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authorPéter Szilágyi <peterke@gmail.com>2016-10-29 01:05:01 +0800
committerFelix Lange <fjl@twurst.com>2016-10-29 01:05:01 +0800
commit289b30715d097edafd5562f66cb3567a70b2d330 (patch)
tree7eaaa6da97c84727469303b986e364606ece57ce /vendor/github.com/gizak/termui/grid.go
parent77703045765343c489ded2f43e3ed0f332c5f148 (diff)
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Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
Diffstat (limited to 'vendor/github.com/gizak/termui/grid.go')
-rw-r--r--vendor/github.com/gizak/termui/grid.go279
1 files changed, 279 insertions, 0 deletions
diff --git a/vendor/github.com/gizak/termui/grid.go b/vendor/github.com/gizak/termui/grid.go
new file mode 100644
index 000000000..364442e02
--- /dev/null
+++ b/vendor/github.com/gizak/termui/grid.go
@@ -0,0 +1,279 @@
+// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+// GridBufferer introduces a Bufferer that can be manipulated by Grid.
+type GridBufferer interface {
+ Bufferer
+ GetHeight() int
+ SetWidth(int)
+ SetX(int)
+ SetY(int)
+}
+
+// Row builds a layout tree
+type Row struct {
+ Cols []*Row //children
+ Widget GridBufferer // root
+ X int
+ Y int
+ Width int
+ Height int
+ Span int
+ Offset int
+}
+
+// calculate and set the underlying layout tree's x, y, height and width.
+func (r *Row) calcLayout() {
+ r.assignWidth(r.Width)
+ r.Height = r.solveHeight()
+ r.assignX(r.X)
+ r.assignY(r.Y)
+}
+
+// tell if the node is leaf in the tree.
+func (r *Row) isLeaf() bool {
+ return r.Cols == nil || len(r.Cols) == 0
+}
+
+func (r *Row) isRenderableLeaf() bool {
+ return r.isLeaf() && r.Widget != nil
+}
+
+// assign widgets' (and their parent rows') width recursively.
+func (r *Row) assignWidth(w int) {
+ r.SetWidth(w)
+
+ accW := 0 // acc span and offset
+ calcW := make([]int, len(r.Cols)) // calculated width
+ calcOftX := make([]int, len(r.Cols)) // computated start position of x
+
+ for i, c := range r.Cols {
+ accW += c.Span + c.Offset
+ cw := int(float64(c.Span*r.Width) / 12.0)
+
+ if i >= 1 {
+ calcOftX[i] = calcOftX[i-1] +
+ calcW[i-1] +
+ int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
+ }
+
+ // use up the space if it is the last col
+ if i == len(r.Cols)-1 && accW == 12 {
+ cw = r.Width - calcOftX[i]
+ }
+ calcW[i] = cw
+ r.Cols[i].assignWidth(cw)
+ }
+}
+
+// bottom up calc and set rows' (and their widgets') height,
+// return r's total height.
+func (r *Row) solveHeight() int {
+ if r.isRenderableLeaf() {
+ r.Height = r.Widget.GetHeight()
+ return r.Widget.GetHeight()
+ }
+
+ maxh := 0
+ if !r.isLeaf() {
+ for _, c := range r.Cols {
+ nh := c.solveHeight()
+ // when embed rows in Cols, row widgets stack up
+ if r.Widget != nil {
+ nh += r.Widget.GetHeight()
+ }
+ if nh > maxh {
+ maxh = nh
+ }
+ }
+ }
+
+ r.Height = maxh
+ return maxh
+}
+
+// recursively assign x position for r tree.
+func (r *Row) assignX(x int) {
+ r.SetX(x)
+
+ if !r.isLeaf() {
+ acc := 0
+ for i, c := range r.Cols {
+ if c.Offset != 0 {
+ acc += int(float64(c.Offset*r.Width) / 12.0)
+ }
+ r.Cols[i].assignX(x + acc)
+ acc += c.Width
+ }
+ }
+}
+
+// recursively assign y position to r.
