-// image is specifically not detached from any non-bound framebuffers.
-//
-// Error GL.INVALID_VALUE is generated if n is negative.
-//
-// DeleteRenderbuffers is available in GL version 3.0 or greater.
-func (gl *GL) DeleteRenderbuffers(renderbuffers []glbase.Renderbuffer) {
- n := len(renderbuffers)
- if n == 0 {
- return
- }
- C.gl3_2core_glDeleteRenderbuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&renderbuffers[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml
-func (gl *GL) BindRenderbuffer(target glbase.Enum, renderbuffer glbase.Renderbuffer) {
- C.gl3_2core_glBindRenderbuffer(gl.funcs, C.GLenum(target), C.GLuint(renderbuffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml
-func (gl *GL) IsRenderbuffer(renderbuffer glbase.Renderbuffer) bool {
- glresult := C.gl3_2core_glIsRenderbuffer(gl.funcs, C.GLuint(renderbuffer))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfi.xml
-func (gl *GL) ClearBufferfi(buffer glbase.Enum, drawbuffer int32, depth float32, stencil int32) {
- C.gl3_2core_glClearBufferfi(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), C.GLfloat(depth), C.GLint(stencil))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferfv.xml
-func (gl *GL) ClearBufferfv(buffer glbase.Enum, drawbuffer int32, value []float32) {
- C.gl3_2core_glClearBufferfv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLfloat)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferuiv.xml
-func (gl *GL) ClearBufferuiv(buffer glbase.Enum, drawbuffer int32, value []uint32) {
- C.gl3_2core_glClearBufferuiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClearBufferiv.xml
-func (gl *GL) ClearBufferiv(buffer glbase.Enum, drawbuffer int32, value []int32) {
- C.gl3_2core_glClearBufferiv(gl.funcs, C.GLenum(buffer), C.GLint(drawbuffer), (*C.GLint)(unsafe.Pointer(&value[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIuiv.xml
-func (gl *GL) GetTexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameterIiv.xml
-func (gl *GL) GetTexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIuiv.xml
-func (gl *GL) TexParameterIuiv(target, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glTexParameterIuiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameterIiv.xml
-func (gl *GL) TexParameterIiv(target, pname glbase.Enum, params []int32) {
- C.gl3_2core_glTexParameterIiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// Uniform4uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform4uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%4 != 0 {
- panic("invalid value length for Uniform4uiv")
- }
- count := len(value) / 4
- C.gl3_2core_glUniform4uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform3uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform3uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%3 != 0 {
- panic("invalid value length for Uniform3uiv")
- }
- count := len(value) / 3
- C.gl3_2core_glUniform3uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform2uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform2uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- if len(value)%2 != 0 {
- panic("invalid value length for Uniform2uiv")
- }
- count := len(value) / 2
- C.gl3_2core_glUniform2uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform1uiv modifies the value of a uniform variable or a uniform
-// variable array. The location of the uniform variable to be modified is
-// specified by location, which should be a value returned by GetUniformLocation.
-// Uniform1uiv operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui}v can be used to modify a single
-// uniform variable or a uniform variable array. These functions receive a
-// slice with the values to be loaded into a uniform variable or a uniform
-// variable array. A slice with length 1 should be used if modifying the value
-// of a single uniform variable, and a length of 1 or greater can be used to
-// modify an entire array or part of an array. When loading n elements
-// starting at an arbitrary position m in a uniform variable array, elements
-// m + n - 1 in the array will be replaced with the new values. If m + n - 1
-// is larger than the size of the uniform variable array, values for all
-// array elements beyond the end of the array will be ignored. The number
-// specified in the name of the command indicates the number of components
-// for each element in value, and it should match the number of components in
-// the data type of the specified uniform variable (1 for float, int, bool;
-// 2 for vec2, ivec2, bvec2, etc.). The data type specified in the name
-// of the command must match the data type for the specified uniform variable
-// as described for Uniform{1|2|3|4}{f|i|ui}.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1uiv(location glbase.Uniform, value []uint32) {
- if len(value) == 0 {
- return
- }
- count := len(value)
- C.gl3_2core_glUniform1uiv(gl.funcs, C.GLint(location), C.GLsizei(count), (*C.GLuint)(unsafe.Pointer(&value[0])))
-}
-
-// Uniform4ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform4ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform4ui(location glbase.Uniform, v0, v1, v2, v3 uint32) {
- C.gl3_2core_glUniform4ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2), C.GLuint(v3))
-}
-
-// Uniform3ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform3ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform3ui(location glbase.Uniform, v0, v1, v2 uint32) {
- C.gl3_2core_glUniform3ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1), C.GLuint(v2))
-}
-
-// Uniform2ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform2ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform2ui(location glbase.Uniform, v0, v1 uint32) {
- C.gl3_2core_glUniform2ui(gl.funcs, C.GLint(location), C.GLuint(v0), C.GLuint(v1))
-}
-
-// Uniform1ui modifies the value of a single uniform variable.
