aboutsummaryrefslogblamecommitdiffstats
path: root/les/balance.go
blob: 4f08a304ebea7ccd04a9f53b92ee57d7bd4ccdb2 (plain) (tree)




























































































































































































































































































































































































                                                                                                          
// Copyright 2019 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package les

import (
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/common/mclock"
)

const (
    balanceCallbackQueue = iota
    balanceCallbackZero
    balanceCallbackCount
)

// balanceTracker keeps track of the positive and negative balances of a connected
// client and calculates actual and projected future priority values required by
// prque.LazyQueue.
type balanceTracker struct {
    lock                             sync.Mutex
    clock                            mclock.Clock
    stopped                          bool
    capacity                         uint64
    balance                          balance
    timeFactor, requestFactor        float64
    negTimeFactor, negRequestFactor  float64
    sumReqCost                       uint64
    lastUpdate, nextUpdate, initTime mclock.AbsTime
    updateEvent                      mclock.Event
    // since only a limited and fixed number of callbacks are needed, they are
    // stored in a fixed size array ordered by priority threshold.
    callbacks [balanceCallbackCount]balanceCallback
    // callbackIndex maps balanceCallback constants to callbacks array indexes (-1 if not active)
    callbackIndex [balanceCallbackCount]int
    callbackCount int // number of active callbacks
}

// balance represents a pair of positive and negative balances
type balance struct {
    pos, neg uint64
}

// balanceCallback represents a single callback that is activated when client priority
// reaches the given threshold
type balanceCallback struct {
    id        int
    threshold int64
    callback  func()
}

// init initializes balanceTracker
func (bt *balanceTracker) init(clock mclock.Clock, capacity uint64) {
    bt.clock = clock
    bt.initTime = clock.Now()
    for i := range bt.callbackIndex {
        bt.callbackIndex[i] = -1
    }
    bt.capacity = capacity
}

// stop shuts down the balance tracker
func (bt *balanceTracker) stop(now mclock.AbsTime) {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    bt.stopped = true
    bt.updateBalance(now)
    bt.negTimeFactor = 0
    bt.negRequestFactor = 0
    bt.timeFactor = 0
    bt.requestFactor = 0
    if bt.updateEvent != nil {
        bt.updateEvent.Cancel()
        bt.updateEvent = nil
    }
}

// balanceToPriority converts a balance to a priority value. Higher priority means
// first to disconnect. Positive balance translates to negative priority. If positive
// balance is zero then negative balance translates to a positive priority.
func (bt *balanceTracker) balanceToPriority(b balance) int64 {
    if b.pos > 0 {
        return ^int64(b.pos / bt.capacity)
    }
    return int64(b.neg)
}

// reducedBalance estimates the reduced balance at a given time in the fututre based
// on the current balance, the time factor and an estimated average request cost per time ratio
func (bt *balanceTracker) reducedBalance(at mclock.AbsTime, avgReqCost float64) balance {
    dt := float64(at - bt.lastUpdate)
    b := bt.balance
    if b.pos != 0 {
        factor := bt.timeFactor + bt.requestFactor*avgReqCost
        diff := uint64(dt * factor)
        if diff <= b.pos {
            b.pos -= diff
            dt = 0
        } else {
            dt -= float64(b.pos) / factor
            b.pos = 0
        }
    }
    if dt != 0 {
        factor := bt.negTimeFactor + bt.negRequestFactor*avgReqCost
        b.neg += uint64(dt * factor)
    }
    return b
}

