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author | Taylor Gerring <taylor.gerring@gmail.com> | 2015-02-16 21:28:33 +0800 |
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committer | Taylor Gerring <taylor.gerring@gmail.com> | 2015-02-16 21:28:33 +0800 |
commit | 702218008ee2b6d708d6b2821cdef80736bb3224 (patch) | |
tree | d55ff7ce88187082378e7d8e4c2f3aad14d23b4e /Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp | |
parent | 202362d9258335c695eb75f55f4be74a50a1af33 (diff) | |
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Add versioned dependencies from godep
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp | 5358 |
1 files changed, 5358 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp new file mode 100644 index 000000000..6101e99de --- /dev/null +++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2compat/funcs.cpp @@ -0,0 +1,5358 @@ + +// ** file automatically generated by glgen -- do not edit manually ** + +#include <QOpenGLContext> +#include <QtGui/qopenglfunctions_4_2_compatibility.h> + +#include "funcs.h" + +void *gl4_2compat_funcs() { + QOpenGLFunctions_4_2_Compatibility* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_2_Compatibility>(); + if (!funcs) { + return 0; + } + funcs->initializeOpenGLFunctions(); + return funcs; +} + + +void gl4_2compat_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glViewport(x, y, width, height); +} + +void gl4_2compat_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthRange(nearVal, farVal); +} + +GLboolean gl4_2compat_glIsEnabled(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsEnabled(cap); +} + +void gl4_2compat_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); +} + +void gl4_2compat_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); +} + +void gl4_2compat_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexParameteriv(target, pname, params); +} + +void gl4_2compat_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexParameterfv(target, pname, params); +} + +void gl4_2compat_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); +} + +void gl4_2compat_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetIntegerv(pname, params); +} + +void gl4_2compat_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetFloatv(pname, params); +} + +GLenum gl4_2compat_glGetError(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetError(); +} + +void gl4_2compat_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetDoublev(pname, params); +} + +void gl4_2compat_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetBooleanv(pname, params); +} + +void gl4_2compat_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); +} + +void gl4_2compat_glReadBuffer(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glReadBuffer(mode); +} + +void gl4_2compat_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelStorei(pname, param); +} + +void gl4_2compat_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelStoref(pname, param); +} + +void gl4_2compat_glDepthFunc(void *_glfuncs, GLenum glfunc) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthFunc(glfunc); +} + +void gl4_2compat_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilOp(fail, zfail, zpass); +} + +void gl4_2compat_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilFunc(glfunc, ref, mask); +} + +void gl4_2compat_glLogicOp(void *_glfuncs, GLenum opcode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLogicOp(opcode); +} + +void gl4_2compat_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendFunc(sfactor, dfactor); +} + +void gl4_2compat_glFlush(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFlush(); +} + +void gl4_2compat_glFinish(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFinish(); +} + +void gl4_2compat_glEnable(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEnable(cap); +} + +void gl4_2compat_glDisable(void *_glfuncs, GLenum cap) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDisable(cap); +} + +void gl4_2compat_glDepthMask(void *_glfuncs, GLboolean flag) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthMask(flag); +} + +void gl4_2compat_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorMask(red, green, blue, alpha); +} + +void gl4_2compat_glStencilMask(void *_glfuncs, GLuint mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilMask(mask); +} + +void gl4_2compat_glClearDepth(void *_glfuncs, GLdouble depth) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearDepth(depth); +} + +void gl4_2compat_glClearStencil(void *_glfuncs, GLint s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearStencil(s); +} + +void gl4_2compat_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearColor(red, green, blue, alpha); +} + +void gl4_2compat_glClear(void *_glfuncs, GLbitfield mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClear(mask); +} + +void gl4_2compat_glDrawBuffer(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawBuffer(mode); +} + +void gl4_2compat_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); +} + +void gl4_2compat_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); +} + +void gl4_2compat_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameteriv(target, pname, params); +} + +void gl4_2compat_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameteri(target, pname, param); +} + +void gl4_2compat_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameterfv(target, pname, params); +} + +void gl4_2compat_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameterf(target, pname, param); +} + +void gl4_2compat_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScissor(x, y, width, height); +} + +void gl4_2compat_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPolygonMode(face, mode); +} + +void gl4_2compat_glPointSize(void *_glfuncs, GLfloat size) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPointSize(size); +} + +void gl4_2compat_glLineWidth(void *_glfuncs, GLfloat width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLineWidth(width); +} + +void gl4_2compat_glHint(void *_glfuncs, GLenum target, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glHint(target, mode); +} + +void gl4_2compat_glFrontFace(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFrontFace(mode); +} + +void gl4_2compat_glCullFace(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCullFace(mode); +} + +void gl4_2compat_glIndexubv(void *_glfuncs, const GLubyte* c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexubv(c); +} + +void gl4_2compat_glIndexub(void *_glfuncs, GLubyte c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexub(c); +} + +GLboolean gl4_2compat_glIsTexture(void *_glfuncs, GLuint texture) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsTexture(texture); +} + +void gl4_2compat_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenTextures(n, textures); +} + +void gl4_2compat_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteTextures(n, textures); +} + +void gl4_2compat_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindTexture(target, texture); +} + +void gl4_2compat_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); +} + +void gl4_2compat_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); +} + +void gl4_2compat_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +void gl4_2compat_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); +} + +void gl4_2compat_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); +} + +void gl4_2compat_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); +} + +void gl4_2compat_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPolygonOffset(factor, units); +} + +void gl4_2compat_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElements(mode, count, gltype, indices); +} + +void gl4_2compat_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawArrays(mode, first, count); +} + +void gl4_2compat_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void gl4_2compat_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); +} + +void gl4_2compat_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); +} + +void gl4_2compat_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); +} + +void gl4_2compat_glBlendEquation(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendEquation(mode); +} + +void gl4_2compat_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendColor(red, green, blue, alpha); +} + +void gl4_2compat_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetCompressedTexImage(target, level, img); +} + +void gl4_2compat_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); +} + +void gl4_2compat_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void gl4_2compat_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +void gl4_2compat_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); +} + +void gl4_2compat_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); +} + +void gl4_2compat_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); +} + +void gl4_2compat_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSampleCoverage(value, invert); +} + +void gl4_2compat_glActiveTexture(void *_glfuncs, GLenum texture) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glActiveTexture(texture); +} + +void gl4_2compat_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPointParameteriv(pname, params); +} + +void gl4_2compat_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPointParameteri(pname, param); +} + +void gl4_2compat_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPointParameterfv(pname, params); +} + +void gl4_2compat_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPointParameterf(pname, param); +} + +void gl4_2compat_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); +} + +void gl4_2compat_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +void gl4_2compat_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetBufferParameteriv(target, pname, params); +} + +GLboolean gl4_2compat_glUnmapBuffer(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glUnmapBuffer(target); +} + +void gl4_2compat_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetBufferSubData(target, offset, size, data); +} + +void gl4_2compat_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBufferSubData(target, offset, size, data); +} + +void gl4_2compat_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBufferData(target, size, data, usage); +} + +GLboolean gl4_2compat_glIsBuffer(void *_glfuncs, GLuint buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsBuffer(buffer); +} + +void gl4_2compat_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenBuffers(n, buffers); +} + +void gl4_2compat_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteBuffers(n, buffers); +} + +void gl4_2compat_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindBuffer(target, buffer); +} + +void gl4_2compat_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryObjectuiv(id, pname, params); +} + +void gl4_2compat_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryObjectiv(id, pname, params); +} + +void gl4_2compat_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryiv(target, pname, params); +} + +void