-// The location of the uniform variable to be modified is specified by
-// location, which should be a value returned by GetUniformLocation.
-// Uniform1ui operates on the program object that was made part of
-// current state by calling UseProgram.
-//
-// The functions Uniform{1|2|3|4}{f|i|ui} are used to change the value of the
-// uniform variable specified by location using the values passed as
-// arguments. The number specified in the function should match the number of
-// components in the data type of the specified uniform variable (1 for
-// float, int, unsigned int, bool; 2 for vec2, ivec2, uvec2, bvec2, etc.).
-// The suffix f indicates that floating-point values are being passed; the
-// suffix i indicates that integer values are being passed; the suffix ui
-// indicates that unsigned integer values are being passed, and this type
-// should also match the data type of the specified uniform variable. The i
-// variants of this function should be used to provide values for uniform
-// variables defined as int, ivec2, ivec3, ivec4, or arrays of these. The ui
-// variants of this function should be used to provide values for uniform
-// variables defined as unsigned int, uvec2, uvec3, uvec4, or arrays of
-// these. The f variants should be used to provide values for uniform
-// variables of type float, vec2, vec3, vec4, or arrays of these. Either the
-// i, ui or f variants may be used to provide values for uniform variables of
-// type bool, bvec2, bvec3, bvec4, or arrays of these. The uniform variable
-// will be set to false if the input value is 0 or 0.0f, and it will be set
-// to true otherwise.
-//
-// Uniform1i and Uniform1iv are the only two functions that may be used to
-// load uniform variables defined as sampler types. Loading samplers with any
-// other function will result in a GL.INVALID_OPERATION error.
-//
-// All active uniform variables defined in a program object are initialized
-// to 0 when the program object is linked successfully. They retain the
-// values assigned to them by a call to Uniform* until the next successful
-// link operation occurs on the program object, when they are once again
-// initialized to 0.
-func (gl *GL) Uniform1ui(location glbase.Uniform, v0 uint32) {
- C.gl3_2core_glUniform1ui(gl.funcs, C.GLint(location), C.GLuint(v0))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml
-func (gl *GL) GetFragDataLocation(program glbase.Program, name []byte) int32 {
- glresult := C.gl3_2core_glGetFragDataLocation(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&name[0])))
- return int32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml
-func (gl *GL) BindFragDataLocation(program glbase.Program, color uint32, name []byte) {
- C.gl3_2core_glBindFragDataLocation(gl.funcs, C.GLuint(program), C.GLuint(color), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformuiv.xml
-func (gl *GL) GetUniformuiv(program glbase.Program, location glbase.Uniform, params []uint32) {
- C.gl3_2core_glGetUniformuiv(gl.funcs, C.GLuint(program), C.GLint(location), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIuiv.xml
-func (gl *GL) GetVertexAttribIuiv(index glbase.Attrib, pname glbase.Enum, params []uint32) {
- C.gl3_2core_glGetVertexAttribIuiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribIiv.xml
-func (gl *GL) GetVertexAttribIiv(index glbase.Attrib, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetVertexAttribIiv(gl.funcs, C.GLuint(index), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribIPointer.xml
-func (gl *GL) VertexAttribIPointer(index glbase.Attrib, size int, gltype glbase.Enum, stride int, pointer interface{}) {
- var pointer_ptr unsafe.Pointer
- var pointer_v = reflect.ValueOf(pointer)
- if pointer != nil && pointer_v.Kind() != reflect.Slice {
- panic("parameter pointer must be a slice")
- }
- if pointer != nil {
- pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glVertexAttribIPointer(gl.funcs, C.GLuint(index), C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndConditionalRender.xml
-func (gl *GL) EndConditionalRender() {
- C.gl3_2core_glEndConditionalRender(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml
-func (gl *GL) BeginConditionalRender(id uint32, mode glbase.Enum) {
- C.gl3_2core_glBeginConditionalRender(gl.funcs, C.GLuint(id), C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml
-func (gl *GL) ClampColor(target, clamp glbase.Enum) {
- C.gl3_2core_glClampColor(gl.funcs, C.GLenum(target), C.GLenum(clamp))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml
-func (gl *GL) GetTransformFeedbackVarying(program glbase.Program, index uint32, bufSize int32, length []int32, size []int, gltype []glbase.Enum, name []byte) {
- C.gl3_2core_glGetTransformFeedbackVarying(gl.funcs, C.GLuint(program), C.GLuint(index), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLsizei)(unsafe.Pointer(&size[0])), (*C.GLenum)(unsafe.Pointer(&gltype[0])), (*C.GLchar)(unsafe.Pointer(&name[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml
