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-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp2526
1 files changed, 0 insertions, 2526 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
deleted file mode 100644
index 582d20907..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.3/funcs.cpp
+++ /dev/null
@@ -1,2526 +0,0 @@
-
-// ** file automatically generated by glgen -- do not edit manually **
-
-#include <QOpenGLContext>
-#include <QtGui/qopenglfunctions_1_3.h>
-
-#include "funcs.h"
-
-void *gl1_3_funcs() {
- QOpenGLFunctions_1_3* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_3>();
- if (!funcs) {
- return 0;
- }
- funcs->initializeOpenGLFunctions();
- return funcs;
-}
-
-
-void gl1_3_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glViewport(x, y, width, height);
-}
-
-void gl1_3_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthRange(nearVal, farVal);
-}
-
-GLboolean gl1_3_glIsEnabled(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsEnabled(cap);
-}
-
-void gl1_3_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-void gl1_3_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params);
-}
-
-void gl1_3_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexImage(target, level, format, gltype, pixels);
-}
-
-void gl1_3_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetIntegerv(pname, params);
-}
-
-void gl1_3_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetFloatv(pname, params);
-}
-
-GLenum gl1_3_glGetError(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glGetError();
-}
-
-void gl1_3_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetDoublev(pname, params);
-}
-
-void gl1_3_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetBooleanv(pname, params);
-}
-
-void gl1_3_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels);
-}
-
-void gl1_3_glReadBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glReadBuffer(mode);
-}
-
-void gl1_3_glPixelStorei(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelStorei(pname, param);
-}
-
-void gl1_3_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelStoref(pname, param);
-}
-
-void gl1_3_glDepthFunc(void *_glfuncs, GLenum glfunc)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthFunc(glfunc);
-}
-
-void gl1_3_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilOp(fail, zfail, zpass);
-}
-
-void gl1_3_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilFunc(glfunc, ref, mask);
-}
-
-void gl1_3_glLogicOp(void *_glfuncs, GLenum opcode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLogicOp(opcode);
-}
-
-void gl1_3_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendFunc(sfactor, dfactor);
-}
-
-void gl1_3_glFlush(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFlush();
-}
-
-void gl1_3_glFinish(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFinish();
-}
-
-void gl1_3_glEnable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnable(cap);
-}
-
-void gl1_3_glDisable(void *_glfuncs, GLenum cap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDisable(cap);
-}
-
-void gl1_3_glDepthMask(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDepthMask(flag);
-}
-
-void gl1_3_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorMask(red, green, blue, alpha);
-}
-
-void gl1_3_glStencilMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glStencilMask(mask);
-}
-
-void gl1_3_glClearDepth(void *_glfuncs, GLdouble depth)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearDepth(depth);
-}
-
-void gl1_3_glClearStencil(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearStencil(s);
-}
-
-void gl1_3_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearColor(red, green, blue, alpha);
-}
-
-void gl1_3_glClear(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClear(mask);
-}
-
-void gl1_3_glDrawBuffer(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawBuffer(mode);
-}
-
-void gl1_3_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels);
-}
-
-void gl1_3_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels);
-}
-
-void gl1_3_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameteriv(target, pname, params);
-}
-
-void gl1_3_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameteri(target, pname, param);
-}
-
-void gl1_3_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameterfv(target, pname, params);
-}
-
-void gl1_3_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexParameterf(target, pname, param);
-}
-
-void gl1_3_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScissor(x, y, width, height);
-}
-
-void gl1_3_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonMode(face, mode);
-}
-
-void gl1_3_glPointSize(void *_glfuncs, GLfloat size)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPointSize(size);
-}
-
-void gl1_3_glLineWidth(void *_glfuncs, GLfloat width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLineWidth(width);
-}
-
-void gl1_3_glHint(void *_glfuncs, GLenum target, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glHint(target, mode);
-}
-
-void gl1_3_glFrontFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFrontFace(mode);
-}
-
-void gl1_3_glCullFace(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCullFace(mode);
-}
-
-void gl1_3_glIndexubv(void *_glfuncs, const GLubyte* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexubv(c);
-}
-
-void gl1_3_glIndexub(void *_glfuncs, GLubyte c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexub(c);