gl4_2compat_glEndQuery(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEndQuery(target); +} + +void gl4_2compat_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBeginQuery(target, id); +} + +GLboolean gl4_2compat_glIsQuery(void *_glfuncs, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsQuery(id); +} + +void gl4_2compat_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteQueries(n, ids); +} + +void gl4_2compat_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenQueries(n, ids); +} + +void gl4_2compat_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); +} + +void gl4_2compat_glValidateProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glValidateProgram(program); +} + +void gl4_2compat_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); +} + +void gl4_2compat_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4iv(location, count, value); +} + +void gl4_2compat_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3iv(location, count, value); +} + +void gl4_2compat_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2iv(location, count, value); +} + +void gl4_2compat_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1iv(location, count, value); +} + +void gl4_2compat_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4fv(location, count, value); +} + +void gl4_2compat_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3fv(location, count, value); +} + +void gl4_2compat_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2fv(location, count, value); +} + +void gl4_2compat_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1fv(location, count, value); +} + +void gl4_2compat_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4i(location, v0, v1, v2, v3); +} + +void gl4_2compat_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3i(location, v0, v1, v2); +} + +void gl4_2compat_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2i(location, v0, v1); +} + +void gl4_2compat_glUniform1i(void *_glfuncs, GLint location, GLint v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1i(location, v0); +} + +void gl4_2compat_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4f(location, v0, v1, v2, v3); +} + +void gl4_2compat_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3f(location, v0, v1, v2); +} + +void gl4_2compat_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2f(location, v0, v1); +} + +void gl4_2compat_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1f(location, v0); +} + +void gl4_2compat_glUseProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUseProgram(program); +} + +void gl4_2compat_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glShaderSource(shader, count, source, length); +} + +void gl4_2compat_glLinkProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLinkProgram(program); +} + +GLboolean gl4_2compat_glIsShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsShader(shader); +} + +GLboolean gl4_2compat_glIsProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsProgram(program); +} + +void gl4_2compat_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribiv(index, pname, params); +} + +void gl4_2compat_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribfv(index, pname, params); +} + +void gl4_2compat_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribdv(index, pname, params); +} + +void gl4_2compat_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetUniformiv(program, location, params); +} + +void gl4_2compat_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetUniformfv(program, location, params); +} + +GLint gl4_2compat_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetUniformLocation(program, name); +} + +void gl4_2compat_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetShaderSource(shader, bufSize, length, source); +} + +void gl4_2compat_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); +} + +void gl4_2compat_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetShaderiv(shader, pname, params); +} + +void gl4_2compat_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); +} + +void gl4_2compat_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramiv(program, pname, params); +} + +GLint gl4_2compat_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetAttribLocation(program, name); +} + +void gl4_2compat_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); +} + +void gl4_2compat_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); +} + +void gl4_2compat_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); +} + +void gl4_2compat_glEnableVertexAttribArray(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEnableVertexAttribArray(index); +} + +void gl4_2compat_glDisableVertexAttribArray(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDisableVertexAttribArray(index); +} + +void gl4_2compat_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDetachShader(program, shader); +} + +void gl4_2compat_glDeleteShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteShader(shader); +} + +void gl4_2compat_glDeleteProgram(void *_glfuncs, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteProgram(program); +} + +GLuint gl4_2compat_glCreateShader(void *_glfuncs, GLenum gltype) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glCreateShader(gltype); +} + +GLuint gl4_2compat_glCreateProgram(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glCreateProgram(); +} + +void gl4_2compat_glCompileShader(void *_glfuncs, GLuint shader) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCompileShader(shader); +} + +void gl4_2compat_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindAttribLocation(program, index, name); +} + +void gl4_2compat_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glAttachShader(program, shader); +} + +void gl4_2compat_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilMaskSeparate(face, mask); +} + +void gl4_2compat_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); +} + +void gl4_2compat_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); +} + +void gl4_2compat_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawBuffers(n, bufs); +} + +void gl4_2compat_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); +} + +void gl4_2compat_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); +} + +GLboolean gl4_2compat_glIsVertexArray(void *_glfuncs, GLuint array) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsVertexArray(array); +} + +void gl4_2compat_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenVertexArrays(n, arrays); +} + +void gl4_2compat_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteVertexArrays(n, arrays); +} + +void gl4_2compat_glBindVertexArray(void *_glfuncs, GLuint array) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindVertexArray(array); +} + +void gl4_2compat_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFlushMappedBufferRange(target, offset, length); +} + +void gl4_2compat_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); +} + +void gl4_2compat_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); +} + +void gl4_2compat_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +void gl4_2compat_glGenerateMipmap(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenerateMipmap(target); +} + +void gl4_2compat_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +void gl4_2compat_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +void gl4_2compat_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); +} + +void gl4_2compat_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); +} + +void gl4_2compat_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); +} + +GLenum gl4_2compat_glCheckFramebufferStatus(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glCheckFramebufferStatus(target); +} + +void gl4_2compat_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenFramebuffers(n, framebuffers); +} + +void gl4_2compat_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteFramebuffers(n, framebuffers); +} + +void gl4_2compat_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindFramebuffer(target, framebuffer); +} + +GLboolean gl4_2compat_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsFramebuffer(framebuffer); +} + +void gl4_2compat_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); +} + +void gl4_2compat_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); +} + +void gl4_2compat_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenRenderbuffers(n, renderbuffers); +} + +void gl4_2compat_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); +} + +void gl4_2compat_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindRenderbuffer(target, renderbuffer); +} + +GLboolean gl4_2compat_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsRenderbuffer(renderbuffer); +} + +void gl4_2compat_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +void gl4_2compat_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); +} + +void gl4_2compat_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); +} + +void gl4_2compat_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); +} + +void gl4_2compat_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexParameterIuiv(target, pname, params); +} + +void gl4_2compat_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexParameterIiv(target, pname, params); +} + +void gl4_2compat_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameterIuiv(target, pname, params); +} + +void gl4_2compat_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexParameterIiv(target, pname, params); +} + +void gl4_2compat_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4uiv(location, count, value); +} + +void gl4_2compat_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3uiv(location, count, value); +} + +void gl4_2compat_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2uiv(location, count, value); +} + +void gl4_2compat_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1uiv(location, count, value); +} + +void gl4_2compat_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); +} + +void gl4_2compat_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3ui(location, v0, v1, v2); +} + +void gl4_2compat_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2ui(location, v0, v1); +} + +void gl4_2compat_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1ui(location, v0); +} + +GLint gl4_2compat_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetFragDataLocation(program, name); +} + +void gl4_2compat_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindFragDataLocation(program, color, name); +} + +void gl4_2compat_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetUniformuiv(program, location, params); +} + +void gl4_2compat_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribIuiv(index, pname, params); +} + +void gl4_2compat_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribIiv(index, pname, params); +} + +void gl4_2compat_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); +} + +void gl4_2compat_glEndConditionalRender(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEndConditionalRender(); +} + +void gl4_2compat_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBeginConditionalRender(id, mode); +} + +void