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authorFelix Lange <fjl@users.noreply.github.com>2018-09-25 06:59:00 +0800
committerGitHub <noreply@github.com>2018-09-25 06:59:00 +0800
commit30cd5c18549f645002aedb4c00e5bab683cb0835 (patch)
tree9a9098c6ff5a746758660295dfc1880d22e75434 /swarm/network/simulation/node.go
parent0ae462fb80b8a95e38af08d894ea9ecf9e45f2e7 (diff)
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all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
Diffstat (limited to 'swarm/network/simulation/node.go')
-rw-r--r--swarm/network/simulation/node.go52
1 files changed, 26 insertions, 26 deletions
diff --git a/swarm/network/simulation/node.go b/swarm/network/simulation/node.go
index 784588fa6..a916d3fc2 100644
--- a/swarm/network/simulation/node.go
+++ b/swarm/network/simulation/node.go
@@ -25,15 +25,15 @@ import (
"time"
"github.com/ethereum/go-ethereum/log"
- "github.com/ethereum/go-ethereum/p2p/discover"
+ "github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
)
// NodeIDs returns NodeIDs for all nodes in the network.
-func (s *Simulation) NodeIDs() (ids []discover.NodeID) {
+func (s *Simulation) NodeIDs() (ids []enode.ID) {
nodes := s.Net.GetNodes()
- ids = make([]discover.NodeID, len(nodes))
+ ids = make([]enode.ID, len(nodes))
for i, node := range nodes {
ids[i] = node.ID()
}
@@ -41,7 +41,7 @@ func (s *Simulation) NodeIDs() (ids []discover.NodeID) {
}
// UpNodeIDs returns NodeIDs for nodes that are up in the network.
-func (s *Simulation) UpNodeIDs() (ids []discover.NodeID) {
+func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
nodes := s.Net.GetNodes()
for _, node := range nodes {
if node.Up {
@@ -52,7 +52,7 @@ func (s *Simulation) UpNodeIDs() (ids []discover.NodeID) {
}
// DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
-func (s *Simulation) DownNodeIDs() (ids []discover.NodeID) {
+func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
nodes := s.Net.GetNodes()
for _, node := range nodes {
if !node.Up {
@@ -88,7 +88,7 @@ func AddNodeWithService(serviceName string) AddNodeOption {
// applies provided options to the config and adds the node to network.
// By default all services will be started on a node. If one or more
// AddNodeWithService option are provided, only specified services will be started.
-func (s *Simulation) AddNode(opts ...AddNodeOption) (id discover.NodeID, err error) {
+func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
conf := adapters.RandomNodeConfig()
for _, o := range opts {
o(conf)
@@ -105,8 +105,8 @@ func (s *Simulation) AddNode(opts ...AddNodeOption) (id discover.NodeID, err err
// AddNodes creates new nodes with random configurations,
// applies provided options to the config and adds nodes to network.
-func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
- ids = make([]discover.NodeID, 0, count)
+func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
+ ids = make([]enode.ID, 0, count)
for i := 0; i < count; i++ {
id, err := s.AddNode(opts...)
if err != nil {
@@ -119,7 +119,7 @@ func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []discover.
// AddNodesAndConnectFull is a helpper method that combines
// AddNodes and ConnectNodesFull. Only new nodes will be connected.
-func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
+func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
@@ -137,7 +137,7 @@ func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (i
// AddNodesAndConnectChain is a helpper method that combines
// AddNodes and ConnectNodesChain. The chain will be continued from the last
// added node, if there is one in simulation using ConnectToLastNode method.
-func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
+func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
@@ -153,7 +153,7 @@ func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (
if err != nil {
return nil, err
}
- ids = append([]discover.NodeID{id}, ids...)
+ ids = append([]enode.ID{id}, ids...)
err = s.ConnectNodesChain(ids)
if err != nil {
return nil, err
@@ -163,7 +163,7 @@ func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (
// AddNodesAndConnectRing is a helpper method that combines
// AddNodes and ConnectNodesRing.
-func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
+func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
@@ -180,7 +180,7 @@ func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (i
// AddNodesAndConnectStar is a helpper method that combines
// AddNodes and ConnectNodesStar.