-}
-
-GLboolean gl1_3_glIsTexture(void *_glfuncs, GLuint texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsTexture(texture);
-}
-
-void gl1_3_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGenTextures(n, textures);
-}
-
-void gl1_3_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDeleteTextures(n, textures);
-}
-
-void gl1_3_glBindTexture(void *_glfuncs, GLenum target, GLuint texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBindTexture(target, texture);
-}
-
-void gl1_3_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels);
-}
-
-void gl1_3_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels);
-}
-
-void gl1_3_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void gl1_3_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-void gl1_3_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
-}
-
-void gl1_3_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border);
-}
-
-void gl1_3_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonOffset(factor, units);
-}
-
-void gl1_3_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawElements(mode, count, gltype, indices);
-}
-
-void gl1_3_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawArrays(mode, first, count);
-}
-
-void gl1_3_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void gl1_3_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels);
-}
-
-void gl1_3_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels);
-}
-
-void gl1_3_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices);
-}
-
-void gl1_3_glBlendEquation(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendEquation(mode);
-}
-
-void gl1_3_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBlendColor(red, green, blue, alpha);
-}
-
-void gl1_3_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetCompressedTexImage(target, level, img);
-}
-
-void gl1_3_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
-}
-
-void gl1_3_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
-}
-
-void gl1_3_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSampleCoverage(value, invert);
-}
-
-void gl1_3_glActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glActiveTexture(texture);
-}
-
-void gl1_3_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTranslatef(x, y, z);
-}
-
-void gl1_3_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTranslated(x, y, z);
-}
-
-void gl1_3_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScalef(x, y, z);
-}
-
-void gl1_3_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glScaled(x, y, z);
-}
-
-void gl1_3_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRotatef(angle, x, y, z);
-}
-
-void gl1_3_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRotated(angle, x, y, z);
-}
-
-void gl1_3_glPushMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushMatrix();
-}
-
-void gl1_3_glPopMatrix(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopMatrix();
-}
-
-void gl1_3_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar);
-}
-
-void gl1_3_glMultMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultMatrixd(m);
-}
-
-void gl1_3_glMultMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultMatrixf(m);
-}
-
-void gl1_3_glMatrixMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMatrixMode(mode);
-}
-
-void gl1_3_glLoadMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadMatrixd(m);
-}
-
-void gl1_3_glLoadMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadMatrixf(m);
-}
-
-void gl1_3_glLoadIdentity(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadIdentity();
-}
-
-void gl1_3_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar);
-}
-
-GLboolean gl1_3_glIsList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glIsList(list);
-}
-
-void gl1_3_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGeniv(coord, pname, params);
-}
-
-void gl1_3_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGenfv(coord, pname, params);
-}
-
-void gl1_3_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexGendv(coord, pname, params);
-}
-
-void gl1_3_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexEnviv(target, pname, params);
-}
-
-void gl1_3_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetTexEnvfv(target, pname, params);
-}
-
-void gl1_3_glGetPolygonStipple(void *_glfuncs, GLubyte* mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPolygonStipple(mask);
-}
-
-void gl1_3_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapusv(glmap, values);
-}
-
-void gl1_3_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapuiv(glmap, values);
-}
-
-void gl1_3_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetPixelMapfv(glmap, values);
-}
-
-void gl1_3_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMaterialiv(face, pname, params);
-}
-
-void gl1_3_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMaterialfv(face, pname, params);
-}
-
-void gl1_3_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapiv(target, query, v);
-}
-
-void gl1_3_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapfv(target, query, v);
-}
-
-void gl1_3_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMapdv(target, query, v);
-}
-
-void gl1_3_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetLightiv(light, pname, params);
-}
-
-void gl1_3_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetLightfv(light, pname, params);
-}
-
-void gl1_3_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetClipPlane(plane, equation);