gl4_2compat_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClampColor(target, clamp); +} + +void gl4_2compat_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); +} + +void gl4_2compat_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindBufferBase(target, index, buffer); +} + +void gl4_2compat_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); +} + +void gl4_2compat_glEndTransformFeedback(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEndTransformFeedback(); +} + +void gl4_2compat_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBeginTransformFeedback(primitiveMode); +} + +GLboolean gl4_2compat_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsEnabledi(target, index); +} + +void gl4_2compat_glDisablei(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDisablei(target, index); +} + +void gl4_2compat_glEnablei(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEnablei(target, index); +} + +void gl4_2compat_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetIntegeri_v(target, index, data); +} + +void gl4_2compat_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetBooleani_v(target, index, data); +} + +void gl4_2compat_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorMaski(index, r, g, b, a); +} + +void gl4_2compat_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +void gl4_2compat_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformBlockBinding(program, v0, v1); +} + +void gl4_2compat_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +void gl4_2compat_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +GLuint gl4_2compat_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); +} + +void gl4_2compat_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); +} + +void gl4_2compat_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +void gl4_2compat_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPrimitiveRestartIndex(index); +} + +void gl4_2compat_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexBuffer(target, internalFormat, buffer); +} + +void gl4_2compat_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); +} + +void gl4_2compat_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); +} + +void gl4_2compat_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSampleMaski(index, mask); +} + +void gl4_2compat_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMultisamplefv(pname, index, val); +} + +void gl4_2compat_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); +} + +void gl4_2compat_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); +} + +void gl4_2compat_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); +} + +void gl4_2compat_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetInteger64v(pname, params); +} + +void gl4_2compat_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWaitSync(sync, flags, timeout); +} + +GLenum gl4_2compat_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glClientWaitSync(sync, flags, timeout); +} + +void gl4_2compat_glDeleteSync(void *_glfuncs, GLsync sync) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteSync(sync); +} + +GLboolean gl4_2compat_glIsSync(void *_glfuncs, GLsync sync) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsSync(sync); +} + +GLsync gl4_2compat_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glFenceSync(condition, flags); +} + +void gl4_2compat_glProvokingVertex(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProvokingVertex(mode); +} + +void gl4_2compat_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); +} + +void gl4_2compat_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); +} + +void gl4_2compat_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); +} + +void gl4_2compat_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFramebufferTexture(target, attachment, texture, level); +} + +void gl4_2compat_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetBufferParameteri64v(target, pname, params); +} + +void gl4_2compat_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetInteger64i_v(target, index, data); +} + +void gl4_2compat_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); +} + +void gl4_2compat_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); +} + +void gl4_2compat_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColorP3uiv(gltype, color); +} + +void gl4_2compat_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColorP3ui(gltype, color); +} + +void gl4_2compat_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorP4uiv(gltype, color); +} + +void gl4_2compat_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorP4ui(gltype, color); +} + +void gl4_2compat_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorP3uiv(gltype, color); +} + +void gl4_2compat_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorP3ui(gltype, color); +} + +void gl4_2compat_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormalP3uiv(gltype, coords); +} + +void gl4_2compat_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormalP3ui(gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); +} + +void gl4_2compat_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); +} + +void gl4_2compat_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP4uiv(gltype, coords); +} + +void gl4_2compat_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP4ui(gltype, coords); +} + +void gl4_2compat_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP3uiv(gltype, coords); +} + +void gl4_2compat_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP3ui(gltype, coords); +} + +void gl4_2compat_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP2uiv(gltype, coords); +} + +void gl4_2compat_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP2ui(gltype, coords); +} + +void gl4_2compat_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP1uiv(gltype, coords); +} + +void gl4_2compat_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordP1ui(gltype, coords); +} + +void gl4_2compat_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP4uiv(gltype, value); +} + +void gl4_2compat_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP4ui(gltype, value); +} + +void gl4_2compat_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP3uiv(gltype, value); +} + +void gl4_2compat_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP3ui(gltype, value); +} + +void gl4_2compat_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP2uiv(gltype, value); +} + +void gl4_2compat_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexP2ui(gltype, value); +} + +void gl4_2compat_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryObjectui64v(id, pname, params); +} + +void gl4_2compat_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryObjecti64v(id, pname, params); +} + +void gl4_2compat_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glQueryCounter(id, target); +} + +void gl4_2compat_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); +} + +void gl4_2compat_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); +} + +void gl4_2compat_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); +} + +void gl4_2compat_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); +} + +void gl4_2compat_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); +} + +void gl4_2compat_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameterIiv(sampler, pname, param); +} + +void gl4_2compat_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameterfv(sampler, pname, param); +} + +void gl4_2compat_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameterf(sampler, pname, param); +} + +void gl4_2compat_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameteriv(sampler, pname, param); +} + +void gl4_2compat_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSamplerParameteri(sampler, pname, param); +} + +void gl4_2compat_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindSampler(unit, sampler); +} + +GLboolean gl4_2compat_glIsSampler(void *_glfuncs, GLuint sampler) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsSampler(sampler); +} + +void gl4_2compat_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteSamplers(count, samplers); +} + +void gl4_2compat_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenSamplers(count, samplers); +} + +GLint gl4_2compat_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetFragDataIndex(program, name); +} + +void gl4_2compat_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); +} + +void gl4_2compat_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribDivisor(index, divisor); +} + +void gl4_2compat_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetQueryIndexediv(target, index, pname, params); +} + +void gl4_2compat_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEndQueryIndexed(target, index); +} + +void gl4_2compat_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBeginQueryIndexed(target, index, id); +} + +void gl4_2compat_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); +} + +void gl4_2compat_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawTransformFeedback(mode, id); +} + +void gl4_2compat_glResumeTransformFeedback(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glResumeTransformFeedback(); +} + +void gl4_2compat_glPauseTransformFeedback(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPauseTransformFeedback(); +} + +GLboolean gl4_2compat_glIsTransformFeedback(void *_glfuncs, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsTransformFeedback(id); +} + +void gl4_2compat_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenTransformFeedbacks(n, ids); +} + +void gl4_2compat_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteTransformFeedbacks(n, ids); +} + +void gl4_2compat_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindTransformFeedback(target, id); +} + +void gl4_2compat_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPatchParameterfv(pname, values); +} + +void gl4_2compat_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPatchParameteri(pname, value); +} + +void gl4_2compat_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); +} + +void gl4_2compat_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); +} + +void gl4_2compat_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); +} + +void gl4_2compat_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); +} + +void gl4_2compat_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); +} + +void gl4_2compat_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); +} + +GLuint gl4_2compat_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); +} + +GLint gl4_2compat_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); +} + +void gl4_2compat_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetUniformdv(program, location, params); +} + +void gl4_2compat_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); +} + +void gl4_2compat_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); +} + +void gl4_2compat_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4dv(location, count, value); +} + +void gl4_2compat_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3dv(location, count, value); +} + +void