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authorobscuren <geffobscura@gmail.com>2014-10-16 19:38:21 +0800
committerobscuren <geffobscura@gmail.com>2014-10-16 19:38:21 +0800
commit70f7a0be1187cc0e487e7b95cad238c6530d29ae (patch)
treef7b2787bf598db75ae6750e0d7c3fbf1fdfb4ede /ethstate/state_object.go
parent311c6f8a3fed5ac03ee4b442fd0f420072bc41b4 (diff)
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Use the state instead of the state object directly.
If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object.
Diffstat (limited to 'ethstate/state_object.go')
-rw-r--r--ethstate/state_object.go4
1 files changed, 4 insertions, 0 deletions
diff --git a/ethstate/state_object.go b/ethstate/state_object.go
index 4d2aae1a7..a5b7c65e9 100644
--- a/ethstate/state_object.go
+++ b/ethstate/state_object.go
@@ -104,6 +104,10 @@ func (self *StateObject) SetStorage(key *big.Int, value *ethutil.Value) {
self.SetState(key.Bytes(), value)
}
+func (self *StateObject) Storage() map[string]*ethutil.Value {
+ return self.storage
+}
+
func (self *StateObject) GetState(k []byte) *ethutil.Value {
key := ethutil.LeftPadBytes(k, 32)