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path: root/swarm/storage/memstore.go
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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// memory storage layer for the package blockhash

package storage

import (
    "fmt"
    "sync"

    "github.com/ethereum/go-ethereum/log"
)

const (
    memTreeLW              = 2  // log2(subtree count) of the subtrees
    memTreeFLW             = 14 // log2(subtree count) of the root layer
    dbForceUpdateAccessCnt = 1000
    defaultCacheCapacity   = 5000
)

type MemStore struct {
    memtree            *memTree
    entryCnt, capacity uint   // stored entries
    accessCnt          uint64 // access counter; oldest is thrown away when full
    dbAccessCnt        uint64
    dbStore            *DbStore
    lock               sync.Mutex
}

/*
a hash prefix subtree containing subtrees or one storage entry (but never both)

- access[0] stores the smallest (oldest) access count value in this subtree
- if it contains more subtrees and its subtree count is at least 4, access[1:2]
  stores the smallest access count in the first and second halves of subtrees
  (so that access[0] = min(access[1], access[2])
- likewise, if subtree count is at least 8,
  access[1] = min(access[3], access[4])
  access[2] = min(access[5], access[6])
  (access[] is a binary tree inside the multi-bit leveled hash tree)
*/

func NewMemStore(d *DbStore, capacity uint) (m *MemStore) {
    m = &MemStore{}
    m.memtree = newMemTree(memTreeFLW, nil, 0)
    m.dbStore = d
    m.setCapacity(capacity)
    return
}

type memTree struct {
    subtree   []*memTree
    parent    *memTree
    parentIdx uint

    bits  uint // log2(subtree count)
    width uint // subtree count

    entry        *Chunk // if subtrees are present, entry should be nil
    lastDBaccess uint64
    access       []uint64
}

func newMemTree(b uint, parent *memTree, pidx uint) (node *memTree) {
    node = new(memTree)
    node.bits = b
    node.width = 1 << uint(b)
    node.subtree = make([]*memTree, node.width)
    node.access = make([]uint64, node.width-1)
    node.parent = parent
    node.parentIdx = pidx
    if parent != nil {
        parent.subtree[pidx] = node
    }

    return node
}

func (node *memTree) updateAccess(a uint64) {
    aidx := uint(0)
    var aa uint64
    oa := node.access[0]
    for node.access[aidx] == oa {
        node.access[aidx] = a
        if aidx > 0 {
            aa = node.access[((aidx-1)^1)+1]
            aidx = (aidx - 1) >> 1
        } else {
            pidx := node.parentIdx
            node = node.parent
            if node == nil {
                return
            }
            nn := node.subtree[pidx^1]
            if nn != nil {
                aa = nn.access[0]
            } else {
                aa = 0
            }
            aidx = (node.width + pidx - 2) >> 1
        }

        if (aa != 0) && (aa < a) {
            a = aa
        }
    }
}

func (s *MemStore) setCapacity(c uint) {
    s.lock.Lock()
    defer s.lock.Unlock()

    for c < s.entryCnt {
        s.removeOldest()
    }
    s.capacity = c
}

// entry (not its copy) is going to be in MemStore
func (s *MemStore) Put(entry *Chunk) {
    if s.capacity == 0 {
        return
    }

    s.lock.Lock()
    defer s.lock.Unlock()

    if s.entryCnt >= s.capacity {
        s.removeOldest()
    }

    s.accessCnt++

    node := s.memtree
    bitpos := uint(0)
    for node.entry == nil {
        l := entry.Key.bits(bitpos, node.bits)
        st := node.subtree[l]
        if st == nil {
            st = newMemTree(memTreeLW, node, l)
            bitpos += node.bits
            node = st
            break
        }
        bitpos += node.bits
        node = st
    }

    if node.entry != nil {

        if node.entry.Key.isEqual(entry.Key) {
            node.updateAccess(s.accessCnt)
            if entry.SData == nil {
                entry.Size = node.entry.Size
                entry.SData = node.entry.SData
            }
            if entry.Req == nil {
                entry.Req = node.entry.Req
            }
            entry.C = node.entry.C
            node.entry = entry
            return
        }

        for node.entry != nil {

            l := node.entry.Key.bits(bitpos, node.bits)
            st := node.subtree[l]
            if st == nil {
                st = newMemTree(memTreeLW, node, l)
            }
            st.entry = node.entry
            node.entry = nil
            st.updateAccess(node.access[0])

            l = entry.Key.bits(bitpos, node.bits)
            st = node.subtree[l]
            if st == nil {
                st = newMemTree(memTreeLW, node, l)
            }
            bitpos += node.bits
            node = st

