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path: root/swarm/network/simulations/overlay.go
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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// You can run this simulation using
//
//    go run ./swarm/network/simulations/overlay.go
package main

import (
    "flag"
    "fmt"
    "net/http"
    "runtime"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/log"
    "github.com/ethereum/go-ethereum/node"
    "github.com/ethereum/go-ethereum/p2p/enode"
    "github.com/ethereum/go-ethereum/p2p/simulations"
    "github.com/ethereum/go-ethereum/p2p/simulations/adapters"
    "github.com/ethereum/go-ethereum/swarm/network"
    "github.com/ethereum/go-ethereum/swarm/state"
    colorable "github.com/mattn/go-colorable"
)

var (
    noDiscovery = flag.Bool("no-discovery", false, "disable discovery (useful if you want to load a snapshot)")
    vmodule     = flag.String("vmodule", "", "log filters for logger via Vmodule")
    verbosity   = flag.Int("verbosity", 0, "log filters for logger via Vmodule")
    httpSimPort = 8888
)

func init() {
    flag.Parse()
    //initialize the logger
    //this is a demonstration on how to use Vmodule for filtering logs
    //provide -vmodule as param, and comma-separated values, e.g.:
    //-vmodule overlay_test.go=4,simulations=3
    //above examples sets overlay_test.go logs to level 4, while packages ending with "simulations" to 3
    if *vmodule != "" {
        //only enable the pattern matching handler if the flag has been provided
        glogger := log.NewGlogHandler(log.StreamHandler(colorable.NewColorableStderr(), log.TerminalFormat(true)))
        if *verbosity > 0 {
            glogger.Verbosity(log.Lvl(*verbosity))
        }
        glogger.Vmodule(*vmodule)
        log.Root().SetHandler(glogger)
    }
}

type Simulation struct {
    mtx    sync.Mutex
    stores map[enode.ID]*state.InmemoryStore
}

func NewSimulation() *Simulation {
    return &Simulation{
        stores: make(map[enode.ID]*state.InmemoryStore),
    }
}

func (s *Simulation) NewService(ctx *adapters.ServiceContext) (node.Service, error) {
    node := ctx.Config.Node()
    s.mtx.Lock()
    store, ok := s.stores[node.ID()]
    if !ok {
        store = state.NewInmemoryStore()
        s.stores[node.ID()] = store
    }
    s.mtx.Unlock()

    addr := network.NewAddr(node)

    kp := network.NewKadParams()
    kp.MinProxBinSize = 2
    kp.MaxBinSize = 4
    kp.MinBinSize = 1
    kp.MaxRetries = 1000
    kp.RetryExponent = 2
    kp.RetryInterval = 1000000
    kad := network.NewKademlia(addr.Over(), kp)
    hp := network.NewHiveParams()
    hp.Discovery = !*noDiscovery
    hp.KeepAliveInterval = 300 * time.Millisecond

    config := &network.BzzConfig{
        OverlayAddr:  addr.Over(),
        UnderlayAddr: addr.Under(),
        HiveParams:   hp,
    }

    return network.NewBzz(config, kad, store, nil, nil), nil
}

//create the simulation network
func newSimulationNetwork() *simulations.Network {

    s := NewSimulation()
    services := adapters.Services{
        "overlay": s.NewService,
    }
    adapter := adapters.NewSimAdapter(services)
    simNetwork := simulations.NewNetwork(adapter, &simulations.NetworkConfig{
        DefaultService: "overlay",
    })
    return simNetwork
}

//return a new http server
func newOverlaySim(sim *simulations.Network) *simulations.Server {
    return simulations.NewServer(sim)
}

// var server
func main() {
    //cpu optimization
    runtime.GOMAXPROCS(runtime.NumCPU())
    //run the sim
    runOverlaySim()
}

func runOverlaySim() {
    //create the simulation network
    net := newSimulationNetwork()
    //create a http server with it
    sim := newOverlaySim(net)
    log.Info(fmt.Sprintf("starting simulation server on 0.0.0.0:%d...", httpSimPort))
    //start the HTTP server
    http.ListenAndServe(fmt.Sprintf(":%d", httpSimPort), sim)
}