-}
-
-void gl1_3_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDrawPixels(width, height, format, gltype, pixels);
-}
-
-void gl1_3_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyPixels(x, y, width, height, gltype);
-}
-
-void gl1_3_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapusv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapuiv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelMapfv(glmap, mapsize, values);
-}
-
-void gl1_3_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelTransferi(pname, param);
-}
-
-void gl1_3_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelTransferf(pname, param);
-}
-
-void gl1_3_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPixelZoom(xfactor, yfactor);
-}
-
-void gl1_3_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glAlphaFunc(glfunc, ref);
-}
-
-void gl1_3_glEvalPoint2(void *_glfuncs, GLint i, GLint j)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalPoint2(i, j);
-}
-
-void gl1_3_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2);
-}
-
-void gl1_3_glEvalPoint1(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalPoint1(i);
-}
-
-void gl1_3_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalMesh1(mode, i1, i2);
-}
-
-void gl1_3_glEvalCoord2fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2fv(u);
-}
-
-void gl1_3_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2f(u, v);
-}
-
-void gl1_3_glEvalCoord2dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2dv(u);
-}
-
-void gl1_3_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord2d(u, v);
-}
-
-void gl1_3_glEvalCoord1fv(void *_glfuncs, const GLfloat* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1fv(u);
-}
-
-void gl1_3_glEvalCoord1f(void *_glfuncs, GLfloat u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1f(u);
-}
-
-void gl1_3_glEvalCoord1dv(void *_glfuncs, const GLdouble* u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1dv(u);
-}
-
-void gl1_3_glEvalCoord1d(void *_glfuncs, GLdouble u)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEvalCoord1d(u);
-}
-
-void gl1_3_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_3_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2);
-}
-
-void gl1_3_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid1f(un, u1, u2);
-}
-
-void gl1_3_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMapGrid1d(un, u1, u2);
-}
-
-void gl1_3_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_3_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
-}
-
-void gl1_3_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap1f(target, u1, u2, stride, order, points);
-}
-
-void gl1_3_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMap1d(target, u1, u2, stride, order, points);
-}
-
-void gl1_3_glPushAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushAttrib(mask);
-}
-
-void gl1_3_glPopAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopAttrib();
-}
-
-void gl1_3_glAccum(void *_glfuncs, GLenum op, GLfloat value)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glAccum(op, value);
-}
-
-void gl1_3_glIndexMask(void *_glfuncs, GLuint mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexMask(mask);
-}
-
-void gl1_3_glClearIndex(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearIndex(c);
-}
-
-void gl1_3_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClearAccum(red, green, blue, alpha);
-}
-
-void gl1_3_glPushName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushName(name);
-}
-
-void gl1_3_glPopName(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopName();
-}
-
-void gl1_3_glPassThrough(void *_glfuncs, GLfloat token)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPassThrough(token);
-}
-
-void gl1_3_glLoadName(void *_glfuncs, GLuint name)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadName(name);
-}
-
-void gl1_3_glInitNames(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glInitNames();
-}
-
-GLint gl1_3_glRenderMode(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glRenderMode(mode);
-}
-
-void gl1_3_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSelectBuffer(size, buffer);
-}
-
-void gl1_3_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFeedbackBuffer(size, gltype, buffer);
-}
-
-void gl1_3_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGeniv(coord, pname, params);
-}
-
-void gl1_3_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGeni(coord, pname, param);
-}
-
-void gl1_3_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGenfv(coord, pname, params);
-}
-
-void gl1_3_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGenf(coord, pname, param);
-}
-
-void gl1_3_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGendv(coord, pname, params);
-}
-
-void gl1_3_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexGend(coord, pname, param);
-}
-
-void gl1_3_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnviv(target, pname, params);
-}
-
-void gl1_3_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvi(target, pname, param);
-}
-
-void gl1_3_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvfv(target, pname, params);
-}
-
-void gl1_3_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexEnvf(target, pname, param);
-}
-
-void gl1_3_glShadeModel(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glShadeModel(mode);
-}
-
-void gl1_3_glPolygonStipple(void *_glfuncs, const GLubyte* mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPolygonStipple(mask);
