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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package windows

import (
    "sync"
    "sync/atomic"
    "syscall"
    "unsafe"
)

// DLLError describes reasons for DLL load failures.
type DLLError struct {
    Err     error
    ObjName string
    Msg     string
}

func (e *DLLError) Error() string { return e.Msg }

// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file.
func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno)
func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno)

// A DLL implements access to a single DLL.
type DLL struct {
    Name   string
    Handle Handle
}

// LoadDLL loads DLL file into memory.
//
// Warning: using LoadDLL without an absolute path name is subject to
// DLL preloading attacks. To safely load a system DLL, use LazyDLL
// with System set to true, or use LoadLibraryEx directly.
func LoadDLL(name string) (dll *DLL, err error) {
    namep, err := UTF16PtrFromString(name)
    if err != nil {
        return nil, err
    }
    h, e := loadlibrary(namep)
    if e != 0 {
        return nil, &DLLError{
            Err:     e,
            ObjName: name,
            Msg:     "Failed to load " + name + ": " + e.Error(),
        }
    }
    d := &DLL{
        Name:   name,
        Handle: Handle(h),
    }
    return d, nil
}

// MustLoadDLL is like LoadDLL but panics if load operation failes.
func MustLoadDLL(name string) *DLL {
    d, e := LoadDLL(name)
    if e != nil {
        panic(e)
    }
    return d
}

// FindProc searches DLL d for procedure named name and returns *Proc
// if found. It returns an error if search fails.
func (d *DLL) FindProc(name string) (proc *Proc, err error) {
    namep, err := BytePtrFromString(name)
    if err != nil {
        return nil, err
    }
    a, e := getprocaddress(uintptr(d.Handle), namep)
    if e != 0 {
        return nil, &DLLError{
            Err:     e,
            ObjName: name,
            Msg:     "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(),
        }
    }
    p := &Proc{
        Dll:  d,
        Name: name,
        addr: a,
    }
    return p, nil
}

// MustFindProc is like FindProc but panics if search fails.
func (d *DLL) MustFindProc(name string) *Proc {
    p, e := d.FindProc(name)
    if e != nil {
        panic(e)
    }
    return p
}

// Release unloads DLL d from memory.
func (d *DLL) Release() (err error) {
    return FreeLibrary(d.Handle)
}

// A Proc implements access to a procedure inside a DLL.
type Proc struct {
    Dll  *DLL
    Name string
    addr uintptr
}

// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
func (p *Proc) Addr() uintptr {
    return p.addr
}

//go:uintptrescapes

// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
// are supplied.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
    switch len(a) {
    case 0:
        return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0)
    case 1:
        return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0)
    case 2:
        return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0)
    case 3:
        return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2])
    case 4:
        return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0)
    case 5:
        return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0)
    case 6:
        return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5])
    case 7:
        return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0)
    case 8:
        return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0)
    case 9:
        return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8])
    case 10:
        return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0)
    case 11:
        return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0)
    case 12:
        return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11])
    case 13:
        return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0)
    case 14:
        return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0)
    case 15:
        return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14])
    default:
        panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".")
    }
}

// A LazyDLL implements access to a single DLL.
// It will delay the load of the DLL until the first
// call to its Handle method or to one of its
// LazyProc's Addr method.
type LazyDLL struct {
    Name string

    // System determines whether the DLL must be loaded from the
    // Windows System directory, bypassing the normal DLL search
    // path.
    System bool

    mu  sync.Mutex
    dll *DLL // non nil once DLL is loaded
}

// Load loads DLL file d.Name into memory. It returns an error if fails.
// Load will not try to load DLL, if it is already loaded into memory.
func (d *LazyDLL) Load() error {
    // Non-racy version of:
    // if d.dll != nil {
    if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil {
        return nil
    }
    d.mu.Lock()
    defer d.mu.Unlock()
    if d.dll != nil {
        return nil
    }

    // kernel32.dll is special, since it's where LoadLibraryEx comes from.
    // The kernel already special-cases its name, so it's always
    // loaded from system32.
    var dll *DLL
    var err error
    if d.Name == "kernel32.dll" {
        dll, err = LoadDLL(d.Name)
    } else {
        dll, err = loadLibraryEx(d.Name, d.System)
    }
    if err != nil {
        return err
    }