gl4_2compat_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2dv(location, count, value); +} + +void gl4_2compat_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1dv(location, count, value); +} + +void gl4_2compat_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform4d(location, v0, v1, v2, v3); +} + +void gl4_2compat_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform3d(location, v0, v1, v2); +} + +void gl4_2compat_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform2d(location, v0, v1); +} + +void gl4_2compat_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUniform1d(location, v0); +} + +void gl4_2compat_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); +} + +void gl4_2compat_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawArraysIndirect(mode, indirect); +} + +void gl4_2compat_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void gl4_2compat_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendFunci(buf, src, dst); +} + +void gl4_2compat_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); +} + +void gl4_2compat_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBlendEquationi(buf, mode); +} + +void gl4_2compat_glMinSampleShading(void *_glfuncs, GLfloat value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMinSampleShading(value); +} + +void gl4_2compat_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetDoublei_v(target, index, data); +} + +void gl4_2compat_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetFloati_v(target, index, data); +} + +void gl4_2compat_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthRangeIndexed(index, n, f); +} + +void gl4_2compat_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthRangeArrayv(first, count, v); +} + +void gl4_2compat_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScissorIndexedv(index, v); +} + +void gl4_2compat_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScissorIndexed(index, left, bottom, width, height); +} + +void gl4_2compat_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScissorArrayv(first, count, v); +} + +void gl4_2compat_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glViewportIndexedfv(index, v); +} + +void gl4_2compat_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glViewportIndexedf(index, x, y, w, h); +} + +void gl4_2compat_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glViewportArrayv(first, count, v); +} + +void gl4_2compat_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetVertexAttribLdv(index, pname, params); +} + +void gl4_2compat_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); +} + +void gl4_2compat_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL4dv(index, v); +} + +void gl4_2compat_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL3dv(index, v); +} + +void gl4_2compat_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL2dv(index, v); +} + +void gl4_2compat_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL1dv(index, v); +} + +void gl4_2compat_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL4d(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL3d(index, x, y, z); +} + +void gl4_2compat_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL2d(index, x, y); +} + +void gl4_2compat_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribL1d(index, x); +} + +void gl4_2compat_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); +} + +void gl4_2compat_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glValidateProgramPipeline(pipeline); +} + +void gl4_2compat_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); +} + +void gl4_2compat_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4uiv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); +} + +void gl4_2compat_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4dv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); +} + +void gl4_2compat_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4fv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); +} + +void gl4_2compat_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4iv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); +} + +void gl4_2compat_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3uiv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); +} + +void gl4_2compat_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3dv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); +} + +void gl4_2compat_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3fv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); +} + +void gl4_2compat_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3iv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); +} + +void gl4_2compat_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2uiv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2ui(program, location, v0, v1); +} + +void gl4_2compat_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2dv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2d(program, location, v0, v1); +} + +void gl4_2compat_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2fv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2f(program, location, v0, v1); +} + +void gl4_2compat_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2iv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform2i(program, location, v0, v1); +} + +void gl4_2compat_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1uiv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1ui(program, location, v0); +} + +void gl4_2compat_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1dv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1d(program, location, v0); +} + +void gl4_2compat_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1fv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1f(program, location, v0); +} + +void gl4_2compat_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1iv(program, location, count, value); +} + +void gl4_2compat_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramUniform1i(program, location, v0); +} + +void gl4_2compat_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); +} + +GLboolean gl4_2compat_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsProgramPipeline(pipeline); +} + +void gl4_2compat_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGenProgramPipelines(n, pipelines); +} + +void gl4_2compat_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteProgramPipelines(n, pipelines); +} + +void gl4_2compat_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindProgramPipeline(pipeline); +} + +void gl4_2compat_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glActiveShaderProgram(pipeline, program); +} + +void gl4_2compat_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glUseProgramStages(pipeline, stages, program); +} + +void gl4_2compat_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramParameteri(program, pname, value); +} + +void gl4_2compat_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); +} + +void gl4_2compat_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); +} + +void gl4_2compat_glClearDepthf(void *_glfuncs, GLfloat dd) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearDepthf(dd); +} + +void gl4_2compat_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDepthRangef(n, f); +} + +void gl4_2compat_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); +} + +void gl4_2compat_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); +} + +void gl4_2compat_glReleaseShaderCompiler(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glReleaseShaderCompiler(); +} + +void gl4_2compat_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); +} + +void gl4_2compat_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); +} + +void gl4_2compat_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); +} + +void gl4_2compat_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMemoryBarrier(barriers); +} + +void gl4_2compat_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); +} + +void gl4_2compat_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); +} + +void gl4_2compat_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); +} + +void gl4_2compat_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); +} + +void gl4_2compat_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); +} + +void gl4_2compat_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); +} + +void gl4_2compat_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); +} + +void gl4_2compat_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); +} + +void gl4_2compat_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTranslatef(x, y, z); +} + +void gl4_2compat_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTranslated(x, y, z); +} + +void gl4_2compat_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScalef(x, y, z); +} + +void gl4_2compat_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glScaled(x, y, z); +} + +void gl4_2compat_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRotatef(angle, x, y, z); +} + +void gl4_2compat_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRotated(angle, x, y, z); +} + +void gl4_2compat_glPushMatrix(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPushMatrix(); +} + +void gl4_2compat_glPopMatrix(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPopMatrix(); +} + +void gl4_2compat_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); +} + +void gl4_2compat_glMultMatrixd(void *_glfuncs, const GLdouble* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultMatrixd(m); +} + +void gl4_2compat_glMultMatrixf(void *_glfuncs, const GLfloat* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultMatrixf(m); +} + +void gl4_2compat_glMatrixMode(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMatrixMode(mode); +} + +void gl4_2compat_glLoadMatrixd(void *_glfuncs, const GLdouble* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadMatrixd(m); +} + +void gl4_2compat_glLoadMatrixf(void *_glfuncs, const GLfloat* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadMatrixf(m); +} + +void gl4_2compat_glLoadIdentity(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadIdentity(); +} + +void gl4_2compat_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); +} + +GLboolean gl4_2compat_glIsList(void *_glfuncs, GLuint list) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glIsList(list); +} + +void gl4_2compat_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexGeniv(coord, pname, params); +} + +void gl4_2compat_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexGenfv(coord, pname, params); +} + +void gl4_2compat_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexGendv(coord, pname, params); +} + +void gl4_2compat_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexEnviv(target, pname, params); +} + +void gl4_2compat_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetTexEnvfv(target, pname, params); +} + +void gl4_2compat_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetPolygonStipple(mask); +} + +void gl4_2compat_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetPixelMapusv(glmap, values); +} + +void