| Commit message (Collapse) | Author | Age | Files | Lines |
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p2p/simulations: introduce dialBan
- Refactor simulations/network connection getters to support
avoiding simultaneous dials between two peers If two peers dial
simultaneously, the connection will be dropped to help avoid
that, we essentially lock the connection object with a
timestamp which serves as a ban on dialing for a period of time
(dialBanTimeout).
- The connection getter InitConn can be wrapped and passed to the
nodes via adapters.NodeConfig#Reachable field and then used by
the respective services when they initiate connections. This
massively stablise the emerging connectivity when running with
hundreds of nodes bootstrapping a network.
p2p: add Inbound public method to p2p.Peer
p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.
p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
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This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
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* p2p/discover, p2p/discv5: add marshaling methods to Node
* p2p/netutil: make Netlist decodable from TOML
* common/math: encode nil HexOrDecimal256 as 0x0
* cmd/geth: add --config file flag
* cmd/geth: add missing license header
* eth: prettify Config again, fix tests
* eth: use gasprice.Config instead of duplicating its fields
* eth/gasprice: hide nil default from dumpconfig output
* cmd/geth: hide genesis block in dumpconfig output
* node: make tests compile
* console: fix tests
* cmd/geth: make TOML keys look exactly like Go struct fields
* p2p: use discovery by default
This makes the zero Config slightly more useful. It also fixes package
node tests because Node detects reuse of the datadir through the
NodeDatabase.
* cmd/geth: make ethstats URL settable through config file
* cmd/faucet: fix configuration
* cmd/geth: dedup attach tests
* eth: add comment for DefaultConfig
* eth: pass downloader.SyncMode in Config
This removes the FastSync, LightSync flags in favour of a more
general SyncMode flag.
* cmd/utils: remove jitvm flags
* cmd/utils: make mutually exclusive flag error prettier
It now reads:
Fatal: flags --dev, --testnet can't be used at the same time
* p2p: fix typo
* node: add DefaultConfig, use it for geth
* mobile: add missing NoDiscovery option
* cmd/utils: drop MakeNode
This exposed a couple of places that needed to be updated to use
node.DefaultConfig.
* node: fix typo
* eth: make fast sync the default mode
* cmd/utils: remove IPCApiFlag (unused)
* node: remove default IPC path
Set it in the frontends instead.
* cmd/geth: add --syncmode
* cmd/utils: make --ipcdisable and --ipcpath mutually exclusive
* cmd/utils: don't enable WS, HTTP when setting addr
* cmd/utils: fix --identity
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The p2p packages can now be configured to restrict all communication to
a certain subset of IP networks. This feature is meant to be used for
private networks.
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This silences a go vet message about copying p2p.Server in package node.
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This change simplifies the dial scheduling logic because it
no longer needs to track whether the discovery table has been
bootstrapped.
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fdtrack: hide message
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This reverts commit 5c949d3b3ba81ea0563575b19a7b148aeac4bf61.
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Package fdtrack logs statistics about open file descriptors.
This should help identify the source of #1549.
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I forgot to update one instance of "go-ethereum" in commit 3f047be5a.
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All code outside of cmd/ is licensed as LGPL. The headers
now reflect this by calling the whole work "the go-ethereum library".
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Lookup calls would spin out of control when network connectivity was
lost. The throttling that was in place only took effect when the table
returned zero results, which doesn't happen very often.
The new throttling should not have a negative impact when the host is
online. Lookups against the network take some time and dials for all
results must complete or hit the cache before a new one is started. This
usually takes longer than four seconds, leaving online lookups
unaffected.
Fixes #1296
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The previous value of 5 seconds causes timeouts for legitimate messages
if large messages are sent.
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This detects hanging connections sooner. We send a ping every 15s and
other implementation have similar limits.
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The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.
Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).
Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
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On the test network, we've seen that it becomes harder to connect
if the queues are so short.
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With the introduction of static/trusted nodes, the peer count
can go above MaxPeers. Update the capacity check to handle this.
While here, decouple the trusted nodes check from the handshake
by passing a function instead.
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Last minute p2p fixes
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Conflicts:
p2p/server_test.go
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This commit changes the discovery protocol to use the new "v4" endpoint
format, which allows for separate UDP and TCP ports and makes it
possible to discover the UDP address after NAT.
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This helps with fixing the tests for cmd/geth to run without networking.
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The dial timer was not reset properly when the peer count reached
MaxPeers.
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removePeer can be called even after listenLoop and dialLoop have returned.
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This is supposed to apply some back pressure so Server is not accepting
more connections than it can actually handle. The current limit is 50.
This doesn't really need to be configurable, but we'll see how it
behaves in our test nodes and adjust accordingly.
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As of this commit, p2p will disconnect nodes directly after the
encryption handshake if too many peer connections are active.
Errors in the protocol handshake packet are now handled more politely
by sending a disconnect packet before closing the connection.
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This commit introduces a new (temporary) peer selection
strategy based on random lookups.
While we're here, also implement the TODOs in dialLoop.
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Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.
NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
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It is unused and untested right now. We can
bring it back later if required.
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They got lost in the transition to rlpxFrameRW.
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With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.
EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
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The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
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addPeer doesn't allow self connects, but we can avoid opening
connections in the first place.
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The deflect logic called Disconnect on the peer, but the peer never ran
and wouldn't process the disconnect request.
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This deletes the old NAT implementation.
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The unit test hooks were turned on 'in production'.
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The discovery RPC protocol does not yet distinguish TCP and UDP ports.
But it can't hurt to do so in our internal model.
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Overview of changes:
- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
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Whoa, one more big commit. I didn't manage to untangle the
changes while working towards compatibility.
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