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authorobscuren <geffobscura@gmail.com>2014-12-04 18:40:20 +0800
committerobscuren <geffobscura@gmail.com>2014-12-04 18:40:20 +0800
commitf298ffdbb8ec2b14f254e880a65f22f4d7c66305 (patch)
tree59b0edc06529785afef7c103e9bdbd4248ec58da /state/state.go
parent3664cd58e3631fccf4d9aba1932e0bb63ad442a6 (diff)
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Renamed State => StateDB
Diffstat (limited to 'state/state.go')
-rw-r--r--state/state.go68
1 files changed, 34 insertions, 34 deletions
diff --git a/state/state.go b/state/state.go
index 732a1192b..39c5f33cc 100644
--- a/state/state.go
+++ b/state/state.go
@@ -10,12 +10,12 @@ import (
var statelogger = logger.NewLogger("STATE")
-// States within the ethereum protocol are used to store anything
-// within the merkle trie. States take care of caching and storing
+// StateDBs within the ethereum protocol are used to store anything
+// within the merkle trie. StateDBs take care of caching and storing
// nested states. It's the general query interface to retrieve:
// * Contracts
// * Accounts
-type State struct {
+type StateDB struct {
// The trie for this structure
Trie *trie.Trie
@@ -29,24 +29,24 @@ type State struct {
}
// Create a new state from a given trie
-func New(trie *trie.Trie) *State {
- return &State{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)}
+func New(trie *trie.Trie) *StateDB {
+ return &StateDB{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)}
}
-func (self *State) EmptyLogs() {
+func (self *StateDB) EmptyLogs() {
self.logs = nil
}
-func (self *State) AddLog(log *Log) {
+func (self *StateDB) AddLog(log *Log) {
self.logs = append(self.logs, log)
}
-func (self *State) Logs() Logs {
+func (self *StateDB) Logs() Logs {
return self.logs
}
// Retrieve the balance from the given address or 0 if object not found
-func (self *State) GetBalance(addr []byte) *big.Int {
+func (self *StateDB) GetBalance(addr []byte) *big.Int {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.balance
@@ -59,18 +59,18 @@ type refund struct {
gas, price *big.Int
}
-func (self *State) Refund(addr []byte, gas, price *big.Int) {
+func (self *StateDB) Refund(addr []byte, gas, price *big.Int) {
self.refund[string(addr)] = append(self.refund[string(addr)], refund{gas, price})
}
-func (self *State) AddBalance(addr []byte, amount *big.Int) {
+func (self *StateDB) AddBalance(addr []byte, amount *big.Int) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.AddBalance(amount)
}
}
-func (self *State) GetNonce(addr []byte) uint64 {
+func (self *StateDB) GetNonce(addr []byte) uint64 {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Nonce
@@ -79,14 +79,14 @@ func (self *State) GetNonce(addr []byte) uint64 {
return 0
}
-func (self *State) SetNonce(addr []byte, nonce uint64) {
+func (self *StateDB) SetNonce(addr []byte, nonce uint64) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.Nonce = nonce
}
}
-func (self *State) GetCode(addr []byte) []byte {
+func (self *StateDB) GetCode(addr []byte) []byte {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Code
@@ -95,7 +95,7 @@ func (self *State) GetCode(addr []byte) []byte {
return nil
}
-func (self *State) GetState(a, b []byte) []byte {
+func (self *StateDB) GetState(a, b []byte) []byte {
stateObject := self.GetStateObject(a)
if stateObject != nil {
return stateObject.GetState(b).Bytes()
@@ -104,14 +104,14 @@ func (self *State) GetState(a, b []byte) []byte {
return nil
}
-func (self *State) SetState(addr, key []byte, value interface{}) {
+func (self *StateDB) SetState(addr, key []byte, value interface{}) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.SetState(key, ethutil.NewValue(value))
}
}
-func (self *State) Delete(addr []byte) bool {
+func (self *StateDB) Delete(addr []byte) bool {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.MarkForDeletion()
@@ -127,7 +127,7 @@ func (self *State) Delete(addr []byte) bool {
