diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go | 4237 |
1 files changed, 4237 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go new file mode 100644 index 000000000..463f66f40 --- /dev/null +++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/gl.go @@ -0,0 +1,4237 @@ +// ** file automatically generated by glgen -- do not edit manually ** + +package GL + +// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing +// #cgo LDFLAGS: -lstdc++ +// #cgo pkg-config: Qt5Core Qt5OpenGL +// +// #include "funcs.h" +// +// void free(void*); +// +import "C" + +import ( + "fmt" + "reflect" + "unsafe" + + "gopkg.in/qml.v1/gl/glbase" +) + +// API returns a value that offers methods matching the OpenGL version 1.5 API. +// +// The returned API must not be used after the provided OpenGL context becomes invalid. +func API(context glbase.Contexter) *GL { + gl := &GL{} + gl.funcs = C.gl1_5_funcs() + if gl.funcs == nil { + panic(fmt.Errorf("OpenGL version 1.5 is not available")) + } + return gl +} + +// GL implements the OpenGL version 1.5 API. Values of this +// type must be created via the API function, and it must not be used after +// the associated OpenGL context becomes invalid. +type GL struct { + funcs unsafe.Pointer +} + +const ( + FALSE = 0 + TRUE = 1 + NONE = 0 + + BYTE = 0x1400 + UNSIGNED_BYTE = 0x1401 + SHORT = 0x1402 + UNSIGNED_SHORT = 0x1403 + INT = 0x1404 + UNSIGNED_INT = 0x1405 + FLOAT = 0x1406 + N2_BYTES = 0x1407 + N3_BYTES = 0x1408 + N4_BYTES = 0x1409 + DOUBLE = 0x140A + + ACCUM = 0x0100 + LOAD = 0x0101 + RETURN = 0x0102 + MULT = 0x0103 + ADD = 0x0104 + + ACCUM_BUFFER_BIT = 0x00000200 + ALL_ATTRIB_BITS = 0xFFFFFFFF + COLOR_BUFFER_BIT = 0x00004000 + CURRENT_BIT = 0x00000001 + DEPTH_BUFFER_BIT = 0x00000100 + ENABLE_BIT = 0x00002000 + EVAL_BIT = 0x00010000 + FOG_BIT = 0x00000080 + HINT_BIT = 0x00008000 + LIGHTING_BIT = 0x00000040 + LINE_BIT = 0x00000004 + LIST_BIT = 0x00020000 + MULTISAMPLE_BIT = 0x20000000 + PIXEL_MODE_BIT = 0x00000020 + POINT_BIT = 0x00000002 + POLYGON_BIT = 0x00000008 + POLYGON_STIPPLE_BIT = 0x00000010 + SCISSOR_BIT = 0x00080000 + STENCIL_BUFFER_BIT = 0x00000400 + TEXTURE_BIT = 0x00040000 + TRANSFORM_BIT = 0x00001000 + VIEWPORT_BIT = 0x00000800 + + ALWAYS = 0x0207 + EQUAL = 0x0202 + GEQUAL = 0x0206 + GREATER = 0x0204 + LEQUAL = 0x0203 + LESS = 0x0201 + NEVER = 0x0200 + NOTEQUAL = 0x0205 + + LOGIC_OP = 0x0BF1 + + DST_ALPHA = 0x0304 + ONE = 1 + ONE_MINUS_DST_ALPHA = 0x0305 + ONE_MINUS_SRC_ALPHA = 0x0303 + ONE_MINUS_SRC_COLOR = 0x0301 + SRC_ALPHA = 0x0302 + SRC_COLOR = 0x0300 + ZERO = 0 + + DST_COLOR = 0x0306 + ONE_MINUS_DST_COLOR = 0x0307 + SRC_ALPHA_SATURATE = 0x0308 + + CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF + CLIENT_PIXEL_STORE_BIT = 0x00000001 + CLIENT_VERTEX_ARRAY_BIT = 0x00000002 + + CLIP_PLANE0 = 0x3000 + CLIP_PLANE1 = 0x3001 + CLIP_PLANE2 = 0x3002 + CLIP_PLANE3 = 0x3003 + CLIP_PLANE4 = 0x3004 + CLIP_PLANE5 = 0x3005 + + BACK = 0x0405 + FRONT = 0x0404 + FRONT_AND_BACK = 0x0408 + + AMBIENT = 0x1200 + AMBIENT_AND_DIFFUSE = 0x1602 + DIFFUSE = 0x1201 + EMISSION = 0x1600 + SPECULAR = 0x1202 + + AUX0 = 0x0409 + AUX1 = 0x040A + AUX2 = 0x040B + AUX3 = 0x040C + BACK_LEFT = 0x0402 + BACK_RIGHT = 0x0403 + FRONT_LEFT = 0x0400 + FRONT_RIGHT = 0x0401 + LEFT = 0x0406 + RIGHT = 0x0407 + + ALPHA_TEST = 0x0BC0 + AUTO_NORMAL = 0x0D80 + BLEND = 0x0BE2 + COLOR_ARRAY = 0x8076 + COLOR_LOGIC_OP = 0x0BF2 + COLOR_MATERIAL = 0x0B57 + CULL_FACE = 0x0B44 + DEPTH_TEST = 0x0B71 + DITHER = 0x0BD0 + EDGE_FLAG_ARRAY = 0x8079 + FOG = 0x0B60 + INDEX_ARRAY = 0x8077 + INDEX_LOGIC_OP = 0x0BF1 + LIGHT0 = 0x4000 + LIGHT1 = 0x4001 + LIGHT2 = 0x4002 + LIGHT3 = 0x4003 + LIGHT4 = 0x4004 + LIGHT5 = 0x4005 + LIGHT6 = 0x4006 + LIGHT7 = 0x4007 + LIGHTING = 0x0B50 + LINE_SMOOTH = 0x0B20 + LINE_STIPPLE = 0x0B24 + MAP1_COLOR_4 = 0x0D90 + MAP1_INDEX = 0x0D91 + MAP1_NORMAL = 0x0D92 + MAP1_TEXTURE_COORD_1 = 0x0D93 + MAP1_TEXTURE_COORD_2 = 0x0D94 + MAP1_TEXTURE_COORD_3 = 0x0D95 + MAP1_TEXTURE_COORD_4 = 0x0D96 + MAP1_VERTEX_3 = 0x0D97 + MAP1_VERTEX_4 = 0x0D98 + MAP2_COLOR_4 = 0x0DB0 + MAP2_INDEX = 0x0DB1 + MAP2_NORMAL = 0x0DB2 + MAP2_TEXTURE_COORD_1 = 0x0DB3 + MAP2_TEXTURE_COORD_2 = 0x0DB4 + MAP2_TEXTURE_COORD_3 = 0x0DB5 + MAP2_TEXTURE_COORD_4 = 0x0DB6 + MAP2_VERTEX_3 = 0x0DB7 + MAP2_VERTEX_4 = 0x0DB8 + NORMALIZE = 0x0BA1 + NORMAL_ARRAY = 0x8075 + POINT_SMOOTH = 0x0B10 + POLYGON_OFFSET_FILL = 0x8037 + POLYGON_OFFSET_LINE = 0x2A02 + POLYGON_OFFSET_POINT = 0x2A01 + POLYGON_SMOOTH = 0x0B41 + POLYGON_STIPPLE = 0x0B42 + SCISSOR_TEST = 0x0C11 + STENCIL_TEST = 0x0B90 + TEXTURE_1D = 0x0DE0 + TEXTURE_2D = 0x0DE1 + TEXTURE_COORD_ARRAY = 0x8078 + TEXTURE_GEN_Q = 0x0C63 + TEXTURE_GEN_R = 0x0C62 + TEXTURE_GEN_S = 0x0C60 + TEXTURE_GEN_T = 0x0C61 + VERTEX_ARRAY = 0x8074 + + INVALID_ENUM = 0x0500 + INVALID_OPERATION = 0x0502 + INVALID_VALUE = 0x0501 + NO_ERROR = 0 + OUT_OF_MEMORY = 0x0505 + STACK_OVERFLOW = 0x0503 + STACK_UNDERFLOW = 0x0504 + + N2D = 0x0600 + N3D = 0x0601 + N3D_COLOR = 0x0602 + N3D_COLOR_TEXTURE = 0x0603 + N4D_COLOR_TEXTURE = 0x0604 + + BITMAP_TOKEN = 0x0704 + COPY_PIXEL_TOKEN = 0x0706 + DRAW_PIXEL_TOKEN = 0x0705 + LINE_RESET_TOKEN = 0x0707 + LINE_TOKEN = 0x0702 + PASS_THROUGH_TOKEN = 0x0700 + POINT_TOKEN = 0x0701 + POLYGON_TOKEN = 0x0703 + + EXP = 0x0800 + EXP2 = 0x0801 + LINEAR = 0x2601 + + FOG_COLOR = 0x0B66 + FOG_DENSITY = 0x0B62 + FOG_END = 0x0B64 + FOG_INDEX = 0x0B61 + FOG_MODE = 0x0B65 + FOG_START = 0x0B63 + + CCW = 0x0901 + CW = 0x0900 + + COEFF = 0x0A00 + DOMAIN = 0x0A02 + ORDER = 0x0A01 + + PIXEL_MAP_A_TO_A = 0x0C79 + PIXEL_MAP_B_TO_B = 0x0C78 + PIXEL_MAP_G_TO_G = 0x0C77 + PIXEL_MAP_I_TO_A = 0x0C75 + PIXEL_MAP_I_TO_B = 0x0C74 + PIXEL_MAP_I_TO_G = 0x0C73 + PIXEL_MAP_I_TO_I = 0x0C70 + PIXEL_MAP_I_TO_R = 0x0C72 + PIXEL_MAP_R_TO_R = 0x0C76 + PIXEL_MAP_S_TO_S = 0x0C71 + + ACCUM_ALPHA_BITS = 0x0D5B + ACCUM_BLUE_BITS = 0x0D5A + ACCUM_CLEAR_VALUE = 0x0B80 + ACCUM_GREEN_BITS = 0x0D59 + ACCUM_RED_BITS = 0x0D58 + ALIASED_LINE_WIDTH_RANGE = 0x846E + ALIASED_POINT_SIZE_RANGE = 0x846D + ALPHA_BIAS = 0x0D1D + ALPHA_BITS = 0x0D55 + ALPHA_SCALE = 0x0D1C + ALPHA_TEST_FUNC = 0x0BC1 + ALPHA_TEST_REF = 0x0BC2 + ATTRIB_STACK_DEPTH = 0x0BB0 + AUX_BUFFERS = 0x0C00 + BLEND_DST = 0x0BE0 + BLEND_SRC = 0x0BE1 + BLUE_BIAS = 0x0D1B + BLUE_BITS = 0x0D54 + BLUE_SCALE = 0x0D1A + CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 + COLOR_ARRAY_SIZE = 0x8081 + COLOR_ARRAY_STRIDE = 0x8083 + COLOR_ARRAY_TYPE = 0x8082 + COLOR_CLEAR_VALUE = 0x0C22 + COLOR_MATERIAL_FACE = 0x0B55 + COLOR_MATERIAL_PARAMETER = 0x0B56 + COLOR_WRITEMASK = 0x0C23 + CULL_FACE_MODE = 0x0B45 + CURRENT_COLOR = 0x0B00 + CURRENT_INDEX = 0x0B01 + CURRENT_NORMAL = 0x0B02 + CURRENT_RASTER_COLOR = 0x0B04 + CURRENT_RASTER_DISTANCE = 0x0B09 + CURRENT_RASTER_INDEX = 0x0B05 + CURRENT_RASTER_POSITION = 0x0B07 + CURRENT_RASTER_POSITION_VALID = 0x0B08 + CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 + CURRENT_TEXTURE_COORDS = 0x0B03 + DEPTH_BIAS = 0x0D1F + DEPTH_BITS = 0x0D56 + DEPTH_CLEAR_VALUE = 0x0B73 + DEPTH_FUNC = 0x0B74 + DEPTH_RANGE = 0x0B70 + DEPTH_SCALE = 0x0D1E + DEPTH_WRITEMASK = 0x0B72 + DOUBLEBUFFER = 0x0C32 + DRAW_BUFFER = 0x0C01 + EDGE_FLAG = 0x0B43 + EDGE_FLAG_ARRAY_STRIDE = 0x808C + FEEDBACK_BUFFER_SIZE = 0x0DF1 + FEEDBACK_BUFFER_TYPE = 0x0DF2 + FOG_HINT = 0x0C54 + FRONT_FACE = 0x0B46 + GREEN_BIAS = 0x0D19 + GREEN_BITS = 0x0D53 + GREEN_SCALE = 0x0D18 + INDEX_ARRAY_STRIDE = 0x8086 + INDEX_ARRAY_TYPE = 0x8085 + INDEX_BITS = 0x0D51 + INDEX_CLEAR_VALUE = 0x0C20 + INDEX_MODE = 0x0C30 + INDEX_OFFSET = 0x0D13 + INDEX_SHIFT = 0x0D12 + INDEX_WRITEMASK = 0x0C21 + LIGHT_MODEL_AMBIENT = 0x0B53 + LIGHT_MODEL_COLOR_CONTROL = 0x81F8 + LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 + LIGHT_MODEL_TWO_SIDE = 0x0B52 + LINE_SMOOTH_HINT = 0x0C52 + LINE_STIPPLE_PATTERN = 0x0B25 + LINE_STIPPLE_REPEAT = 0x0B26 + LINE_WIDTH = 0x0B21 + LINE_WIDTH_GRANULARITY = 0x0B23 + LINE_WIDTH_RANGE = 0x0B22 + LIST_BASE = 0x0B32 + LIST_INDEX = 0x0B33 + LIST_MODE = 0x0B30 + LOGIC_OP_MODE = 0x0BF0 + MAP1_GRID_DOMAIN = 0x0DD0 + MAP1_GRID_SEGMENTS = 0x0DD1 + MAP2_GRID_DOMAIN = 0x0DD2 + MAP2_GRID_SEGMENTS = 0x0DD3 + MAP_COLOR = 0x0D10 + MAP_STENCIL = 0x0D11 + MATRIX_MODE = 0x0BA0 + MAX_ATTRIB_STACK_DEPTH = 0x0D35 + MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B + MAX_CLIP_PLANES = 0x0D32 + MAX_EVAL_ORDER = 0x0D30 + MAX_LIGHTS = 0x0D31 + MAX_LIST_NESTING = 0x0B31 + MAX_MODELVIEW_STACK_DEPTH = 0x0D36 + MAX_NAME_STACK_DEPTH = 0x0D37 + MAX_PIXEL_MAP_TABLE = 0x0D34 + MAX_PROJECTION_STACK_DEPTH = 0x0D38 + MAX_TEXTURE_SIZE = 0x0D33 + MAX_TEXTURE_STACK_DEPTH = 0x0D39 + MAX_VIEWPORT_DIMS = 0x0D3A + MODELVIEW_MATRIX = 0x0BA6 + MODELVIEW_STACK_DEPTH = 0x0BA3 + NAME_STACK_DEPTH = 0x0D70 + NORMAL_ARRAY_STRIDE = 0x807F + NORMAL_ARRAY_TYPE = 0x807E + PACK_ALIGNMENT = 0x0D05 + PACK_LSB_FIRST = 0x0D01 + PACK_ROW_LENGTH = 0x0D02 + PACK_SKIP_PIXELS = 0x0D04 + PACK_SKIP_ROWS = 0x0D03 + PACK_SWAP_BYTES = 0x0D00 + PERSPECTIVE_CORRECTION_HINT = 0x0C50 + PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 + PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 + PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 + PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 + PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 + PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 + PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 + PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 + PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 + PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 + POINT_SIZE = 0x0B11 + POINT_SIZE_GRANULARITY = 0x0B13 + POINT_SIZE_RANGE = 0x0B12 + POINT_SMOOTH_HINT = 0x0C51 + POLYGON_MODE = 0x0B40 + POLYGON_OFFSET_FACTOR = 0x8038 + POLYGON_OFFSET_UNITS = 0x2A00 + POLYGON_SMOOTH_HINT = 0x0C53 + PROJECTION_MATRIX = 0x0BA7 + PROJECTION_STACK_DEPTH = 0x0BA4 + READ_BUFFER = 0x0C02 + RED_BIAS = 0x0D15 + RED_BITS = 0x0D52 + RED_SCALE = 0x0D14 + RENDER_MODE = 0x0C40 + RGBA_MODE = 0x0C31 + SCISSOR_BOX = 0x0C10 + SELECTION_BUFFER_SIZE = 0x0DF4 + SHADE_MODEL = 0x0B54 + SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 + SMOOTH_LINE_WIDTH_RANGE = 0x0B22 + SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 + SMOOTH_POINT_SIZE_RANGE = 0x0B12 + STENCIL_BITS = 0x0D57 + STENCIL_CLEAR_VALUE = 0x0B91 + STENCIL_FAIL = 0x0B94 + STENCIL_FUNC = 0x0B92 + STENCIL_PASS_DEPTH_FAIL = 0x0B95 + STENCIL_PASS_DEPTH_PASS = 0x0B96 + STENCIL_REF = 0x0B97 + STENCIL_VALUE_MASK = 0x0B93 + STENCIL_WRITEMASK = 0x0B98 + STEREO = 0x0C33 + SUBPIXEL_BITS = 0x0D50 + TEXTURE_BINDING_1D = 0x8068 + TEXTURE_BINDING_2D = 0x8069 + TEXTURE_BINDING_3D = 0x806A + TEXTURE_COORD_ARRAY_SIZE = 0x8088 + TEXTURE_COORD_ARRAY_STRIDE = 0x808A + TEXTURE_COORD_ARRAY_TYPE = 0x8089 + TEXTURE_MATRIX = 0x0BA8 + TEXTURE_STACK_DEPTH = 0x0BA5 + UNPACK_ALIGNMENT = 0x0CF5 + UNPACK_LSB_FIRST = 0x0CF1 + UNPACK_ROW_LENGTH = 0x0CF2 + UNPACK_SKIP_PIXELS = 0x0CF4 + UNPACK_SKIP_ROWS = 0x0CF3 + UNPACK_SWAP_BYTES = 0x0CF0 + VERTEX_ARRAY_SIZE = 0x807A + VERTEX_ARRAY_STRIDE = 0x807C + VERTEX_ARRAY_TYPE = 0x807B + VIEWPORT = 0x0BA2 + ZOOM_X = 0x0D16 + ZOOM_Y = 0x0D17 + + COLOR_ARRAY_POINTER = 0x8090 + EDGE_FLAG_ARRAY_POINTER = 0x8093 + FEEDBACK_BUFFER_POINTER = 0x0DF0 + INDEX_ARRAY_POINTER = 0x8091 + NORMAL_ARRAY_POINTER = 0x808F + SELECTION_BUFFER_POINTER = 0x0DF3 + TEXTURE_COORD_ARRAY_POINTER = 0x8092 + VERTEX_ARRAY_POINTER = 0x808E + + TEXTURE_ALPHA_SIZE = 0x805F + TEXTURE_BLUE_SIZE = 0x805E + TEXTURE_BORDER = 0x1005 + TEXTURE_BORDER_COLOR = 0x1004 + TEXTURE_COMPONENTS = 0x1003 + TEXTURE_GREEN_SIZE = 0x805D + TEXTURE_HEIGHT = 0x1001 + TEXTURE_INTENSITY_SIZE = 0x8061 + TEXTURE_INTERNAL_FORMAT = 0x1003 + TEXTURE_LUMINANCE_SIZE = 0x8060 + TEXTURE_MAG_FILTER = 0x2800 + TEXTURE_MIN_FILTER = 0x2801 + TEXTURE_PRIORITY = 0x8066 + TEXTURE_RED_SIZE = 0x805C + TEXTURE_RESIDENT = 0x8067 + TEXTURE_WIDTH = 0x1000 + TEXTURE_WRAP_S = 0x2802 + TEXTURE_WRAP_T = 0x2803 + + DONT_CARE = 0x1100 + FASTEST = 0x1101 + NICEST = 0x1102 + + GENERATE_MIPMAP_HINT = 0x8192 + TEXTURE_COMPRESSION_HINT = 0x84EF + + C3F_V3F = 0x2A24 + C4F_N3F_V3F = 0x2A26 + C4UB_V2F = 0x2A22 + C4UB_V3F = 0x2A23 + N3F_V3F = 0x2A25 + T2F_C3F_V3F = 0x2A2A + T2F_C4F_N3F_V3F = 0x2A2C + T2F_C4UB_V3F = 0x2A29 + T2F_N3F_V3F = 0x2A2B + T2F_V3F = 0x2A27 + T4F_C4F_N3F_V4F = 0x2A2D + T4F_V4F = 0x2A28 + V2F = 0x2A20 + V3F = 0x2A21 + + MODULATE = 0x2100 + REPLACE = 0x1E01 + + SEPARATE_SPECULAR_COLOR = 0x81FA + SINGLE_COLOR = 0x81F9 + + CONSTANT_ATTENUATION = 0x1207 + LINEAR_ATTENUATION = 0x1208 + POSITION = 0x1203 + QUADRATIC_ATTENUATION = 0x1209 + SPOT_CUTOFF = 0x1206 + SPOT_DIRECTION = 0x1204 + SPOT_EXPONENT = 0x1205 + + COMPILE = 0x1300 + COMPILE_AND_EXECUTE = 0x1301 + + AND = 0x1501 + AND_INVERTED = 0x1504 + AND_REVERSE = 0x1502 + CLEAR = 0x1500 + COPY = 0x1503 + COPY_INVERTED = 0x150C + EQUIV = 0x1509 + INVERT = 0x150A + NAND = 0x150E + NOOP = 0x1505 + NOR = 0x1508 + OR = 0x1507 + OR_INVERTED = 0x150D + OR_REVERSE = 0x150B + SET = 0x150F + XOR = 0x1506 + + COLOR_INDEXES = 0x1603 + SHININESS = 0x1601 + + MODELVIEW = 0x1700 + PROJECTION = 0x1701 + TEXTURE = 0x1702 + + LINE = 0x1B01 + POINT = 0x1B00 + + FILL = 0x1B02 + + COLOR = 0x1800 + DEPTH = 0x1801 + STENCIL = 0x1802 + + ALPHA = 0x1906 + BLUE = 0x1905 + COLOR_INDEX = 0x1900 + DEPTH_COMPONENT = 0x1902 + GREEN = 0x1904 + LUMINANCE = 0x1909 + LUMINANCE_ALPHA = 0x190A + RED = 0x1903 + RGB = 0x1907 + RGBA = 0x1908 + STENCIL_INDEX = 0x1901 + + ALPHA12 = 0x803D + ALPHA16 = 0x803E + ALPHA4 = 0x803B + ALPHA8 = 0x803C + INTENSITY = 0x8049 + INTENSITY12 = 0x804C + INTENSITY16 = 0x804D + INTENSITY4 = 0x804A + INTENSITY8 = 0x804B + LUMINANCE12 = 0x8041 + LUMINANCE12_ALPHA12 = 0x8047 + LUMINANCE12_ALPHA4 = 0x8046 + LUMINANCE16 = 0x8042 + LUMINANCE16_ALPHA16 = 0x8048 + LUMINANCE4 = 0x803F + LUMINANCE4_ALPHA4 = 0x8043 + LUMINANCE6_ALPHA2 = 0x8044 + LUMINANCE8 = 0x8040 + LUMINANCE8_ALPHA8 = 0x8045 + R3_G3_B2 = 0x2A10 + RGB10 = 0x8052 + RGB10_A2 = 0x8059 + RGB12 = 0x8053 + RGB16 = 0x8054 + RGB4 = 0x804F + RGB5 = 0x8050 + RGB5_A1 = 0x8057 + RGB8 = 0x8051 + RGBA12 = 0x805A + RGBA16 = 0x805B + RGBA2 = 0x8055 + RGBA4 = 0x8056 + RGBA8 = 0x8058 + + PACK_IMAGE_HEIGHT = 0x806C + PACK_SKIP_IMAGES = 0x806B + UNPACK_IMAGE_HEIGHT = 0x806E + UNPACK_SKIP_IMAGES = 0x806D + + BITMAP = 0x1A00 + UNSIGNED_BYTE_3_3_2 = 0x8032 + UNSIGNED_INT_10_10_10_2 = 0x8036 + UNSIGNED_INT_8_8_8_8 = 0x8035 + UNSIGNED_SHORT_4_4_4_4 = 0x8033 + UNSIGNED_SHORT_5_5_5_1 = 0x8034 + + POINT_DISTANCE_ATTENUATION = 0x8129 + POINT_FADE_THRESHOLD_SIZE = 0x8128 + POINT_SIZE_MAX = 0x8127 + POINT_SIZE_MIN = 0x8126 + + LINES = 0x0001 + LINE_LOOP = 0x0002 + LINE_STRIP = 0x0003 + POINTS = 0x0000 + POLYGON = 0x0009 + QUADS = 0x0007 + QUAD_STRIP = 0x0008 + TRIANGLES = 0x0004 + TRIANGLE_FAN = 0x0006 + TRIANGLE_STRIP = 0x0005 + + FEEDBACK = 0x1C01 + RENDER = 0x1C00 + SELECT = 0x1C02 + + FLAT = 0x1D00 + SMOOTH = 0x1D01 + + DECR = 0x1E03 + INCR = 0x1E02 + KEEP = 0x1E00 + + EXTENSIONS = 0x1F03 + RENDERER = 0x1F01 + VENDOR = 0x1F00 + VERSION = 0x1F02 + + S = 0x2000 + T = 0x2001 + R = 0x2002 + Q = 0x2003 + + DECAL = 0x2101 + + TEXTURE_ENV_COLOR = 0x2201 + TEXTURE_ENV_MODE = 0x2200 + + TEXTURE_ENV = 0x2300 + + EYE_LINEAR = 0x2400 + OBJECT_LINEAR = 0x2401 + SPHERE_MAP = 0x2402 + + EYE_PLANE = 0x2502 + OBJECT_PLANE = 0x2501 + TEXTURE_GEN_MODE = 0x2500 + + NEAREST = 0x2600 + + LINEAR_MIPMAP_LINEAR = 0x2703 + LINEAR_MIPMAP_NEAREST = 0x2701 + NEAREST_MIPMAP_LINEAR = 0x2702 + NEAREST_MIPMAP_NEAREST = 0x2700 + + GENERATE_MIPMAP = 0x8191 + TEXTURE_WRAP_R = 0x8072 + + PROXY_TEXTURE_1D = 0x8063 + PROXY_TEXTURE_2D = 0x8064 + PROXY_TEXTURE_3D = 0x8070 + TEXTURE_3D = 0x806F + TEXTURE_BASE_LEVEL = 0x813C + TEXTURE_MAX_LEVEL = 0x813D + TEXTURE_MAX_LOD = 0x813B + TEXTURE_MIN_LOD = 0x813A + + CLAMP = 0x2900 + CLAMP_TO_BORDER = 0x812D + CLAMP_TO_EDGE = 0x812F + REPEAT = 0x2901 + + CONSTANT_COLOR = 0x8001 + ONE_MINUS_CONSTANT_COLOR = 0x8002 + CONSTANT_ALPHA = 0x8003 + ONE_MINUS_CONSTANT_ALPHA = 0x8004 + FUNC_ADD = 0x8006 + MIN = 0x8007 + MAX = 0x8008 + FUNC_SUBTRACT = 0x800A + FUNC_REVERSE_SUBTRACT = 0x800B + RESCALE_NORMAL = 0x803A + TEXTURE_DEPTH = 0x8071 + MAX_3D_TEXTURE_SIZE = 0x8073 + MULTISAMPLE = 0x809D + SAMPLE_ALPHA_TO_COVERAGE = 0x809E + SAMPLE_ALPHA_TO_ONE = 0x809F + SAMPLE_COVERAGE = 0x80A0 + SAMPLE_BUFFERS = 0x80A8 + SAMPLES = 0x80A9 + SAMPLE_COVERAGE_VALUE = 0x80AA + SAMPLE_COVERAGE_INVERT = 0x80AB + BLEND_DST_RGB = 0x80C8 + BLEND_SRC_RGB = 0x80C9 + BLEND_DST_ALPHA = 0x80CA + BLEND_SRC_ALPHA = 0x80CB + BGR = 0x80E0 + BGRA = 0x80E1 + MAX_ELEMENTS_VERTICES = 0x80E8 + MAX_ELEMENTS_INDICES = 0x80E9 + DEPTH_COMPONENT16 = 0x81A5 + DEPTH_COMPONENT24 = 0x81A6 + DEPTH_COMPONENT32 = 0x81A7 + UNSIGNED_BYTE_2_3_3_REV = 0x8362 + UNSIGNED_SHORT_5_6_5 = 0x8363 + UNSIGNED_SHORT_5_6_5_REV = 0x8364 + UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 + UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 + UNSIGNED_INT_8_8_8_8_REV = 0x8367 + UNSIGNED_INT_2_10_10_10_REV = 0x8368 + MIRRORED_REPEAT = 0x8370 + FOG_COORDINATE_SOURCE = 0x8450 + FOG_COORD_SRC = 0x8450 + FOG_COORDINATE = 0x8451 + FOG_COORD = 0x8451 + FRAGMENT_DEPTH = 0x8452 + CURRENT_FOG_COORDINATE = 0x8453 + CURRENT_FOG_COORD = 0x8453 + FOG_COORDINATE_ARRAY_TYPE = 0x8454 + FOG_COORD_ARRAY_TYPE = 0x8454 + FOG_COORDINATE_ARRAY_STRIDE = 0x8455 + FOG_COORD_ARRAY_STRIDE = 0x8455 + FOG_COORDINATE_ARRAY_POINTER = 0x8456 + FOG_COORD_ARRAY_POINTER = 0x8456 + FOG_COORDINATE_ARRAY = 0x8457 + FOG_COORD_ARRAY = 0x8457 + COLOR_SUM = 0x8458 + CURRENT_SECONDARY_COLOR = 0x8459 + SECONDARY_COLOR_ARRAY_SIZE = 0x845A + SECONDARY_COLOR_ARRAY_TYPE = 0x845B + SECONDARY_COLOR_ARRAY_STRIDE = 0x845C + SECONDARY_COLOR_ARRAY_POINTER = 0x845D + SECONDARY_COLOR_ARRAY = 0x845E + TEXTURE0 = 0x84C0 + TEXTURE1 = 0x84C1 + TEXTURE2 = 0x84C2 + TEXTURE3 = 0x84C3 + TEXTURE4 = 0x84C4 + TEXTURE5 = 0x84C5 + TEXTURE6 = 0x84C6 + TEXTURE7 = 0x84C7 + TEXTURE8 = 0x84C8 + TEXTURE9 = 0x84C9 + TEXTURE10 = 0x84CA + TEXTURE11 = 0x84CB + TEXTURE12 = 0x84CC + TEXTURE13 = 0x84CD + TEXTURE14 = 0x84CE + TEXTURE15 = 0x84CF + TEXTURE16 = 0x84D0 + TEXTURE17 = 0x84D1 + TEXTURE18 = 0x84D2 + TEXTURE19 = 0x84D3 + TEXTURE20 = 0x84D4 + TEXTURE21 = 0x84D5 + TEXTURE22 = 0x84D6 + TEXTURE23 = 0x84D7 + TEXTURE24 = 0x84D8 + TEXTURE25 = 0x84D9 + TEXTURE26 = 0x84DA + TEXTURE27 = 0x84DB + TEXTURE28 = 0x84DC + TEXTURE29 = 0x84DD + TEXTURE30 = 0x84DE + TEXTURE31 = 0x84DF + ACTIVE_TEXTURE = 0x84E0 + CLIENT_ACTIVE_TEXTURE = 0x84E1 + MAX_TEXTURE_UNITS = 0x84E2 + TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 + TRANSPOSE_PROJECTION_MATRIX = 0x84E4 + TRANSPOSE_TEXTURE_MATRIX = 0x84E5 + TRANSPOSE_COLOR_MATRIX = 0x84E6 + SUBTRACT = 0x84E7 + COMPRESSED_ALPHA = 0x84E9 + COMPRESSED_LUMINANCE = 0x84EA + COMPRESSED_LUMINANCE_ALPHA = 0x84EB + COMPRESSED_INTENSITY = 0x84EC + COMPRESSED_RGB = 0x84ED + COMPRESSED_RGBA = 0x84EE + MAX_TEXTURE_LOD_BIAS = 0x84FD + TEXTURE_FILTER_CONTROL = 0x8500 + TEXTURE_LOD_BIAS = 0x8501 + INCR_WRAP = 0x8507 + DECR_WRAP = 0x8508 + NORMAL_MAP = 0x8511 + REFLECTION_MAP = 0x8512 + TEXTURE_CUBE_MAP = 0x8513 + TEXTURE_BINDING_CUBE_MAP = 0x8514 + TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 + TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 + TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 + TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 + TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 + TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A + PROXY_TEXTURE_CUBE_MAP = 0x851B + MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C + COMBINE = 0x8570 + COMBINE_RGB = 0x8571 + COMBINE_ALPHA = 0x8572 + RGB_SCALE = 0x8573 + ADD_SIGNED = 0x8574 + INTERPOLATE = 0x8575 + CONSTANT = 0x8576 + PRIMARY_COLOR = 0x8577 + PREVIOUS = 0x8578 + SOURCE0_RGB = 0x8580 + SRC0_RGB = 0x8580 + SOURCE1_RGB = 0x8581 + SRC1_RGB = 0x8581 + SOURCE2_RGB = 0x8582 + SRC2_RGB = 0x8582 + SOURCE0_ALPHA = 0x8588 + SRC0_ALPHA = 0x8588 + SOURCE1_ALPHA = 0x8589 + SRC1_ALPHA = 0x8589 + SOURCE2_ALPHA = 0x858A + SRC2_ALPHA = 0x858A + OPERAND0_RGB = 0x8590 + OPERAND1_RGB = 0x8591 + OPERAND2_RGB = 0x8592 + OPERAND0_ALPHA = 0x8598 + OPERAND1_ALPHA = 0x8599 + OPERAND2_ALPHA = 0x859A + TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 + TEXTURE_COMPRESSED = 0x86A1 + NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 + COMPRESSED_TEXTURE_FORMATS = 0x86A3 + DOT3_RGB = 0x86AE + DOT3_RGBA = 0x86AF + BUFFER_SIZE = 0x8764 + BUFFER_USAGE = 0x8765 + TEXTURE_DEPTH_SIZE = 0x884A + DEPTH_TEXTURE_MODE = 0x884B + TEXTURE_COMPARE_MODE = 0x884C + TEXTURE_COMPARE_FUNC = 0x884D + COMPARE_R_TO_TEXTURE = 0x884E + QUERY_COUNTER_BITS = 0x8864 + CURRENT_QUERY = 0x8865 + QUERY_RESULT = 0x8866 + QUERY_RESULT_AVAILABLE = 0x8867 + ARRAY_BUFFER = 0x8892 + ELEMENT_ARRAY_BUFFER = 0x8893 + ARRAY_BUFFER_BINDING = 0x8894 + ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 + VERTEX_ARRAY_BUFFER_BINDING = 0x8896 + NORMAL_ARRAY_BUFFER_BINDING = 0x8897 + COLOR_ARRAY_BUFFER_BINDING = 0x8898 + INDEX_ARRAY_BUFFER_BINDING = 0x8899 + TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A + EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B + SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C + FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D + FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D + WEIGHT_ARRAY_BUFFER_BINDING = 0x889E + VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F + READ_ONLY = 0x88B8 + WRITE_ONLY = 0x88B9 + READ_WRITE = 0x88BA + BUFFER_ACCESS = 0x88BB + BUFFER_MAPPED = 0x88BC + BUFFER_MAP_POINTER = 0x88BD + STREAM_DRAW = 0x88E0 + STREAM_READ = 0x88E1 + STREAM_COPY = 0x88E2 + STATIC_DRAW = 0x88E4 + STATIC_READ = 0x88E5 + STATIC_COPY = 0x88E6 + DYNAMIC_DRAW = 0x88E8 + DYNAMIC_READ = 0x88E9 + DYNAMIC_COPY = 0x88EA + SAMPLES_PASSED = 0x8914 +) + +// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml +func (gl *GL) Viewport(x, y, width, height int) { + C.gl1_5_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) +} + +// DepthRange specifies the mapping of depth values from normalized device +// coordinates to window coordinates. +// +// Parameter nearVal specifies the mapping of the near clipping plane to window +// coordinates (defaults to 0), while farVal specifies the mapping of the far +// clipping plane to window coordinates (defaults to 1). +// +// After clipping and division by w, depth coordinates range from -1 to 1, +// corresponding to the near and far clipping planes. DepthRange specifies a +// linear mapping of the normalized depth coordinates in this range to window +// depth coordinates. Regardless of the actual depth buffer implementation, +// window coordinate depth values are treated as though they range from 0 through 1 +// (like color components). Thus, the values accepted by DepthRange are both +// clamped to this range before they are accepted. +// +// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. +// With this mapping, the depth buffer range is fully utilized. +// +// It is not necessary that nearVal be less than farVal. Reverse mappings such as +// nearVal 1, and farVal 0 are acceptable. +// +// GL.INVALID_OPERATION is generated if DepthRange is executed between the +// execution of Begin and the corresponding execution of End. +func (gl *GL) DepthRange(nearVal, farVal float64) { + C.gl1_5_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml +func (gl *GL) IsEnabled(cap glbase.Enum) bool { + glresult := C.gl1_5_glIsEnabled(gl.funcs, C.GLenum(cap)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml +func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { + C.gl1_5_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml +func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { + C.gl1_5_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml +func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml +func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml +func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml +func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { + C.gl1_5_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml +func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { + C.gl1_5_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml +func (gl *GL) GetError() glbase.Enum { + glresult := C.gl1_5_glGetError(gl.funcs) + return glbase.Enum(glresult) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml +func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { + C.gl1_5_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml +func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { + C.gl1_5_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml +func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml +func (gl *GL) ReadBuffer(mode glbase.Enum) { + C.gl1_5_glReadBuffer(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml +func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { + C.gl1_5_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml +func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { + C.gl1_5_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml +func (gl *GL) DepthFunc(glfunc glbase.Enum) { + C.gl1_5_glDepthFunc(gl.funcs, C.GLenum(glfunc)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml +func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { + C.gl1_5_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml +func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { + C.gl1_5_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml +func (gl *GL) LogicOp(opcode glbase.Enum) { + C.gl1_5_glLogicOp(gl.funcs, C.GLenum(opcode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml +func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { + C.gl1_5_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml +func (gl *GL) Flush() { + C.gl1_5_glFlush(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml +func (gl *GL) Finish() { + C.gl1_5_glFinish(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml +func (gl *GL) Enable(cap glbase.Enum) { + C.gl1_5_glEnable(gl.funcs, C.GLenum(cap)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml +func (gl *GL) Disable(cap glbase.Enum) { + C.gl1_5_glDisable(gl.funcs, C.GLenum(cap)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml +func (gl *GL) DepthMask(flag bool) { + C.gl1_5_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml +func (gl *GL) ColorMask(red, green, blue, alpha bool) { + C.gl1_5_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml +func (gl *GL) StencilMask(mask uint32) { + C.gl1_5_glStencilMask(gl.funcs, C.GLuint(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml +func (gl *GL) ClearDepth(depth float64) { + C.gl1_5_glClearDepth(gl.funcs, C.GLdouble(depth)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml +func (gl *GL) ClearStencil(s int32) { + C.gl1_5_glClearStencil(gl.funcs, C.GLint(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml +func (gl *GL) ClearColor(red, green, blue, alpha float32) { + C.gl1_5_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml +func (gl *GL) Clear(mask glbase.Bitfield) { + C.gl1_5_glClear(gl.funcs, C.GLbitfield(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml +func (gl *GL) DrawBuffer(mode glbase.Enum) { + C.gl1_5_glDrawBuffer(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml +func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml +func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml +func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml +func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { + C.gl1_5_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml +func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml +func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { + C.gl1_5_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml +func (gl *GL) Scissor(x, y, width, height int) { + C.gl1_5_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml +func (gl *GL) PolygonMode(face, mode glbase.Enum) { + C.gl1_5_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml +func (gl *GL) PointSize(size float32) { + C.gl1_5_glPointSize(gl.funcs, C.GLfloat(size)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml +func (gl *GL) LineWidth(width float32) { + C.gl1_5_glLineWidth(gl.funcs, C.GLfloat(width)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml +func (gl *GL) Hint(target, mode glbase.Enum) { + C.gl1_5_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml +func (gl *GL) FrontFace(mode glbase.Enum) { + C.gl1_5_glFrontFace(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml +func (gl *GL) CullFace(mode glbase.Enum) { + C.gl1_5_glCullFace(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml +func (gl *GL) Indexubv(c []uint8) { + C.gl1_5_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml +func (gl *GL) Indexub(c uint8) { + C.gl1_5_glIndexub(gl.funcs, C.GLubyte(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml +func (gl *GL) IsTexture(texture glbase.Texture) bool { + glresult := C.gl1_5_glIsTexture(gl.funcs, C.GLuint(texture)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// GenTextures returns n texture names in textures. There is no guarantee +// that the names form a contiguous set of integers; however, it is +// guaranteed that none of the returned names was in use immediately before +// the call to GenTextures. +// +// The generated textures have no dimensionality; they assume the +// dimensionality of the texture target to which they are first bound (see +// BindTexture). +// +// Texture names returned by a call to GenTextures are not returned by +// subsequent calls, unless they are first deleted with DeleteTextures. +// +// Error GL.INVALID_VALUE is generated if n is negative. +// +// GenTextures is available in GL version 2.0 or greater. +func (gl *GL) GenTextures(n int) []glbase.Texture { + if n == 0 { + return nil + } + textures := make([]glbase.Texture, n) + C.gl1_5_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) + return textures +} + +// DeleteTextures deletes the textures objects whose names are stored +// in the textures slice. After a texture is deleted, it has no contents or +// dimensionality, and its name is free for reuse (for example by +// GenTextures). If a texture that is currently bound is deleted, the binding +// reverts to 0 (the default texture). +// +// DeleteTextures silently ignores 0's and names that do not correspond to +// existing textures. +// +// Error GL.INVALID_VALUE is generated if n is negative. +// +// DeleteTextures is available in GL version 2.0 or greater. +func (gl *GL) DeleteTextures(textures []glbase.Texture) { + n := len(textures) + if n == 0 { + return + } + C.gl1_5_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml +func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { + C.gl1_5_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml +func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml +func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml +func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { + C.gl1_5_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml +func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { + C.gl1_5_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml +func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { + C.gl1_5_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml +func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { + C.gl1_5_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml +func (gl *GL) PolygonOffset(factor, units float32) { + C.gl1_5_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml +func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { + var indices_ptr unsafe.Pointer + var indices_v = reflect.ValueOf(indices) + if indices != nil && indices_v.Kind() != reflect.Slice { + panic("parameter indices must be a slice") + } + if indices != nil { + indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml +func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { + C.gl1_5_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml +func (gl *GL) CopyTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, x, y, width, height int) { + C.gl1_5_glCopyTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml +func (gl *GL) TexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml +func (gl *GL) TexImage3D(target glbase.Enum, level int, internalFormat int32, width, height int, depth int32, border int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml +func (gl *GL) DrawRangeElements(mode glbase.Enum, start, end uint32, count int, gltype glbase.Enum, indices interface{}) { + var indices_ptr unsafe.Pointer + var indices_v = reflect.ValueOf(indices) + if indices != nil && indices_v.Kind() != reflect.Slice { + panic("parameter indices must be a slice") + } + if indices != nil { + indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glDrawRangeElements(gl.funcs, C.GLenum(mode), C.GLuint(start), C.GLuint(end), C.GLsizei(count), C.GLenum(gltype), indices_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml +func (gl *GL) BlendEquation(mode glbase.Enum) { + C.gl1_5_glBlendEquation(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml +func (gl *GL) BlendColor(red, green, blue, alpha float32) { + C.gl1_5_glBlendColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml +func (gl *GL) GetCompressedTexImage(target glbase.Enum, level int, img interface{}) { + var img_ptr unsafe.Pointer + var img_v = reflect.ValueOf(img) + if img != nil && img_v.Kind() != reflect.Slice { + panic("parameter img must be a slice") + } + if img != nil { + img_ptr = unsafe.Pointer(img_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetCompressedTexImage(gl.funcs, C.GLenum(target), C.GLint(level), img_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml +func (gl *GL) CompressedTexSubImage1D(target glbase.Enum, level, xoffset, width int, format glbase.Enum, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml +func (gl *GL) CompressedTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format glbase.Enum, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml +func (gl *GL) CompressedTexSubImage3D(target glbase.Enum, level, xoffset, yoffset int, zoffset int32, width, height int, depth int32, format glbase.Enum, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexSubImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(zoffset), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLenum(format), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml +func (gl *GL) CompressedTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, width, border, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLint(border), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml +func (gl *GL) CompressedTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height, border, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml +func (gl *GL) CompressedTexImage3D(target glbase.Enum, level int, internalFormat glbase.Enum, width, height int, depth int32, border, imageSize int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCompressedTexImage3D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLsizei(depth), C.GLint(border), C.GLsizei(imageSize), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml +func (gl *GL) SampleCoverage(value float32, invert bool) { + C.gl1_5_glSampleCoverage(gl.funcs, C.GLfloat(value), *(*C.GLboolean)(unsafe.Pointer(&invert))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml +func (gl *GL) ActiveTexture(texture glbase.Enum) { + C.gl1_5_glActiveTexture(gl.funcs, C.GLenum(texture)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteriv.xml +func (gl *GL) PointParameteriv(pname glbase.Enum, params []int32) { + C.gl1_5_glPointParameteriv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameteri.xml +func (gl *GL) PointParameteri(pname glbase.Enum, param int32) { + C.gl1_5_glPointParameteri(gl.funcs, C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterfv.xml +func (gl *GL) PointParameterfv(pname glbase.Enum, params []float32) { + C.gl1_5_glPointParameterfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameterf.xml +func (gl *GL) PointParameterf(pname glbase.Enum, param float32) { + C.gl1_5_glPointParameterf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml +func (gl *GL) MultiDrawArrays(mode glbase.Enum, first, count []int, drawcount int32) { + C.gl1_5_glMultiDrawArrays(gl.funcs, C.GLenum(mode), (*C.GLint)(unsafe.Pointer(&first[0])), (*C.GLsizei)(unsafe.Pointer(&count[0])), C.GLsizei(drawcount)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml +func (gl *GL) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha glbase.Enum) { + C.gl1_5_glBlendFuncSeparate(gl.funcs, C.GLenum(sfactorRGB), C.GLenum(dfactorRGB), C.GLenum(sfactorAlpha), C.GLenum(dfactorAlpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml +func (gl *GL) GetBufferParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetBufferParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glUnmapBuffer.xml +func (gl *GL) UnmapBuffer(target glbase.Enum) bool { + glresult := C.gl1_5_glUnmapBuffer(gl.funcs, C.GLenum(target)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml +func (gl *GL) GetBufferSubData(target glbase.Enum, offset, size int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml +func (gl *GL) BufferSubData(target glbase.Enum, offset, size int, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glBufferSubData(gl.funcs, C.GLenum(target), C.GLintptr(offset), C.GLsizeiptr(size), data_ptr) +} + +// BufferData creates a new data store for the buffer object currently +// bound to target. Any pre-existing data store is deleted. The new data +// store is created with the specified size in bytes and usage. If data is +// not nil, it must be a slice that is used to initialize the data store. +// In that case the size parameter is ignored and the store size will match +// the slice data size. +// +// In its initial state, the new data store is not mapped, it has a NULL +// mapped pointer, and its mapped access is GL.READ_WRITE. +// +// The target constant must be one of GL.ARRAY_BUFFER, GL.COPY_READ_BUFFER, +// GL.COPY_WRITE_BUFFER, GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER, +// GL.PIXEL_UNPACK_BUFFER, GL.TEXTURE_BUFFER, GL.TRANSFORM_FEEDBACK_BUFFER, +// or GL.UNIFORM_BUFFER. +// +// The usage parameter is a hint to the GL implementation as to how a buffer +// object's data store will be accessed. This enables the GL implementation +// to make more intelligent decisions that may significantly impact buffer +// object performance. It does not, however, constrain the actual usage of +// the data store. usage can be broken down into two parts: first, the +// frequency of access (modification and usage), and second, the nature of +// that access. +// +// A usage frequency of STREAM and nature of DRAW is specified via the +// constant GL.STREAM_DRAW, for example. +// +// The usage frequency of access may be one of: +// +// STREAM +// The data store contents will be modified once and used at most a few times. +// +// STATIC +// The data store contents will be modified once and used many times. +// +// DYNAMIC +// The data store contents will be modified repeatedly and used many times. +// +// The usage nature of access may be one of: +// +// DRAW +// The data store contents are modified by the application, and used as +// the source for GL drawing and image specification commands. +// +// READ +// The data store contents are modified by reading data from the GL, +// and used to return that data when queried by the application. +// +// COPY +// The data store contents are modified by reading data from the GL, +// and used as the source for GL drawing and image specification +// commands. +// +// Clients must align data elements consistent with the requirements of the +// client platform, with an additional base-level requirement that an offset +// within a buffer to a datum comprising N bytes be a multiple of N. +// +// Error GL.INVALID_ENUM is generated if target is not one of the accepted +// buffer targets. GL.INVALID_ENUM is generated if usage is not +// GL.STREAM_DRAW, GL.STREAM_READ, GL.STREAM_COPY, GL.STATIC_DRAW, +// GL.STATIC_READ, GL.STATIC_COPY, GL.DYNAMIC_DRAW, GL.DYNAMIC_READ, or +// GL.DYNAMIC_COPY. GL.INVALID_VALUE is generated if size is negative. +// GL.INVALID_OPERATION is generated if the reserved buffer object name 0 is +// bound to target. GL.OUT_OF_MEMORY is generated if the GL is unable to +// create a data store with the specified size. +func (gl *GL) BufferData(target glbase.Enum, size int, data interface{}, usage glbase.Enum) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + if data != nil { + size = int(data_v.Type().Size()) * data_v.Len() + } + C.gl1_5_glBufferData(gl.funcs, C.GLenum(target), C.GLsizeiptr(size), data_ptr, C.GLenum(usage)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml +func (gl *GL) IsBuffer(buffer glbase.Buffer) bool { + glresult := C.gl1_5_glIsBuffer(gl.funcs, C.GLuint(buffer)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// GenBuffers