gl4_2compat_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetPixelMapuiv(glmap, values); +} + +void gl4_2compat_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetPixelMapfv(glmap, values); +} + +void gl4_2compat_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMaterialiv(face, pname, params); +} + +void gl4_2compat_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMaterialfv(face, pname, params); +} + +void gl4_2compat_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMapiv(target, query, v); +} + +void gl4_2compat_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMapfv(target, query, v); +} + +void gl4_2compat_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMapdv(target, query, v); +} + +void gl4_2compat_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetLightiv(light, pname, params); +} + +void gl4_2compat_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetLightfv(light, pname, params); +} + +void gl4_2compat_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetClipPlane(plane, equation); +} + +void gl4_2compat_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); +} + +void gl4_2compat_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyPixels(x, y, width, height, gltype); +} + +void gl4_2compat_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelMapusv(glmap, mapsize, values); +} + +void gl4_2compat_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelMapuiv(glmap, mapsize, values); +} + +void gl4_2compat_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelMapfv(glmap, mapsize, values); +} + +void gl4_2compat_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelTransferi(pname, param); +} + +void gl4_2compat_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelTransferf(pname, param); +} + +void gl4_2compat_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPixelZoom(xfactor, yfactor); +} + +void gl4_2compat_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glAlphaFunc(glfunc, ref); +} + +void gl4_2compat_glEvalPoint2(void *_glfuncs, GLint i, GLint j) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalPoint2(i, j); +} + +void gl4_2compat_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); +} + +void gl4_2compat_glEvalPoint1(void *_glfuncs, GLint i) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalPoint1(i); +} + +void gl4_2compat_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalMesh1(mode, i1, i2); +} + +void gl4_2compat_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord2fv(u); +} + +void gl4_2compat_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord2f(u, v); +} + +void gl4_2compat_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord2dv(u); +} + +void gl4_2compat_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord2d(u, v); +} + +void gl4_2compat_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord1fv(u); +} + +void gl4_2compat_glEvalCoord1f(void *_glfuncs, GLfloat u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord1f(u); +} + +void gl4_2compat_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord1dv(u); +} + +void gl4_2compat_glEvalCoord1d(void *_glfuncs, GLdouble u) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEvalCoord1d(u); +} + +void gl4_2compat_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); +} + +void gl4_2compat_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); +} + +void gl4_2compat_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMapGrid1f(un, u1, u2); +} + +void gl4_2compat_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMapGrid1d(un, u1, u2); +} + +void gl4_2compat_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void gl4_2compat_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +void gl4_2compat_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMap1f(target, u1, u2, stride, order, points); +} + +void gl4_2compat_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMap1d(target, u1, u2, stride, order, points); +} + +void gl4_2compat_glPushAttrib(void *_glfuncs, GLbitfield mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPushAttrib(mask); +} + +void gl4_2compat_glPopAttrib(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPopAttrib(); +} + +void gl4_2compat_glAccum(void *_glfuncs, GLenum op, GLfloat value) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glAccum(op, value); +} + +void gl4_2compat_glIndexMask(void *_glfuncs, GLuint mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexMask(mask); +} + +void gl4_2compat_glClearIndex(void *_glfuncs, GLfloat c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearIndex(c); +} + +void gl4_2compat_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClearAccum(red, green, blue, alpha); +} + +void gl4_2compat_glPushName(void *_glfuncs, GLuint name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPushName(name); +} + +void gl4_2compat_glPopName(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPopName(); +} + +void gl4_2compat_glPassThrough(void *_glfuncs, GLfloat token) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPassThrough(token); +} + +void gl4_2compat_glLoadName(void *_glfuncs, GLuint name) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadName(name); +} + +void gl4_2compat_glInitNames(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glInitNames(); +} + +GLint gl4_2compat_glRenderMode(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glRenderMode(mode); +} + +void gl4_2compat_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSelectBuffer(size, buffer); +} + +void gl4_2compat_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFeedbackBuffer(size, gltype, buffer); +} + +void gl4_2compat_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGeniv(coord, pname, params); +} + +void gl4_2compat_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGeni(coord, pname, param); +} + +void gl4_2compat_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGenfv(coord, pname, params); +} + +void gl4_2compat_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGenf(coord, pname, param); +} + +void gl4_2compat_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGendv(coord, pname, params); +} + +void gl4_2compat_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexGend(coord, pname, param); +} + +void gl4_2compat_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexEnviv(target, pname, params); +} + +void gl4_2compat_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexEnvi(target, pname, param); +} + +void gl4_2compat_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexEnvfv(target, pname, params); +} + +void gl4_2compat_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexEnvf(target, pname, param); +} + +void gl4_2compat_glShadeModel(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glShadeModel(mode); +} + +void gl4_2compat_glPolygonStipple(void *_glfuncs, const GLubyte* mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPolygonStipple(mask); +} + +void gl4_2compat_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMaterialiv(face, pname, params); +} + +void gl4_2compat_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMateriali(face, pname, param); +} + +void gl4_2compat_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMaterialfv(face, pname, params); +} + +void gl4_2compat_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMaterialf(face, pname, param); +} + +void gl4_2compat_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLineStipple(factor, pattern); +} + +void gl4_2compat_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightModeliv(pname, params); +} + +void gl4_2compat_glLightModeli(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightModeli(pname, param); +} + +void gl4_2compat_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightModelfv(pname, params); +} + +void gl4_2compat_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightModelf(pname, param); +} + +void gl4_2compat_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightiv(light, pname, params); +} + +void gl4_2compat_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLighti(light, pname, param); +} + +void gl4_2compat_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightfv(light, pname, params); +} + +void gl4_2compat_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLightf(light, pname, param); +} + +void gl4_2compat_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogiv(pname, params); +} + +void gl4_2compat_glFogi(void *_glfuncs, GLenum pname, GLint param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogi(pname, param); +} + +void gl4_2compat_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogfv(pname, params); +} + +void gl4_2compat_glFogf(void *_glfuncs, GLenum pname, GLfloat param) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogf(pname, param); +} + +void gl4_2compat_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorMaterial(face, mode); +} + +void gl4_2compat_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClipPlane(plane, equation); +} + +void gl4_2compat_glVertex4sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4sv(v); +} + +void gl4_2compat_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4s(x, y, z, w); +} + +void gl4_2compat_glVertex4iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4iv(v); +} + +void gl4_2compat_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4i(x, y, z, w); +} + +void gl4_2compat_glVertex4fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4fv(v); +} + +void gl4_2compat_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4f(x, y, z, w); +} + +void gl4_2compat_glVertex4dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4dv(v); +} + +void gl4_2compat_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex4d(x, y, z, w); +} + +void gl4_2compat_glVertex3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3sv(v); +} + +void gl4_2compat_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3s(x, y, z); +} + +void gl4_2compat_glVertex3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3iv(v); +} + +void gl4_2compat_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3i(x, y, z); +} + +void gl4_2compat_glVertex3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3fv(v); +} + +void gl4_2compat_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3f(x, y, z); +} + +void gl4_2compat_glVertex3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3dv(v); +} + +void gl4_2compat_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex3d(x, y, z); +} + +void gl4_2compat_glVertex2sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2sv(v); +} + +void gl4_2compat_glVertex2s(void *_glfuncs, GLshort x, GLshort y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2s(x, y); +} + +void gl4_2compat_glVertex2iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2iv(v); +} + +void gl4_2compat_glVertex2i(void *_glfuncs, GLint x, GLint y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2i(x, y); +} + +void gl4_2compat_glVertex2fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2fv(v); +} + +void gl4_2compat_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2f(x, y); +} + +void gl4_2compat_glVertex2dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2dv(v); +} + +void