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Diffstat (limited to 'vendor/golang.org/x/net/websocket/websocket.go')
-rw-r--r-- | vendor/golang.org/x/net/websocket/websocket.go | 442 |
1 files changed, 442 insertions, 0 deletions
diff --git a/vendor/golang.org/x/net/websocket/websocket.go b/vendor/golang.org/x/net/websocket/websocket.go new file mode 100644 index 000000000..a7731d9c9 --- /dev/null +++ b/vendor/golang.org/x/net/websocket/websocket.go @@ -0,0 +1,442 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package websocket implements a client and server for the WebSocket protocol +// as specified in RFC 6455. +package websocket // import "golang.org/x/net/websocket" + +import ( + "bufio" + "crypto/tls" + "encoding/json" + "errors" + "io" + "io/ioutil" + "net" + "net/http" + "net/url" + "sync" + "time" +) + +const ( + ProtocolVersionHybi13 = 13 + ProtocolVersionHybi = ProtocolVersionHybi13 + SupportedProtocolVersion = "13" + + ContinuationFrame = 0 + TextFrame = 1 + BinaryFrame = 2 + CloseFrame = 8 + PingFrame = 9 + PongFrame = 10 + UnknownFrame = 255 + + DefaultMaxPayloadBytes = 32 << 20 // 32MB +) + +// ProtocolError represents WebSocket protocol errors. +type ProtocolError struct { + ErrorString string +} + +func (err *ProtocolError) Error() string { return err.ErrorString } + +var ( + ErrBadProtocolVersion = &ProtocolError{"bad protocol version"} + ErrBadScheme = &ProtocolError{"bad scheme"} + ErrBadStatus = &ProtocolError{"bad status"} + ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"} + ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"} + ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"} + ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"} + ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"} + ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"} + ErrBadFrame = &ProtocolError{"bad frame"} + ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"} + ErrNotWebSocket = &ProtocolError{"not websocket protocol"} + ErrBadRequestMethod = &ProtocolError{"bad method"} + ErrNotSupported = &ProtocolError{"not supported"} +) + +// ErrFrameTooLarge is returned by Codec's Receive method if payload size +// exceeds limit set by Conn.MaxPayloadBytes +var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit") + +// Addr is an implementation of net.Addr for WebSocket. +type Addr struct { + *url.URL +} + +// Network returns the network type for a WebSocket, "websocket". +func (addr *Addr) Network() string { return "websocket" } + +// Config is a WebSocket configuration +type Config struct { + // A WebSocket server address. + Location *url.URL + + // A Websocket client origin. + Origin *url.URL + + // WebSocket subprotocols. + Protocol []string + + // WebSocket protocol version. + Version int + + // TLS config for secure WebSocket (wss). + TlsConfig *tls.Config + + // Additional header fields to be sent in WebSocket opening handshake. + Header http.Header + + // Dialer used when opening websocket connections. + Dialer *net.Dialer + + handshakeData map[string]string +} + +// serverHandshaker is an interface to handle WebSocket server side handshake. +type serverHandshaker interface { + // ReadHandshake reads handshake request message from client. + // Returns http response code and error if any. + ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error) + + // AcceptHandshake accepts the client handshake request and sends + // handshake response back to client. + AcceptHandshake(buf *bufio.Writer) (err error) + + // NewServerConn creates a new WebSocket connection. + NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn) +} + +// frameReader is an interface to read a WebSocket frame. +type frameReader interface { + // Reader is to read payload of the frame. + io.Reader + + // PayloadType returns payload type. + PayloadType() byte + + // HeaderReader returns a reader to read header of the frame. + HeaderReader() io.Reader + + // TrailerReader returns a reader to read trailer of the frame. + // If it returns nil, there is no trailer in the frame. + TrailerReader() io.Reader + + // Len