    // Non-racy version of:
    // d.dll = dll
    atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll))
    return nil
}

// mustLoad is like Load but panics if search fails.
func (d *LazyDLL) mustLoad() {
    e := d.Load()
    if e != nil {
        panic(e)
    }
}

// Handle returns d's module handle.
func (d *LazyDLL) Handle() uintptr {
    d.mustLoad()
    return uintptr(d.dll.Handle)
}

// NewProc returns a LazyProc for accessing the named procedure in the DLL d.
func (d *LazyDLL) NewProc(name string) *LazyProc {
    return &LazyProc{l: d, Name: name}
}

// NewLazyDLL creates new LazyDLL associated with DLL file.
func NewLazyDLL(name string) *LazyDLL {
    return &LazyDLL{Name: name}
}

// NewLazySystemDLL is like NewLazyDLL, but will only
// search Windows System directory for the DLL if name is
// a base name (like "advapi32.dll").
func NewLazySystemDLL(name string) *LazyDLL {
    return &LazyDLL{Name: name, System: true}
}

// A LazyProc implements access to a procedure inside a LazyDLL.
// It delays the lookup until the Addr method is called.
type LazyProc struct {
    Name string

    mu   sync.Mutex
    l    *LazyDLL
    proc *Proc
}

// Find searches DLL for procedure named p.Name. It returns
// an error if search fails. Find will not search procedure,
// if it is already found and loaded into memory.
func (p *LazyProc) Find() error {
    // Non-racy version of:
    // if p.proc == nil {
    if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil {
        p.mu.Lock()
        defer p.mu.Unlock()
        if p.proc == nil {
            e := p.l.Load()
            if e != nil {
                return e
            }
            proc, e := p.l.dll.FindProc(p.Name)
            if e != nil {
                return e
            }
            // Non-racy version of:
            // p.proc = proc
            atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc))
        }
    }
    return nil
}

// mustFind is like Find but panics if search fails.
func (p *LazyProc) mustFind() {
    e := p.Find()
    if e != nil {
        panic(e)
    }
}

// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
// It will panic if the procedure cannot be found.
func (p *LazyProc) Addr() uintptr {
    p.mustFind()
    return p.proc.Addr()
}

//go:uintptrescapes

// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
// are supplied. It will also panic if the procedure cannot be found.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) {
    p.mustFind()
    return p.proc.Call(a...)
}

var canDoSearchSystem32Once struct {
    sync.Once
    v bool
}

func initCanDoSearchSystem32() {
    // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says:
    // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows
    // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on
    // systems that have KB2533623 installed. To determine whether the
    // flags are available, use GetProcAddress to get the address of the
    // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories
    // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_*
    // flags can be used with LoadLibraryEx."
    canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil)
}

func canDoSearchSystem32() bool {
    canDoSearchSystem32Once.Do(initCanDoSearchSystem32)
    return canDoSearchSystem32Once.v
}

func isBaseName(name string) bool {
    for _, c := range name {
        if c == ':' || c == '/' || c == '\\' {
            return false
        }
    }
    return true
}

// loadLibraryEx wraps the Windows LoadLibraryEx function.
//
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
//
// If name is not an absolute path, LoadLibraryEx searches for the DLL
// in a variety of automatic locations unless constrained by flags.
// See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx
func loadLibraryEx(name string, system bool) (*DLL, error) {
    loadDLL := name
    var flags uintptr
    if system {
        if canDoSearchSystem32() {
            const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
            flags = LOAD_LIBRARY_SEARCH_SYSTEM32
        } else if isBaseName(name) {
            // WindowsXP or unpatched Windows machine
            // trying to load "foo.dll" out of the system
            // folder, but LoadLibraryEx doesn't support
            // that yet on their system, so emulate it.
            windir, _ := Getenv("WINDIR") // old var; apparently works on XP
            if windir == "" {
                return nil, errString("%WINDIR% not defined")
            }
            loadDLL = windir + "\\System32\\" + name
        }
    }
    h, err := LoadLibraryEx(loadDLL, 0, flags)
    if err != nil {
        return nil, err
    }
    return &DLL{Name: name, Handle: h}, nil
}

type errString string

func (s errString) Error() string { return string(s) }