returns n buffer object names. There is no guarantee that +// the names form a contiguous set of integers; however, it is guaranteed +// that none of the returned names was in use immediately before the call to +// GenBuffers. +// +// Buffer object names returned by a call to GenBuffers are not returned by +// subsequent calls, unless they are first deleted with DeleteBuffers. +// +// No buffer objects are associated with the returned buffer object names +// until they are first bound by calling BindBuffer. +// +// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION +// is generated if GenBuffers is executed between the execution of Begin +// and the corresponding execution of End. +// +// GenBuffers is available in GL version 1.5 or greater. +func (gl *GL) GenBuffers(n int) []glbase.Buffer { + if n == 0 { + return nil + } + buffers := make([]glbase.Buffer, n) + C.gl1_5_glGenBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) + return buffers +} + +// DeleteBuffers deletes the buffer objects whose names are stored in the +// buffers slice. +// +// After a buffer object is deleted, it has no contents, and its name is free +// for reuse (for example by GenBuffers). If a buffer object that is +// currently bound is deleted, the binding reverts to 0 (the absence of any +// buffer object, which reverts to client memory usage). +// +// DeleteBuffers silently ignores 0's and names that do not correspond to +// existing buffer objects. +// +// Error GL.INVALID_VALUE is generated if n is negative. GL.INVALID_OPERATION +// is generated if DeleteBuffers is executed between the execution of Begin +// and the corresponding execution of End. +// +// DeleteBuffers is available in GL version 1.5 or greater. +func (gl *GL) DeleteBuffers(buffers []glbase.Buffer) { + n := len(buffers) + if n == 0 { + return + } + C.gl1_5_glDeleteBuffers(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&buffers[0]))) +} + +// BindBuffer creates or puts in use a named buffer object. +// Calling BindBuffer with target set to GL.ARRAY_BUFFER, +// GL.ELEMENT_ARRAY_BUFFER, GL.PIXEL_PACK_BUFFER or GL.PIXEL_UNPACK_BUFFER +// and buffer set to the name of the new buffer object binds the buffer +// object name to the target. When a buffer object is bound to a target, the +// previous binding for that target is automatically broken. +// +// Buffer object names are unsigned integers. The value zero is reserved, but +// there is no default buffer object for each buffer object target. Instead, +// buffer set to zero effectively unbinds any buffer object previously bound, +// and restores client memory usage for that buffer object target. Buffer +// object names and the corresponding buffer object contents are local to the +// shared display-list space (see XCreateContext) of the current GL rendering +// context; two rendering contexts share buffer object names only if they +// also share display lists. +// +// GenBuffers may be called to generate a set of new buffer object names. +// +// The state of a buffer object immediately after it is first bound is an +// unmapped zero-sized memory buffer with GL.READ_WRITE access and +// GL.STATIC_DRAW usage. +// +// While a non-zero buffer object name is bound, GL operations on the target +// to which it is bound affect the bound buffer object, and queries of the +// target to which it is bound return state from the bound buffer object. +// While buffer object name zero is bound, as in the initial state, attempts +// to modify or query state on the target to which it is bound generates an +// GL.INVALID_OPERATION error. +// +// When vertex array pointer state is changed, for example by a call to +// NormalPointer, the current buffer object binding (GL.ARRAY_BUFFER_BINDING) +// is copied into the corresponding client state for the vertex array type +// being changed, for example GL.NORMAL_ARRAY_BUFFER_BINDING. While a +// non-zero buffer object is bound to the GL.ARRAY_BUFFER target, the vertex +// array pointer parameter that is traditionally interpreted as a pointer to +// client-side memory is instead interpreted as an offset within the buffer +// object measured in basic machine units. +// +// While a non-zero buffer object is bound to the GL.ELEMENT_ARRAY_BUFFER +// target, the indices parameter of DrawElements, DrawRangeElements, or +// MultiDrawElements that is traditionally interpreted as a pointer to +// client-side memory is instead interpreted as an offset within the buffer +// object measured in basic machine units. +// +// While a non-zero buffer object is bound to the GL.PIXEL_PACK_BUFFER +// target, the following commands are affected: GetCompressedTexImage, +// GetConvolutionFilter, GetHistogram, GetMinmax, GetPixelMap, +// GetPolygonStipple, GetSeparableFilter, GetTexImage, and ReadPixels. The +// pointer parameter that is traditionally interpreted as a pointer to +// client-side memory where the pixels are to be packed is instead +// interpreted as an offset within the buffer object measured in basic +// machine units. +// +// While a non-zero buffer object is bound to the GL.PIXEL_UNPACK_BUFFER +// target, the following commands are affected: Bitmap, ColorSubTable, +// ColorTable, CompressedTexImage1D, CompressedTexImage2D, +// CompressedTexImage3D, CompressedTexSubImage1D, CompressedTexSubImage2D, +// CompressedTexSubImage3D, ConvolutionFilter1D, ConvolutionFilter2D, +// DrawPixels, PixelMap, PolygonStipple, SeparableFilter2D, TexImage1D, +// TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and TexSubImage3D. +// The pointer parameter that is traditionally interpreted as a pointer to +// client-side memory from which the pixels are to be unpacked is instead +// interpreted as an offset within the buffer object measured in basic +// machine units. +// +// A buffer object binding created with BindBuffer remains active until a +// different buffer object name is bound to the same target, or until the +// bound buffer object is deleted with DeleteBuffers. +// +// Once created, a named buffer object may be re-bound to any target as often +// as needed. However, the GL implementation may make choices about how to +// optimize the storage of a buffer object based on its initial binding +// target. +// +// Error GL.INVALID_ENUM is generated if target is not one of the allowable +// values. GL.INVALID_OPERATION is generated if BindBuffer is executed +// between the execution of Begin and the corresponding execution of End. +// +// BindBuffer is available in GL version 1.5 or greater. +func (gl *GL) BindBuffer(target glbase.Enum, buffer glbase.Buffer) { + C.gl1_5_glBindBuffer(gl.funcs, C.GLenum(target), C.GLuint(buffer)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectuiv.xml +func (gl *GL) GetQueryObjectuiv(id uint32, pname glbase.Enum, params []uint32) { + C.gl1_5_glGetQueryObjectuiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLuint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObjectiv.xml +func (gl *GL) GetQueryObjectiv(id uint32, pname glbase.Enum, params []int32) { + C.gl1_5_glGetQueryObjectiv(gl.funcs, C.GLuint(id), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml +func (gl *GL) GetQueryiv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetQueryiv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEndQuery.xml +func (gl *GL) EndQuery(target glbase.Enum) { + C.gl1_5_glEndQuery(gl.funcs, C.GLenum(target)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml +func (gl *GL) BeginQuery(target glbase.Enum, id uint32) { + C.gl1_5_glBeginQuery(gl.funcs, C.GLenum(target), C.GLuint(id)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml +func (gl *GL) IsQuery(id uint32) bool { + glresult := C.gl1_5_glIsQuery(gl.funcs, C.GLuint(id)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml +func (gl *GL) DeleteQueries(n int, ids []uint32) { + C.gl1_5_glDeleteQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml +func (gl *GL) GenQueries(n int, ids []uint32) { + C.gl1_5_glGenQueries(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&ids[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml +func (gl *GL) Translatef(x, y, z float32) { + C.gl1_5_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml +func (gl *GL) Translated(x, y, z float64) { + C.gl1_5_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml +func (gl *GL) Scalef(x, y, z float32) { + C.gl1_5_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml +func (gl *GL) Scaled(x, y, z float64) { + C.gl1_5_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml +func (gl *GL) Rotatef(angle, x, y, z float32) { + C.gl1_5_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml +func (gl *GL) Rotated(angle, x, y, z float64) { + C.gl1_5_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml +func (gl *GL) PushMatrix() { + C.gl1_5_glPushMatrix(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml +func (gl *GL) PopMatrix() { + C.gl1_5_glPopMatrix(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml +func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { + C.gl1_5_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) +} + +// MultMatrixd multiplies the current matrix with the provided matrix. +// +// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. +// +// The current matrix is determined by the current matrix mode (see +// MatrixMode). It is either the projection matrix, modelview matrix, or the +// texture matrix. +// +// For example, if the current matrix is C and the coordinates to be transformed +// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or +// +// c[0] c[4] c[8] c[12] v[0] +// c[1] c[5] c[9] c[13] v[1] +// c[2] c[6] c[10] c[14] X v[2] +// c[3] c[7] c[11] c[15] v[3] +// +// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] +// replaces the current transformation with (C X M) x v, or +// +// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] +// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] +// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] +// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] +// +// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. +// +// While the elements of the matrix may be specified with single or double +// precision, the GL may store or operate on these values in less-than-single +// precision. +// +// In many computer languages, 4×4 arrays are represented in row-major +// order. The transformations just described represent these matrices in +// column-major order. The order of the multiplication is important. For +// example, if the current transformation is a rotation, and MultMatrix is +// called with a translation matrix, the translation is done directly on the +// coordinates to be transformed, while the rotation is done on the results +// of that translation. +// +// GL.INVALID_OPERATION is generated if MultMatrix is executed between the +// execution of Begin and the corresponding execution of End. +func (gl *GL) MultMatrixd(m []float64) { + if len(m) != 16 { + panic("parameter m must have length 16 for the 4x4 matrix") + } + C.gl1_5_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) +} + +// MultMatrixf multiplies the current matrix with the provided matrix. +// +// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. +// +// The current matrix is determined by the current matrix mode (see +// MatrixMode). It is either the projection matrix, modelview matrix, or the +// texture matrix. +// +// For example, if the current matrix is C and the coordinates to be transformed +// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or +// +// c[0] c[4] c[8] c[12] v[0] +// c[1] c[5] c[9] c[13] v[1] +// c[2] c[6] c[10] c[14] X v[2] +// c[3] c[7] c[11] c[15] v[3] +// +// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] +// replaces the current transformation with (C X M) x v, or +// +// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] +// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] +// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] +// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] +// +// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. +// +// While the elements of the matrix may be specified with single or double +// precision, the GL may store or operate on these values in less-than-single +// precision. +// +// In many computer languages, 4×4 arrays are represented in row-major +// order. The transformations just described represent these matrices in +// column-major order. The order of the multiplication is important. For +// example, if the current transformation is a rotation, and MultMatrix is +// called with a translation matrix, the translation is done directly on the +// coordinates to be transformed, while the rotation is done on the results +// of that translation. +// +// GL.INVALID_OPERATION is generated if MultMatrix is executed between the +// execution of Begin and the corresponding execution of End. +func (gl *GL) MultMatrixf(m []float32) { + if len(m) != 16 { + panic("parameter m must have length 16 for the 4x4 matrix") + } + C.gl1_5_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml +func (gl *GL) MatrixMode(mode glbase.Enum) { + C.gl1_5_glMatrixMode(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml +func (gl *GL) LoadMatrixd(m []float64) { + C.gl1_5_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml +func (gl *GL) LoadMatrixf(m []float32) { + C.gl1_5_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml +func (gl *GL) LoadIdentity() { + C.gl1_5_glLoadIdentity(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml +func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { + C.gl1_5_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml +func (gl *GL) IsList(list uint32) bool { + glresult := C.gl1_5_glIsList(gl.funcs, C.GLuint(list)) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml +func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { + C.gl1_5_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml +func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { + C.gl1_5_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml +func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { + C.gl1_5_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml +func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml +func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml +func (gl *GL) GetPolygonStipple(mask []uint8) { + C.gl1_5_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml +func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { + C.gl1_5_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml +func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { + C.gl1_5_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml +func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { + C.gl1_5_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml +func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { + C.gl1_5_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml +func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { + C.gl1_5_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml +func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { + C.gl1_5_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml +func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { + C.gl1_5_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml +func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { + C.gl1_5_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml +func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { + C.gl1_5_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml +func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { + C.gl1_5_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml +func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { + C.gl1_5_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml +func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { + var pixels_ptr unsafe.Pointer + var pixels_v = reflect.ValueOf(pixels) + if pixels != nil && pixels_v.Kind() != reflect.Slice { + panic("parameter pixels must be a slice") + } + if pixels != nil { + pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml +func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { + C.gl1_5_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml +func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { + C.gl1_5_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml +func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { + C.gl1_5_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml +func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { + C.gl1_5_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml +func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { + C.gl1_5_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml +func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { + C.gl1_5_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml +func (gl *GL) PixelZoom(xfactor, yfactor float32) { + C.gl1_5_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml +func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { + C.gl1_5_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml +func (gl *GL) EvalPoint2(i, j int32) { + C.gl1_5_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml +func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { + C.gl1_5_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml +func (gl *GL) EvalPoint1(i int32) { + C.gl1_5_glEvalPoint1(gl.funcs, C.GLint(i)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml +func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { + C.gl1_5_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml +func (gl *GL) EvalCoord2fv(u []float32) { + if len(u) != 2 { + panic("parameter u has incorrect length") + } + C.gl1_5_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml +func (gl *GL) EvalCoord2f(u, v float32) { + C.gl1_5_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml +func (gl *GL) EvalCoord2dv(u []float64) { + if len(u) != 2 { + panic("parameter u has incorrect length") + } + C.gl1_5_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml +func (gl *GL) EvalCoord2d(u, v float64) { + C.gl1_5_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml +func (gl *GL) EvalCoord1fv(u []float32) { + C.gl1_5_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml +func (gl *GL) EvalCoord1f(u float32) { + C.gl1_5_glEvalCoord1f(gl.funcs, C.GLfloat(u)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml +func (gl *GL) EvalCoord1dv(u []float64) { + C.gl1_5_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml +func (gl *GL) EvalCoord1d(u float64) { + C.gl1_5_glEvalCoord1d(gl.funcs, C.GLdouble(u)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml +func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { + C.gl1_5_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml +func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { + C.gl1_5_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml +func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { + C.gl1_5_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml +func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { + C.gl1_5_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml +func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { + C.gl1_5_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml +func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { + C.gl1_5_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml +func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { + C.gl1_5_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml +func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { + C.gl1_5_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml +func (gl *GL) PushAttrib(mask glbase.Bitfield) { + C.gl1_5_glPushAttrib(gl.funcs, C.GLbitfield(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml +func (gl *GL) PopAttrib() { + C.gl1_5_glPopAttrib(gl.funcs) +} + +// Accum executes an operation on the accumulation buffer. +// +// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, +// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is +// used. +// +// The accumulation buffer is an extended-range color buffer. Images are not +// rendered into it. Rather, images rendered into one of the color buffers +// are added to the contents of the accumulation buffer after rendering. +// Effects such as antialiasing (of points, lines, and polygons), motion +// blur, and depth of field can be created by accumulating images generated +// with different transformation matrices. +// +// Each pixel in the accumulation buffer consists of red, green, blue, and +// alpha values. The number of bits per component in the accumulation buffer +// depends on the implementation. You can examine this number by calling +// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, +// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. +// Regardless of the number of bits per component, the range of values stored +// by each component is (-1, 1). The accumulation buffer pixels are mapped +// one-to-one with frame buffer pixels. +// +// All accumulation buffer operations are limited to the area of the current +// scissor box and applied identically to the red, green, blue, and alpha +// components of each pixel. If a Accum operation results in a value outside +// the range (-1, 1), the contents of an accumulation buffer pixel component +// are undefined. +// +// The operations are as follows: +// +// GL.ACCUM +// Obtains R, G, B, and A values from the buffer currently selected for +// reading (see ReadBuffer). Each component value is divided by 2 n - +// 1 , where n is the number of bits allocated to each color component +// in the currently selected buffer. The result is a floating-point +// value in the range 0 1 , which is multiplied by value and added to +// the corresponding pixel component in the accumulation buffer, +// thereby updating the accumulation buffer. +// +// GL.LOAD +// Similar to GL.ACCUM, except that the current value in the +// accumulation buffer is not used in the calculation of the new value. +// That is, the R, G, B, and A values from the currently selected +// buffer are divided by 2 n - 1 , multiplied by value, and then stored +// in the corresponding accumulation buffer cell, overwriting the +// current value. +// +// GL.ADD +// Adds value to each R, G, B, and A in the accumulation buffer. +// +// GL.MULT +// Multiplies each R, G, B, and A in the accumulation buffer by value +// and returns the scaled component to its corresponding accumulation +// buffer location. +// +// GL.RETURN +// Transfers accumulation buffer values to the color buffer or buffers +// currently selected for writing. Each R, G, B, and A component is +// multiplied by value, then multiplied by 2 n - 1 , clamped to the +// range 0 2 n - 1 , and stored in the corresponding display buffer +// cell. The only fragment operations that are applied to this transfer +// are pixel ownership, scissor, dithering, and color writemasks. +// +// To clear the accumulation buffer, call ClearAccum with R, G, B, and A +// values to set it to, then call Clear with the accumulation buffer +// enabled. +// +// Error GL.INVALID_ENUM is generated if op is not an accepted value. +// GL.INVALID_OPERATION is generated if there is no accumulation buffer. +// GL.INVALID_OPERATION is generated if Accum is executed between the +// execution of Begin and the corresponding execution of End. +func (gl *GL) Accum(op glbase.Enum, value float32) { + C.gl1_5_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml +func (gl *GL) IndexMask(mask uint32) { + C.gl1_5_glIndexMask(gl.funcs, C.GLuint(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml +func (gl *GL) ClearIndex(c float32) { + C.gl1_5_glClearIndex(gl.funcs, C.GLfloat(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml +func (gl *GL) ClearAccum(red, green, blue, alpha float32) { + C.gl1_5_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml +func (gl *GL) PushName(name uint32) { + C.gl1_5_glPushName(gl.funcs, C.GLuint(name)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml +func (gl *GL) PopName() { + C.gl1_5_glPopName(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml +func (gl *GL) PassThrough(token float32) { + C.gl1_5_glPassThrough(gl.funcs, C.GLfloat(token)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml +func (gl *GL) LoadName(name uint32) { + C.gl1_5_glLoadName(gl.funcs, C.GLuint(name)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml +func (gl *GL) InitNames() { + C.gl1_5_glInitNames(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml +func (gl *GL) RenderMode(mode glbase.Enum) int32 { + glresult := C.gl1_5_glRenderMode(gl.funcs, C.GLenum(mode)) + return int32(glresult) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml +func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { + C.gl1_5_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml +func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { + C.gl1_5_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml +func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { + C.gl1_5_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml +func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { + C.gl1_5_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml +func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { + C.gl1_5_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml +func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { + C.gl1_5_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml +func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { + C.gl1_5_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml +func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { + C.gl1_5_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml +func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml +func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { + C.gl1_5_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml +func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml +func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { + C.gl1_5_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml +func (gl *GL) ShadeModel(mode glbase.Enum) { + C.gl1_5_glShadeModel(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml +func (gl *GL) PolygonStipple(mask []uint8) { + C.gl1_5_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml +func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { + C.gl1_5_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml +func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { + C.gl1_5_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml +func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { + C.gl1_5_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml +func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { + C.gl1_5_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml +func (gl *GL) LineStipple(factor int32, pattern uint16) { + C.gl1_5_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml +func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { + C.gl1_5_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml +func (gl *GL) LightModeli(pname glbase.Enum, param int32) { + C.gl1_5_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml +func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { + C.gl1_5_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml +func (gl *GL) LightModelf(pname glbase.Enum, param float32) { + C.gl1_5_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml +func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { + C.gl1_5_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml +func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { + C.gl1_5_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml +func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { + C.gl1_5_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml +func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { + C.gl1_5_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml +func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { + C.gl1_5_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml +func (gl *GL) Fogi(pname glbase.Enum, param int32) { + C.gl1_5_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml +func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { + C.gl1_5_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml +func (gl *GL) Fogf(pname glbase.Enum, param float32) { + C.gl1_5_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml +func (gl *GL) ColorMaterial(face, mode glbase.Enum) { + C.gl1_5_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml +func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { + C.gl1_5_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml +func (gl *GL) Vertex4sv(v []int16) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml +func (gl *GL) Vertex4s(x, y, z, w int16) { + C.gl1_5_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml +func (gl *GL) Vertex4iv(v []int32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml +func (gl *GL) Vertex4i(x, y, z, w int) { + C.gl1_5_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml +func (gl *GL) Vertex4fv(v []float32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml +func (gl *GL) Vertex4f(x, y, z, w float32) { + C.gl1_5_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml +func (gl *GL) Vertex4dv(v []float64) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml +func (gl *GL) Vertex4d(x, y, z, w float64) { + C.gl1_5_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml +func (gl *GL) Vertex3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml +func (gl *GL) Vertex3s(x, y, z int16) { + C.gl1_5_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml +func (gl *GL) Vertex3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml +func (gl *GL) Vertex3i(x, y, z int) { + C.gl1_5_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml +func (gl *GL) Vertex3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml +func (gl *GL) Vertex3f(x, y, z float32) { + C.gl1_5_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml +func (gl *GL) Vertex3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml +func (gl *GL) Vertex3d(x, y, z float64) { + C.gl1_5_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml +func (gl *GL) Vertex2sv(v []int16) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml +func (gl *GL) Vertex2s(x, y int16) { + C.gl1_5_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml +func (gl *GL) Vertex2iv(v []int32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml +func (gl *GL) Vertex2i(x, y int) { + C.gl1_5_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml +func (gl *GL) Vertex2fv(v []float32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml +func (gl *GL) Vertex2f(x, y float32) { + C.gl1_5_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml +func (gl *GL) Vertex2dv(v []float64) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml +func (gl *GL) Vertex2d(x, y float64) { + C.gl1_5_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml +func (gl *GL) TexCoord4sv(v []int16) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml +func (gl *GL) TexCoord4s(s, t, r, q int16) { + C.gl1_5_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml +func (gl *GL) TexCoord4iv(v []int32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml +func (gl *GL) TexCoord4i(s, t, r, q int32) { + C.gl1_5_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml +func (gl *GL) TexCoord4fv(v []float32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml +func (gl *GL) TexCoord4f(s, t, r, q float32) { + C.gl1_5_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml +func (gl *GL) TexCoord4dv(v []float64) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml +func (gl *GL) TexCoord4d(s, t, r, q float64) { + C.gl1_5_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml +func (gl *GL) TexCoord3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml +func (gl *GL) TexCoord3s(s, t, r int16) { + C.gl1_5_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml +func (gl *GL) TexCoord3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml +func (gl *GL) TexCoord3i(s, t, r int32) { + C.gl1_5_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml +func (gl *GL) TexCoord3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml +func (gl *GL) TexCoord3f(s, t, r float32) { + C.gl1_5_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml +func (gl *GL) TexCoord3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml +func (gl *GL) TexCoord3d(s, t, r float64) { + C.gl1_5_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml +func (gl *GL) TexCoord2sv(v []int16) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml +func (gl *GL) TexCoord2s(s, t int16) { + C.gl1_5_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml +func (gl *GL) TexCoord2iv(v []int32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml +func (gl *GL) TexCoord2i(s, t int32) { + C.gl1_5_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml +func (gl *GL) TexCoord2fv(v []float32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml +func (gl *GL) TexCoord2f(s, t float32) { + C.gl1_5_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml +func (gl *GL) TexCoord2dv(v []float64) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml +func (gl *GL) TexCoord2d(s, t float64) { + C.gl1_5_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml +func (gl *GL) TexCoord1sv(v []int16) { + C.gl1_5_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml +func (gl *GL) TexCoord1s(s int16) { + C.gl1_5_glTexCoord1s(gl.funcs, C.GLshort(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml +func (gl *GL) TexCoord1iv(v []int32) { + C.gl1_5_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml +func (gl *GL) TexCoord1i(s int32) { + C.gl1_5_glTexCoord1i(gl.funcs, C.GLint(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml +func (gl *GL) TexCoord1fv(v []float32) { + C.gl1_5_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml +func (gl *GL) TexCoord1f(s float32) { + C.gl1_5_glTexCoord1f(gl.funcs, C.GLfloat(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml +func (gl *GL) TexCoord1dv(v []float64) { + C.gl1_5_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml +func (gl *GL) TexCoord1d(s float64) { + C.gl1_5_glTexCoord1d(gl.funcs, C.GLdouble(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml +func (gl *GL) Rectsv(v1, v2 []int16) { + C.gl1_5_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml +func (gl *GL) Rects(x1, y1, x2, y2 int16) { + C.gl1_5_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml +func (gl *GL) Rectiv(v1, v2 []int32) { + C.gl1_5_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml +func (gl *GL) Recti(x1, y1, x2, y2 int32) { + C.gl1_5_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml +func (gl *GL) Rectfv(v1, v2 []float32) { + C.gl1_5_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml +func (gl *GL) Rectf(x1, y1, x2, y2 float32) { + C.gl1_5_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml +func (gl *GL) Rectdv(v1, v2 []float64) { + C.gl1_5_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml +func (gl *GL) Rectd(x1, y1, x2, y2 float64) { + C.gl1_5_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml +func (gl *GL) RasterPos4sv(v []int16) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml +func (gl *GL) RasterPos4s(x, y, z, w int16) { + C.gl1_5_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml +func (gl *GL) RasterPos4iv(v []int32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml +func (gl *GL) RasterPos4i(x, y, z, w int) { + C.gl1_5_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml +func (gl *GL) RasterPos4fv(v []float32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml +func (gl *GL) RasterPos4f(x, y, z, w float32) { + C.gl1_5_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml +func (gl *GL) RasterPos4dv(v []float64) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml +func (gl *GL) RasterPos4d(x, y, z, w float64) { + C.gl1_5_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml +func (gl *GL) RasterPos3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml +func (gl *GL) RasterPos3s(x, y, z int16) { + C.gl1_5_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml +func (gl *GL) RasterPos3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml +func (gl *GL) RasterPos3i(x, y, z int) { + C.gl1_5_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml +func (gl *GL) RasterPos3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml +func (gl *GL) RasterPos3f(x, y, z float32) { + C.gl1_5_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml +func (gl *GL) RasterPos3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml +func (gl *GL) RasterPos3d(x, y, z float64) { + C.gl1_5_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml +func (gl *GL) RasterPos2sv(v []int16) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml +func (gl *GL) RasterPos2s(x, y int16) { + C.gl1_5_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml +func (gl *GL) RasterPos2iv(v []int32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml +func (gl *GL) RasterPos2i(x, y int) { + C.gl1_5_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml +func (gl *GL) RasterPos2fv(v []float32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml +func (gl *GL) RasterPos2f(x, y float32) { + C.gl1_5_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml +func (gl *GL) RasterPos2dv(v []float64) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml +func (gl *GL) RasterPos2d(x, y float64) { + C.gl1_5_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml +func (gl *GL) Normal3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml +func (gl *GL) Normal3s(nx, ny, nz int16) { + C.gl1_5_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml +func (gl *GL) Normal3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml +func (gl *GL) Normal3i(nx, ny, nz int32) { + C.gl1_5_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml +func (gl *GL) Normal3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml +func (gl *GL) Normal3f(nx, ny, nz float32) { + C.gl1_5_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml +func (gl *GL) Normal3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml +func (gl *GL) Normal3d(nx, ny, nz float64) { + C.gl1_5_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml +func (gl *GL) Normal3bv(v []byte) { + C.gl1_5_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml +func (gl *GL) Normal3b(nx, ny, nz byte) { + C.gl1_5_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml +func (gl *GL) Indexsv(c []int16) { + C.gl1_5_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml +func (gl *GL) Indexs(c int16) { + C.gl1_5_glIndexs(gl.funcs, C.GLshort(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml +func (gl *GL) Indexiv(c []int32) { + C.gl1_5_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml +func (gl *GL) Indexi(c int32) { + C.gl1_5_glIndexi(gl.funcs, C.GLint(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml +func (gl *GL) Indexfv(c []float32) { + C.gl1_5_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml +func (gl *GL) Indexf(c float32) { + C.gl1_5_glIndexf(gl.funcs, C.GLfloat(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml +func (gl *GL) Indexdv(c []float64) { + C.gl1_5_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml +func (gl *GL) Indexd(c float64) { + C.gl1_5_glIndexd(gl.funcs, C.GLdouble(c)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml +func (gl *GL) End() { + C.gl1_5_glEnd(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml +func (gl *GL) EdgeFlagv(flag []bool) { + C.gl1_5_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml +func (gl *GL) EdgeFlag(flag bool) { + C.gl1_5_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml +func (gl *GL) Color4usv(v []uint16) { + C.gl1_5_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml +func (gl *GL) Color4us(red, green, blue, alpha uint16) { + C.gl1_5_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml +func (gl *GL) Color4uiv(v []uint32) { + C.gl1_5_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml +func (gl *GL) Color4ui(red, green, blue, alpha uint32) { + C.gl1_5_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml +func (gl *GL) Color4ubv(v []uint8) { + C.gl1_5_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml +func (gl *GL) Color4ub(red, green, blue, alpha uint8) { + C.gl1_5_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml +func (gl *GL) Color4sv(v []int16) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml +func (gl *GL) Color4s(red, green, blue, alpha