diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp | 2526 |
1 files changed, 0 insertions, 2526 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp deleted file mode 100644 index 582d20907..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp +++ /dev/null @@ -1,2526 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include <QOpenGLContext> -#include <QtGui/qopenglfunctions_1_3.h> - -#include "funcs.h" - -void *gl1_3_funcs() { - QOpenGLFunctions_1_3* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_3>(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_3_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_3_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_3_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_3_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_3_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_3_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_3_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_3_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_3_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_3_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_3_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_3_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_3_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_3_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_3_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_3_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_3_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_3_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_3_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_3_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_3_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_3_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_3_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_3_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_3_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_3_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_3_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_3_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_3_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_3_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_3_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_3_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_3_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_3_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_3_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_3_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_3_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_3_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_3_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_3_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_3_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_3_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_3_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glArrayElement(i); -} - -void gl1_3_glResetMinmax(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glResetMinmax(target); -} - -void gl1_3_glResetHistogram(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glResetHistogram(target); -} - -void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMinmax(target, internalFormat, sink); -} - -void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glHistogram(target, width, internalFormat, sink); -} - -void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMinmaxParameteriv(target, pname, params); -} - -void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMinmaxParameterfv(target, pname, params); -} - -void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetMinmax(target, reset, format, gltype, values); -} - -void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetHistogramParameteriv(target, pname, params); -} - -void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetHistogramParameterfv(target, pname, params); -} - -void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetHistogram(target, reset, format, gltype, values); -} - -void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); -} - -void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); -} - -void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetConvolutionParameteriv(target, pname, params); -} - -void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetConvolutionParameterfv(target, pname, params); -} - -void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); -} - -void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); -} - -void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); -} - -void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionParameteriv(target, pname, params); -} - -void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionParameteri(target, pname, params); -} - -void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionParameterfv(target, pname, params); -} - -void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionParameterf(target, pname, params); -} - -void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); -} - -void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); -} - -void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyColorSubTable(target, start, x, y, width); -} - -void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); -} - -void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetColorTableParameteriv(target, pname, params); -} - -void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetColorTableParameterfv(target, pname, params); -} - -void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glGetColorTable(target, format, gltype, table); -} - -void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); -} - -void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorTableParameteriv(target, pname, params); -} - -void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorTableParameterfv(target, pname, params); -} - -void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); -} - -void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultTransposeMatrixd(m); -} - -void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultTransposeMatrixf(m); -} - -void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadTransposeMatrixd(m); -} - -void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glLoadTransposeMatrixf(m); -} - -void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4sv(target, v); -} - -void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4iv(target, v); -} - -void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4fv(target, v); -} - -void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4dv(target, v); -} - -void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); -} - -void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3sv(target, v); -} - -void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3s(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3iv(target, v); -} - -void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3i(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3fv(target, v); -} - -void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3f(target, s, t, r); -} - -void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3dv(target, v); -} - -void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord3d(target, s, t, r); -} - -void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2sv(target, v); -} - -void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2s(target, s, t); -} - -void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2iv(target, v); -} - -void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2i(target, s, t); -} - -void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2fv(target, v); -} - -void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2f(target, s, t); -} - -void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2dv(target, v); -} - -void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord2d(target, s, t); -} - -void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1sv(target, v); -} - -void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1s(target, s); -} - -void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1iv(target, v); -} - -void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1i(target, s); -} - -void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1fv(target, v); -} - -void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1f(target, s); -} - -void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1dv(target, v); -} - -void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glMultiTexCoord1d(target, s); -} - -void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs); - _qglfuncs->glClientActiveTexture(texture); -} - |