-}
-
-void gl1_3_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialiv(face, pname, params);
-}
-
-void gl1_3_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMateriali(face, pname, param);
-}
-
-void gl1_3_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialfv(face, pname, params);
-}
-
-void gl1_3_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMaterialf(face, pname, param);
-}
-
-void gl1_3_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLineStipple(factor, pattern);
-}
-
-void gl1_3_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModeliv(pname, params);
-}
-
-void gl1_3_glLightModeli(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModeli(pname, param);
-}
-
-void gl1_3_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModelfv(pname, params);
-}
-
-void gl1_3_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightModelf(pname, param);
-}
-
-void gl1_3_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightiv(light, pname, params);
-}
-
-void gl1_3_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLighti(light, pname, param);
-}
-
-void gl1_3_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightfv(light, pname, params);
-}
-
-void gl1_3_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLightf(light, pname, param);
-}
-
-void gl1_3_glFogiv(void *_glfuncs, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogiv(pname, params);
-}
-
-void gl1_3_glFogi(void *_glfuncs, GLenum pname, GLint param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogi(pname, param);
-}
-
-void gl1_3_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogfv(pname, params);
-}
-
-void gl1_3_glFogf(void *_glfuncs, GLenum pname, GLfloat param)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glFogf(pname, param);
-}
-
-void gl1_3_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorMaterial(face, mode);
-}
-
-void gl1_3_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClipPlane(plane, equation);
-}
-
-void gl1_3_glVertex4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4sv(v);
-}
-
-void gl1_3_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4s(x, y, z, w);
-}
-
-void gl1_3_glVertex4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4iv(v);
-}
-
-void gl1_3_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4i(x, y, z, w);
-}
-
-void gl1_3_glVertex4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4fv(v);
-}
-
-void gl1_3_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4f(x, y, z, w);
-}
-
-void gl1_3_glVertex4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4dv(v);
-}
-
-void gl1_3_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex4d(x, y, z, w);
-}
-
-void gl1_3_glVertex3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3sv(v);
-}
-
-void gl1_3_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3s(x, y, z);
-}
-
-void gl1_3_glVertex3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3iv(v);
-}
-
-void gl1_3_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3i(x, y, z);
-}
-
-void gl1_3_glVertex3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3fv(v);
-}
-
-void gl1_3_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3f(x, y, z);
-}
-
-void gl1_3_glVertex3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3dv(v);
-}
-
-void gl1_3_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex3d(x, y, z);
-}
-
-void gl1_3_glVertex2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2sv(v);
-}
-
-void gl1_3_glVertex2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2s(x, y);
-}
-
-void gl1_3_glVertex2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2iv(v);
-}
-
-void gl1_3_glVertex2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2i(x, y);
-}
-
-void gl1_3_glVertex2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2fv(v);
-}
-
-void gl1_3_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2f(x, y);
-}
-
-void gl1_3_glVertex2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2dv(v);
-}
-
-void gl1_3_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertex2d(x, y);
-}
-
-void gl1_3_glTexCoord4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4sv(v);
-}
-
-void gl1_3_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4s(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4iv(v);
-}
-
-void gl1_3_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4i(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4fv(v);
-}
-
-void gl1_3_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4f(s, t, r, q);
-}
-
-void gl1_3_glTexCoord4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4dv(v);
-}
-
-void gl1_3_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord4d(s, t, r, q);
-}
-
-void gl1_3_glTexCoord3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3sv(v);
-}
-
-void gl1_3_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3s(s, t, r);
-}
-
-void gl1_3_glTexCoord3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3iv(v);
-}
-
-void gl1_3_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3i(s, t, r);
-}
-
-void gl1_3_glTexCoord3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3fv(v);
-}
-
-void gl1_3_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3f(s, t, r);
-}
-
-void gl1_3_glTexCoord3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3dv(v);
-}
-
-void gl1_3_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord3d(s, t, r);
-}
-
-void gl1_3_glTexCoord2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2sv(v);
-}
-
