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-rw-r--r--vendor/github.com/peterh/liner/input_windows.go324
1 files changed, 324 insertions, 0 deletions
diff --git a/vendor/github.com/peterh/liner/input_windows.go b/vendor/github.com/peterh/liner/input_windows.go
new file mode 100644
index 000000000..199b9428e
--- /dev/null
+++ b/vendor/github.com/peterh/liner/input_windows.go
@@ -0,0 +1,324 @@
+package liner
+
+import (
+ "bufio"
+ "os"
+ "syscall"
+ "unsafe"
+)
+
+var (
+ kernel32 = syscall.NewLazyDLL("kernel32.dll")
+
+ procGetStdHandle = kernel32.NewProc("GetStdHandle")
+ procReadConsoleInput = kernel32.NewProc("ReadConsoleInputW")
+ procGetConsoleMode = kernel32.NewProc("GetConsoleMode")
+ procSetConsoleMode = kernel32.NewProc("SetConsoleMode")
+ procSetConsoleCursorPosition = kernel32.NewProc("SetConsoleCursorPosition")
+ procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
+ procFillConsoleOutputCharacter = kernel32.NewProc("FillConsoleOutputCharacterW")
+)
+
+// These names are from the Win32 api, so they use underscores (contrary to
+// what golint suggests)
+const (
+ std_input_handle = uint32(-10 & 0xFFFFFFFF)
+ std_output_handle = uint32(-11 & 0xFFFFFFFF)
+ std_error_handle = uint32(-12 & 0xFFFFFFFF)
+ invalid_handle_value = ^uintptr(0)
+)
+
+type inputMode uint32
+
+// State represents an open terminal
+type State struct {
+ commonState
+ handle syscall.Handle
+ hOut syscall.Handle
+ origMode inputMode
+ defaultMode inputMode
+ key interface{}
+ repeat uint16
+}
+
+const (
+ enableEchoInput = 0x4
+ enableInsertMode = 0x20
+ enableLineInput = 0x2
+ enableMouseInput = 0x10
+ enableProcessedInput = 0x1
+ enableQuickEditMode = 0x40
+ enableWindowInput = 0x8
+)
+
+// NewLiner initializes a new *State, and sets the terminal into raw mode. To
+// restore the terminal to its previous state, call State.Close().
+func NewLiner() *State {
+ var s State
+ hIn, _, _ := procGetStdHandle.Call(uintptr(std_input_handle))
+ s.handle = syscall.Handle(hIn)
+ hOut, _, _ := procGetStdHandle.Call(uintptr(std_output_handle))
+ s.hOut = syscall.Handle(hOut)
+
+ s.terminalSupported = true
+ if m, err := TerminalMode(); err == nil {
+ s.origMode = m.(inputMode)
+ mode := s.origMode
+ mode &^= enableEchoInput
+ mode &^= enableInsertMode
+ mode &^= enableLineInput
+ mode &^= enableMouseInput
+ mode |= enableWindowInput
+ mode.ApplyMode()
+ } else {
+ s.inputRedirected = true
+ s.r = bufio.NewReader(os.Stdin)
+ }
+
+ s.getColumns()
+ s.outputRedirected = s.columns <= 0
+
+ return &s
+}
+
+// These names are from the Win32 api, so they use underscores (contrary to
+// what golint suggests)
+const (
+ focus_event = 0x0010
+ key_event = 0x0001
+ menu_event = 0x0008
+ mouse_event = 0x0002
+ window_buffer_size_event = 0x0004
+)
+
+type input_record struct {
+ eventType uint16
+ pad uint16
+ blob [16]byte
+}
+
+type key_event_record struct {
+ KeyDown int32
+ RepeatCount uint16
+ VirtualKeyCode uint16
+ VirtualScanCode uint16
+ Char int16
+ ControlKeyState uint32
+}
+
+// These names are from the Win32 api, so they use underscores (contrary to
+// what golint suggests)
+const (
+ vk_tab = 0x09
+ vk_prior = 0x21
+ vk_next = 0x22
+ vk_end = 0x23
+ vk_home = 0x24
+ vk_left = 0x25
+ vk_up = 0x26
+ vk_right = 0x27
+ vk_down = 0x28
+ vk_insert = 0x2d
+ vk_delete = 0x2e
+ vk_f1 = 0x70
+ vk_f2 = 0x71
+ vk_f3 = 0x72
+ vk_f4 = 0x73
+ vk_f5 = 0x74
+ vk_f6 = 0x75
+ vk_f7 = 0x76
+ vk_f8 = 0x77
+ vk_f9 = 0x78
+ vk_f10 = 0x79
+ vk_f11 = 0x7a
+ vk_f12 = 0x7b
+ bKey = 0x42
+ fKey = 0x46
+ yKey = 0x59
+)
+
+const (
+ shiftPressed = 0x0010
+ leftAltPressed = 0x0002
+ leftCtrlPressed = 0x0008
+ rightAltPressed = 0x0001
+ rightCtrlPressed = 0x0004
+
+ modKeys = shiftPressed | leftAltPressed | rightAltPressed | leftCtrlPressed | rightCtrlPressed
+)
+
+func (s *State) readNext() (interface{}, error) {
