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-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go115
-rw-r--r--Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml66
2 files changed, 0 insertions, 181 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
deleted file mode 100644
index 71f2d89a2..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.go
+++ /dev/null
@@ -1,115 +0,0 @@
-package main
-
-import (
- "fmt"
- "os"
-
- "gopkg.in/qml.v1"
- "gopkg.in/qml.v1/gl/es2"
-)
-
-func main() {
- if err := qml.Run(run); err != nil {
- fmt.Fprintf(os.Stderr, "error: %v\n", err)
- os.Exit(1)
- }
-}
-
-func run() error {
- qml.RegisterTypes("GoExtensions", 1, 0, []qml.TypeSpec{{
- Init: func(r *GoRect, obj qml.Object) { r.Object = obj },
- }})
-
- engine := qml.NewEngine()
- component, err := engine.LoadFile("painting.qml")
- if err != nil {
- return err
- }
-
- win := component.CreateWindow(nil)
- win.Show()
- win.Wait()
- return nil
-}
-
-type GoRect struct {
- qml.Object
-}
-
-var vertexShader = `
-#version 120
-
-attribute vec2 position;
-
-void main()
-{
- gl_Position = vec4(position.x, position.y, 0.0, 1.0);
-}
-`
-
-var fragmentShader = `
-#version 120
-
-void main()
-{
- gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8);
-}
-`
-
-func (r *GoRect) Paint(p *qml.Painter) {
- gl := GL.API(p)
-
- vertices := []float32{
- -1, -1,
- +1, -1,
- +1, +1,
- -1, +1,
- }
-
- indices := []uint8{
- 0, 1, 2, // first triangle
- 2, 3, 0, // second triangle
- }
-
- buf := gl.GenBuffers(2)
- gl.BindBuffer(GL.ARRAY_BUFFER, buf[0])
- gl.BufferData(GL.ARRAY_BUFFER, 0, vertices, GL.STATIC_DRAW)
- gl.BindBuffer(GL.ELEMENT_ARRAY_BUFFER, buf[1])
- gl.BufferData(GL.ELEMENT_ARRAY_BUFFER, 0, indices, GL.STATIC_DRAW)
-
- vshader := gl.CreateShader(GL.VERTEX_SHADER);
- gl.ShaderSource(vshader, vertexShader)
- gl.CompileShader(vshader)
-
- var status [1]int32
- gl.GetShaderiv(vshader, GL.COMPILE_STATUS, status[:])
- if status[0] == 0 {
- log := gl.GetShaderInfoLog(vshader)
- panic("vertex shader compilation failed: " + string(log))
- }
-
- fshader := gl.CreateShader(GL.FRAGMENT_SHADER)
- gl.ShaderSource(fshader, fragmentShader)
- gl.CompileShader(fshader)
-
- gl.GetShaderiv(fshader, GL.COMPILE_STATUS, status[:])
- if status[0] == 0 {
- log := gl.GetShaderInfoLog(fshader)
- panic("fragment shader compilation failed: " + string(log))
- }
-
- program := gl.CreateProgram()
- gl.AttachShader(program, vshader)
- gl.AttachShader(program, fshader)
- gl.LinkProgram(program)
- gl.UseProgram(program)
-
- position := gl.GetAttribLocation(program, "position")
- gl.VertexAttribPointer(position, 2, GL.FLOAT, false, 0, 0)
- gl.EnableVertexAttribArray(position)
-
- gl.Enable(GL.BLEND)
- gl.BlendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA)
-
- gl.DrawElements(GL.TRIANGLES, 6, GL.UNSIGNED_BYTE, nil)
-}
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml b/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
deleted file mode 100644
index 8c59fc351..000000000
--- a/Godeps/_workspace/src/github.com/obscuren/qml/examples/painting-es2/painting.qml
+++ /dev/null
@@ -1,66 +0,0 @@
-import QtQuick 2.0
-import GoExtensions 1.0
-
-Rectangle {
- id: root
-
- width: 640
- height: 280
- color: "black"
-
- Rectangle {
- x: 20; y: 20; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 20; to: 120; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 120; to: 20; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 40; y: 40; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 40; to: 220; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 220; to: 40; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- GoRect {
- x: 60; y: 60; width: 100; height: 100
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 60; to: 320; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 320; to: 60; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 80; y: 80; width: 100; height: 100
- color: "yellow"
- opacity: 0.7
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 80; to: 420; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 420; to: 80; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-
- Rectangle {
- x: 100; y: 100; width: 100; height: 100
- color: "red"
-
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 100; to: 520; duration: 4000; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 520; to: 100; duration: 4000; easing.type: Easing.InOutQuad }
- }
- }
-}