returns total length of the frame, including header and trailer. + Len() int +} + +// frameReaderFactory is an interface to creates new frame reader. +type frameReaderFactory interface { + NewFrameReader() (r frameReader, err error) +} + +// frameWriter is an interface to write a WebSocket frame. +type frameWriter interface { + // Writer is to write payload of the frame. + io.WriteCloser +} + +// frameWriterFactory is an interface to create new frame writer. +type frameWriterFactory interface { + NewFrameWriter(payloadType byte) (w frameWriter, err error) +} + +type frameHandler interface { + HandleFrame(frame frameReader) (r frameReader, err error) + WriteClose(status int) (err error) +} + +// Conn represents a WebSocket connection. +// +// Multiple goroutines may invoke methods on a Conn simultaneously. +type Conn struct { + config *Config + request *http.Request + + buf *bufio.ReadWriter + rwc io.ReadWriteCloser + + rio sync.Mutex + frameReaderFactory + frameReader + + wio sync.Mutex + frameWriterFactory + + frameHandler + PayloadType byte + defaultCloseStatus int + + // MaxPayloadBytes limits the size of frame payload received over Conn + // by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used. + MaxPayloadBytes int +} + +// Read implements the io.Reader interface: +// it reads data of a frame from the WebSocket connection. +// if msg is not large enough for the frame data, it fills the msg and next Read +// will read the rest of the frame data. +// it reads Text frame or Binary frame. +func (ws *Conn) Read(msg []byte) (n int, err error) { + ws.rio.Lock() + defer ws.rio.Unlock() +again: + if ws.frameReader == nil { + frame, err := ws.frameReaderFactory.NewFrameReader() + if err != nil { + return 0, err + } + ws.frameReader, err = ws.frameHandler.HandleFrame(frame) + if err != nil { + return 0, err + } + if ws.frameReader == nil { + goto again + } + } + n, err = ws.frameReader.Read(msg) + if err == io.EOF { + if trailer := ws.frameReader.TrailerReader(); trailer != nil { + io.Copy(ioutil.Discard, trailer) + } + ws.frameReader = nil + goto again + } + return n, err +} + +// Write implements the io.Writer interface: +// it writes data as a frame to the WebSocket connection. +func (ws *Conn) Write(msg []byte) (n int, err error) { + ws.wio.Lock() + defer ws.wio.Unlock() + w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType) + if err != nil { + return 0, err + } + n, err = w.Write(msg) + w.Close() + return n, err +} + +// Close implements the io.Closer interface. +func (ws *Conn) Close() error { + err := ws.frameHandler.WriteClose(ws.defaultCloseStatus) + err1 := ws.rwc.Close() + if err != nil { + return err + } + return err1 +} + +func (ws *Conn) IsClientConn() bool { return ws.request == nil } +func (ws *Conn) IsServerConn() bool { return ws.request != nil } + +// LocalAddr returns the WebSocket Origin for the connection for client, or +// the WebSocket location for server. +func (ws *Conn) LocalAddr() net.Addr { + if ws.IsClientConn() { + return &Addr{ws.config.Origin} + } + return &Addr{ws.config.Location} +} + +// RemoteAddr returns the WebSocket location for the connection for client, or +// the Websocket Origin for server. +func (ws *Conn) RemoteAddr() net.Addr { + if ws.IsClientConn() { + return &Addr{ws.config.Location} + } + return &Addr{ws.config.Origin} +} + +var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn") + +// SetDeadline sets the connection's network read & write deadlines. +func (ws *Conn) SetDeadline(t time.Time) error { + if conn, ok := ws.rwc.(net.Conn); ok { + return conn.SetDeadline(t) + } + return errSetDeadline +} + +// SetReadDeadline sets the connection's network read deadline. +func (ws *Conn) SetReadDeadline(t time.Time) error { + if conn, ok := ws.rwc.(net.Conn); ok { + return conn.SetReadDeadline(t) + } + return errSetDeadline +} + +// SetWriteDeadline sets the connection's network write deadline. +func (ws *Conn) SetWriteDeadline(t time.Time) error { + if conn, ok := ws.rwc.