int16) { + C.gl1_5_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml +func (gl *GL) Color4iv(v []int32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml +func (gl *GL) Color4i(red, green, blue, alpha int32) { + C.gl1_5_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml +func (gl *GL) Color4fv(v []float32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml +func (gl *GL) Color4f(red, green, blue, alpha float32) { + C.gl1_5_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml +func (gl *GL) Color4dv(v []float64) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml +func (gl *GL) Color4d(red, green, blue, alpha float64) { + C.gl1_5_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml +func (gl *GL) Color4bv(v []byte) { + C.gl1_5_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml +func (gl *GL) Color4b(red, green, blue, alpha byte) { + C.gl1_5_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml +func (gl *GL) Color3usv(v []uint16) { + C.gl1_5_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml +func (gl *GL) Color3us(red, green, blue uint16) { + C.gl1_5_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml +func (gl *GL) Color3uiv(v []uint32) { + C.gl1_5_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml +func (gl *GL) Color3ui(red, green, blue uint32) { + C.gl1_5_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml +func (gl *GL) Color3ubv(v []uint8) { + C.gl1_5_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml +func (gl *GL) Color3ub(red, green, blue uint8) { + C.gl1_5_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml +func (gl *GL) Color3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml +func (gl *GL) Color3s(red, green, blue int16) { + C.gl1_5_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml +func (gl *GL) Color3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml +func (gl *GL) Color3i(red, green, blue int32) { + C.gl1_5_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml +func (gl *GL) Color3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml +func (gl *GL) Color3f(red, green, blue float32) { + C.gl1_5_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml +func (gl *GL) Color3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml +func (gl *GL) Color3d(red, green, blue float64) { + C.gl1_5_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml +func (gl *GL) Color3bv(v []byte) { + C.gl1_5_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml +func (gl *GL) Color3b(red, green, blue byte) { + C.gl1_5_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml +func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { + C.gl1_5_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml +func (gl *GL) Begin(mode glbase.Enum) { + C.gl1_5_glBegin(gl.funcs, C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml +func (gl *GL) ListBase(base uint32) { + C.gl1_5_glListBase(gl.funcs, C.GLuint(base)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml +func (gl *GL) GenLists(range_ int32) uint32 { + glresult := C.gl1_5_glGenLists(gl.funcs, C.GLsizei(range_)) + return uint32(glresult) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml +func (gl *GL) DeleteLists(list uint32, range_ int32) { + C.gl1_5_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml +func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { + var lists_ptr unsafe.Pointer + var lists_v = reflect.ValueOf(lists) + if lists != nil && lists_v.Kind() != reflect.Slice { + panic("parameter lists must be a slice") + } + if lists != nil { + lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml +func (gl *GL) CallList(list uint32) { + C.gl1_5_glCallList(gl.funcs, C.GLuint(list)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml +func (gl *GL) EndList() { + C.gl1_5_glEndList(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml +func (gl *GL) NewList(list uint32, mode glbase.Enum) { + C.gl1_5_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml +func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { + C.gl1_5_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml +func (gl *GL) PopClientAttrib() { + C.gl1_5_glPopClientAttrib(gl.funcs) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml +func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { + C.gl1_5_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml +func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { + glresult := C.gl1_5_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) + return *(*bool)(unsafe.Pointer(&glresult)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml +func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml +func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml +func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml +func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml +func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml +func (gl *GL) EnableClientState(array glbase.Enum) { + C.gl1_5_glEnableClientState(gl.funcs, C.GLenum(array)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml +func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml +func (gl *GL) DisableClientState(array glbase.Enum) { + C.gl1_5_glDisableClientState(gl.funcs, C.GLenum(array)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml +func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml +func (gl *GL) ArrayElement(i int32) { + C.gl1_5_glArrayElement(gl.funcs, C.GLint(i)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml +func (gl *GL) ResetMinmax(target glbase.Enum) { + C.gl1_5_glResetMinmax(gl.funcs, C.GLenum(target)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml +func (gl *GL) ResetHistogram(target glbase.Enum) { + C.gl1_5_glResetHistogram(gl.funcs, C.GLenum(target)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml +func (gl *GL) Minmax(target, internalFormat glbase.Enum, sink bool) { + C.gl1_5_glMinmax(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml +func (gl *GL) Histogram(target glbase.Enum, width int, internalFormat glbase.Enum, sink bool) { + C.gl1_5_glHistogram(gl.funcs, C.GLenum(target), C.GLsizei(width), C.GLenum(internalFormat), *(*C.GLboolean)(unsafe.Pointer(&sink))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameteriv.xml +func (gl *GL) GetMinmaxParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetMinmaxParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameterfv.xml +func (gl *GL) GetMinmaxParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetMinmaxParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml +func (gl *GL) GetMinmax(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { + var values_ptr unsafe.Pointer + var values_v = reflect.ValueOf(values) + if values != nil && values_v.Kind() != reflect.Slice { + panic("parameter values must be a slice") + } + if values != nil { + values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetMinmax(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameteriv.xml +func (gl *GL) GetHistogramParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetHistogramParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameterfv.xml +func (gl *GL) GetHistogramParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetHistogramParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml +func (gl *GL) GetHistogram(target glbase.Enum, reset bool, format, gltype glbase.Enum, values interface{}) { + var values_ptr unsafe.Pointer + var values_v = reflect.ValueOf(values) + if values != nil && values_v.Kind() != reflect.Slice { + panic("parameter values must be a slice") + } + if values != nil { + values_ptr = unsafe.Pointer(values_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetHistogram(gl.funcs, C.GLenum(target), *(*C.GLboolean)(unsafe.Pointer(&reset)), C.GLenum(format), C.GLenum(gltype), values_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml +func (gl *GL) SeparableFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, row, column interface{}) { + var row_ptr unsafe.Pointer + var row_v = reflect.ValueOf(row) + if row != nil && row_v.Kind() != reflect.Slice { + panic("parameter row must be a slice") + } + if row != nil { + row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) + } + var column_ptr unsafe.Pointer + var column_v = reflect.ValueOf(column) + if column != nil && column_v.Kind() != reflect.Slice { + panic("parameter column must be a slice") + } + if column != nil { + column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glSeparableFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml +func (gl *GL) GetSeparableFilter(target, format, gltype glbase.Enum, row, column, span interface{}) { + var row_ptr unsafe.Pointer + var row_v = reflect.ValueOf(row) + if row != nil && row_v.Kind() != reflect.Slice { + panic("parameter row must be a slice") + } + if row != nil { + row_ptr = unsafe.Pointer(row_v.Index(0).Addr().Pointer()) + } + var column_ptr unsafe.Pointer + var column_v = reflect.ValueOf(column) + if column != nil && column_v.Kind() != reflect.Slice { + panic("parameter column must be a slice") + } + if column != nil { + column_ptr = unsafe.Pointer(column_v.Index(0).Addr().Pointer()) + } + var span_ptr unsafe.Pointer + var span_v = reflect.ValueOf(span) + if span != nil && span_v.Kind() != reflect.Slice { + panic("parameter span must be a slice") + } + if span != nil { + span_ptr = unsafe.Pointer(span_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetSeparableFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), row_ptr, column_ptr, span_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameteriv.xml +func (gl *GL) GetConvolutionParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameterfv.xml +func (gl *GL) GetConvolutionParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml +func (gl *GL) GetConvolutionFilter(target, format, gltype glbase.Enum, image interface{}) { + var image_ptr unsafe.Pointer + var image_v = reflect.ValueOf(image) + if image != nil && image_v.Kind() != reflect.Slice { + panic("parameter image must be a slice") + } + if image != nil { + image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetConvolutionFilter(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), image_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml +func (gl *GL) CopyConvolutionFilter2D(target, internalFormat glbase.Enum, x, y, width, height int) { + C.gl1_5_glCopyConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml +func (gl *GL) CopyConvolutionFilter1D(target, internalFormat glbase.Enum, x, y, width int) { + C.gl1_5_glCopyConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteriv.xml +func (gl *GL) ConvolutionParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glConvolutionParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameteri.xml +func (gl *GL) ConvolutionParameteri(target, pname glbase.Enum, params int32) { + C.gl1_5_glConvolutionParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(params)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterfv.xml +func (gl *GL) ConvolutionParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glConvolutionParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameterf.xml +func (gl *GL) ConvolutionParameterf(target, pname glbase.Enum, params float32) { + C.gl1_5_glConvolutionParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(params)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml +func (gl *GL) ConvolutionFilter2D(target, internalFormat glbase.Enum, width, height int, format, gltype glbase.Enum, image interface{}) { + var image_ptr unsafe.Pointer + var image_v = reflect.ValueOf(image) + if image != nil && image_v.Kind() != reflect.Slice { + panic("parameter image must be a slice") + } + if image != nil { + image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glConvolutionFilter2D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), image_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml +func (gl *GL) ConvolutionFilter1D(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, image interface{}) { + var image_ptr unsafe.Pointer + var image_v = reflect.ValueOf(image) + if image != nil && image_v.Kind() != reflect.Slice { + panic("parameter image must be a slice") + } + if image != nil { + image_ptr = unsafe.Pointer(image_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glConvolutionFilter1D(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), image_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml +func (gl *GL) CopyColorSubTable(target glbase.Enum, start int32, x, y, width int) { + C.gl1_5_glCopyColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLint(x), C.GLint(y), C.GLsizei(width)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml +func (gl *GL) ColorSubTable(target glbase.Enum, start int32, count int, format, gltype glbase.Enum, data interface{}) { + var data_ptr unsafe.Pointer + var data_v = reflect.ValueOf(data) + if data != nil && data_v.Kind() != reflect.Slice { + panic("parameter data must be a slice") + } + if data != nil { + data_ptr = unsafe.Pointer(data_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glColorSubTable(gl.funcs, C.GLenum(target), C.GLsizei(start), C.GLsizei(count), C.GLenum(format), C.GLenum(gltype), data_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameteriv.xml +func (gl *GL) GetColorTableParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glGetColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameterfv.xml +func (gl *GL) GetColorTableParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glGetColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml +func (gl *GL) GetColorTable(target, format, gltype