gl4_2compat_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertex2d(x, y); +} + +void gl4_2compat_glTexCoord4sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4sv(v); +} + +void gl4_2compat_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4s(s, t, r, q); +} + +void gl4_2compat_glTexCoord4iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4iv(v); +} + +void gl4_2compat_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4i(s, t, r, q); +} + +void gl4_2compat_glTexCoord4fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4fv(v); +} + +void gl4_2compat_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4f(s, t, r, q); +} + +void gl4_2compat_glTexCoord4dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4dv(v); +} + +void gl4_2compat_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord4d(s, t, r, q); +} + +void gl4_2compat_glTexCoord3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3sv(v); +} + +void gl4_2compat_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3s(s, t, r); +} + +void gl4_2compat_glTexCoord3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3iv(v); +} + +void gl4_2compat_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3i(s, t, r); +} + +void gl4_2compat_glTexCoord3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3fv(v); +} + +void gl4_2compat_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3f(s, t, r); +} + +void gl4_2compat_glTexCoord3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3dv(v); +} + +void gl4_2compat_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord3d(s, t, r); +} + +void gl4_2compat_glTexCoord2sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2sv(v); +} + +void gl4_2compat_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2s(s, t); +} + +void gl4_2compat_glTexCoord2iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2iv(v); +} + +void gl4_2compat_glTexCoord2i(void *_glfuncs, GLint s, GLint t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2i(s, t); +} + +void gl4_2compat_glTexCoord2fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2fv(v); +} + +void gl4_2compat_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2f(s, t); +} + +void gl4_2compat_glTexCoord2dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2dv(v); +} + +void gl4_2compat_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord2d(s, t); +} + +void gl4_2compat_glTexCoord1sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1sv(v); +} + +void gl4_2compat_glTexCoord1s(void *_glfuncs, GLshort s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1s(s); +} + +void gl4_2compat_glTexCoord1iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1iv(v); +} + +void gl4_2compat_glTexCoord1i(void *_glfuncs, GLint s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1i(s); +} + +void gl4_2compat_glTexCoord1fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1fv(v); +} + +void gl4_2compat_glTexCoord1f(void *_glfuncs, GLfloat s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1f(s); +} + +void gl4_2compat_glTexCoord1dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1dv(v); +} + +void gl4_2compat_glTexCoord1d(void *_glfuncs, GLdouble s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoord1d(s); +} + +void gl4_2compat_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectsv(v1, v2); +} + +void gl4_2compat_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRects(x1, y1, x2, y2); +} + +void gl4_2compat_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectiv(v1, v2); +} + +void gl4_2compat_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRecti(x1, y1, x2, y2); +} + +void gl4_2compat_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectfv(v1, v2); +} + +void gl4_2compat_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectf(x1, y1, x2, y2); +} + +void gl4_2compat_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectdv(v1, v2); +} + +void gl4_2compat_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRectd(x1, y1, x2, y2); +} + +void gl4_2compat_glRasterPos4sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4sv(v); +} + +void gl4_2compat_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4s(x, y, z, w); +} + +void gl4_2compat_glRasterPos4iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4iv(v); +} + +void gl4_2compat_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4i(x, y, z, w); +} + +void gl4_2compat_glRasterPos4fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4fv(v); +} + +void gl4_2compat_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4f(x, y, z, w); +} + +void gl4_2compat_glRasterPos4dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4dv(v); +} + +void gl4_2compat_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos4d(x, y, z, w); +} + +void gl4_2compat_glRasterPos3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3sv(v); +} + +void gl4_2compat_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3s(x, y, z); +} + +void gl4_2compat_glRasterPos3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3iv(v); +} + +void gl4_2compat_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3i(x, y, z); +} + +void gl4_2compat_glRasterPos3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3fv(v); +} + +void gl4_2compat_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3f(x, y, z); +} + +void gl4_2compat_glRasterPos3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3dv(v); +} + +void gl4_2compat_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos3d(x, y, z); +} + +void gl4_2compat_glRasterPos2sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2sv(v); +} + +void gl4_2compat_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2s(x, y); +} + +void gl4_2compat_glRasterPos2iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2iv(v); +} + +void gl4_2compat_glRasterPos2i(void *_glfuncs, GLint x, GLint y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2i(x, y); +} + +void gl4_2compat_glRasterPos2fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2fv(v); +} + +void gl4_2compat_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2f(x, y); +} + +void gl4_2compat_glRasterPos2dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2dv(v); +} + +void gl4_2compat_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glRasterPos2d(x, y); +} + +void gl4_2compat_glNormal3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3sv(v); +} + +void gl4_2compat_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3s(nx, ny, nz); +} + +void gl4_2compat_glNormal3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3iv(v); +} + +void gl4_2compat_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3i(nx, ny, nz); +} + +void gl4_2compat_glNormal3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3fv(v); +} + +void gl4_2compat_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3f(nx, ny, nz); +} + +void gl4_2compat_glNormal3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3dv(v); +} + +void gl4_2compat_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3d(nx, ny, nz); +} + +void gl4_2compat_glNormal3bv(void *_glfuncs, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3bv(v); +} + +void gl4_2compat_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormal3b(nx, ny, nz); +} + +void gl4_2compat_glIndexsv(void *_glfuncs, const GLshort* c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexsv(c); +} + +void gl4_2compat_glIndexs(void *_glfuncs, GLshort c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexs(c); +} + +void gl4_2compat_glIndexiv(void *_glfuncs, const GLint* c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexiv(c); +} + +void gl4_2compat_glIndexi(void *_glfuncs, GLint c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexi(c); +} + +void gl4_2compat_glIndexfv(void *_glfuncs, const GLfloat* c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexfv(c); +} + +void gl4_2compat_glIndexf(void *_glfuncs, GLfloat c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexf(c); +} + +void gl4_2compat_glIndexdv(void *_glfuncs, const GLdouble* c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexdv(c); +} + +void gl4_2compat_glIndexd(void *_glfuncs, GLdouble c) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexd(c); +} + +void gl4_2compat_glEnd(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEnd(); +} + +void gl4_2compat_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEdgeFlagv(flag); +} + +void gl4_2compat_glEdgeFlag(void *_glfuncs, GLboolean flag) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEdgeFlag(flag); +} + +void gl4_2compat_glColor4usv(void *_glfuncs, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4usv(v); +} + +void gl4_2compat_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4us(red, green, blue, alpha); +} + +void gl4_2compat_glColor4uiv(void *_glfuncs, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4uiv(v); +} + +void gl4_2compat_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4ui(red, green, blue, alpha); +} + +void gl4_2compat_glColor4ubv(void *_glfuncs, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4ubv(v); +} + +void gl4_2compat_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4ub(red, green, blue, alpha); +} + +void gl4_2compat_glColor4sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4sv(v); +} + +void gl4_2compat_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4s(red, green, blue, alpha); +} + +void gl4_2compat_glColor4iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4iv(v); +} + +void gl4_2compat_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4i(red, green, blue, alpha); +} + +void gl4_2compat_glColor4fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4fv(v); +} + +void gl4_2compat_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4f(red, green, blue, alpha); +} + +void gl4_2compat_glColor4dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4dv(v); +} + +void gl4_2compat_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4d(red, green, blue, alpha); +} + +void gl4_2compat_glColor4bv(void *_glfuncs, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4bv(v); +} + +void gl4_2compat_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor4b(red, green, blue, alpha); +} + +void gl4_2compat_glColor3usv(void *_glfuncs, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3usv(v); +} + +void gl4_2compat_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3us(red, green, blue); +} + +void gl4_2compat_glColor3uiv(void *_glfuncs, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3uiv(v); +} + +void gl4_2compat_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3ui(red, green, blue); +} + +void gl4_2compat_glColor3ubv(void *_glfuncs, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3ubv(v); +} + +void gl4_2compat_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3ub(red, green, blue); +} + +void gl4_2compat_glColor3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3sv(v); +} + +void gl4_2compat_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3s(red, green, blue); +} + +void gl4_2compat_glColor3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3iv(v); +} + +void