package ethchain import ( "bytes" "fmt" "github.com/ethereum/eth-go/ethutil" "github.com/ethereum/eth-go/ethwire" "math/big" "sync" "time" ) type BlockProcessor interface { ProcessBlock(block *Block) } type EthManager interface { StateManager() *StateManager BlockChain() *BlockChain TxPool() *TxPool Broadcast(msgType ethwire.MsgType, data []interface{}) Reactor() *ethutil.ReactorEngine } type StateManager struct { // Mutex for locking the block processor. Blocks can only be handled one at a time mutex sync.Mutex // Canonical block chain bc *BlockChain // States for addresses. You can watch any address // at any given time addrStateStore *AddrStateStore // Stack for processing contracts stack *Stack // non-persistent key/value memory storage mem map[string]*big.Int Pow PoW Ethereum EthManager SecondaryBlockProcessor BlockProcessor // The managed states // Processor state. Anything processed will be applied to this // state procState *State // Comparative state it used for comparing and validating end // results compState *State } func NewStateManager(ethereum EthManager) *StateManager { sm := &StateManager{ stack: NewStack(), mem: make(map[string]*big.Int), Pow: &EasyPow{}, Ethereum: ethereum, addrStateStore: NewAddrStateStore(), bc: ethereum.BlockChain(), } sm.procState = ethereum.BlockChain().CurrentBlock.State() return sm } func (sm *StateManager) ProcState() *State { return sm.procState } // Watches any given address and puts it in the address state store func (sm *StateManager) WatchAddr(addr []byte) *AccountState { //XXX account := sm.bc.CurrentBlock.state.GetAccount(addr) account := sm.procState.GetAccount(addr) return sm.addrStateStore.Add(addr, account) } func (sm *StateManager) GetAddrState(addr []byte) *AccountState { account := sm.addrStateStore.Get(addr) if account == nil { a := sm.bc.CurrentBlock.state.GetAccount(addr) account = &AccountState{Nonce: a.Nonce, Account: a} } return account } func (sm *StateManager) BlockChain() *BlockChain { return sm.bc } func (sm *StateManager) MakeContract(tx *Transaction) { contract := MakeContract(tx, sm.procState) if contract != nil { sm.procState.states[string(tx.Hash()[12:])] = contract.state } } func (sm *StateManager) ApplyTransactions(block *Block, txs []*Transaction) { // Process each transaction/contract for _, tx := range txs { // If there's no recipient, it's a contract if tx.IsContract() { sm.MakeContract(tx) //XXX block.MakeContract(tx) } else { if contract := sm.procState.GetContract(tx.Recipient); contract != nil { //XXX if contract := block.state.GetContract(tx.Recipient); contract != nil { sm.ProcessContract(contract, tx, block) } else { err := sm.Ethereum.TxPool().ProcessTransaction(tx, block) if err != nil { ethutil.Config.Log.Infoln("[STATE]", err) } } } } } // The prepare function, prepares the state manager for the next // "ProcessBlock" action. func (sm *StateManager) Prepare(processer *State, comparative *State) { sm.compState = comparative sm.procState = processer } // Default prepare function func (sm *StateManager) PrepareDefault(block *Block) { sm.Prepare(sm.BlockChain().CurrentBlock.State(), block.State()) } // Block processing and validating with a given (temporarily) state func (sm *StateManager) ProcessBlock(block *Block, dontReact bool) error { // Processing a blocks may never happen simultaneously sm.mutex.Lock() defer sm.mutex.Unlock() // Defer the Undo on the Trie. If the block processing happened // we don't want to undo but since undo only happens on dirty // nodes this won't happen because Commit would have been called // before that. defer sm.bc.CurrentBlock.Undo() hash := block.Hash() if sm.bc.HasBlock(hash) { return nil } // Check if we have the parent hash, if it isn't known we discard it // Reasons might be catching up or simply an invalid block if !sm.bc.HasBlock(block.PrevHash) && sm.bc.CurrentBlock != nil { return ParentError(block.PrevHash) } // Process the transactions on to current block sm.ApplyTransactions(sm.bc.CurrentBlock, block.Transactions()) // Block validation if err := sm.ValidateBlock(block); err != nil { return err } // I'm not sure, but I don't know if there should be thrown // any errors at this time. if err := sm.AccumelateRewards(block); err != nil { return err } // if !sm.compState.Cmp(sm.procState) if !sm.compState.Cmp(sm.procState) { //XXX return fmt.Errorf("Invalid merkle root. Expected %x, got %x", block.State().trie.Root, sm.bc.CurrentBlock.State().trie.Root) return