diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp | 1530 |
1 files changed, 1530 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp new file mode 100644 index 000000000..adacb68e1 --- /dev/null +++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/3.2core/funcs.cpp @@ -0,0 +1,1530 @@ + +// ** file automatically generated by glgen -- do not edit manually ** + +#include <QOpenGLContext> +#include <QtGui/qopenglfunctions_3_2_core.h> + +#include "funcs.h" + +void *gl3_2core_funcs() { + QOpenGLFunctions_3_2_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>(); + if (!funcs) { + return 0; + } + funcs->initializeOpenGLFunctions(); + return funcs; +} + + +void gl3_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glViewport(x, y, width, height); +} + +void gl3_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDepthRange(nearVal, farVal); +} + +GLboolean gl3_2core_glIsEnabled(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsEnabled(cap); +} + +void gl3_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); +} + +void gl3_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); +} + +void gl3_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexParameteriv(target, pname, params); +} + +void gl3_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexParameterfv(target, pname, params); +} + +void gl3_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); +} + +void gl3_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetIntegerv(pname, params); +} + +void gl3_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetFloatv(pname, params); +} + +GLenum gl3_2core_glGetError(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glGetError(); +} + +void gl3_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetDoublev(pname, params); +} + +void gl3_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetBooleanv(pname, params); +} + +void gl3_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); +} + +void gl3_2core_glReadBuffer(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glReadBuffer(mode); +} + +void gl3_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPixelStorei(pname, param); +} + +void gl3_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPixelStoref(pname, param); +} + +void gl3_2core_glDepthFunc(void *_glfuncs, GLenum glfunc) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDepthFunc(glfunc); +} + +void gl3_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilOp(fail, zfail, zpass); +} + +void gl3_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilFunc(glfunc, ref, mask); +} + +void gl3_2core_glLogicOp(void *_glfuncs, GLenum opcode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glLogicOp(opcode); +} + +void gl3_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlendFunc(sfactor, dfactor); +} + +void gl3_2core_glFlush(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFlush(); +} + +void gl3_2core_glFinish(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFinish(); +} + +void gl3_2core_glEnable(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEnable(cap); +} + +void gl3_2core_glDisable(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDisable(cap); +} + +void gl3_2core_glDepthMask(void *_glfuncs, GLboolean flag) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDepthMask(flag); +} + +void gl3_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glColorMask(red, green, blue, alpha); +} + +void gl3_2core_glStencilMask(void *_glfuncs, GLuint mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilMask(mask); +} + +void gl3_2core_glClearDepth(void *_glfuncs, GLdouble depth) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearDepth(depth); +} + +void gl3_2core_glClearStencil(void *_glfuncs, GLint s) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearStencil(s); +} + +void gl3_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearColor(red, green, blue, alpha); +} + +void gl3_2core_glClear(void *_glfuncs, GLbitfield mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClear(mask); +} + +void gl3_2core_glDrawBuffer(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawBuffer(mode); +} + +void gl3_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); +} + +void gl3_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); +} + +void gl3_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameteriv(target, pname, params); +} + +void gl3_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameteri(target, pname, param); +} + +void gl3_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameterfv(target, pname, params); +} + +void gl3_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameterf(target, pname, param); +} + +void gl3_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glScissor(x, y, width, height); +} + +void gl3_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPolygonMode(face, mode); +} + +void gl3_2core_glPointSize(void *_glfuncs, GLfloat size) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPointSize(size); +} + +void gl3_2core_glLineWidth(void *_glfuncs, GLfloat width) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glLineWidth(width); +} + +void gl3_2core_glHint(void *_glfuncs, GLenum target, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glHint(target, mode); +} + +void gl3_2core_glFrontFace(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFrontFace(mode); +} + +void gl3_2core_glCullFace(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCullFace(mode); +} + +void gl3_2core_glIndexubv(void *_glfuncs, const GLubyte* c) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glIndexubv(c); +} + +void gl3_2core_glIndexub(void *_glfuncs, GLubyte c) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glIndexub(c); +} + +GLboolean gl3_2core_glIsTexture(void *_glfuncs, GLuint texture) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsTexture(texture); +} + +void gl3_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenTextures(n, textures); +} + +void gl3_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteTextures(n, textures); +} + +void gl3_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindTexture(target, texture); +} + +void gl3_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); +} + +void gl3_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); +} + +void gl3_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +void gl3_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); +} + +void gl3_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); +} + +void gl3_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); +} + +void gl3_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPolygonOffset(factor, units); +} + +void gl3_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawElements(mode, count, gltype, indices); +} + +void gl3_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawArrays(mode, first, count); +} + +void gl3_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void gl3_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); +} + +void gl3_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); +} + +void gl3_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); +} + +void gl3_2core_glBlendEquation(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlendEquation(mode); +} + +void gl3_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlendColor(red, green, blue, alpha); +} + +void gl3_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetCompressedTexImage(target, level, img); +} + +void gl3_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); +} + +void gl3_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void gl3_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +void gl3_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); +} + +void gl3_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); +} + +void gl3_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); +} + +void gl3_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glSampleCoverage(value, invert); +} + +void gl3_2core_glActiveTexture(void *_glfuncs, GLenum texture) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glActiveTexture(texture); +} + +void