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authorMaran <maran.hidskes@gmail.com>2014-07-15 22:21:16 +0800
committerMaran <maran.hidskes@gmail.com>2014-07-15 22:21:16 +0800
commit223432fa1eedb9fa5c712056afb804322aa12b02 (patch)
treeb3128f75faeb00d1c15bd959f4a661049e7daa24 /ethereal
parentc0ae5c58a6b3d78540ec19b24bd31b6e14e24191 (diff)
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Work around crash issues when building OSX binary
Diffstat (limited to 'ethereal')
-rw-r--r--ethereal/flags.go31
1 files changed, 29 insertions, 2 deletions
diff --git a/ethereal/flags.go b/ethereal/flags.go
index c7d330f80..c9327c3d3 100644
--- a/ethereal/flags.go
+++ b/ethereal/flags.go
@@ -1,13 +1,15 @@
package main
import (
+ "bitbucket.org/kardianos/osext"
"flag"
"fmt"
"github.com/ethereum/eth-go/ethlog"
- "github.com/ethereum/go-ethereum/utils"
"os"
"os/user"
"path"
+ "path/filepath"
+ "runtime"
)
var Identifier string
@@ -34,6 +36,31 @@ var LogLevel int
// flags specific to gui client
var AssetPath string
+//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
+func defaultAssetPath() string {
+ var assetPath string
+ // If the current working directory is the go-ethereum dir
+ // assume a debug build and use the source directory as
+ // asset directory.
+ pwd, _ := os.Getwd()
+ if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal") {
+ assetPath = path.Join(pwd, "assets")
+ } else {
+ switch runtime.GOOS {
+ case "darwin":
+ // Get Binary Directory
+ exedir, _ := osext.ExecutableFolder()
+ assetPath = filepath.Join(exedir, "../Resources")
+ case "linux":
+ assetPath = "/usr/share/ethereal"
+ case "windows":
+ assetPath = "./assets"
+ default:
+ assetPath = "."
+ }
+ }
+ return assetPath
+}
func defaultDataDir() string {
usr, _ := user.Current()
return path.Join(usr.HomeDir, ".ethereal")
@@ -66,7 +93,7 @@ func Init() {
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
flag.IntVar(&LogLevel, "loglevel", int(ethlog.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
- flag.StringVar(&AssetPath, "asset_path", utils.DefaultAssetPath(), "absolute path to GUI assets directory")
+ flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
flag.Parse()
}