// timeUntil calculates the remaining time needed to reach a given priority level
// assuming that no requests are processed until then. If the given level is never
// reached then (0, false) is returned.
// Note: the function assumes that the balance has been recently updated and
// calculates the time starting from the last update.
func (bt *balanceTracker) timeUntil(priority int64) (time.Duration, bool) {
    var dt float64
    if bt.balance.pos != 0 {
        if bt.timeFactor < 1e-100 {
            return 0, false
        }
        if priority < 0 {
            newBalance := uint64(^priority) * bt.capacity
            if newBalance > bt.balance.pos {
                return 0, false
            }
            dt = float64(bt.balance.pos-newBalance) / bt.timeFactor
            return time.Duration(dt), true
        } else {
            dt = float64(bt.balance.pos) / bt.timeFactor
        }
    } else {
        if priority < 0 {
            return 0, false
        }
    }
    // if we have a positive balance then dt equals the time needed to get it to zero
    if uint64(priority) > bt.balance.neg {
        if bt.negTimeFactor < 1e-100 {
            return 0, false
        }
        dt += float64(uint64(priority)-bt.balance.neg) / bt.negTimeFactor
    }
    return time.Duration(dt), true
}

// getPriority returns the actual priority based on the current balance
func (bt *balanceTracker) getPriority(now mclock.AbsTime) int64 {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    bt.updateBalance(now)
    return bt.balanceToPriority(bt.balance)
}

// estimatedPriority gives an upper estimate for the priority at a given time in the future.
// If addReqCost is true then an average request cost per time is assumed that is twice the
// average cost per time in the current session. If false, zero request cost is assumed.
func (bt *balanceTracker) estimatedPriority(at mclock.AbsTime, addReqCost bool) int64 {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    var avgReqCost float64
    if addReqCost {
        dt := time.Duration(bt.lastUpdate - bt.initTime)
        if dt > time.Second {
            avgReqCost = float64(bt.sumReqCost) * 2 / float64(dt)
        }
    }
    return bt.balanceToPriority(bt.reducedBalance(at, avgReqCost))
}

// updateBalance updates balance based on the time factor
func (bt *balanceTracker) updateBalance(now mclock.AbsTime) {
    if now > bt.lastUpdate {
        bt.balance = bt.reducedBalance(now, 0)
        bt.lastUpdate = now
    }
}

// checkCallbacks checks whether the threshold of any of the active callbacks
// have been reached and calls them if necessary. It also sets up or updates
// a scheduled event to ensure that is will be called again just after the next
// threshold has been reached.
// Note: checkCallbacks assumes that the balance has been recently updated.
func (bt *balanceTracker) checkCallbacks(now mclock.AbsTime) {
    if bt.callbackCount == 0 {
        return
    }
    pri := bt.balanceToPriority(bt.balance)
    for bt.callbackCount != 0 && bt.callbacks[bt.callbackCount-1].threshold <= pri {
        bt.callbackCount--
        bt.callbackIndex[bt.callbacks[bt.callbackCount].id] = -1
        go bt.callbacks[bt.callbackCount].callback()
    }
    if bt.callbackCount != 0 {
        d, ok := bt.timeUntil(bt.callbacks[bt.callbackCount-1].threshold)
        if !ok {
            bt.nextUpdate = 0
            bt.updateAfter(0)
            return
        }
        if bt.nextUpdate == 0 || bt.nextUpdate > now+mclock.AbsTime(d) {
            if d > time.Second {
                // Note: if the scheduled update is not in the very near future then we
                // schedule the update a bit earlier. This way we do need to update a few
                // extra times but don't need to reschedule every time a processed request
                // brings the expected firing time a little bit closer.
                d = ((d - time.Second) * 7 / 8) + time.Second
            }
            bt.nextUpdate = now + mclock.AbsTime(d)
            bt.updateAfter(d)
        }
    } else {
        bt.nextUpdate = 0
        bt.updateAfter(0)
    }
}

// updateAfter schedules a balance update and callback check in the future
func (bt *balanceTracker) updateAfter(dt time.Duration) {
    if bt.updateEvent == nil || bt.updateEvent.Cancel() {
        if dt == 0 {
            bt.updateEvent = nil
        } else {
            bt.updateEvent = bt.clock.AfterFunc(dt, func() {
                bt.lock.Lock()
                defer bt.lock.Unlock()

                if bt.callbackCount != 0 {
                    now := bt.clock.Now()
                    bt.updateBalance(now)
                    bt.checkCallbacks(now)
                }
            })
        }
    }
}

