package p2p
import (
"bytes"
"fmt"
"net"
"sort"
"sync"
"time"
)
type Protocol interface {
Start()
Stop()
HandleIn(*Msg, chan *Msg)
HandleOut(*Msg) bool
Offset() MsgCode
Name() string
}
const (
P2PVersion = 0
pingTimeout = 2
pingGracePeriod = 2
)
const (
HandshakeMsg = iota
DiscMsg
PingMsg
PongMsg
GetPeersMsg
PeersMsg
offset = 16
)
type ProtocolState uint8
const (
nullState = iota
handshakeReceived
)
type DiscReason byte
const (
// Values are given explicitly instead of by iota because these values are
// defined by the wire protocol spec; it is easier for humans to ensure
// correctness when values are explicit.
DiscRequested = 0x00
DiscNetworkError = 0x01
DiscProtocolError = 0x02
DiscUselessPeer = 0x03
DiscTooManyPeers = 0x04
DiscAlreadyConnected = 0x05
DiscIncompatibleVersion = 0x06
DiscInvalidIdentity = 0x07
DiscQuitting = 0x08
DiscUnexpectedIdentity = 0x09
DiscSelf = 0x0a
DiscReadTimeout = 0x0b
DiscSubprotocolError = 0x10
)
var discReasonToString = map[DiscReason]string{
DiscRequested: "Disconnect requested",
DiscNetworkError: "Network error",
DiscProtocolError: "Breach of protocol",
DiscUselessPeer: "Useless peer",
DiscTooManyPeers: "Too many peers",
DiscAlreadyConnected: "Already connected",
DiscIncompatibleVersion: "Incompatible P2P protocol version",
DiscInvalidIdentity: "Invalid node identity",
DiscQuitting: "Client quitting",
DiscUnexpectedIdentity: "Unexpected identity",
DiscSelf: "Connected to self",
DiscReadTimeout: "Read timeout",
DiscSubprotocolError: "Subprotocol error",
}
func (d DiscReason) String() string {
if len(discReasonToString) < int(d) {
return "Unknown"
}
return discReasonToString[d]
}
type BaseProtocol struct {
peer *Peer
state ProtocolState
stateLock sync.RWMutex
}
func NewBaseProtocol(peer *Peer) *BaseProtocol {
self := &BaseProtocol{
peer: peer,
}
return self
}
func (self *BaseProtocol) Start() {
if self.peer != nil {
self.peer.Write("", self.peer.Server().Handshake())
go self.peer.Messenger().PingPong(
pingTimeout*time.Second,
pingGracePeriod*time.Second,
self.Ping,
self.Timeout,
)
}
}
func (self *BaseProtocol) Stop() {
}
func (self *BaseProtocol) Ping() {
msg, _ := NewMsg(PingMsg)
self.peer.Write("", msg)
}
func (self *BaseProtocol) Timeout() {
self.peerError(PingTimeout, "")
}
func (self *BaseProtocol) Name() string {
return ""
}
func (self *BaseProtocol) Offset() MsgCode {
return offset
}
func (self *BaseProtocol) CheckState(state ProtocolState) bool {
self.stateLock.RLock()
self.stateLock.RUnlock()
if self.state != state {
return false
} else {
return true
}
}
func (self *BaseProtocol) HandleIn(msg *Msg, response chan *Msg) {
if msg.Code() == HandshakeMsg {
self.handleHandshake(msg)
} else {
if !self.CheckState(handshakeReceived) {
self.peerError(ProtocolBreach, "message code %v not allowed", msg.Code())
close(response)
return
}
switch msg.Code() {
case DiscMsg:
logger.Infof("Disconnect requested from peer %v, reason", DiscReason(msg.Data().Get(0).Uint()))
self.peer.Server().PeerDisconnect() <- DisconnectRequest{
addr: self.peer.Address,
reason: DiscRequested,
}
case PingMsg:
out, _ := NewMsg(PongMsg)
response <- out
case PongMsg:
case GetPeersMsg:
// Peer asked for list of connected peers
if out, err := self.peer.Server().PeersMessage(); err != nil {
response <- out
}
case PeersMsg:
self.handlePeers(msg)
default:
self.peerError(InvalidMsgCode, "unknown message code %v", msg.Code())
}
}
close(response)
}
func (self *BaseProtocol) HandleOut(msg *Msg) (allowed bool) {
// somewhat overly paranoid
allowed = msg.Code() == HandshakeMsg || msg.Code() == DiscMsg || msg.Code() < self.Offset() && self.CheckState(handshakeReceived)
return
}
func (self *BaseProtocol) peerError(errorCode ErrorCode, format string, v ...interface{}) {
err := NewPeerError(errorCode, format, v...)
logger.Warnln(err)
fmt.Println(self.peer, err)
if self.peer != nil {
self.peer.PeerErrorChan() <- err
}
}
func (self *BaseProtocol) handlePeers(msg *Msg) {
it := msg.Data().NewIterator()
for it.Next() {
ip := net.IP(it.Value().Get(0).Bytes())
port := it.Value().Get(1).Uint()
address := &net.TCPAddr{IP: ip, Port: int(port)}
go self.peer.Server().PeerConnect(address)
}
}
func (self *BaseProtocol) handleHandshake(msg *Msg) {
self.stateLock.Lock()
defer self.stateLock.Unlock()
if self.state != nullState {
self.peerError(ProtocolBreach, "extra handshake")
return
}
c := msg.Data()
var (
p2pVersion = c.Get(0).Uint()
id = c.Get(1).Str()
caps = c.Get(2)
port = c.Get(3).Uint()
pubkey = c.Get(4).Bytes()
)
fmt.Printf("handshake received %v, %v, %v, %v, %v ", p2pVersion, id, caps, port, pubkey)
// Check correctness of p2p protocol version
if p2pVersion != P2PVersion {
self.peerError(P2PVersionMismatch, "Require protocol %d, received %d\n", P2PVersion, p2pVersion)
return
}
// Handle the pub key (validation, uniqueness)
if len(pubkey) == 0 {
self.peerError(PubkeyMissing, "not supplied in handshake.")
return
}
if len(pubkey) != 64 {
self.peerError(PubkeyInvalid, "require 512 bit, got %v", len(pubkey)*8)
return
}
// Self connect detection
if bytes.Compare(self.peer.Server().ClientIdentity().Pubkey()[1:], pubkey) == 0 {
self.peerError(PubkeyForbidden, "not allowed to connect to self")
return
}
// register pubkey on server. this also sets the pubkey on the peer (need lock)
if err := self.peer.Server().RegisterPubkey(self.peer, pubkey); err != nil {
self.peerError(PubkeyForbidden, err.Error())
return
}
// check port
if self.peer.Inbound {
uint16port := uint16(port)
if self.peer.Port > 0 && self.peer.Port != uint16port {
self.peerError(PortMismatch, "port mismatch: %v != %v", self.peer.Port, port)
return
} else {
self.peer.Port = uint16port
}
}
capsIt := caps.NewIterator()
for capsIt.Next() {
cap := capsIt.Value().Str()
self.peer.Caps = append(self.peer.Caps, cap)
}
sort.Strings(self.peer.Caps)
self.peer.Messenger().AddProtocols(self.peer.Caps)
self.peer.Id = id
self.state = handshakeReceived
//p.ethereum.PushPeer(p)
// p.ethereum.reactor.Post("peerList", p.ethereum.Peers())
return
}