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-rw-r--r--Godeps/_workspace/src/github.com/gizak/termui/mbar.go233
1 files changed, 233 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/gizak/termui/mbar.go b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go
new file mode 100644
index 000000000..9d18c2cb4
--- /dev/null
+++ b/Godeps/_workspace/src/github.com/gizak/termui/mbar.go
@@ -0,0 +1,233 @@
+// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import (
+ "fmt"
+)
+
+// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
+// Multi-Colored-BarChart creates multiple bars in a widget:
+/*
+ bc := termui.NewMBarChart()
+ data := make([][]int, 2)
+ data[0] := []int{3, 2, 5, 7, 9, 4}
+ data[1] := []int{7, 8, 5, 3, 1, 6}
+ bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
+ bc.Border.Label = "Bar Chart"
+ bc.Data = data
+ bc.Width = 26
+ bc.Height = 10
+ bc.DataLabels = bclabels
+ bc.TextColor = termui.ColorGreen
+ bc.BarColor = termui.ColorRed
+ bc.NumColor = termui.ColorYellow
+*/
+type MBarChart struct {
+ Block
+ BarColor [NumberofColors]Attribute
+ TextColor Attribute
+ NumColor [NumberofColors]Attribute
+ Data [NumberofColors][]int
+ DataLabels []string
+ BarWidth int
+ BarGap int
+ labels [][]rune
+ dataNum [NumberofColors][][]rune
+ numBar int
+ scale float64
+ max int
+ minDataLen int
+ numStack int
+ ShowScale bool
+ maxScale []rune
+}
+
+// NewBarChart returns a new *BarChart with current theme.
+func NewMBarChart() *MBarChart {
+ bc := &MBarChart{Block: *NewBlock()}
+ bc.BarColor[0] = theme.MBarChartBar
+ bc.NumColor[0] = theme.MBarChartNum
+ bc.TextColor = theme.MBarChartText
+ bc.BarGap = 1
+ bc.BarWidth = 3
+ return bc
+}
+
+func (bc *MBarChart) layout() {
+ bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth)
+ bc.labels = make([][]rune, bc.numBar)
+ DataLen := 0
+ LabelLen := len(bc.DataLabels)
+ bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least length
+
+ // We need to know how many stack/data array data[0] , data[1] are there
+ for i := 0; i < len(bc.Data); i++ {
+ if bc.Data[i] == nil {
+ break
+ }
+ DataLen++
+ }
+ bc.numStack = DataLen
+
+ //We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
+
+ for i := 0; i < DataLen; i++ {
+ if bc.minDataLen > len(bc.Data[i]) {
+ bc.minDataLen = len(bc.Data[i])
+ }
+ }
+
+ if LabelLen > bc.minDataLen {
+ LabelLen = bc.minDataLen
+ }
+
+ for i := 0; i < LabelLen && i < bc.numBar; i++ {
+ bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
+ }
+
+ for i := 0; i < bc.numStack; i++ {
+ bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
+ //For each stack of bar calcualte the rune
+ for j := 0; j < LabelLen && i < bc.numBar; j++ {
+ n := bc.Data[i][j]
+ s := fmt.Sprint(n)
+ bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
+ }
+ //If color is not defined by default then populate a color that is different from the prevous bar
+ if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
+ if i == 0 {
+ bc.BarColor[i] = ColorBlack
+ } else {
+ bc.BarColor[i] = bc.BarColor[i-1] + 1
+ if bc.BarColor[i] > NumberofColors {
+ bc.BarColor[i] = ColorBlack
+ }
+ }
+ bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility
+ }
+ }
+
+ //If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n]))
+
+ if bc.max == 0 {
+ bc.max = -1
+ }
+ for i := 0; i < bc.minDataLen && i < LabelLen; i++ {
+ var dsum int
+ for j := 0; j < bc.numStack; j++ {
+ dsum += bc.Data[j][i]
+ }
+ if dsum > bc.max {
+ bc.max = dsum
+ }
+ }
+
+ //Finally Calculate max sale
+ if bc.ShowScale {
+ s := fmt.Sprintf("%d", bc.max)
+ bc.maxScale = trimStr2Runes(s, len(s))
+ bc.scale = float64(bc.max) / float64(bc.innerHeight-2)
+ } else {
+ bc.scale = float64(bc.max) / float64(bc.innerHeight-1)
+ }
+
+}
+
+func (bc *MBarChart) SetMax(max int) {
+
+ if max > 0 {
+ bc.max = max
+ }
+}
+
+// Buffer implements Bufferer interface.
+func (bc *MBarChart) Buffer() []Point {
+ ps := bc.Block.Buffer()
+ bc.layout()
+ var oftX int
+
+ for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ {
+ ph := 0 //Previous Height to stack up
+ oftX = i * (bc.BarWidth + bc.BarGap)
+ for i1 := 0; i1 < bc.numStack; i1++ {
+ h := int(float64(bc.Data[i1][i]) / bc.scale)
+ // plot bars
+ for j := 0; j < bc.BarWidth; j++ {
+ for k := 0; k < h; k++ {
+ p := Point{}
+ p.Ch = ' '
+ p.Bg = bc.BarColor[i1]
+ if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent!
+ p.Bg |= AttrReverse
+ }
+ p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j
+ p.Y = bc.innerY + bc.innerHeight - 2 - k - ph
+ ps = append(ps, p)
+ }
+ }
+ ph += h
+ }
+ // plot text
+ for j, k := 0, 0; j < len(bc.labels[i]); j++ {
+ w := charWidth(bc.labels[i][j])
+ p := Point{}
+ p.Ch = bc.labels[i][j]
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY + bc.innerHeight - 1
+ p.X = bc.innerX + oftX + ((bc.BarWidth - len(bc.labels[i])) / 2) + k
+ ps = append(ps, p)
+ k += w
+ }
+ // plot num
+ ph = 0 //re-initialize previous height
+ for i1 := 0; i1 < bc.numStack; i1++ {
+ h := int(float64(bc.Data[i1][i]) / bc.scale)
+ for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ {
+ p := Point{}
+ p.Ch = bc.dataNum[i1][i][j]
+ p.Fg = bc.NumColor[i1]
+ p.Bg = bc.BarColor[i1]
+ if bc.BarColor[i1] == ColorDefault { // the same as above
+ p.Bg |= AttrReverse
+ }
+ if h == 0 {
+ p.Bg = bc.BgColor
+ }
+ p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j
+ p.Y = bc.innerY + bc.innerHeight - 2 - ph
+ ps = append(ps, p)
+ }
+ ph += h
+ }
+ }
+
+ if bc.ShowScale {
+ //Currently bar graph only supprts data range from 0 to MAX
+ //Plot 0
+ p := Point{}
+ p.Ch = '0'
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY + bc.innerHeight - 2
+ p.X = bc.X
+ ps = append(ps, p)
+
+ //Plot the maximum sacle value
+ for i := 0; i < len(bc.maxScale); i++ {
+ p := Point{}
+ p.Ch = bc.maxScale[i]
+ p.Bg = bc.BgColor
+ p.Fg = bc.TextColor
+ p.Y = bc.innerY
+ p.X = bc.X + i
+ ps = append(ps, p)
+ }
+
+ }
+
+ return bc.Block.chopOverflow(ps)
+}