//
// Update the given state object and apply it to state trie
-func (self *State) UpdateStateObject(stateObject *StateObject) {
+func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
addr := stateObject.Address()
if len(stateObject.CodeHash()) > 0 {
@@ -138,14 +138,14 @@ func (self *State) UpdateStateObject(stateObject *StateObject) {
}
// Delete the given state object and delete it from the state trie
-func (self *State) DeleteStateObject(stateObject *StateObject) {
+func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
self.Trie.Delete(string(stateObject.Address()))
delete(self.stateObjects, string(stateObject.Address()))
}
// Retrieve a state object given my the address. Nil if not found
-func (self *State) GetStateObject(addr []byte) *StateObject {
+func (self *StateDB) GetStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr)
stateObject := self.stateObjects[string(addr)]
@@ -164,12 +164,12 @@ func (self *State) GetStateObject(addr []byte) *StateObject {
return stateObject
}
-func (self *State) SetStateObject(object *StateObject) {
+func (self *StateDB) SetStateObject(object *StateObject) {
self.stateObjects[string(object.address)] = object
}
// Retrieve a state object or create a new state object if nil
-func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
+func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
stateObject = self.NewStateObject(addr)
@@ -179,7 +179,7 @@ func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
}
// Create a state object whether it exist in the trie or not
-func (self *State) NewStateObject(addr []byte) *StateObject {
+func (self *StateDB) NewStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr)
statelogger.Debugf("(+) %x\n", addr)
@@ -191,7 +191,7 @@ func (self *State) NewStateObject(addr []byte) *StateObject {
}
// Deprecated
-func (self *State) GetAccount(addr []byte) *StateObject {
+func (self *StateDB) GetAccount(addr []byte) *StateObject {
return self.GetOrNewStateObject(addr)
}
@@ -199,11 +199,11 @@ func (self *State) GetAccount(addr []byte) *StateObject {
// Setting, copying of the state methods
//
-func (s *State) Cmp(other *State) bool {
+func (s *StateDB) Cmp(other *StateDB) bool {
return s.Trie.Cmp(other.Trie)
}
-func (self *State) Copy() *State {
+func (self *StateDB) Copy() *StateDB {
if self.Trie != nil {
state := New(self.Trie.Copy())
for k, stateObject := range self.stateObjects {
@@ -224,7 +224,7 @@ func (self *State) Copy() *State {
return nil
}
-func (self *State) Set(state *State) {
+func (self *StateDB) Set(state *StateDB) {
if state == nil {
panic("Tried setting 'state' to nil through 'Set'")
}
@@ -235,12 +235,12 @@ func (self *State) Set(state *State) {
self.logs = state.logs
}
-func (s *State) Root() []byte {
+func (s *StateDB) Root() []byte {
return s.Trie.GetRoot()
}
// Resets the trie and all siblings
-func (s *State) Reset() {
+func (s *StateDB) Reset() {
s.Trie.Undo()
// Reset all nested states
@@ -256,7 +256,7 @@ func (s *State) Reset() {
}
// Syncs the trie and all siblings
-func (s *State) Sync() {
+func (s *StateDB) Sync() {
// Sync all nested states
for _, stateObject := range s.stateObjects {
if stateObject.State == nil {
@@ -271,12 +271,12 @@ func (s *State) Sync() {
s.Empty()
}
-func (self *State) Empty() {
+func (self *StateDB) Empty() {
self.stateObjects = make(map[string]*StateObject)
self.refund = make(map[string][]refund)
}
-func (self *State) Update(gasUsed *big.Int) {
+func (self *StateDB) Update(gasUsed *big.Int) {
var deleted bool
// Refund any gas that's left
@@ -313,12 +313,12 @@ func (self *State) Update(gasUsed *big.Int) {
}
}
-func (self *State) Manifest() *Manifest {
+func (self *StateDB) Manifest() *Manifest {
return self.manifest
}
// Debug stuff
-func (self *State) CreateOutputForDiff() {
+func (self *StateDB) CreateOutputForDiff() {
for _, stateObject := range self.stateObjects {
stateObject.CreateOutputForDiff()
}