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path: root/ethchain/state_manager.go
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package ethchain

import (
    "bytes"
    "fmt"
    "github.com/ethereum/eth-go/ethutil"
    "github.com/ethereum/eth-go/ethwire"
    "math/big"
    "sync"
    "time"
)

type BlockProcessor interface {
    ProcessBlock(block *Block)
}

type EthManager interface {
    StateManager() *StateManager
    BlockChain() *BlockChain
    TxPool() *TxPool
    Broadcast(msgType ethwire.MsgType, data []interface{})
    Reactor() *ethutil.ReactorEngine
}

type StateManager struct {
    // Mutex for locking the block processor. Blocks can only be handled one at a time
    mutex sync.Mutex

    // Canonical block chain
    bc *BlockChain
    // States for addresses. You can watch any address
    // at any given time
    addrStateStore *AddrStateStore

    // Stack for processing contracts
    stack *Stack
    // non-persistent key/value memory storage
    mem map[string]*big.Int

    Pow PoW

    Ethereum EthManager

    SecondaryBlockProcessor BlockProcessor

    // The managed states
    // Processor state. Anything processed will be applied to this
    // state
    procState *State
    // Comparative state it used for comparing and validating end
    // results
    compState *State
}

func NewStateManager(ethereum EthManager) *StateManager {
    sm := &StateManager{
        stack:          NewStack(),
        mem:            make(map[string]*big.Int),
        Pow:            &EasyPow{},
        Ethereum:       ethereum,
        addrStateStore: NewAddrStateStore(),
        bc:             ethereum.BlockChain(),
    }
    sm.procState = ethereum.BlockChain().CurrentBlock.State()
    return sm
}

func (sm *StateManager) ProcState() *State {
    return sm.procState
}

// Watches any given address and puts it in the address state store
func (sm *StateManager) WatchAddr(addr []byte) *AccountState {
    //XXX account := sm.bc.CurrentBlock.state.GetAccount(addr)
    account := sm.procState.GetAccount(addr)

    return sm.addrStateStore.Add(addr, account)
}

func (sm *StateManager) GetAddrState(addr []byte) *AccountState {
    account := sm.addrStateStore.Get(addr)
    if account == nil {
        a := sm.bc.CurrentBlock.state.GetAccount(addr)
        account = &AccountState{Nonce: a.Nonce, Account: a}
    }

    return account
}

func (sm *StateManager) BlockChain() *BlockChain {
    return sm.bc
}

func (sm *StateManager) MakeContract(tx *Transaction) {
    contract := MakeContract(tx, sm.procState)
    if contract != nil {
        sm.procState.states[string(tx.Hash()[12:])] = contract.state
    }
}

func (sm *StateManager) ApplyTransactions(block *Block, txs []*Transaction) {
    // Process each transaction/contract
    for _, tx := range txs {
        // If there's no recipient, it's a contract
        if tx.IsContract() {
            sm.MakeContract(tx)
            //XXX block.MakeContract(tx)
        } else {
            if contract := sm.procState.GetContract(tx.Recipient); contract != nil {
                //XXX if contract := block.state.GetContract(tx.Recipient); contract != nil {
                sm.ProcessContract(contract, tx, block)
            } else {
                err := sm.Ethereum.TxPool().ProcessTransaction(tx, block)
                if err != nil {
                    ethutil.Config.Log.Infoln("[STATE]", err)
                }
            }
        }
    }
}

// The prepare function, prepares the state manager for the next
// "ProcessBlock" action.
func (sm *StateManager) Prepare(processer *State, comparative *State) {
    sm.compState = comparative
    sm.procState = processer
}

// Default prepare function
func (sm *StateManager) PrepareDefault(block *Block) {
    sm.Prepare(sm.BlockChain().CurrentBlock.State(), block.State())
}

// Block processing and validating with a given (temporarily) state
func (sm *StateManager) ProcessBlock(block *Block, dontReact bool) error {
    // Processing a blocks may never happen simultaneously
    sm.mutex.Lock()
    defer sm.mutex.Unlock()
    // Defer the Undo on the Trie. If the block processing happened
    // we don't want to undo but since undo only happens on dirty
    // nodes this won't happen because Commit would have been called
    // before that.
    defer sm.bc.CurrentBlock.Undo()
    hash := block.Hash()

    if sm.bc.HasBlock(hash) {
        return nil
    }

    // Check if we have the parent hash, if it isn't known we discard it
    // Reasons might be catching up or simply an invalid block
    if !sm.bc.HasBlock(block.PrevHash) && sm.bc.CurrentBlock != nil {
        return ParentError(block.PrevHash)
    }

    // Process the transactions on to current block
    sm.ApplyTransactions(sm.bc.CurrentBlock, block.Transactions())

    // Block validation
    if err := sm.ValidateBlock(block); err != nil {
        return err
    }

    // I'm not sure, but I don't know if there should be thrown
    // any errors at this time.
    if err := sm.AccumelateRewards(block); err != nil {
        return err
    }

    // if !sm.compState.Cmp(sm.procState)
    if !sm.compState.Cmp(sm.procState) {
        //XXX return fmt.Errorf("Invalid merkle root. Expected %x, got %x", block.State().trie.Root, sm.bc.CurrentBlock.State().trie.Root)
        return fmt.Errorf("Invalid merkle root. Expected %x, got %x", sm.compState.trie.Root, sm.procState.trie.Root)
    }

