aboutsummaryrefslogtreecommitdiffstats
path: root/Godeps/_workspace/src/github.com/gizak/termui/grid.go
blob: 364442e02ef7874a795c5996a8ea424aca355268 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.

package termui

// GridBufferer introduces a Bufferer that can be manipulated by Grid.
type GridBufferer interface {
    Bufferer
    GetHeight() int
    SetWidth(int)
    SetX(int)
    SetY(int)
}

// Row builds a layout tree
type Row struct {
    Cols   []*Row       //children
    Widget GridBufferer // root
    X      int
    Y      int
    Width  int
    Height int
    Span   int
    Offset int
}

// calculate and set the underlying layout tree's x, y, height and width.
func (r *Row) calcLayout() {
    r.assignWidth(r.Width)
    r.Height = r.solveHeight()
    r.assignX(r.X)
    r.assignY(r.Y)
}

// tell if the node is leaf in the tree.
func (r *Row) isLeaf() bool {
    return r.Cols == nil || len(r.Cols) == 0
}

func (r *Row) isRenderableLeaf() bool {
    return r.isLeaf() && r.Widget != nil
}

// assign widgets' (and their parent rows') width recursively.
func (r *Row) assignWidth(w int) {
    r.SetWidth(w)

    accW := 0                            // acc span and offset
    calcW := make([]int, len(r.Cols))    // calculated width
    calcOftX := make([]int, len(r.Cols)) // computated start position of x

    for i, c := range r.Cols {
        accW += c.Span + c.Offset
        cw := int(float64(c.Span*r.Width) / 12.0)

        if i >= 1 {
            calcOftX[i] = calcOftX[i-1] +
                calcW[i-1] +
                int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
        }

        // use up the space if it is the last col
        if i == len(r.Cols)-1 && accW == 12 {
            cw = r.Width - calcOftX[i]
        }
        calcW[i] = cw
        r.Cols[i].assignWidth(cw)
    }
}

// bottom up calc and set rows' (and their widgets') height,
// return r's total height.
func (r *Row) solveHeight() int {
    if r.isRenderableLeaf() {
        r.Height = r.Widget.GetHeight()
        return r.Widget.GetHeight()
    }

    maxh := 0
    if !r.isLeaf() {
        for _, c := range r.Cols {
            nh := c.solveHeight()
            // when embed rows in Cols, row widgets stack up
            if r.Widget != nil {
                nh += r.Widget.GetHeight()
            }
            if nh > maxh {
                maxh = nh
            }
        }
    }

    r.Height = maxh
    return maxh
}

// recursively assign x position for r tree.
func (r *Row) assignX(x int) {
    r.SetX(x)

    if !r.isLeaf() {
        acc := 0
        for i, c := range r.Cols {
            if c.Offset != 0 {
                acc += int(float64(c.Offset*r.Width) / 12.0)
            }
            r.Cols[i].assignX(x + acc)
            acc += c.Width
        }
    }
}

// recursively assign y position to r.
func (r *Row) assignY(y int) {
    r.SetY(y)

    if r.isLeaf() {
        return
    }

    for i := range r.Cols {
        acc := 0
        if r.Widget != nil {
            acc = r.Widget.GetHeight()
        }
        r.Cols[i].assignY(y + acc)
    }

}

// GetHeight implements GridBufferer interface.
func (r Row) GetHeight() int {
    return r.Height
}

// SetX implements GridBufferer interface.
func (r *Row) SetX(x int) {
    r.X = x
    if r.Widget != nil {
        r.Widget.SetX(x)
    }
}

// SetY implements GridBufferer interface.
func (r *Row) SetY(y int) {
    r.Y = y
    if r.Widget != nil {
        r.Widget.SetY(y)
    }
}

// SetWidth implements GridBufferer interface.
func (r *Row) SetWidth(w int) {
    r.Width = w
    if r.Widget != nil {
        r.Widget.SetWidth(w)
    }
}

// Buffer implements Bufferer interface,
// recursively merge all widgets buffer
func (r *Row) Buffer() Buffer {
    merged := NewBuffer()

    if r.isRenderableLeaf() {
        return r.Widget.Buffer()
    }

    // for those are not leaves but have a renderable widget
    if r.Widget != nil {
        merged.Merge(r.Widget.Buffer())
    }

    // collect buffer from children
    if !r.isLeaf() {
        for _, c := range r.Cols {
            merged.Merge(c.Buffer())
        }
    }

    return merged
}

// Grid implements 12 columns system.
// A simple example:
/*
   import ui "github.com/gizak/termui"
   // init and create widgets...

   // build
   ui.Body.AddRows(
       ui.NewRow(
           ui.NewCol(6, 0, widget0),
           ui.NewCol(6, 0, widget1)),
       ui.NewRow(
           ui.NewCol(3, 0, widget2),
           ui.NewCol(3, 0, widget30, widget31, widget32),
           ui.NewCol(6, 0, widget4)))

   // calculate layout
   ui.Body.Align()

   ui.Render(ui.Body)
*/
type Grid struct {
    Rows    []*Row
    Width   int
    X       int
    Y       int
    BgColor Attribute
}

// NewGrid returns *Grid with given rows.
func NewGrid(rows ...*Row) *Grid {
    return &Grid{Rows: rows}
}

// AddRows appends given rows to Grid.
func (g *Grid) AddRows(rs ...*Row) {
    g.Rows = append(g.Rows, rs...)
}

// NewRow creates a new row out of given columns.
func NewRow(cols ...*Row) *Row {
    rs := &Row{Span: 12, Cols: cols}
    return rs
}

// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
// Note that if multiple widgets are provided, they will stack up in the col.
func NewCol(span, offset int, widgets ...GridBufferer) *Row {
    r := &Row{Span: span, Offset: offset}

    if widgets != nil && len(widgets) == 1 {
        wgt := widgets[0]
        nw, isRow := wgt.(*Row)
        if isRow {
            r.Cols = nw.Cols
        } else {
            r.Widget = wgt
        }
        return r
    }

    r.Cols = []*Row{}
    ir := r
    for _, w := range widgets {
        nr := &Row{Span: 12, Widget: w}
        ir.Cols = []*Row{nr}
        ir = nr
    }

    return r
}

// Align calculate each rows' layout.
func (g *Grid) Align() {
    h := 0
    for _, r := range g.Rows {
        r.SetWidth(g.Width)
        r.SetX(g.X)
        r.SetY(g.Y + h)
        r.calcLayout()
        h += r.GetHeight()
    }
}

// Buffer implments Bufferer interface.
func (g Grid) Buffer() Buffer {
    buf := NewBuffer()

    for _, r := range g.Rows {
        buf.Merge(r.Buffer())
    }
    return buf
}

var Body *Grid