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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package les

import (
    "io"
    "math"
    "net"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/common/mclock"
    "github.com/ethereum/go-ethereum/common/prque"
    "github.com/ethereum/go-ethereum/ethdb"
    "github.com/ethereum/go-ethereum/log"
    "github.com/ethereum/go-ethereum/rlp"
)

// freeClientPool implements a client database that limits the connection time
// of each client and manages accepting/rejecting incoming connections and even
// kicking out some connected clients. The pool calculates recent usage time
// for each known client (a value that increases linearly when the client is
// connected and decreases exponentially when not connected). Clients with lower
// recent usage are preferred, unknown nodes have the highest priority. Already
// connected nodes receive a small bias in their favor in order to avoid accepting
// and instantly kicking out clients.
//
// Note: the pool can use any string for client identification. Using signature
// keys for that purpose would not make sense when being known has a negative
// value for the client. Currently the LES protocol manager uses IP addresses
// (without port address) to identify clients.
type freeClientPool struct {
    db         ethdb.Database
    lock       sync.Mutex
    clock      mclock.Clock
    closed     bool
    removePeer func(string)

    connectedLimit, totalLimit int
    freeClientCap              uint64

    addressMap            map[string]*freeClientPoolEntry
    connPool, disconnPool *prque.Prque
    startupTime           mclock.AbsTime
    logOffsetAtStartup    int64
}

const (
    recentUsageExpTC     = time.Hour   // time constant of the exponential weighting window for "recent" server usage
    fixedPointMultiplier = 0x1000000   // constant to convert logarithms to fixed point format
    connectedBias        = time.Minute // this bias is applied in favor of already connected clients in order to avoid kicking them out very soon
)

// newFreeClientPool creates a new free client pool
func newFreeClientPool(db ethdb.Database, freeClientCap uint64, totalLimit int, clock mclock.Clock, removePeer func(string)) *freeClientPool {
    pool := &freeClientPool{
        db:            db,
        clock:         clock,
        addressMap:    make(map[string]*freeClientPoolEntry),
        connPool:      prque.New(poolSetIndex),
        disconnPool:   prque.New(poolSetIndex),
        freeClientCap: freeClientCap,
        totalLimit:    totalLimit,
        removePeer:    removePeer,
    }
    pool.loadFromDb()
    return pool
}

func (f *freeClientPool) stop() {
    f.lock.Lock()
    f.closed = true
    f.saveToDb()
    f.lock.Unlock()
}

// registerPeer implements clientPool
func (f *freeClientPool) registerPeer(p *peer) {
    if addr, ok := p.RemoteAddr().(*net.TCPAddr); ok {
        if !f.connect(addr.IP.String(), p.id) {
            f.removePeer(p.id)
        }
    }
}

// connect should be called after a successful handshake. If the connection was
// rejected, there is no need to call disconnect.
func (f *freeClientPool) connect(address, id string) bool {
    f.lock.Lock()
    defer f.lock.Unlock()

    if f.closed {
        return false
    }

    if f.connectedLimit == 0 {
        log.Debug("Client rejected", "address", address)
        return false
    }
    e := f.addressMap[address]
    now := f.clock.Now()
    var recentUsage int64
    if e == nil {
        e = &freeClientPoolEntry{address: address, index: -1, id: id}
        f.addressMap[address] = e
    } else {
        if e.connected {
            log.Debug("Client already connected", "address", address)
            return false
        }
        recentUsage = int64(math.Exp(float64(e.logUsage-f.logOffset(now)) / fixedPointMultiplier))
    }
    e.linUsage = recentUsage - int64(now)
    // check whether (linUsage+connectedBias) is smaller than the highest entry in the connected pool
    if f.connPool.Size() == f.connectedLimit {
        i := f.connPool.PopItem().(*freeClientPoolEntry)
        if e.linUsage+int64(connectedBias)-i.linUsage < 0 {
            // kick it out and accept the new client
            f.dropClient(i, now)
        } else {
            // keep the old client and reject the new one
            f.connPool.Push(i, i.linUsage)
            log.Debug("Client rejected", "address", address)
            return false
        }
    }
    f.disconnPool.Remove(e.index)
    e.connected = true
    e.id = id
    f.connPool.Push(e, e.linUsage)
    if f.connPool.Size()+f.disconnPool.Size() > f.totalLimit {
        f.disconnPool.Pop()
    }
    log.Debug("Client accepted", "address", address)
    return true
}

// unregisterPeer implements clientPool
func (f *freeClientPool) unregisterPeer(p *peer) {
    if addr, ok := p.RemoteAddr().(*net.TCPAddr); ok {
        f.disconnect(addr.IP.String())
    }
}

// disconnect should be called when a connection is terminated. If the disconnection
// was initiated by the pool itself using disconnectFn then calling disconnect is
// not necessary but permitted.
func (f *freeClientPool) disconnect(address string) {
    f.lock.Lock()
    defer f.lock.Unlock()

    if f.closed {
        return
    }
    e := f.addressMap[address]
    now := f.clock.Now()
    if !e.connected {
        log.Debug("Client already disconnected", "address", address)
        return
    }

    f.connPool.Remove(e.index)
    f.calcLogUsage(e, now)
    e.connected = false
    f.disconnPool.Push(e, -e.logUsage)
    log.Debug("Client disconnected", "address", address)
}

