// Copyright 2018 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package simulation import ( "github.com/ethereum/go-ethereum/p2p/discover" ) // BucketKey is the type that should be used for keys in simulation buckets. type BucketKey string // NodeItem returns an item set in ServiceFunc function for a particualar node. func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) { s.mu.Lock() defer s.mu.Unlock() if _, ok := s.buckets[id]; !ok { return nil, false } return s.buckets[id].Load(key) } // SetNodeItem sets a new item associated with the node with provided NodeID. // Buckets should be used to avoid managing separate simulation global state. func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) { s.mu.Lock() defer s.mu.Unlock() s.buckets[id].Store(key, value) } // NodesItems returns a map of items from all nodes that are all set under the // same BucketKey. func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) { s.mu.RLock() defer s.mu.RUnlock() ids := s.NodeIDs() values = make(map[discover.NodeID]interface{}, len(ids)) for _, id := range ids { if _, ok := s.buckets[id]; !ok { continue } if v, ok := s.buckets[id].Load(key); ok { values[id] = v } } return values } // UpNodesItems returns a map of items with the same BucketKey from all nodes that are up. func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) { s.mu.RLock() defer s.mu.RUnlock() ids := s.UpNodeIDs() values = make(map[discover.NodeID]interface{}) for _, id := range ids { if _, ok := s.buckets[id]; !ok { continue } if v, ok := s.buckets[id].Load(key); ok { values[id] = v } } return values }