-void gl1_3_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2s(s, t);
-}
-
-void gl1_3_glTexCoord2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2iv(v);
-}
-
-void gl1_3_glTexCoord2i(void *_glfuncs, GLint s, GLint t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2i(s, t);
-}
-
-void gl1_3_glTexCoord2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2fv(v);
-}
-
-void gl1_3_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2f(s, t);
-}
-
-void gl1_3_glTexCoord2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2dv(v);
-}
-
-void gl1_3_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord2d(s, t);
-}
-
-void gl1_3_glTexCoord1sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1sv(v);
-}
-
-void gl1_3_glTexCoord1s(void *_glfuncs, GLshort s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1s(s);
-}
-
-void gl1_3_glTexCoord1iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1iv(v);
-}
-
-void gl1_3_glTexCoord1i(void *_glfuncs, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1i(s);
-}
-
-void gl1_3_glTexCoord1fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1fv(v);
-}
-
-void gl1_3_glTexCoord1f(void *_glfuncs, GLfloat s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1f(s);
-}
-
-void gl1_3_glTexCoord1dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1dv(v);
-}
-
-void gl1_3_glTexCoord1d(void *_glfuncs, GLdouble s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoord1d(s);
-}
-
-void gl1_3_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectsv(v1, v2);
-}
-
-void gl1_3_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRects(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectiv(v1, v2);
-}
-
-void gl1_3_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRecti(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectfv(v1, v2);
-}
-
-void gl1_3_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectf(x1, y1, x2, y2);
-}
-
-void gl1_3_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectdv(v1, v2);
-}
-
-void gl1_3_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRectd(x1, y1, x2, y2);
-}
-
-void gl1_3_glRasterPos4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4sv(v);
-}
-
-void gl1_3_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4s(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4iv(v);
-}
-
-void gl1_3_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4i(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4fv(v);
-}
-
-void gl1_3_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4f(x, y, z, w);
-}
-
-void gl1_3_glRasterPos4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4dv(v);
-}
-
-void gl1_3_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos4d(x, y, z, w);
-}
-
-void gl1_3_glRasterPos3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3sv(v);
-}
-
-void gl1_3_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3s(x, y, z);
-}
-
-void gl1_3_glRasterPos3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3iv(v);
-}
-
-void gl1_3_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3i(x, y, z);
-}
-
-void gl1_3_glRasterPos3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3fv(v);
-}
-
-void gl1_3_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3f(x, y, z);
-}
-
-void gl1_3_glRasterPos3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3dv(v);
-}
-
-void gl1_3_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos3d(x, y, z);
-}
-
-void gl1_3_glRasterPos2sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2sv(v);
-}
-
-void gl1_3_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2s(x, y);
-}
-
-void gl1_3_glRasterPos2iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2iv(v);
-}
-
-void gl1_3_glRasterPos2i(void *_glfuncs, GLint x, GLint y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2i(x, y);
-}
-
-void gl1_3_glRasterPos2fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2fv(v);
-}
-
-void gl1_3_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2f(x, y);
-}
-
-void gl1_3_glRasterPos2dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2dv(v);
-}
-
-void gl1_3_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glRasterPos2d(x, y);
-}
-
-void gl1_3_glNormal3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3sv(v);
-}
-
-void gl1_3_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3s(nx, ny, nz);
-}
-
-void gl1_3_glNormal3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3iv(v);
-}
-
-void gl1_3_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3i(nx, ny, nz);
-}
-
-void gl1_3_glNormal3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3fv(v);
-}
-
-void gl1_3_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3f(nx, ny, nz);
-}
-
-void gl1_3_glNormal3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3dv(v);
-}
-
-void gl1_3_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3d(nx, ny, nz);
-}
-
-void gl1_3_glNormal3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3bv(v);
-}
-
-void gl1_3_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormal3b(nx, ny, nz);
-}
-
-void gl1_3_glIndexsv(void *_glfuncs, const GLshort* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexsv(c);
-}
-
-void gl1_3_glIndexs(void *_glfuncs, GLshort c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexs(c);
-}
-
-void gl1_3_glIndexiv(void *_glfuncs, const GLint* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexiv(c);
-}
-
-void gl1_3_glIndexi(void *_glfuncs, GLint c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexi(c);