        }
    }

    node.entry = entry
    node.lastDBaccess = s.dbAccessCnt
    node.updateAccess(s.accessCnt)
    s.entryCnt++
}

func (s *MemStore) Get(hash Key) (chunk *Chunk, err error) {
    s.lock.Lock()
    defer s.lock.Unlock()

    node := s.memtree
    bitpos := uint(0)
    for node.entry == nil {
        l := hash.bits(bitpos, node.bits)
        st := node.subtree[l]
        if st == nil {
            return nil, notFound
        }
        bitpos += node.bits
        node = st
    }

    if node.entry.Key.isEqual(hash) {
        s.accessCnt++
        node.updateAccess(s.accessCnt)
        chunk = node.entry
        if s.dbAccessCnt-node.lastDBaccess > dbForceUpdateAccessCnt {
            s.dbAccessCnt++
            node.lastDBaccess = s.dbAccessCnt
            if s.dbStore != nil {
                s.dbStore.updateAccessCnt(hash)
            }
        }
    } else {
        err = notFound
    }

    return
}

func (s *MemStore) removeOldest() {
    node := s.memtree

    for node.entry == nil {

        aidx := uint(0)
        av := node.access[aidx]

        for aidx < node.width/2-1 {
            if av == node.access[aidx*2+1] {
                node.access[aidx] = node.access[aidx*2+2]
                aidx = aidx*2 + 1
            } else if av == node.access[aidx*2+2] {
                node.access[aidx] = node.access[aidx*2+1]
                aidx = aidx*2 + 2
            } else {
                panic(nil)
            }
        }
        pidx := aidx*2 + 2 - node.width
        if (node.subtree[pidx] != nil) && (av == node.subtree[pidx].access[0]) {
            if node.subtree[pidx+1] != nil {
                node.access[aidx] = node.subtree[pidx+1].access[0]
            } else {
                node.access[aidx] = 0
            }
        } else if (node.subtree[pidx+1] != nil) && (av == node.subtree[pidx+1].access[0]) {
            if node.subtree[pidx] != nil {
                node.access[aidx] = node.subtree[pidx].access[0]
            } else {
                node.access[aidx] = 0
            }
            pidx++
        } else {
            panic(nil)
        }

        //fmt.Println(pidx)
        node = node.subtree[pidx]

    }

    if node.entry.dbStored != nil {
        log.Trace(fmt.Sprintf("Memstore Clean: Waiting for chunk %v to be saved", node.entry.Key.Log()))
        <-node.entry.dbStored
        log.Trace(fmt.Sprintf("Memstore Clean: Chunk %v saved to DBStore. Ready to clear from mem.", node.entry.Key.Log()))
    } else {
        log.Trace(fmt.Sprintf("Memstore Clean: Chunk %v already in DB. Ready to delete.", node.entry.Key.Log()))
    }

    if node.entry.SData != nil {
        node.entry = nil
        s.entryCnt--
    }

    node.access[0] = 0

    //---

    aidx := uint(0)
    for {
        aa := node.access[aidx]
        if aidx > 0 {
            aidx = (aidx - 1) >> 1
        } else {
            pidx := node.parentIdx
            node = node.parent
            if node == nil {
                return
            }
            aidx = (node.width + pidx - 2) >> 1
        }
        if (aa != 0) && ((aa < node.access[aidx]) || (node.access[aidx] == 0)) {
            node.access[aidx] = aa
        }
    }
}

// Close memstore
func (s *MemStore) Close() {}