(net.Conn); ok { + return conn.SetWriteDeadline(t) + } + return errSetDeadline +} + +// Config returns the WebSocket config. +func (ws *Conn) Config() *Config { return ws.config } + +// Request returns the http request upgraded to the WebSocket. +// It is nil for client side. +func (ws *Conn) Request() *http.Request { return ws.request } + +// Codec represents a symmetric pair of functions that implement a codec. +type Codec struct { + Marshal func(v interface{}) (data []byte, payloadType byte, err error) + Unmarshal func(data []byte, payloadType byte, v interface{}) (err error) +} + +// Send sends v marshaled by cd.Marshal as single frame to ws. +func (cd Codec) Send(ws *Conn, v interface{}) (err error) { + data, payloadType, err := cd.Marshal(v) + if err != nil { + return err + } + ws.wio.Lock() + defer ws.wio.Unlock() + w, err := ws.frameWriterFactory.NewFrameWriter(payloadType) + if err != nil { + return err + } + _, err = w.Write(data) + w.Close() + return err +} + +// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores +// in v. The whole frame payload is read to an in-memory buffer; max size of +// payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds +// limit, ErrFrameTooLarge is returned; in this case frame is not read off wire +// completely. The next call to Receive would read and discard leftover data of +// previous oversized frame before processing next frame. +func (cd Codec) Receive(ws *Conn, v interface{}) (err error) { + ws.rio.Lock() + defer ws.rio.Unlock() + if ws.frameReader != nil { + _, err = io.Copy(ioutil.Discard, ws.frameReader) + if err != nil { + return err + } + ws.frameReader = nil + } +again: + frame, err := ws.frameReaderFactory.NewFrameReader() + if err != nil { + return err + } + frame, err = ws.frameHandler.HandleFrame(frame) + if err != nil { + return err + } + if frame == nil { + goto again + } + maxPayloadBytes := ws.MaxPayloadBytes + if maxPayloadBytes == 0 { + maxPayloadBytes = DefaultMaxPayloadBytes + } + if hf, ok := frame.(*hybiFrameReader); ok && hf.header.Length > int64(maxPayloadBytes) { + // payload size exceeds limit, no need to call Unmarshal + // + // set frameReader to current oversized frame so that + // the next call to this function can drain leftover + // data before processing the next frame + ws.frameReader = frame + return ErrFrameTooLarge + } + payloadType := frame.PayloadType() + data, err := ioutil.ReadAll(frame) + if err != nil { + return err + } + return cd.Unmarshal(data, payloadType, v) +} + +func marshal(v interface{}) (msg []byte, payloadType byte, err error) { + switch data := v.(type) { + case string: + return []byte(data), TextFrame, nil + case []byte: + return data, BinaryFrame, nil + } + return nil, UnknownFrame, ErrNotSupported +} + +func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) { + switch data := v.(type) { + case *string: + *data = string(msg) + return nil + case *[]byte: + *data = msg + return nil + } + return ErrNotSupported +} + +/* +Message is a codec to send/receive text/binary data in a frame on WebSocket connection. +To send/receive text frame, use string type. +To send/receive binary frame, use []byte type. + +Trivial usage: + + import "websocket" + + // receive text frame + var message string + websocket.Message.Receive(ws, &message) + + // send text frame + message = "hello" + websocket.Message.Send(ws, message) + + // receive binary frame + var data []byte + websocket.Message.Receive(ws, &data) + + // send binary frame + data = []byte{0, 1, 2} + websocket.Message.Send(ws, data) + +*/ +var Message = Codec{marshal, unmarshal} + +func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) { + msg, err = json.Marshal(v) + return msg, TextFrame, err +} + +func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) { + return json.Unmarshal(msg, v) +} + +/* +JSON is a codec to send/receive JSON data in a frame from a WebSocket connection. + +Trivial usage: + + import "websocket" + + type T struct { + Msg string + Count int + } + + // receive JSON type T + var data T + websocket.JSON.Receive(ws, &data) + + // send JSON type T + websocket.JSON.Send(ws, data) +*/ +var JSON = Codec{jsonMarshal, jsonUnmarshal} |