-}
-
-void gl1_3_glIndexfv(void *_glfuncs, const GLfloat* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexfv(c);
-}
-
-void gl1_3_glIndexf(void *_glfuncs, GLfloat c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexf(c);
-}
-
-void gl1_3_glIndexdv(void *_glfuncs, const GLdouble* c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexdv(c);
-}
-
-void gl1_3_glIndexd(void *_glfuncs, GLdouble c)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexd(c);
-}
-
-void gl1_3_glEnd(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnd();
-}
-
-void gl1_3_glEdgeFlagv(void *_glfuncs, const GLboolean* flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlagv(flag);
-}
-
-void gl1_3_glEdgeFlag(void *_glfuncs, GLboolean flag)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlag(flag);
-}
-
-void gl1_3_glColor4usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4usv(v);
-}
-
-void gl1_3_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4us(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4uiv(v);
-}
-
-void gl1_3_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ui(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ubv(v);
-}
-
-void gl1_3_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4ub(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4sv(v);
-}
-
-void gl1_3_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4s(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4iv(v);
-}
-
-void gl1_3_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4i(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4fv(v);
-}
-
-void gl1_3_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4f(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4dv(v);
-}
-
-void gl1_3_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4d(red, green, blue, alpha);
-}
-
-void gl1_3_glColor4bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4bv(v);
-}
-
-void gl1_3_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor4b(red, green, blue, alpha);
-}
-
-void gl1_3_glColor3usv(void *_glfuncs, const GLushort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3usv(v);
-}
-
-void gl1_3_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3us(red, green, blue);
-}
-
-void gl1_3_glColor3uiv(void *_glfuncs, const GLuint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3uiv(v);
-}
-
-void gl1_3_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ui(red, green, blue);
-}
-
-void gl1_3_glColor3ubv(void *_glfuncs, const GLubyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ubv(v);
-}
-
-void gl1_3_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3ub(red, green, blue);
-}
-
-void gl1_3_glColor3sv(void *_glfuncs, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3sv(v);
-}
-
-void gl1_3_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3s(red, green, blue);
-}
-
-void gl1_3_glColor3iv(void *_glfuncs, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3iv(v);
-}
-
-void gl1_3_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3i(red, green, blue);
-}
-
-void gl1_3_glColor3fv(void *_glfuncs, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3fv(v);
-}
-
-void gl1_3_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3f(red, green, blue);
-}
-
-void gl1_3_glColor3dv(void *_glfuncs, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3dv(v);
-}
-
-void gl1_3_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3d(red, green, blue);
-}
-
-void gl1_3_glColor3bv(void *_glfuncs, const GLbyte* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3bv(v);
-}
-
-void gl1_3_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColor3b(red, green, blue);
-}
-
-void gl1_3_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
-}
-
-void gl1_3_glBegin(void *_glfuncs, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glBegin(mode);
-}
-
-void gl1_3_glListBase(void *_glfuncs, GLuint base)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glListBase(base);
-}
-
-GLuint gl1_3_glGenLists(void *_glfuncs, GLsizei range_)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glGenLists(range_);
-}
-
-void gl1_3_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDeleteLists(list, range_);
-}
-
-void gl1_3_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCallLists(n, gltype, lists);
-}
-
-void gl1_3_glCallList(void *_glfuncs, GLuint list)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCallList(list);
-}
-
-void gl1_3_glEndList(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEndList();
-}
-
-void gl1_3_glNewList(void *_glfuncs, GLuint list, GLenum mode)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNewList(list, mode);
-}
-
-void gl1_3_glPushClientAttrib(void *_glfuncs, GLbitfield mask)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPushClientAttrib(mask);
-}
-
-void gl1_3_glPopClientAttrib(void *_glfuncs)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPopClientAttrib();
-}
-
-void gl1_3_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glPrioritizeTextures(n, textures, priorities);
-}
-
-GLboolean gl1_3_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- return _qglfuncs->glAreTexturesResident(n, textures, residences);
-}
-
-void gl1_3_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glVertexPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glNormalPointer(gltype, stride, pointer);
-}
-
-void gl1_3_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glInterleavedArrays(format, stride, pointer);