// setConnLimit sets the maximum number of free client slots and also drops
// some peers if necessary
func (f *freeClientPool) setLimits(count int, totalCap uint64) {
    f.lock.Lock()
    defer f.lock.Unlock()

    f.connectedLimit = int(totalCap / f.freeClientCap)
    if count < f.connectedLimit {
        f.connectedLimit = count
    }
    now := mclock.Now()
    for f.connPool.Size() > f.connectedLimit {
        i := f.connPool.PopItem().(*freeClientPoolEntry)
        f.dropClient(i, now)
    }
}

// dropClient disconnects a client and also moves it from the connected to the
// disconnected pool
func (f *freeClientPool) dropClient(i *freeClientPoolEntry, now mclock.AbsTime) {
    f.connPool.Remove(i.index)
    f.calcLogUsage(i, now)
    i.connected = false
    f.disconnPool.Push(i, -i.logUsage)
    log.Debug("Client kicked out", "address", i.address)
    f.removePeer(i.id)
}

// logOffset calculates the time-dependent offset for the logarithmic
// representation of recent usage
func (f *freeClientPool) logOffset(now mclock.AbsTime) int64 {
    // Note: fixedPointMultiplier acts as a multiplier here; the reason for dividing the divisor
    // is to avoid int64 overflow. We assume that int64(recentUsageExpTC) >> fixedPointMultiplier.
    logDecay := int64((time.Duration(now - f.startupTime)) / (recentUsageExpTC / fixedPointMultiplier))
    return f.logOffsetAtStartup + logDecay
}

// calcLogUsage converts recent usage from linear to logarithmic representation
// when disconnecting a peer or closing the client pool
func (f *freeClientPool) calcLogUsage(e *freeClientPoolEntry, now mclock.AbsTime) {
    dt := e.linUsage + int64(now)
    if dt < 1 {
        dt = 1
    }
    e.logUsage = int64(math.Log(float64(dt))*fixedPointMultiplier) + f.logOffset(now)
}

// freeClientPoolStorage is the RLP representation of the pool's database storage
type freeClientPoolStorage struct {
    LogOffset uint64
    List      []*freeClientPoolEntry
}

// loadFromDb restores pool status from the database storage
// (automatically called at initialization)
func (f *freeClientPool) loadFromDb() {
    enc, err := f.db.Get([]byte("freeClientPool"))
    if err != nil {
        return
    }
    var storage freeClientPoolStorage
    err = rlp.DecodeBytes(enc, &storage)
    if err != nil {
        log.Error("Failed to decode client list", "err", err)
        return
    }
    f.logOffsetAtStartup = int64(storage.LogOffset)
    f.startupTime = f.clock.Now()
    for _, e := range storage.List {
        log.Debug("Loaded free client record", "address", e.address, "logUsage", e.logUsage)
        f.addressMap[e.address] = e
        f.disconnPool.Push(e, -e.logUsage)
    }
}

// saveToDb saves pool status to the database storage
// (automatically called during shutdown)
func (f *freeClientPool) saveToDb() {
    now := f.clock.Now()
    storage := freeClientPoolStorage{
        LogOffset: uint64(f.logOffset(now)),
        List:      make([]*freeClientPoolEntry, len(f.addressMap)),
    }
    i := 0
    for _, e := range f.addressMap {
        if e.connected {
            f.calcLogUsage(e, now)
        }
        storage.List[i] = e
        i++
    }
    enc, err := rlp.EncodeToBytes(storage)
    if err != nil {
        log.Error("Failed to encode client list", "err", err)
    } else {
        f.db.Put([]byte("freeClientPool"), enc)
    }
}

// freeClientPoolEntry represents a client address known by the pool.
// When connected, recent usage is calculated as linUsage + int64(clock.Now())
// When disconnected, it is calculated as exp(logUsage - logOffset) where logOffset
// also grows linearly with time while the server is running.
// Conversion between linear and logarithmic representation happens when connecting
// or disconnecting the node.
//
// Note: linUsage and logUsage are values used with constantly growing offsets so
// even though they are close to each other at any time they may wrap around int64
// limits over time. Comparison should be performed accordingly.
type freeClientPoolEntry struct {
    address, id        string
    connected          bool
    disconnectFn       func()
    linUsage, logUsage int64
    index              int
}

func (e *freeClientPoolEntry) EncodeRLP(w io.Writer) error {
    return rlp.Encode(w, []interface{}{e.address, uint64(e.logUsage)})
}

func (e *freeClientPoolEntry) DecodeRLP(s *rlp.Stream) error {
    var entry struct {
        Address  string
        LogUsage uint64
    }
    if err := s.Decode(&entry); err != nil {
        return err
    }
    e.address = entry.Address
    e.logUsage = int64(entry.LogUsage)
    e.connected = false
    e.index = -1
    return nil
}

// poolSetIndex callback is used by both priority queues to set/update the index of
// the element in the queue. Index is needed to remove elements other than the top one.
func poolSetIndex(a interface{}, i int) {
    a.(*freeClientPoolEntry).index = i
}