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authorPéter Szilágyi <peterke@gmail.com>2016-10-29 01:05:01 +0800
committerFelix Lange <fjl@twurst.com>2016-10-29 01:05:01 +0800
commit289b30715d097edafd5562f66cb3567a70b2d330 (patch)
tree7eaaa6da97c84727469303b986e364606ece57ce /vendor/github.com/gizak/termui/block.go
parent77703045765343c489ded2f43e3ed0f332c5f148 (diff)
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Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
Diffstat (limited to 'vendor/github.com/gizak/termui/block.go')
-rw-r--r--vendor/github.com/gizak/termui/block.go240
1 files changed, 240 insertions, 0 deletions
diff --git a/vendor/github.com/gizak/termui/block.go b/vendor/github.com/gizak/termui/block.go
new file mode 100644
index 000000000..418738c8d
--- /dev/null
+++ b/vendor/github.com/gizak/termui/block.go
@@ -0,0 +1,240 @@
+// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import "image"
+
+// Hline is a horizontal line.
+type Hline struct {
+ X int
+ Y int
+ Len int
+ Fg Attribute
+ Bg Attribute
+}
+
+// Vline is a vertical line.
+type Vline struct {
+ X int
+ Y int
+ Len int
+ Fg Attribute
+ Bg Attribute
+}
+
+// Buffer draws a horizontal line.
+func (l Hline) Buffer() Buffer {
+ if l.Len <= 0 {
+ return NewBuffer()
+ }
+ return NewFilledBuffer(l.X, l.Y, l.X+l.Len, l.Y+1, HORIZONTAL_LINE, l.Fg, l.Bg)
+}
+
+// Buffer draws a vertical line.
+func (l Vline) Buffer() Buffer {
+ if l.Len <= 0 {
+ return NewBuffer()
+ }
+ return NewFilledBuffer(l.X, l.Y, l.X+1, l.Y+l.Len, VERTICAL_LINE, l.Fg, l.Bg)
+}
+
+// Buffer draws a box border.
+func (b Block) drawBorder(buf Buffer) {
+ if !b.Border {
+ return
+ }
+
+ min := b.area.Min
+ max := b.area.Max
+
+ x0 := min.X
+ y0 := min.Y
+ x1 := max.X - 1
+ y1 := max.Y - 1
+
+ // draw lines
+ if b.BorderTop {
+ buf.Merge(Hline{x0, y0, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
+ }
+ if b.BorderBottom {
+ buf.Merge(Hline{x0, y1, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
+ }
+ if b.BorderLeft {
+ buf.Merge(Vline{x0, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
+ }
+ if b.BorderRight {
+ buf.Merge(Vline{x1, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
+ }
+
+ // draw corners
+ if b.BorderTop && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 0 {
+ buf.Set(x0, y0, Cell{TOP_LEFT, b.BorderFg, b.BorderBg})
+ }
+ if b.BorderTop && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 0 {
+ buf.Set(x1, y0, Cell{TOP_RIGHT, b.BorderFg, b.BorderBg})
+ }
+ if b.BorderBottom && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 1 {
+ buf.Set(x0, y1, Cell{BOTTOM_LEFT, b.BorderFg, b.BorderBg})
+ }
+ if b.BorderBottom && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 1 {
+ buf.Set(x1, y1, Cell{BOTTOM_RIGHT, b.BorderFg, b.BorderBg})
+ }
+}
+
+func (b Block) drawBorderLabel(buf Buffer) {
+ maxTxtW := b.area.Dx() - 2
+ tx := DTrimTxCls(DefaultTxBuilder.Build(b.BorderLabel, b.BorderLabelFg, b.BorderLabelBg), maxTxtW)
+
+ for i, w := 0, 0; i < len(tx); i++ {
+ buf.Set(b.area.Min.X+1+w, b.area.Min.Y, tx[i])
+ w += tx[i].Width()
+ }
+}
+
+// Block is a base struct for all other upper level widgets,
+// consider it as css: display:block.
+// Normally you do not need to create it manually.