+func (r *Row) assignY(y int) {
+ r.SetY(y)
+
+ if r.isLeaf() {
+ return
+ }
+
+ for i := range r.Cols {
+ acc := 0
+ if r.Widget != nil {
+ acc = r.Widget.GetHeight()
+ }
+ r.Cols[i].assignY(y + acc)
+ }
+
+}
+
+// GetHeight implements GridBufferer interface.
+func (r Row) GetHeight() int {
+ return r.Height
+}
+
+// SetX implements GridBufferer interface.
+func (r *Row) SetX(x int) {
+ r.X = x
+ if r.Widget != nil {
+ r.Widget.SetX(x)
+ }
+}
+
+// SetY implements GridBufferer interface.
+func (r *Row) SetY(y int) {
+ r.Y = y
+ if r.Widget != nil {
+ r.Widget.SetY(y)
+ }
+}
+
+// SetWidth implements GridBufferer interface.
+func (r *Row) SetWidth(w int) {
+ r.Width = w
+ if r.Widget != nil {
+ r.Widget.SetWidth(w)
+ }
+}
+
+// Buffer implements Bufferer interface,
+// recursively merge all widgets buffer
+func (r *Row) Buffer() Buffer {
+ merged := NewBuffer()
+
+ if r.isRenderableLeaf() {
+ return r.Widget.Buffer()
+ }
+
+ // for those are not leaves but have a renderable widget
+ if r.Widget != nil {
+ merged.Merge(r.Widget.Buffer())
+ }
+
+ // collect buffer from children
+ if !r.isLeaf() {
+ for _, c := range r.Cols {
+ merged.Merge(c.Buffer())
+ }
+ }
+
+ return merged
+}
+
+// Grid implements 12 columns system.
+// A simple example:
+/*
+ import ui "github.com/gizak/termui"
+ // init and create widgets...
+
+ // build
+ ui.Body.AddRows(
+ ui.NewRow(
+ ui.NewCol(6, 0, widget0),
+ ui.NewCol(6, 0, widget1)),
+ ui.NewRow(
+ ui.NewCol(3, 0, widget2),
+ ui.NewCol(3, 0, widget30, widget31, widget32),
+ ui.NewCol(6, 0, widget4)))
+
+ // calculate layout
+ ui.Body.Align()
+
+ ui.Render(ui.Body)
+*/
+type Grid struct {
+ Rows []*Row
+ Width int
+ X int
+ Y int
+ BgColor Attribute
+}
+
+// NewGrid returns *Grid with given rows.
+func NewGrid(rows ...*Row) *Grid {
+ return &Grid{Rows: rows}
+}
+
+// AddRows appends given rows to Grid.
+func (g *Grid) AddRows(rs ...*Row) {
+ g.Rows = append(g.Rows, rs...)
+}
+
+// NewRow creates a new row out of given columns.
+func NewRow(cols ...*Row) *Row {
+ rs := &Row{Span: 12, Cols: cols}
+ return rs
+}
+
+// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
+// Note that if multiple widgets are provided, they will stack up in the col.
+func NewCol(span, offset int, widgets ...GridBufferer) *Row {
+ r := &Row{Span: span, Offset: offset}
+
+ if widgets != nil && len(widgets) == 1 {
+ wgt := widgets[0]
+ nw, isRow := wgt.(*Row)
+ if isRow {
+ r.Cols = nw.Cols
+ } else {
+ r.Widget = wgt
+ }
+ return r
+ }
+
+ r.Cols = []*Row{}
+ ir := r
+ for _, w := range widgets {
+ nr := &Row{Span: 12, Widget: w}
+ ir.Cols = []*Row{nr}
+ ir = nr
+ }
+
+ return r
+}
+
+// Align calculate each rows' layout.
+func (g *Grid) Align() {
+ h := 0
+ for _, r := range g.Rows {
+ r.SetWidth(g.Width)
+ r.SetX(g.X)
+ r.SetY(g.Y + h)
+ r.calcLayout()
+ h += r.GetHeight()
+ }
+}
+
+// Buffer implments Bufferer interface.
+func (g Grid) Buffer() Buffer {
+ buf := NewBuffer()
+
+ for _, r := range g.Rows {
+ buf.Merge(r.Buffer())
+ }
+ return buf
+}
+
+var Body *Grid