glbase.Enum, table interface{}) { + var table_ptr unsafe.Pointer + var table_v = reflect.ValueOf(table) + if table != nil && table_v.Kind() != reflect.Slice { + panic("parameter table must be a slice") + } + if table != nil { + table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glGetColorTable(gl.funcs, C.GLenum(target), C.GLenum(format), C.GLenum(gltype), table_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml +func (gl *GL) CopyColorTable(target, internalFormat glbase.Enum, x, y, width int) { + C.gl1_5_glCopyColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameteriv.xml +func (gl *GL) ColorTableParameteriv(target, pname glbase.Enum, params []int32) { + C.gl1_5_glColorTableParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameterfv.xml +func (gl *GL) ColorTableParameterfv(target, pname glbase.Enum, params []float32) { + C.gl1_5_glColorTableParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml +func (gl *GL) ColorTable(target, internalFormat glbase.Enum, width int, format, gltype glbase.Enum, table interface{}) { + var table_ptr unsafe.Pointer + var table_v = reflect.ValueOf(table) + if table != nil && table_v.Kind() != reflect.Slice { + panic("parameter table must be a slice") + } + if table != nil { + table_ptr = unsafe.Pointer(table_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glColorTable(gl.funcs, C.GLenum(target), C.GLenum(internalFormat), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), table_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixd.xml +func (gl *GL) MultTransposeMatrixd(m []float64) { + C.gl1_5_glMultTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrixf.xml +func (gl *GL) MultTransposeMatrixf(m []float32) { + C.gl1_5_glMultTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixd.xml +func (gl *GL) LoadTransposeMatrixd(m []float64) { + C.gl1_5_glLoadTransposeMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrixf.xml +func (gl *GL) LoadTransposeMatrixf(m []float32) { + C.gl1_5_glLoadTransposeMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4sv.xml +func (gl *GL) MultiTexCoord4sv(target glbase.Enum, v []int16) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord4sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4s.xml +func (gl *GL) MultiTexCoord4s(target glbase.Enum, s, t, r, q int16) { + C.gl1_5_glMultiTexCoord4s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4iv.xml +func (gl *GL) MultiTexCoord4iv(target glbase.Enum, v []int32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord4iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4i.xml +func (gl *GL) MultiTexCoord4i(target glbase.Enum, s, t, r, q int32) { + C.gl1_5_glMultiTexCoord4i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4fv.xml +func (gl *GL) MultiTexCoord4fv(target glbase.Enum, v []float32) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord4fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4f.xml +func (gl *GL) MultiTexCoord4f(target glbase.Enum, s, t, r, q float32) { + C.gl1_5_glMultiTexCoord4f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4dv.xml +func (gl *GL) MultiTexCoord4dv(target glbase.Enum, v []float64) { + if len(v) != 4 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord4dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord4d.xml +func (gl *GL) MultiTexCoord4d(target glbase.Enum, s, t, r, q float64) { + C.gl1_5_glMultiTexCoord4d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3sv.xml +func (gl *GL) MultiTexCoord3sv(target glbase.Enum, v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord3sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3s.xml +func (gl *GL) MultiTexCoord3s(target glbase.Enum, s, t, r int16) { + C.gl1_5_glMultiTexCoord3s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t), C.GLshort(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3iv.xml +func (gl *GL) MultiTexCoord3iv(target glbase.Enum, v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord3iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3i.xml +func (gl *GL) MultiTexCoord3i(target glbase.Enum, s, t, r int32) { + C.gl1_5_glMultiTexCoord3i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t), C.GLint(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3fv.xml +func (gl *GL) MultiTexCoord3fv(target glbase.Enum, v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord3fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3f.xml +func (gl *GL) MultiTexCoord3f(target glbase.Enum, s, t, r float32) { + C.gl1_5_glMultiTexCoord3f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3dv.xml +func (gl *GL) MultiTexCoord3dv(target glbase.Enum, v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord3dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord3d.xml +func (gl *GL) MultiTexCoord3d(target glbase.Enum, s, t, r float64) { + C.gl1_5_glMultiTexCoord3d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2sv.xml +func (gl *GL) MultiTexCoord2sv(target glbase.Enum, v []int16) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord2sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2s.xml +func (gl *GL) MultiTexCoord2s(target glbase.Enum, s, t int16) { + C.gl1_5_glMultiTexCoord2s(gl.funcs, C.GLenum(target), C.GLshort(s), C.GLshort(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2iv.xml +func (gl *GL) MultiTexCoord2iv(target glbase.Enum, v []int32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord2iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2i.xml +func (gl *GL) MultiTexCoord2i(target glbase.Enum, s, t int32) { + C.gl1_5_glMultiTexCoord2i(gl.funcs, C.GLenum(target), C.GLint(s), C.GLint(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2fv.xml +func (gl *GL) MultiTexCoord2fv(target glbase.Enum, v []float32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord2fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2f.xml +func (gl *GL) MultiTexCoord2f(target glbase.Enum, s, t float32) { + C.gl1_5_glMultiTexCoord2f(gl.funcs, C.GLenum(target), C.GLfloat(s), C.GLfloat(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2dv.xml +func (gl *GL) MultiTexCoord2dv(target glbase.Enum, v []float64) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glMultiTexCoord2dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord2d.xml +func (gl *GL) MultiTexCoord2d(target glbase.Enum, s, t float64) { + C.gl1_5_glMultiTexCoord2d(gl.funcs, C.GLenum(target), C.GLdouble(s), C.GLdouble(t)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1sv.xml +func (gl *GL) MultiTexCoord1sv(target glbase.Enum, v []int16) { + C.gl1_5_glMultiTexCoord1sv(gl.funcs, C.GLenum(target), (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1s.xml +func (gl *GL) MultiTexCoord1s(target glbase.Enum, s int16) { + C.gl1_5_glMultiTexCoord1s(gl.funcs, C.GLenum(target), C.GLshort(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1iv.xml +func (gl *GL) MultiTexCoord1iv(target glbase.Enum, v []int32) { + C.gl1_5_glMultiTexCoord1iv(gl.funcs, C.GLenum(target), (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1i.xml +func (gl *GL) MultiTexCoord1i(target glbase.Enum, s int32) { + C.gl1_5_glMultiTexCoord1i(gl.funcs, C.GLenum(target), C.GLint(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1fv.xml +func (gl *GL) MultiTexCoord1fv(target glbase.Enum, v []float32) { + C.gl1_5_glMultiTexCoord1fv(gl.funcs, C.GLenum(target), (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1f.xml +func (gl *GL) MultiTexCoord1f(target glbase.Enum, s float32) { + C.gl1_5_glMultiTexCoord1f(gl.funcs, C.GLenum(target), C.GLfloat(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1dv.xml +func (gl *GL) MultiTexCoord1dv(target glbase.Enum, v []float64) { + C.gl1_5_glMultiTexCoord1dv(gl.funcs, C.GLenum(target), (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord1d.xml +func (gl *GL) MultiTexCoord1d(target glbase.Enum, s float64) { + C.gl1_5_glMultiTexCoord1d(gl.funcs, C.GLenum(target), C.GLdouble(s)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml +func (gl *GL) ClientActiveTexture(texture glbase.Enum) { + C.gl1_5_glClientActiveTexture(gl.funcs, C.GLenum(texture)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3sv.xml +func (gl *GL) WindowPos3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3s.xml +func (gl *GL) WindowPos3s(x, y, z int16) { + C.gl1_5_glWindowPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3iv.xml +func (gl *GL) WindowPos3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3i.xml +func (gl *GL) WindowPos3i(x, y, z int) { + C.gl1_5_glWindowPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3fv.xml +func (gl *GL) WindowPos3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3f.xml +func (gl *GL) WindowPos3f(x, y, z float32) { + C.gl1_5_glWindowPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3dv.xml +func (gl *GL) WindowPos3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos3d.xml +func (gl *GL) WindowPos3d(x, y, z float64) { + C.gl1_5_glWindowPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2sv.xml +func (gl *GL) WindowPos2sv(v []int16) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2s.xml +func (gl *GL) WindowPos2s(x, y int16) { + C.gl1_5_glWindowPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2iv.xml +func (gl *GL) WindowPos2iv(v []int32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2i.xml +func (gl *GL) WindowPos2i(x, y int) { + C.gl1_5_glWindowPos2i(gl.funcs, C.GLint(x), C.GLint(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2fv.xml +func (gl *GL) WindowPos2fv(v []float32) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2f.xml +func (gl *GL) WindowPos2f(x, y float32) { + C.gl1_5_glWindowPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2dv.xml +func (gl *GL) WindowPos2dv(v []float64) { + if len(v) != 2 { + panic("parameter v has incorrect length") + } + C.gl1_5_glWindowPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos2d.xml +func (gl *GL) WindowPos2d(x, y float64) { + C.gl1_5_glWindowPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml +func (gl *GL) SecondaryColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glSecondaryColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3usv.xml +func (gl *GL) SecondaryColor3usv(v []uint16) { + C.gl1_5_glSecondaryColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3us.xml +func (gl *GL) SecondaryColor3us(red, green, blue uint16) { + C.gl1_5_glSecondaryColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3uiv.xml +func (gl *GL) SecondaryColor3uiv(v []uint32) { + C.gl1_5_glSecondaryColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ui.xml +func (gl *GL) SecondaryColor3ui(red, green, blue uint32) { + C.gl1_5_glSecondaryColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ubv.xml +func (gl *GL) SecondaryColor3ubv(v []uint8) { + C.gl1_5_glSecondaryColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3ub.xml +func (gl *GL) SecondaryColor3ub(red, green, blue uint8) { + C.gl1_5_glSecondaryColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3sv.xml +func (gl *GL) SecondaryColor3sv(v []int16) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glSecondaryColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3s.xml +func (gl *GL) SecondaryColor3s(red, green, blue int16) { + C.gl1_5_glSecondaryColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3iv.xml +func (gl *GL) SecondaryColor3iv(v []int32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glSecondaryColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3i.xml +func (gl *GL) SecondaryColor3i(red, green, blue int32) { + C.gl1_5_glSecondaryColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3fv.xml +func (gl *GL) SecondaryColor3fv(v []float32) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glSecondaryColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3f.xml +func (gl *GL) SecondaryColor3f(red, green, blue float32) { + C.gl1_5_glSecondaryColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3dv.xml +func (gl *GL) SecondaryColor3dv(v []float64) { + if len(v) != 3 { + panic("parameter v has incorrect length") + } + C.gl1_5_glSecondaryColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3d.xml +func (gl *GL) SecondaryColor3d(red, green, blue float64) { + C.gl1_5_glSecondaryColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3bv.xml +func (gl *GL) SecondaryColor3bv(v []byte) { + C.gl1_5_glSecondaryColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor3b.xml +func (gl *GL) SecondaryColor3b(red, green, blue byte) { + C.gl1_5_glSecondaryColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml +func (gl *GL) FogCoordPointer(gltype glbase.Enum, stride int, pointer interface{}) { + var pointer_ptr unsafe.Pointer + var pointer_v = reflect.ValueOf(pointer) + if pointer != nil && pointer_v.Kind() != reflect.Slice { + panic("parameter pointer must be a slice") + } + if pointer != nil { + pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) + } + C.gl1_5_glFogCoordPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoorddv.xml +func (gl *GL) FogCoorddv(coord []float64) { + C.gl1_5_glFogCoorddv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&coord[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordd.xml +func (gl *GL) FogCoordd(coord float64) { + C.gl1_5_glFogCoordd(gl.funcs, C.GLdouble(coord)) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordfv.xml +func (gl *GL) FogCoordfv(coord []float32) { + C.gl1_5_glFogCoordfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&coord[0]))) +} + +// https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordf.xml +func (gl *GL) FogCoordf(coord float32) { + C.gl1_5_glFogCoordf(gl.funcs, C.GLfloat(coord)) +} |