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path: root/vendor/github.com/peterh/liner/output_windows.go
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package liner

import (
    "unsafe"
)

type coord struct {
    x, y int16
}
type smallRect struct {
    left, top, right, bottom int16
}

type consoleScreenBufferInfo struct {
    dwSize              coord
    dwCursorPosition    coord
    wAttributes         int16
    srWindow            smallRect
    dwMaximumWindowSize coord
}

func (s *State) cursorPos(x int) {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    procSetConsoleCursorPosition.Call(uintptr(s.hOut),
        uintptr(int(x)&0xFFFF|int(sbi.dwCursorPosition.y)<<16))
}

func (s *State) eraseLine() {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    var numWritten uint32
    procFillConsoleOutputCharacter.Call(uintptr(s.hOut), uintptr(' '),
        uintptr(sbi.dwSize.x-sbi.dwCursorPosition.x),
        uintptr(int(sbi.dwCursorPosition.x)&0xFFFF|int(sbi.dwCursorPosition.y)<<16),
        uintptr(unsafe.Pointer(&numWritten)))
}

func (s *State) eraseScreen() {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    var numWritten uint32
    procFillConsoleOutputCharacter.Call(uintptr(s.hOut), uintptr(' '),
        uintptr(sbi.dwSize.x)*uintptr(sbi.dwSize.y),
        0,
        uintptr(unsafe.Pointer(&numWritten)))
    procSetConsoleCursorPosition.Call(uintptr(s.hOut), 0)
}

func (s *State) moveUp(lines int) {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    procSetConsoleCursorPosition.Call(uintptr(s.hOut),
        uintptr(int(sbi.dwCursorPosition.x)&0xFFFF|(int(sbi.dwCursorPosition.y)-lines)<<16))
}

func (s *State) moveDown(lines int) {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    procSetConsoleCursorPosition.Call(uintptr(s.hOut),
        uintptr(int(sbi.dwCursorPosition.x)&0xFFFF|(int(sbi.dwCursorPosition.y)+lines)<<16))
}

func (s *State) emitNewLine() {
    // windows doesn't need to omit a new line
}

func (s *State) getColumns() {
    var sbi consoleScreenBufferInfo
    procGetConsoleScreenBufferInfo.Call(uintptr(s.hOut), uintptr(unsafe.Pointer(&sbi)))
    s.columns = int(sbi.dwSize.x)
    if s.columns > 1 {
        // Windows 10 needs a spare column for the cursor
        s.columns--
    }
}