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path: root/eth/downloader/peer.go
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package downloader

import (
    "errors"
    "sync"

    "github.com/ethereum/go-ethereum/common"
    "gopkg.in/fatih/set.v0"
)

const (
    workingState = 2
    idleState    = 4
)

type hashFetcherFn func(common.Hash) error
type blockFetcherFn func([]common.Hash) error

// XXX make threadsafe!!!!
type peers map[string]*peer

func (p peers) reset() {
    for _, peer := range p {
        peer.reset()
    }
}

func (p peers) get(state int) []*peer {
    var peers []*peer
    for _, peer := range p {
        peer.mu.RLock()
        if peer.state == state {
            peers = append(peers, peer)
        }
        peer.mu.RUnlock()
    }

    return peers
}

func (p peers) setState(id string, state int) {
    if peer, exist := p[id]; exist {
        peer.mu.Lock()
        defer peer.mu.Unlock()
        peer.state = state
    }
}

func (p peers) getPeer(id string) *peer {
    return p[id]
}

// peer represents an active peer
type peer struct {
    state int // Peer state (working, idle)
    rep   int // TODO peer reputation

    mu         sync.RWMutex
    id         string
    recentHash common.Hash

    ignored *set.Set

    getHashes hashFetcherFn
    getBlocks blockFetcherFn
}

// create a new peer
func newPeer(id string, hash common.Hash, getHashes hashFetcherFn, getBlocks blockFetcherFn) *peer {
    return &peer{
        id:         id,
        recentHash: hash,
        getHashes:  getHashes,
        getBlocks:  getBlocks,
        state:      idleState,
        ignored:    set.New(),
    }
}

// fetch a chunk using the peer
func (p *peer) fetch(request *fetchRequest) error {
    p.mu.Lock()
    defer p.mu.Unlock()

    if p.state == workingState {
        return errors.New("peer already fetching chunk")
    }

    // set working state
    p.state = workingState

    // Convert the hash set to a fetchable slice
    hashes := make([]common.Hash, 0, len(request.Hashes))
    for hash, _ := range request.Hashes {
        hashes = append(hashes, hash)
    }
    p.getBlocks(hashes)

    return nil
}

// promote increases the peer's reputation
func (p *peer) promote() {
    p.mu.Lock()
    defer p.mu.Unlock()

    p.rep++
}

// demote decreases the peer's reputation or leaves it at 0
func (p *peer) demote() {
    p.mu.Lock()
    defer p.mu.Unlock()

    if p.rep > 1 {
        p.rep -= 2
    } else {
        p.rep = 0
    }
}

func (p *peer) reset() {
    p.state = idleState
    p.ignored.Clear()
}