-func (gl *GL) BindBufferBase(target glbase.Enum, index uint32, buffer glbase.Buffer) {
- C.gl3_2core_glBindBufferBase(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml
-func (gl *GL) BindBufferRange(target glbase.Enum, index uint32, buffer glbase.Buffer, offset, size int) {
- C.gl3_2core_glBindBufferRange(gl.funcs, C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEndTransformFeedback.xml
-func (gl *GL) EndTransformFeedback() {
- C.gl3_2core_glEndTransformFeedback(gl.funcs)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml
-func (gl *GL) BeginTransformFeedback(primitiveMode glbase.Enum) {
- C.gl3_2core_glBeginTransformFeedback(gl.funcs, C.GLenum(primitiveMode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabledi.xml
-func (gl *GL) IsEnabledi(target glbase.Enum, index uint32) bool {
- glresult := C.gl3_2core_glIsEnabledi(gl.funcs, C.GLenum(target), C.GLuint(index))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDisablei.xml
-func (gl *GL) Disablei(target glbase.Enum, index uint32) {
- C.gl3_2core_glDisablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glEnablei.xml
-func (gl *GL) Enablei(target glbase.Enum, index uint32) {
- C.gl3_2core_glEnablei(gl.funcs, C.GLenum(target), C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetIntegeri_v.xml
-func (gl *GL) GetIntegeri_v(target glbase.Enum, index uint32, data []int32) {
- C.gl3_2core_glGetIntegeri_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBooleani_v.xml
-func (gl *GL) GetBooleani_v(target glbase.Enum, index uint32, data []bool) {
- C.gl3_2core_glGetBooleani_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLboolean)(unsafe.Pointer(&data[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glColorMaski.xml
-func (gl *GL) ColorMaski(index uint32, r, g, b, a bool) {
- C.gl3_2core_glColorMaski(gl.funcs, C.GLuint(index), *(*C.GLboolean)(unsafe.Pointer(&r)), *(*C.GLboolean)(unsafe.Pointer(&g)), *(*C.GLboolean)(unsafe.Pointer(&b)), *(*C.GLboolean)(unsafe.Pointer(&a)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml
-func (gl *GL) CopyBufferSubData(readTarget, writeTarget glbase.Enum, readOffset, writeOffset, size int) {
- C.gl3_2core_glCopyBufferSubData(gl.funcs, C.GLenum(readTarget), C.GLenum(writeTarget), C.GLintptr(readOffset), C.GLintptr(writeOffset), C.GLsizeiptr(size))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml
-func (gl *GL) UniformBlockBinding(program glbase.Program, v0, v1 uint32) {
- C.gl3_2core_glUniformBlockBinding(gl.funcs, C.GLuint(program), C.GLuint(v0), C.GLuint(v1))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml
-func (gl *GL) GetActiveUniformBlockName(program glbase.Program, uniformBlockIndex uint32, bufSize int32, length []int32, uniformBlockName []byte) {
- C.gl3_2core_glGetActiveUniformBlockName(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockiv.xml
-func (gl *GL) GetActiveUniformBlockiv(program glbase.Program, uniformBlockIndex uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetActiveUniformBlockiv(gl.funcs, C.GLuint(program), C.GLuint(uniformBlockIndex), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml
-func (gl *GL) GetUniformBlockIndex(program glbase.Program, uniformBlockName []byte) uint32 {
- glresult := C.gl3_2core_glGetUniformBlockIndex(gl.funcs, C.GLuint(program), (*C.GLchar)(unsafe.Pointer(&uniformBlockName[0])))
- return uint32(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml
-func (gl *GL) GetActiveUniformName(program glbase.Program, uniformIndex uint32, bufSize int32, length []int32, uniformName []byte) {
- C.gl3_2core_glGetActiveUniformName(gl.funcs, C.GLuint(program), C.GLuint(uniformIndex), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLchar)(unsafe.Pointer(&uniformName[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml
-func (gl *GL) GetActiveUniformsiv(program glbase.Program, uniformCount int32, uniformIndices []uint32, pname glbase.Enum, params []int32) {
- C.gl3_2core_glGetActiveUniformsiv(gl.funcs, C.GLuint(program), C.GLsizei(uniformCount), (*C.GLuint)(unsafe.Pointer(&uniformIndices[0])), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
-func (gl *GL) PrimitiveRestartIndex(index uint32) {
- C.gl3_2core_glPrimitiveRestartIndex(gl.funcs, C.GLuint(index))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml
-func (gl *GL) TexBuffer(target, internalFormat glbase.Enum, buffer glbase.Buffer) {
- C.gl3_2core_glTexBuffer(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLuint(buffer))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
-func (gl *GL) DrawElementsInstanced(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsInstanced(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml
-func (gl *GL) DrawArraysInstanced(mode glbase.Enum, first, count int, instancecount int32) {
- C.gl3_2core_glDrawArraysInstanced(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count), C.GLsizei(instancecount))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml
-func (gl *GL) SampleMaski(index uint32, mask glbase.Bitfield) {
- C.gl3_2core_glSampleMaski(gl.funcs, C.GLuint(index), C.GLbitfield(mask))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisamplefv.xml
-func (gl *GL) GetMultisamplefv(pname glbase.Enum, index uint32, val []float32) {
- C.gl3_2core_glGetMultisamplefv(gl.funcs, C.GLenum(pname), C.GLuint(index), (*C.GLfloat)(unsafe.Pointer(&val[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml
-func (gl *GL) TexImage3DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, depth int32, fixedsamplelocations bool) {
- C.gl3_2core_glTexImage3DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml
-func (gl *GL) TexImage2DMultisample(target glbase.Enum, samples, internalFormat int32, width, height int, fixedsamplelocations bool) {
- C.gl3_2core_glTexImage2DMultisample(gl.funcs, C.GLenum(target), C.GLsizei(samples), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), *(*C.GLboolean)(unsafe.Pointer(&fixedsamplelocations)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetSynciv.xml
-func (gl *GL) GetSynciv(sync glbase.Sync, pname glbase.Enum, bufSize int32, length, values []int32) {
- C.gl3_2core_glGetSynciv(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLenum(pname), C.GLsizei(bufSize), (*C.GLsizei)(unsafe.Pointer(&length[0])), (*C.GLint)(unsafe.Pointer(&values[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64v.xml
-func (gl *GL) GetInteger64v(pname glbase.Enum, params []int64) {
- C.gl3_2core_glGetInteger64v(gl.funcs, C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml
-func (gl *GL) WaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) {
- C.gl3_2core_glWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml
-func (gl *GL) ClientWaitSync(sync glbase.Sync, flags glbase.Bitfield, timeout uint64) glbase.Enum {
- glresult := C.gl3_2core_glClientWaitSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)), C.GLbitfield(flags), C.GLuint64(timeout))
- return glbase.Enum(glresult)
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml
-func (gl *GL) DeleteSync(sync glbase.Sync) {
- C.gl3_2core_glDeleteSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml
-func (gl *GL) IsSync(sync glbase.Sync) bool {
- glresult := C.gl3_2core_glIsSync(gl.funcs, C.GLsync(unsafe.Pointer(sync)))
- return *(*bool)(unsafe.Pointer(&glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml
-func (gl *GL) FenceSync(condition glbase.Enum, flags glbase.Bitfield) glbase.Sync {
- glresult := C.gl3_2core_glFenceSync(gl.funcs, C.GLenum(condition), C.GLbitfield(flags))
- return glbase.Sync(unsafe.Pointer(glresult))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml
-func (gl *GL) ProvokingVertex(mode glbase.Enum) {
- C.gl3_2core_glProvokingVertex(gl.funcs, C.GLenum(mode))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml
-func (gl *GL) DrawElementsInstancedBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, instancecount, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsInstancedBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLsizei(instancecount), C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml
-func (gl *GL) DrawRangeElementsBaseVertex(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawRangeElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
-func (gl *GL) DrawElementsBaseVertex(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}, basevertex int32) {
- var indices_ptr unsafe.Pointer
- var indices_v = reflect.ValueOf(indices)
- if indices != nil && indices_v.Kind() != reflect.Slice {
- panic("parameter indices must be a slice")
- }
- if indices != nil {
- indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer())
- }
- C.gl3_2core_glDrawElementsBaseVertex(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr, C.GLint(basevertex))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml
-func (gl *GL) FramebufferTexture(target, attachment glbase.Enum, texture glbase.Texture, level int) {
- C.gl3_2core_glFramebufferTexture(gl.funcs, C.GLenum(target), C.GLenum(attachment), C.GLuint(texture), C.GLint(level))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameteri64v.xml
-func (gl *GL) GetBufferParameteri64v(target, pname glbase.Enum, params []int64) {
- C.gl3_2core_glGetBufferParameteri64v(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint64)(unsafe.Pointer(&params[0])))
-}
-
-// https://www.opengl.org/sdk/docs/man3/xhtml/glGetInteger64i_v.xml
-func (gl *GL) GetInteger64i_v(target glbase.Enum, index uint32, data []int64) {
- C.gl3_2core_glGetInteger64i_v(gl.funcs, C.GLenum(target), C.GLuint(index), (*C.GLint64)(unsafe.Pointer(&data[0])))
-}