gl3_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPointParameteriv(pname, params); +} + +void gl3_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPointParameteri(pname, param); +} + +void gl3_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPointParameterfv(pname, params); +} + +void gl3_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPointParameterf(pname, param); +} + +void gl3_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); +} + +void gl3_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +void gl3_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetBufferParameteriv(target, pname, params); +} + +GLboolean gl3_2core_glUnmapBuffer(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glUnmapBuffer(target); +} + +void gl3_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetBufferSubData(target, offset, size, data); +} + +void gl3_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBufferSubData(target, offset, size, data); +} + +void gl3_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBufferData(target, size, data, usage); +} + +GLboolean gl3_2core_glIsBuffer(void *_glfuncs, GLuint buffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsBuffer(buffer); +} + +void gl3_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenBuffers(n, buffers); +} + +void gl3_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteBuffers(n, buffers); +} + +void gl3_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindBuffer(target, buffer); +} + +void gl3_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetQueryObjectuiv(id, pname, params); +} + +void gl3_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetQueryObjectiv(id, pname, params); +} + +void gl3_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetQueryiv(target, pname, params); +} + +void gl3_2core_glEndQuery(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEndQuery(target); +} + +void gl3_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBeginQuery(target, id); +} + +GLboolean gl3_2core_glIsQuery(void *_glfuncs, GLuint id) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsQuery(id); +} + +void gl3_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteQueries(n, ids); +} + +void gl3_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenQueries(n, ids); +} + +void gl3_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); +} + +void gl3_2core_glValidateProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glValidateProgram(program); +} + +void gl3_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); +} + +void gl3_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4iv(location, count, value); +} + +void gl3_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3iv(location, count, value); +} + +void gl3_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2iv(location, count, value); +} + +void gl3_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1iv(location, count, value); +} + +void gl3_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4fv(location, count, value); +} + +void gl3_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3fv(location, count, value); +} + +void gl3_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2fv(location, count, value); +} + +void gl3_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1fv(location, count, value); +} + +void gl3_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4i(location, v0, v1, v2, v3); +} + +void gl3_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3i(location, v0, v1, v2); +} + +void gl3_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2i(location, v0, v1); +} + +void gl3_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1i(location, v0); +} + +void gl3_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4f(location, v0, v1, v2, v3); +} + +void gl3_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3f(location, v0, v1, v2); +} + +void gl3_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2f(location, v0, v1); +} + +void gl3_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1f(location, v0); +} + +void gl3_2core_glUseProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUseProgram(program); +} + +void gl3_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glShaderSource(shader, count, source, length); +} + +void gl3_2core_glLinkProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glLinkProgram(program); +} + +GLboolean gl3_2core_glIsShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsShader(shader); +} + +GLboolean gl3_2core_glIsProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsProgram(program); +} + +void gl3_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetVertexAttribiv(index, pname, params); +} + +void gl3_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetVertexAttribfv(index, pname, params); +} + +void gl3_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetVertexAttribdv(index, pname, params); +} + +void gl3_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetUniformiv(program, location, params); +} + +void gl3_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetUniformfv(program, location, params); +} + +GLint gl3_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glGetUniformLocation(program, name); +} + +void gl3_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetShaderSource(shader, bufSize, length, source); +} + +void gl3_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); +} + +void gl3_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetShaderiv(shader, pname, params); +} + +void gl3_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); +} + +void gl3_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetProgramiv(program, pname, params); +} + +GLint gl3_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glGetAttribLocation(program, name); +} + +void gl3_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); +} + +void gl3_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); +} + +void gl3_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); +} + +void gl3_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEnableVertexAttribArray(index); +} + +void gl3_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDisableVertexAttribArray(index); +} + +void gl3_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDetachShader(program, shader); +} + +void gl3_2core_glDeleteShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteShader(shader); +} + +void gl3_2core_glDeleteProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteProgram(program); +} + +GLuint gl3_2core_glCreateShader(void *_glfuncs, GLenum gltype) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glCreateShader(gltype); +} + +GLuint gl3_2core_glCreateProgram(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glCreateProgram(); +} + +void gl3_2core_glCompileShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCompileShader(shader); +} + +void gl3_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindAttribLocation(program, index, name); +} + +void gl3_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glAttachShader(program, shader); +} + +void gl3_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilMaskSeparate(face, mask); +} + +void gl3_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); +} + +void gl3_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); +} + +void gl3_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawBuffers(n, bufs); +} + +void gl3_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); +} + +void gl3_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); +} + +void gl3_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); +} + +GLboolean gl3_2core_glIsVertexArray(void *_glfuncs, GLuint array) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsVertexArray(array); +} + +void gl3_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenVertexArrays(n, arrays); +} + +void gl3_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteVertexArrays(n, arrays); +} + +void gl3_2core_glBindVertexArray(void *_glfuncs, GLuint array) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindVertexArray(array); +} + +void gl3_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFlushMappedBufferRange(target, offset, length); +} + +void gl3_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); +} + +void gl3_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); +} + +void gl3_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +void gl3_2core_glGenerateMipmap(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenerateMipmap(target); +} + +void gl3_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +void gl3_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +void gl3_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); +} + +void gl3_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); +} + +void gl3_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); +} + +GLenum gl3_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glCheckFramebufferStatus(target); +} + +void gl3_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenFramebuffers(n, framebuffers); +} + +void gl3_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteFramebuffers(n, framebuffers); +} + +void gl3_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindFramebuffer(target, framebuffer); +} + +GLboolean gl3_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsFramebuffer(framebuffer); +} + +void gl3_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); +} + +void gl3_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); +} + +void gl3_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGenRenderbuffers(n, renderbuffers); +} + +void gl3_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); +} + +void gl3_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindRenderbuffer(target, renderbuffer); +} + +GLboolean gl3_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsRenderbuffer(renderbuffer); +} + +void gl3_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +void gl3_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); +} + +void gl3_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); +} + +void gl3_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); +} + +void gl3_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexParameterIuiv(target, pname, params); +} + +void gl3_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTexParameterIiv(target, pname, params); +} + +void gl3_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameterIuiv(target, pname, params); +} + +void gl3_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexParameterIiv(target, pname, params); +} + +void gl3_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4uiv(location, count, value); +} + +void gl3_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3uiv(location, count, value); +} + +void gl3_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2uiv(location, count, value); +} + +void gl3_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1uiv(location, count, value); +} + +void gl3_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); +} + +void gl3_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform3ui(location, v0, v1, v2); +} + +void gl3_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform2ui(location, v0, v1); +} + +void gl3_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniform1ui(location, v0); +} + +GLint gl3_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glGetFragDataLocation(program, name); +} + +void gl3_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindFragDataLocation(program, color, name); +} + +void gl3_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetUniformuiv(program, location, params); +} + +void gl3_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetVertexAttribIuiv(index, pname, params); +} + +void gl3_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetVertexAttribIiv(index, pname, params); +} + +void gl3_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); +} + +void gl3_2core_glEndConditionalRender(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEndConditionalRender(); +} + +void gl3_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBeginConditionalRender(id, mode); +} + +void gl3_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glClampColor(target, clamp); +} + +void gl3_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); +} + +void gl3_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindBufferBase(target, index, buffer); +} + +void gl3_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); +} + +void gl3_2core_glEndTransformFeedback(void *_glfuncs) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEndTransformFeedback(); +} + +void gl3_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glBeginTransformFeedback(primitiveMode); +} + +GLboolean gl3_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsEnabledi(target, index); +} + +void gl3_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDisablei(target, index); +} + +void gl3_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glEnablei(target, index); +} + +void gl3_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetIntegeri_v(target, index, data); +} + +void gl3_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetBooleani_v(target, index, data); +} + +void gl3_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glColorMaski(index, r, g, b, a); +} + +void gl3_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +void gl3_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glUniformBlockBinding(program, v0, v1); +} + +void gl3_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +void gl3_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +GLuint gl3_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); +} + +void gl3_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); +} + +void gl3_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +void gl3_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glPrimitiveRestartIndex(index); +} + +void gl3_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexBuffer(target, internalFormat, buffer); +} + +void gl3_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); +} + +void gl3_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); +} + +void gl3_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glSampleMaski(index, mask); +} + +void gl3_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetMultisamplefv(pname, index, val); +} + +void gl3_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); +} + +void gl3_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); +} + +void gl3_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); +} + +void gl3_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetInteger64v(pname, params); +} + +void gl3_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glWaitSync(sync, flags, timeout); +} + +GLenum gl3_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glClientWaitSync(sync, flags, timeout); +} + +void gl3_2core_glDeleteSync(void *_glfuncs, GLsync sync) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDeleteSync(sync); +} + +GLboolean gl3_2core_glIsSync(void *_glfuncs, GLsync sync) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glIsSync(sync); +} + +GLsync gl3_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + return _qglfuncs->glFenceSync(condition, flags); +} + +void gl3_2core_glProvokingVertex(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glProvokingVertex(mode); +} + +void gl3_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); +} + +void gl3_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); +} + +void gl3_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); +} + +void gl3_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glFramebufferTexture(target, attachment, texture, level); +} + +void gl3_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetBufferParameteri64v(target, pname, params); +} + +void gl3_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) +{ + QOpenGLFunctions_3_2_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_3_2_Core*>(_glfuncs); + _qglfuncs->glGetInteger64i_v(target, index, data); +} + |