package ethui import ( "bitbucket.org/kardianos/osext" "github.com/ethereum/eth-go" "github.com/ethereum/eth-go/ethutil" "github.com/niemeyer/qml" "os" "path" "path/filepath" "runtime" ) // UI Library that has some basic functionality exposed type UiLib struct { engine *qml.Engine eth *eth.Ethereum connected bool } // Opens a QML file (external application) func (ui *UiLib) Open(path string) { component, err := ui.engine.LoadFile(path[7:]) if err != nil { ethutil.Config.Log.Debugln(err) } win := component.CreateWindow(nil) go func() { win.Show() win.Wait() }() } func (ui *UiLib) Connect(button qml.Object) { if !ui.connected { ui.eth.Start() ui.connected = true button.Set("enabled", false) } } func (ui *UiLib) ConnectToPeer(addr string) { ui.eth.ConnectToPeer(addr) } func (ui *UiLib) AssetPath(p string) string { return AssetPath(p) } func AssetPath(p string) string { var base string // If the current working directory is the go-ethereum dir // assume a debug build and use the source directory as // asset directory. pwd, _ := os.Getwd() if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal") { base = path.Join(pwd, "assets") } else { switch runtime.GOOS { case "darwin": // Get Binary Directory exedir, _ := osext.ExecutableFolder() base = filepath.Join(exedir, "../Resources") case "linux": base = "/usr/share/ethereal" case "window": fallthrough default: base = "." } } return path.Join(base, p) }