    // Calculate the new total difficulty and sync back to the db
    if sm.CalculateTD(block) {
        // Sync the current block's state to the database and cancelling out the deferred Undo
        //XXX sm.bc.CurrentBlock.Sync()
        sm.procState.Sync()

        // Broadcast the valid block back to the wire
        //sm.Ethereum.Broadcast(ethwire.MsgBlockTy, []interface{}{block.Value().Val})

        // Add the block to the chain
        sm.bc.Add(block)

        // If there's a block processor present, pass in the block for further
        // processing
        if sm.SecondaryBlockProcessor != nil {
            sm.SecondaryBlockProcessor.ProcessBlock(block)
        }

        ethutil.Config.Log.Infof("[STATE] Added block #%d (%x)\n", block.BlockInfo().Number, block.Hash())
        if dontReact == false {
            sm.Ethereum.Reactor().Post("newBlock", block)
        }
    } else {
        fmt.Println("total diff failed")
    }

    return nil
}

func (sm *StateManager) CalculateTD(block *Block) bool {
    uncleDiff := new(big.Int)
    for _, uncle := range block.Uncles {
        uncleDiff = uncleDiff.Add(uncleDiff, uncle.Difficulty)
    }

    // TD(genesis_block) = 0 and TD(B) = TD(B.parent) + sum(u.difficulty for u in B.uncles) + B.difficulty
    td := new(big.Int)
    td = td.Add(sm.bc.TD, uncleDiff)
    td = td.Add(td, block.Difficulty)

    // The new TD will only be accepted if the new difficulty is
    // is greater than the previous.
    if td.Cmp(sm.bc.TD) > 0 {
        // Set the new total difficulty back to the block chain
        sm.bc.SetTotalDifficulty(td)

        return true
    }

    return false
}

// Validates the current block. Returns an error if the block was invalid,
// an uncle or anything that isn't on the current block chain.
// Validation validates easy over difficult (dagger takes longer time = difficult)
func (sm *StateManager) ValidateBlock(block *Block) error {
    // TODO
    // 2. Check if the difficulty is correct

    // Check each uncle's previous hash. In order for it to be valid
    // is if it has the same block hash as the current
    previousBlock := sm.bc.GetBlock(block.PrevHash)
    for _, uncle := range block.Uncles {
        if bytes.Compare(uncle.PrevHash, previousBlock.PrevHash) != 0 {
            return ValidationError("Mismatch uncle's previous hash. Expected %x, got %x", previousBlock.PrevHash, uncle.PrevHash)
        }
    }

    diff := block.Time - sm.bc.CurrentBlock.Time
    if diff < 0 {
        return ValidationError("Block timestamp less then prev block %v", diff)
    }

    // New blocks must be within the 15 minute range of the last block.
    if diff > int64(15*time.Minute) {
        return ValidationError("Block is too far in the future of last block (> 15 minutes)")
    }

    // Verify the nonce of the block. Return an error if it's not valid
    if !sm.Pow.Verify(block.HashNoNonce(), block.Difficulty, block.Nonce) {
        return ValidationError("Block's nonce is invalid (= %v)", ethutil.Hex(block.Nonce))
    }

    return nil
}

func CalculateBlockReward(block *Block, uncleLength int) *big.Int {
    base := new(big.Int)
    for i := 0; i < uncleLength; i++ {
        base.Add(base, UncleInclusionReward)
    }
    return base.Add(base, BlockReward)
}

func CalculateUncleReward(block *Block) *big.Int {
    return UncleReward
}

func (sm *StateManager) AccumelateRewards(block *Block) error {

    // Get the coinbase rlp data
    //XXX addr := processor.state.GetAccount(block.Coinbase)
    addr := sm.procState.GetAccount(block.Coinbase)
    // Reward amount of ether to the coinbase address
    addr.AddFee(CalculateBlockReward(block, len(block.Uncles)))
    //XXX processor.state.UpdateAccount(block.Coinbase, addr)
    var acc []byte
    copy(acc, block.Coinbase)
    sm.procState.UpdateAccount(acc, addr)
    for _, uncle := range block.Uncles {
        uncleAddr := sm.procState.GetAccount(uncle.Coinbase)
        uncleAddr.AddFee(CalculateUncleReward(uncle))

        //processor.state.UpdateAccount(uncle.Coinbase, uncleAddr)
        sm.procState.UpdateAccount(uncle.Coinbase, uncleAddr)
    }

    return nil
}

func (sm *StateManager) Stop() {
    sm.bc.Stop()
}

func (sm *StateManager) ProcessContract(contract *Contract, tx *Transaction, block *Block) {
    // Recovering function in case the VM had any errors
    /*
        defer func() {
            if r := recover(); r != nil {
                fmt.Println("Recovered from VM execution with err =", r)
            }
        }()
    */

    vm := &Vm{}
    //vm.Process(contract, block.state, RuntimeVars{
    vm.Process(contract, sm.procState, RuntimeVars{
        address:     tx.Hash()[12:],
        blockNumber: block.BlockInfo().Number,
        sender:      tx.Sender(),
        prevHash:    block.PrevHash,
        coinbase:    block.Coinbase,
        time:        block.Time,
        diff:        block.Difficulty,
        txValue:     tx.Value,
        txData:      tx.Data,
    })
}