+ if s.repeat > 0 {
+ s.repeat--
+ return s.key, nil
+ }
+
+ var input input_record
+ pbuf := uintptr(unsafe.Pointer(&input))
+ var rv uint32
+ prv := uintptr(unsafe.Pointer(&rv))
+
+ for {
+ ok, _, err := procReadConsoleInput.Call(uintptr(s.handle), pbuf, 1, prv)
+
+ if ok == 0 {
+ return nil, err
+ }
+
+ if input.eventType == window_buffer_size_event {
+ xy := (*coord)(unsafe.Pointer(&input.blob[0]))
+ s.columns = int(xy.x)
+ if s.columns > 1 {
+ s.columns--
+ }
+ return winch, nil
+ }
+ if input.eventType != key_event {
+ continue
+ }
+ ke := (*key_event_record)(unsafe.Pointer(&input.blob[0]))
+ if ke.KeyDown == 0 {
+ continue
+ }
+
+ if ke.VirtualKeyCode == vk_tab && ke.ControlKeyState&modKeys == shiftPressed {
+ s.key = shiftTab
+ } else if ke.VirtualKeyCode == bKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
+ ke.ControlKeyState&modKeys == rightAltPressed) {
+ s.key = altB
+ } else if ke.VirtualKeyCode == fKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
+ ke.ControlKeyState&modKeys == rightAltPressed) {
+ s.key = altF
+ } else if ke.VirtualKeyCode == yKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
+ ke.ControlKeyState&modKeys == rightAltPressed) {
+ s.key = altY
+ } else if ke.Char > 0 {
+ s.key = rune(ke.Char)
+ } else {
+ switch ke.VirtualKeyCode {
+ case vk_prior:
+ s.key = pageUp
+ case vk_next:
+ s.key = pageDown
+ case vk_end:
+ s.key = end
+ case vk_home:
+ s.key = home
+ case vk_left:
+ s.key = left
+ if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
+ if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
+ s.key = wordLeft
+ }
+ }
+ case vk_right:
+ s.key = right
+ if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
+ if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
+ s.key = wordRight
+ }
+ }
+ case vk_up:
+ s.key = up
+ case vk_down:
+ s.key = down
+ case vk_insert:
+ s.key = insert
+ case vk_delete:
+ s.key = del
+ case vk_f1:
+ s.key = f1
+ case vk_f2:
+ s.key = f2
+ case vk_f3:
+ s.key = f3
+ case vk_f4:
+ s.key = f4
+ case vk_f5:
+ s.key = f5
+ case vk_f6:
+ s.key = f6
+ case vk_f7:
+ s.key = f7
+ case vk_f8:
+ s.key = f8
+ case vk_f9:
+ s.key = f9
+ case vk_f10:
+ s.key = f10
+ case vk_f11:
+ s.key = f11
+ case vk_f12:
+ s.key = f12
+ default:
+ // Eat modifier keys
+ // TODO: return Action(Unknown) if the key isn't a
+ // modifier.
+ continue
+ }
+ }
+
+ if ke.RepeatCount > 1 {
+ s.repeat = ke.RepeatCount - 1
+ }
+ return s.key, nil
+ }
+ return unknown, nil
+}
+
+// Close returns the terminal to its previous mode
+func (s *State) Close() error {
+ s.origMode.ApplyMode()
+ return nil
+}
+
+func (s *State) startPrompt() {
+ if m, err := TerminalMode(); err == nil {
+ s.defaultMode = m.(inputMode)
+ mode := s.defaultMode
+ mode &^= enableProcessedInput
+ mode.ApplyMode()
+ }
+}
+
+func (s *State) restartPrompt() {
+}
+
+func (s *State) stopPrompt() {
+ s.defaultMode.ApplyMode()
+}
+
+// TerminalSupported returns true because line editing is always
+// supported on Windows.
+func TerminalSupported() bool {
+ return true
+}
+
+func (mode inputMode) ApplyMode() error {
+ hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
+ if hIn == invalid_handle_value || hIn == 0 {
+ return err
+ }
+ ok, _, err := procSetConsoleMode.Call(hIn, uintptr(mode))
+ if ok != 0 {
+ err = nil
+ }
+ return err
+}
+
+// TerminalMode returns the current terminal input mode as an InputModeSetter.
+//
+// This function is provided for convenience, and should
+// not be necessary for most users of liner.
+func TerminalMode() (ModeApplier, error) {
+ var mode inputMode
+ hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
+ if hIn == invalid_handle_value || hIn == 0 {
+ return nil, err
+ }
+ ok, _, err := procGetConsoleMode.Call(hIn, uintptr(unsafe.Pointer(&mode)))
+ if ok != 0 {
+ err = nil
+ }
+ return mode, err
+}