package xeth import ( "container/list" "github.com/ethereum/go-ethereum/state" ) type World struct { pipe *XEth cfg *Config } func NewWorld(pipe *XEth) *World { world := &World{pipe, nil} world.cfg = &Config{pipe} return world } func (self *XEth) World() *World { return self.world } func (self *World) State() *state.State { return self.pipe.stateManager.CurrentState() } func (self *World) Get(addr []byte) *Object { return &Object{self.State().GetStateObject(addr)} } func (self *World) SafeGet(addr []byte) *Object { return &Object{self.safeGet(addr)} } func (self *World) safeGet(addr []byte) *state.StateObject { object := self.State().GetStateObject(addr) if object == nil { object = state.NewStateObject(addr) } return object } func (self *World) Coinbase() *state.StateObject { return nil } func (self *World) IsMining() bool { return self.pipe.obj.IsMining() } func (self *World) IsListening() bool { return self.pipe.obj.IsListening() } func (self *World) Peers() *list.List { return self.pipe.obj.Peers() } func (self *World) Config() *Config { return self.cfg }