-}
-
-void gl1_3_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glIndexPointer(gltype, stride, pointer);
-}
-
-void gl1_3_glEnableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEnableClientState(array);
-}
-
-void gl1_3_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glEdgeFlagPointer(stride, pointer);
-}
-
-void gl1_3_glDisableClientState(void *_glfuncs, GLenum array)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glDisableClientState(array);
-}
-
-void gl1_3_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorPointer(size, gltype, stride, pointer);
-}
-
-void gl1_3_glArrayElement(void *_glfuncs, GLint i)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glArrayElement(i);
-}
-
-void gl1_3_glResetMinmax(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glResetMinmax(target);
-}
-
-void gl1_3_glResetHistogram(void *_glfuncs, GLenum target)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glResetHistogram(target);
-}
-
-void gl1_3_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMinmax(target, internalFormat, sink);
-}
-
-void gl1_3_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glHistogram(target, width, internalFormat, sink);
-}
-
-void gl1_3_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmaxParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetMinmax(target, reset, format, gltype, values);
-}
-
-void gl1_3_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogramParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogramParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetHistogram(target, reset, format, gltype, values);
-}
-
-void gl1_3_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column);
-}
-
-void gl1_3_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span);
-}
-
-void gl1_3_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetConvolutionFilter(target, format, gltype, image);
-}
-
-void gl1_3_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height);
-}
-
-void gl1_3_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width);
-}
-
-void gl1_3_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameteriv(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameteri(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameterfv(target, pname, params);
-}
-
-void gl1_3_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionParameterf(target, pname, params);
-}
-
-void gl1_3_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image);
-}
-
-void gl1_3_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image);
-}
-
-void gl1_3_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyColorSubTable(target, start, x, y, width);
-}
-
-void gl1_3_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorSubTable(target, start, count, format, gltype, data);
-}
-
-void gl1_3_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTableParameteriv(target, pname, params);
-}
-
-void gl1_3_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTableParameterfv(target, pname, params);
-}
-
-void gl1_3_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glGetColorTable(target, format, gltype, table);
-}
-
-void gl1_3_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width);
-}
-
-void gl1_3_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTableParameteriv(target, pname, params);
-}
-
-void gl1_3_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTableParameterfv(target, pname, params);
-}
-
-void gl1_3_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table);
-}
-
-void gl1_3_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixd(m);
-}
-
-void gl1_3_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultTransposeMatrixf(m);
-}
-
-void gl1_3_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixd(m);
-}
-
-void gl1_3_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glLoadTransposeMatrixf(m);
-}
-
-void gl1_3_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4s(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4i(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4f(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord4d(target, s, t, r, q);
-}
-
-void gl1_3_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3s(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3i(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3f(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord3d(target, s, t, r);
-}
-
-void gl1_3_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2s(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2i(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2f(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord2d(target, s, t);
-}
-
-void gl1_3_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1sv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1s(target, s);
-}
-
-void gl1_3_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1iv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1i(target, s);
-}
-
-void gl1_3_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1fv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1f(target, s);
-}
-
-void gl1_3_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1dv(target, v);
-}
-
-void gl1_3_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glMultiTexCoord1d(target, s);
-}
-
-void gl1_3_glClientActiveTexture(void *_glfuncs, GLenum texture)
-{
- QOpenGLFunctions_1_3* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_3*>(_glfuncs);
- _qglfuncs->glClientActiveTexture(texture);
-}
-