+type Block struct {
+ area image.Rectangle
+ innerArea image.Rectangle
+ X int
+ Y int
+ Border bool
+ BorderFg Attribute
+ BorderBg Attribute
+ BorderLeft bool
+ BorderRight bool
+ BorderTop bool
+ BorderBottom bool
+ BorderLabel string
+ BorderLabelFg Attribute
+ BorderLabelBg Attribute
+ Display bool
+ Bg Attribute
+ Width int
+ Height int
+ PaddingTop int
+ PaddingBottom int
+ PaddingLeft int
+ PaddingRight int
+ id string
+ Float Align
+}
+
+// NewBlock returns a *Block which inherits styles from current theme.
+func NewBlock() *Block {
+ b := Block{}
+ b.Display = true
+ b.Border = true
+ b.BorderLeft = true
+ b.BorderRight = true
+ b.BorderTop = true
+ b.BorderBottom = true
+ b.BorderBg = ThemeAttr("border.bg")
+ b.BorderFg = ThemeAttr("border.fg")
+ b.BorderLabelBg = ThemeAttr("label.bg")
+ b.BorderLabelFg = ThemeAttr("label.fg")
+ b.Bg = ThemeAttr("block.bg")
+ b.Width = 2
+ b.Height = 2
+ b.id = GenId()
+ b.Float = AlignNone
+ return &b
+}
+
+func (b Block) Id() string {
+ return b.id
+}
+
+// Align computes box model
+func (b *Block) Align() {
+ // outer
+ b.area.Min.X = 0
+ b.area.Min.Y = 0
+ b.area.Max.X = b.Width
+ b.area.Max.Y = b.Height
+
+ // float
+ b.area = AlignArea(TermRect(), b.area, b.Float)
+ b.area = MoveArea(b.area, b.X, b.Y)
+
+ // inner
+ b.innerArea.Min.X = b.area.Min.X + b.PaddingLeft
+ b.innerArea.Min.Y = b.area.Min.Y + b.PaddingTop
+ b.innerArea.Max.X = b.area.Max.X - b.PaddingRight
+ b.innerArea.Max.Y = b.area.Max.Y - b.PaddingBottom
+
+ if b.Border {
+ if b.BorderLeft {
+ b.innerArea.Min.X++
+ }
+ if b.BorderRight {
+ b.innerArea.Max.X--
+ }
+ if b.BorderTop {
+ b.innerArea.Min.Y++
+ }
+ if b.BorderBottom {
+ b.innerArea.Max.Y--
+ }
+ }
+}
+
+// InnerBounds returns the internal bounds of the block after aligning and
+// calculating the padding and border, if any.
+func (b *Block) InnerBounds() image.Rectangle {
+ b.Align()
+ return b.innerArea
+}
+
+// Buffer implements Bufferer interface.
+// Draw background and border (if any).
+func (b *Block) Buffer() Buffer {
+ b.Align()
+
+ buf := NewBuffer()
+ buf.SetArea(b.area)
+ buf.Fill(' ', ColorDefault, b.Bg)
+
+ b.drawBorder(buf)
+ b.drawBorderLabel(buf)
+
+ return buf
+}
+
+// GetHeight implements GridBufferer.
+// It returns current height of the block.
+func (b Block) GetHeight() int {
+ return b.Height
+}
+
+// SetX implements GridBufferer interface, which sets block's x position.
+func (b *Block) SetX(x int) {
+ b.X = x
+}
+
+// SetY implements GridBufferer interface, it sets y position for block.
+func (b *Block) SetY(y int) {
+ b.Y = y
+}
+
+// SetWidth implements GridBuffer interface, it sets block's width.
+func (b *Block) SetWidth(w int) {
+ b.Width = w
+}
+
+func (b Block) InnerWidth() int {
+ return b.innerArea.Dx()
+}
+
+func (b Block) InnerHeight() int {
+ return b.innerArea.Dy()
+}
+
+func (b Block) InnerX() int {
+ return b.innerArea.Min.X
+}
+
+func (b Block) InnerY() int { return b.innerArea.Min.Y }