fmt.Errorf("Invalid merkle root. Expected %x, got %x", sm.compState.trie.Root, sm.procState.trie.Root) } // Calculate the new total difficulty and sync back to the db if sm.CalculateTD(block) { // Sync the current block's state to the database and cancelling out the deferred Undo //XXX sm.bc.CurrentBlock.Sync() sm.procState.Sync() // Broadcast the valid block back to the wire //sm.Ethereum.Broadcast(ethwire.MsgBlockTy, []interface{}{block.Value().Val}) // Add the block to the chain sm.bc.Add(block) // If there's a block processor present, pass in the block for further // processing if sm.SecondaryBlockProcessor != nil { sm.SecondaryBlockProcessor.ProcessBlock(block) } ethutil.Config.Log.Infof("[STATE] Added block #%d (%x)\n", block.BlockInfo().Number, block.Hash()) if dontReact == false { sm.Ethereum.Reactor().Post("newBlock", block) } } else { fmt.Println("total diff failed") } return nil } func (sm *StateManager) CalculateTD(block *Block) bool { uncleDiff := new(big.Int) for _, uncle := range block.Uncles { uncleDiff = uncleDiff.Add(uncleDiff, uncle.Difficulty) } // TD(genesis_block) = 0 and TD(B) = TD(B.parent) + sum(u.difficulty for u in B.uncles) + B.difficulty td := new(big.Int) td = td.Add(sm.bc.TD, uncleDiff) td = td.Add(td, block.Difficulty) // The new TD will only be accepted if the new difficulty is // is greater than the previous. if td.Cmp(sm.bc.TD) > 0 { // Set the new total difficulty back to the block chain sm.bc.SetTotalDifficulty(td) return true } return false } // Validates the current block. Returns an error if the block was invalid, // an uncle or anything that isn't on the current block chain. // Validation validates easy over difficult (dagger takes longer time = difficult) func (sm *StateManager) ValidateBlock(block *Block) error { // TODO // 2. Check if the difficulty is correct // Check each uncle's previous hash. In order for it to be valid // is if it has the same block hash as the current previousBlock := sm.bc.GetBlock(block.PrevHash) for _, uncle := range block.Uncles { if bytes.Compare(uncle.PrevHash, previousBlock.PrevHash) != 0 { return ValidationError("Mismatch uncle's previous hash. Expected %x, got %x", previousBlock.PrevHash, uncle.PrevHash) } } diff := block.Time - sm.bc.CurrentBlock.Time if diff < 0 { return ValidationError("Block timestamp less then prev block %v", diff) } // New blocks must be within the 15 minute range of the last block. if diff > int64(15*time.Minute) { return ValidationError("Block is too far in the future of last block (> 15 minutes)") } // Verify the nonce of the block. Return an error if it's not valid if !sm.Pow.Verify(block.HashNoNonce(), block.Difficulty, block.Nonce) { return ValidationError("Block's nonce is invalid (= %v)", ethutil.Hex(block.Nonce)) } return nil } func CalculateBlockReward(block *Block, uncleLength int) *big.Int { base := new(big.Int) for i := 0; i < uncleLength; i++ { base.Add(base, UncleInclusionReward) } return base.Add(base, BlockReward) } func CalculateUncleReward(block *Block) *big.Int { return UncleReward } func (sm *StateManager) AccumelateRewards(block *Block) error { // Get the coinbase rlp data //XXX addr := processor.state.GetAccount(block.Coinbase) addr := sm.procState.GetAccount(block.Coinbase) // Reward amount of ether to the coinbase address addr.AddFee(CalculateBlockReward(block, len(block.Uncles))) //XXX processor.state.UpdateAccount(block.Coinbase, addr) var acc []byte copy(acc, block.Coinbase) sm.procState.UpdateAccount(acc, addr) for _, uncle := range block.Uncles { uncleAddr := sm.procState.GetAccount(uncle.Coinbase) uncleAddr.AddFee(CalculateUncleReward(uncle)) //processor.state.UpdateAccount(uncle.Coinbase, uncleAddr) sm.procState.UpdateAccount(uncle.Coinbase, uncleAddr) } return nil } func (sm *StateManager) Stop() { sm.bc.Stop() } func (sm *StateManager) ProcessContract(contract *Contract, tx *Transaction, block *Block) { // Recovering function in case the VM had any errors /* defer func() { if r := recover(); r != nil { fmt.Println("Recovered from VM execution with err =", r) } }() */ vm := &Vm{} //vm.Process(contract, block.state, RuntimeVars{ vm.Process(contract, sm.procState, RuntimeVars{ address: tx.Hash()[12:], blockNumber: block.BlockInfo().Number, sender: tx.Sender(), prevHash: block.PrevHash, coinbase: block.Coinbase, time: block.Time, diff: block.Difficulty, txValue: tx.Value, txData: tx.Data, }) }