gl4_2compat_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3i(red, green, blue); +} + +void gl4_2compat_glColor3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3fv(v); +} + +void gl4_2compat_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3f(red, green, blue); +} + +void gl4_2compat_glColor3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3dv(v); +} + +void gl4_2compat_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3d(red, green, blue); +} + +void gl4_2compat_glColor3bv(void *_glfuncs, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3bv(v); +} + +void gl4_2compat_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColor3b(red, green, blue); +} + +void gl4_2compat_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +void gl4_2compat_glBegin(void *_glfuncs, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glBegin(mode); +} + +void gl4_2compat_glListBase(void *_glfuncs, GLuint base) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glListBase(base); +} + +GLuint gl4_2compat_glGenLists(void *_glfuncs, GLsizei range_) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glGenLists(range_); +} + +void gl4_2compat_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDeleteLists(list, range_); +} + +void gl4_2compat_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCallLists(n, gltype, lists); +} + +void gl4_2compat_glCallList(void *_glfuncs, GLuint list) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCallList(list); +} + +void gl4_2compat_glEndList(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEndList(); +} + +void gl4_2compat_glNewList(void *_glfuncs, GLuint list, GLenum mode) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNewList(list, mode); +} + +void gl4_2compat_glPushClientAttrib(void *_glfuncs, GLbitfield mask) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPushClientAttrib(mask); +} + +void gl4_2compat_glPopClientAttrib(void *_glfuncs) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPopClientAttrib(); +} + +void gl4_2compat_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glPrioritizeTextures(n, textures, priorities); +} + +GLboolean gl4_2compat_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + return _qglfuncs->glAreTexturesResident(n, textures, residences); +} + +void gl4_2compat_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexPointer(size, gltype, stride, pointer); +} + +void gl4_2compat_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); +} + +void gl4_2compat_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glNormalPointer(gltype, stride, pointer); +} + +void gl4_2compat_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glInterleavedArrays(format, stride, pointer); +} + +void gl4_2compat_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glIndexPointer(gltype, stride, pointer); +} + +void gl4_2compat_glEnableClientState(void *_glfuncs, GLenum array) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEnableClientState(array); +} + +void gl4_2compat_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glEdgeFlagPointer(stride, pointer); +} + +void gl4_2compat_glDisableClientState(void *_glfuncs, GLenum array) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glDisableClientState(array); +} + +void gl4_2compat_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorPointer(size, gltype, stride, pointer); +} + +void gl4_2compat_glArrayElement(void *_glfuncs, GLint i) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glArrayElement(i); +} + +void gl4_2compat_glResetMinmax(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glResetMinmax(target); +} + +void gl4_2compat_glResetHistogram(void *_glfuncs, GLenum target) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glResetHistogram(target); +} + +void gl4_2compat_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMinmax(target, internalFormat, sink); +} + +void gl4_2compat_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glHistogram(target, width, internalFormat, sink); +} + +void gl4_2compat_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMinmaxParameteriv(target, pname, params); +} + +void gl4_2compat_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMinmaxParameterfv(target, pname, params); +} + +void gl4_2compat_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetMinmax(target, reset, format, gltype, values); +} + +void gl4_2compat_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetHistogramParameteriv(target, pname, params); +} + +void gl4_2compat_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetHistogramParameterfv(target, pname, params); +} + +void gl4_2compat_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetHistogram(target, reset, format, gltype, values); +} + +void gl4_2compat_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSeparableFilter2D(target, internalFormat, width, height, format, gltype, row, column); +} + +void gl4_2compat_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetSeparableFilter(target, format, gltype, row, column, span); +} + +void gl4_2compat_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetConvolutionParameteriv(target, pname, params); +} + +void gl4_2compat_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetConvolutionParameterfv(target, pname, params); +} + +void gl4_2compat_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetConvolutionFilter(target, format, gltype, image); +} + +void gl4_2compat_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height); +} + +void gl4_2compat_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyConvolutionFilter1D(target, internalFormat, x, y, width); +} + +void gl4_2compat_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionParameteriv(target, pname, params); +} + +void gl4_2compat_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionParameteri(target, pname, params); +} + +void gl4_2compat_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionParameterfv(target, pname, params); +} + +void gl4_2compat_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionParameterf(target, pname, params); +} + +void gl4_2compat_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionFilter2D(target, internalFormat, width, height, format, gltype, image); +} + +void gl4_2compat_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glConvolutionFilter1D(target, internalFormat, width, format, gltype, image); +} + +void gl4_2compat_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyColorSubTable(target, start, x, y, width); +} + +void gl4_2compat_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorSubTable(target, start, count, format, gltype, data); +} + +void gl4_2compat_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetColorTableParameteriv(target, pname, params); +} + +void gl4_2compat_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetColorTableParameterfv(target, pname, params); +} + +void gl4_2compat_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glGetColorTable(target, format, gltype, table); +} + +void gl4_2compat_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glCopyColorTable(target, internalFormat, x, y, width); +} + +void gl4_2compat_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorTableParameteriv(target, pname, params); +} + +void gl4_2compat_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorTableParameterfv(target, pname, params); +} + +void gl4_2compat_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glColorTable(target, internalFormat, width, format, gltype, table); +} + +void gl4_2compat_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultTransposeMatrixd(m); +} + +void gl4_2compat_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultTransposeMatrixf(m); +} + +void gl4_2compat_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadTransposeMatrixd(m); +} + +void gl4_2compat_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glLoadTransposeMatrixf(m); +} + +void gl4_2compat_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4sv(target, v); +} + +void gl4_2compat_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4s(target, s, t, r, q); +} + +void gl4_2compat_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4iv(target, v); +} + +void gl4_2compat_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4i(target, s, t, r, q); +} + +void gl4_2compat_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4fv(target, v); +} + +void gl4_2compat_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4f(target, s, t, r, q); +} + +void gl4_2compat_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4dv(target, v); +} + +void gl4_2compat_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord4d(target, s, t, r, q); +} + +void gl4_2compat_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3sv(target, v); +} + +void gl4_2compat_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3s(target, s, t, r); +} + +void gl4_2compat_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3iv(target, v); +} + +void gl4_2compat_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3i(target, s, t, r); +} + +void gl4_2compat_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3fv(target, v); +} + +void gl4_2compat_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3f(target, s, t, r); +} + +void gl4_2compat_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3dv(target, v); +} + +void gl4_2compat_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord3d(target, s, t, r); +} + +void gl4_2compat_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2sv(target, v); +} + +void gl4_2compat_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2s(target, s, t); +} + +void gl4_2compat_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2iv(target, v); +} + +void gl4_2compat_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2i(target, s, t); +} + +void gl4_2compat_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2fv(target, v); +} + +void gl4_2compat_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2f(target, s, t); +} + +void gl4_2compat_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2dv(target, v); +} + +void gl4_2compat_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord2d(target, s, t); +} + +void gl4_2compat_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1sv(target, v); +} + +void gl4_2compat_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1s(target, s); +} + +void gl4_2compat_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1iv(target, v); +} + +void gl4_2compat_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1i(target, s); +} + +void gl4_2compat_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1fv(target, v); +} + +void gl4_2compat_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1f(target, s); +} + +void gl4_2compat_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1dv(target, v); +} + +void gl4_2compat_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glMultiTexCoord1d(target, s); +} + +void gl4_2compat_glClientActiveTexture(void *_glfuncs, GLenum texture) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glClientActiveTexture(texture); +} + +void gl4_2compat_glWindowPos3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3sv(v); +} + +void