-func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []discover.NodeID, err error) {
+func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
if count < 2 {
return nil, errors.New("count of nodes must be at least 2")
}
@@ -246,7 +246,7 @@ func (s *Simulation) UploadSnapshot(snapshotFile string, opts ...AddNodeOption)
// differently then other nodes in test. SetPivotNode and
// PivotNodeID are just a convenient functions to set and
// retrieve it.
-func (s *Simulation) SetPivotNode(id discover.NodeID) {
+func (s *Simulation) SetPivotNode(id enode.ID) {
s.mu.Lock()
defer s.mu.Unlock()
s.pivotNodeID = &id
@@ -254,19 +254,19 @@ func (s *Simulation) SetPivotNode(id discover.NodeID) {
// PivotNodeID returns NodeID of the pivot node set by
// Simulation.SetPivotNode method.
-func (s *Simulation) PivotNodeID() (id *discover.NodeID) {
+func (s *Simulation) PivotNodeID() (id *enode.ID) {
s.mu.Lock()
defer s.mu.Unlock()
return s.pivotNodeID
}
// StartNode starts a node by NodeID.
-func (s *Simulation) StartNode(id discover.NodeID) (err error) {
+func (s *Simulation) StartNode(id enode.ID) (err error) {
return s.Net.Start(id)
}
// StartRandomNode starts a random node.
-func (s *Simulation) StartRandomNode() (id discover.NodeID, err error) {
+func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
n := s.randomDownNode()
if n == nil {
return id, ErrNodeNotFound
@@ -275,8 +275,8 @@ func (s *Simulation) StartRandomNode() (id discover.NodeID, err error) {
}
// StartRandomNodes starts random nodes.
-func (s *Simulation) StartRandomNodes(count int) (ids []discover.NodeID, err error) {
- ids = make([]discover.NodeID, 0, count)
+func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
+ ids = make([]enode.ID, 0, count)
downIDs := s.DownNodeIDs()
for i := 0; i < count; i++ {
n := s.randomNode(downIDs, ids...)
@@ -293,12 +293,12 @@ func (s *Simulation) StartRandomNodes(count int) (ids []discover.NodeID, err err
}
// StopNode stops a node by NodeID.
-func (s *Simulation) StopNode(id discover.NodeID) (err error) {
+func (s *Simulation) StopNode(id enode.ID) (err error) {
return s.Net.Stop(id)
}
// StopRandomNode stops a random node.
-func (s *Simulation) StopRandomNode() (id discover.NodeID, err error) {
+func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
n := s.RandomUpNode()
if n == nil {
return id, ErrNodeNotFound
@@ -307,8 +307,8 @@ func (s *Simulation) StopRandomNode() (id discover.NodeID, err error) {
}
// StopRandomNodes stops random nodes.
-func (s *Simulation) StopRandomNodes(count int) (ids []discover.NodeID, err error) {
- ids = make([]discover.NodeID, 0, count)
+func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
+ ids = make([]enode.ID, 0, count)
upIDs := s.UpNodeIDs()
for i := 0; i < count; i++ {
n := s.randomNode(upIDs, ids...)
@@ -331,17 +331,17 @@ func init() {
// RandomUpNode returns a random SimNode that is up.
// Arguments are NodeIDs for nodes that should not be returned.
-func (s *Simulation) RandomUpNode(exclude ...discover.NodeID) *adapters.SimNode {
+func (s *Simulation) RandomUpNode(exclude ...enode.ID) *adapters.SimNode {
return s.randomNode(s.UpNodeIDs(), exclude...)
}
// randomDownNode returns a random SimNode that is not up.
-func (s *Simulation) randomDownNode(exclude ...discover.NodeID) *adapters.SimNode {
+func (s *Simulation) randomDownNode(exclude ...enode.ID) *adapters.SimNode {
return s.randomNode(s.DownNodeIDs(), exclude...)
}
// randomNode returns a random SimNode from the slice of NodeIDs.
-func (s *Simulation) randomNode(ids []discover.NodeID, exclude ...discover.NodeID) *adapters.SimNode {
+func (s *Simulation) randomNode(ids []enode.ID, exclude ...enode.ID) *adapters.SimNode {
for _, e := range exclude {
var i int
for _, id := range ids {