// requestCost should be called after serving a request for the given peer
func (bt *balanceTracker) requestCost(cost uint64) {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    if bt.stopped {
        return
    }
    now := bt.clock.Now()
    bt.updateBalance(now)
    fcost := float64(cost)

    if bt.balance.pos != 0 {
        if bt.requestFactor != 0 {
            c := uint64(fcost * bt.requestFactor)
            if bt.balance.pos >= c {
                bt.balance.pos -= c
                fcost = 0
            } else {
                fcost *= 1 - float64(bt.balance.pos)/float64(c)
                bt.balance.pos = 0
            }
            bt.checkCallbacks(now)
        } else {
            fcost = 0
        }
    }
    if fcost > 0 {
        if bt.negRequestFactor != 0 {
            bt.balance.neg += uint64(fcost * bt.negRequestFactor)
            bt.checkCallbacks(now)
        }
    }
    bt.sumReqCost += cost
}

// getBalance returns the current positive and negative balance
func (bt *balanceTracker) getBalance(now mclock.AbsTime) (uint64, uint64) {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    bt.updateBalance(now)
    return bt.balance.pos, bt.balance.neg
}

// setBalance sets the positive and negative balance to the given values
func (bt *balanceTracker) setBalance(pos, neg uint64) error {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    now := bt.clock.Now()
    bt.updateBalance(now)
    bt.balance.pos = pos
    bt.balance.neg = neg
    bt.checkCallbacks(now)
    return nil
}

// setFactors sets the price factors. timeFactor is the price of a nanosecond of
// connection while requestFactor is the price of a "realCost" unit.
func (bt *balanceTracker) setFactors(neg bool, timeFactor, requestFactor float64) {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    if bt.stopped {
        return
    }
    now := bt.clock.Now()
    bt.updateBalance(now)
    if neg {
        bt.negTimeFactor = timeFactor
        bt.negRequestFactor = requestFactor
    } else {
        bt.timeFactor = timeFactor
        bt.requestFactor = requestFactor
    }
    bt.checkCallbacks(now)
}

// setCallback sets up a one-time callback to be called when priority reaches
// the threshold. If it has already reached the threshold the callback is called
// immediately.
func (bt *balanceTracker) addCallback(id int, threshold int64, callback func()) {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    bt.removeCb(id)
    idx := 0
    for idx < bt.callbackCount && threshold < bt.callbacks[idx].threshold {
        idx++
    }
    for i := bt.callbackCount - 1; i >= idx; i-- {
        bt.callbackIndex[bt.callbacks[i].id]++
        bt.callbacks[i+1] = bt.callbacks[i]
    }
    bt.callbackCount++
    bt.callbackIndex[id] = idx
    bt.callbacks[idx] = balanceCallback{id, threshold, callback}
    now := bt.clock.Now()
    bt.updateBalance(now)
    bt.checkCallbacks(now)
}

// removeCallback removes the given callback and returns true if it was active
func (bt *balanceTracker) removeCallback(id int) bool {
    bt.lock.Lock()
    defer bt.lock.Unlock()

    return bt.removeCb(id)
}

// removeCb removes the given callback and returns true if it was active
// Note: should be called while bt.lock is held
func (bt *balanceTracker) removeCb(id int) bool {
    idx := bt.callbackIndex[id]
    if idx == -1 {
        return false
    }
    bt.callbackIndex[id] = -1
    for i := idx; i < bt.callbackCount-1; i++ {
        bt.callbackIndex[bt.callbacks[i+1].id]--
        bt.callbacks[i] = bt.callbacks[i+1]
    }
    bt.callbackCount--
    return true
}