gl4_2compat_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3s(x, y, z); +} + +void gl4_2compat_glWindowPos3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3iv(v); +} + +void gl4_2compat_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3i(x, y, z); +} + +void gl4_2compat_glWindowPos3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3fv(v); +} + +void gl4_2compat_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3f(x, y, z); +} + +void gl4_2compat_glWindowPos3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3dv(v); +} + +void gl4_2compat_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos3d(x, y, z); +} + +void gl4_2compat_glWindowPos2sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2sv(v); +} + +void gl4_2compat_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2s(x, y); +} + +void gl4_2compat_glWindowPos2iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2iv(v); +} + +void gl4_2compat_glWindowPos2i(void *_glfuncs, GLint x, GLint y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2i(x, y); +} + +void gl4_2compat_glWindowPos2fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2fv(v); +} + +void gl4_2compat_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2f(x, y); +} + +void gl4_2compat_glWindowPos2dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2dv(v); +} + +void gl4_2compat_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glWindowPos2d(x, y); +} + +void gl4_2compat_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColorPointer(size, gltype, stride, pointer); +} + +void gl4_2compat_glSecondaryColor3usv(void *_glfuncs, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3usv(v); +} + +void gl4_2compat_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3us(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3uiv(v); +} + +void gl4_2compat_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3ui(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3ubv(v); +} + +void gl4_2compat_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3ub(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3sv(void *_glfuncs, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3sv(v); +} + +void gl4_2compat_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3s(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3iv(void *_glfuncs, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3iv(v); +} + +void gl4_2compat_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3i(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3fv(v); +} + +void gl4_2compat_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3f(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3dv(v); +} + +void gl4_2compat_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3d(red, green, blue); +} + +void gl4_2compat_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3bv(v); +} + +void gl4_2compat_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glSecondaryColor3b(red, green, blue); +} + +void gl4_2compat_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogCoordPointer(gltype, stride, pointer); +} + +void gl4_2compat_glFogCoorddv(void *_glfuncs, const GLdouble* coord) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogCoorddv(coord); +} + +void gl4_2compat_glFogCoordd(void *_glfuncs, GLdouble coord) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogCoordd(coord); +} + +void gl4_2compat_glFogCoordfv(void *_glfuncs, const GLfloat* coord) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogCoordfv(coord); +} + +void gl4_2compat_glFogCoordf(void *_glfuncs, GLfloat coord) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glFogCoordf(coord); +} + +void gl4_2compat_glVertexAttrib4usv(void *_glfuncs, GLuint index, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4usv(index, v); +} + +void gl4_2compat_glVertexAttrib4uiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4uiv(index, v); +} + +void gl4_2compat_glVertexAttrib4ubv(void *_glfuncs, GLuint index, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4ubv(index, v); +} + +void gl4_2compat_glVertexAttrib4sv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4sv(index, v); +} + +void gl4_2compat_glVertexAttrib4s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4s(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttrib4iv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4iv(index, v); +} + +void gl4_2compat_glVertexAttrib4fv(void *_glfuncs, GLuint index, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4fv(index, v); +} + +void gl4_2compat_glVertexAttrib4f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4f(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttrib4dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4dv(index, v); +} + +void gl4_2compat_glVertexAttrib4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4d(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttrib4bv(void *_glfuncs, GLuint index, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4bv(index, v); +} + +void gl4_2compat_glVertexAttrib4Nusv(void *_glfuncs, GLuint index, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nusv(index, v); +} + +void gl4_2compat_glVertexAttrib4Nuiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nuiv(index, v); +} + +void gl4_2compat_glVertexAttrib4Nubv(void *_glfuncs, GLuint index, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nubv(index, v); +} + +void gl4_2compat_glVertexAttrib4Nub(void *_glfuncs, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nub(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttrib4Nsv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nsv(index, v); +} + +void gl4_2compat_glVertexAttrib4Niv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Niv(index, v); +} + +void gl4_2compat_glVertexAttrib4Nbv(void *_glfuncs, GLuint index, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib4Nbv(index, v); +} + +void gl4_2compat_glVertexAttrib3sv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3sv(index, v); +} + +void gl4_2compat_glVertexAttrib3s(void *_glfuncs, GLuint index, GLshort x, GLshort y, GLshort z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3s(index, x, y, z); +} + +void gl4_2compat_glVertexAttrib3fv(void *_glfuncs, GLuint index, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3fv(index, v); +} + +void gl4_2compat_glVertexAttrib3f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3f(index, x, y, z); +} + +void gl4_2compat_glVertexAttrib3dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3dv(index, v); +} + +void gl4_2compat_glVertexAttrib3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib3d(index, x, y, z); +} + +void gl4_2compat_glVertexAttrib2sv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2sv(index, v); +} + +void gl4_2compat_glVertexAttrib2s(void *_glfuncs, GLuint index, GLshort x, GLshort y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2s(index, x, y); +} + +void gl4_2compat_glVertexAttrib2fv(void *_glfuncs, GLuint index, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2fv(index, v); +} + +void gl4_2compat_glVertexAttrib2f(void *_glfuncs, GLuint index, GLfloat x, GLfloat y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2f(index, x, y); +} + +void gl4_2compat_glVertexAttrib2dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2dv(index, v); +} + +void gl4_2compat_glVertexAttrib2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib2d(index, x, y); +} + +void gl4_2compat_glVertexAttrib1sv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1sv(index, v); +} + +void gl4_2compat_glVertexAttrib1s(void *_glfuncs, GLuint index, GLshort x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1s(index, x); +} + +void gl4_2compat_glVertexAttrib1fv(void *_glfuncs, GLuint index, const GLfloat* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1fv(index, v); +} + +void gl4_2compat_glVertexAttrib1f(void *_glfuncs, GLuint index, GLfloat x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1f(index, x); +} + +void gl4_2compat_glVertexAttrib1dv(void *_glfuncs, GLuint index, const GLdouble* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1dv(index, v); +} + +void gl4_2compat_glVertexAttrib1d(void *_glfuncs, GLuint index, GLdouble x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttrib1d(index, x); +} + +void gl4_2compat_glVertexAttribI4usv(void *_glfuncs, GLuint index, const GLushort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4usv(index, v); +} + +void gl4_2compat_glVertexAttribI4ubv(void *_glfuncs, GLuint index, const GLubyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4ubv(index, v); +} + +void gl4_2compat_glVertexAttribI4sv(void *_glfuncs, GLuint index, const GLshort* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4sv(index, v); +} + +void gl4_2compat_glVertexAttribI4bv(void *_glfuncs, GLuint index, const GLbyte* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4bv(index, v); +} + +void gl4_2compat_glVertexAttribI4uiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4uiv(index, v); +} + +void gl4_2compat_glVertexAttribI3uiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI3uiv(index, v); +} + +void gl4_2compat_glVertexAttribI2uiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI2uiv(index, v); +} + +void gl4_2compat_glVertexAttribI1uiv(void *_glfuncs, GLuint index, const GLuint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI1uiv(index, v); +} + +void gl4_2compat_glVertexAttribI4iv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4iv(index, v); +} + +void gl4_2compat_glVertexAttribI3iv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI3iv(index, v); +} + +void gl4_2compat_glVertexAttribI2iv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI2iv(index, v); +} + +void gl4_2compat_glVertexAttribI1iv(void *_glfuncs, GLuint index, const GLint* v) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI1iv(index, v); +} + +void gl4_2compat_glVertexAttribI4ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4ui(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttribI3ui(void *_glfuncs, GLuint index, GLuint x, GLuint y, GLuint z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI3ui(index, x, y, z); +} + +void gl4_2compat_glVertexAttribI2ui(void *_glfuncs, GLuint index, GLuint x, GLuint y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI2ui(index, x, y); +} + +void gl4_2compat_glVertexAttribI1ui(void *_glfuncs, GLuint index, GLuint x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI1ui(index, x); +} + +void gl4_2compat_glVertexAttribI4i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI4i(index, x, y, z, w); +} + +void gl4_2compat_glVertexAttribI3i(void *_glfuncs, GLuint index, GLint x, GLint y, GLint z) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI3i(index, x, y, z); +} + +void gl4_2compat_glVertexAttribI2i(void *_glfuncs, GLuint index, GLint x, GLint y) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI2i(index, x, y); +} + +void gl4_2compat_glVertexAttribI1i(void *_glfuncs, GLuint index, GLint x) +{ + QOpenGLFunctions_4_2_Compatibility* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_2_Compatibility*>(_glfuncs); + _qglfuncs->glVertexAttribI1i(index, x); +} + |