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-rw-r--r--state/statedb.go318
1 files changed, 318 insertions, 0 deletions
diff --git a/state/statedb.go b/state/statedb.go
new file mode 100644
index 000000000..a0dc7732f
--- /dev/null
+++ b/state/statedb.go
@@ -0,0 +1,318 @@
+package state
+
+import (
+ "bytes"
+ "math/big"
+
+ "github.com/ethereum/go-ethereum/ethutil"
+ "github.com/ethereum/go-ethereum/logger"
+ "github.com/ethereum/go-ethereum/trie"
+)
+
+var statelogger = logger.NewLogger("STATE")
+
+// StateDBs within the ethereum protocol are used to store anything
+// within the merkle trie. StateDBs take care of caching and storing
+// nested states. It's the general query interface to retrieve:
+// * Contracts
+// * Accounts
+type StateDB struct {
+ db ethutil.Database
+ trie *trie.SecureTrie
+
+ stateObjects map[string]*StateObject
+
+ refund map[string]*big.Int
+
+ logs Logs
+}
+
+// Create a new state from a given trie
+func New(root []byte, db ethutil.Database) *StateDB {
+ trie := trie.NewSecure(ethutil.CopyBytes(root), db)
+ return &StateDB{db: db, trie: trie, stateObjects: make(map[string]*StateObject), refund: make(map[string]*big.Int)}
+}
+
+func (self *StateDB) EmptyLogs() {
+ self.logs = nil
+}
+
+func (self *StateDB) AddLog(log Log) {
+ self.logs = append(self.logs, log)
+}
+
+func (self *StateDB) Logs() Logs {
+ return self.logs
+}
+
+func (self *StateDB) Refund(addr []byte, gas *big.Int) {
+ if self.refund[string(addr)] == nil {
+ self.refund[string(addr)] = new(big.Int)
+ }
+ self.refund[string(addr)].Add(self.refund[string(addr)], gas)
+}
+
+// Retrieve the balance from the given address or 0 if object not found
+func (self *StateDB) GetBalance(addr []byte) *big.Int {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.balance
+ }
+
+ return ethutil.Big0
+}
+
+func (self *StateDB) AddBalance(addr []byte, amount *big.Int) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.AddBalance(amount)
+ }
+}
+
+func (self *StateDB) GetNonce(addr []byte) uint64 {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.nonce
+ }
+
+ return 0
+}
+
+func (self *StateDB) GetCode(addr []byte) []byte {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.code
+ }
+
+ return nil
+}
+
+func (self *StateDB) GetState(a, b []byte) []byte {
+ stateObject := self.GetStateObject(a)
+ if stateObject != nil {
+ return stateObject.GetState(b).Bytes()
+ }
+
+ return nil
+}
+
+func (self *StateDB) SetNonce(addr []byte, nonce uint64) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.SetNonce(nonce)
+ }
+}
+
+func (self *StateDB) SetCode(addr, code []byte) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.SetCode(code)
+ }
+}
+
+func (self *StateDB) SetState(addr, key []byte, value interface{}) {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.SetState(key, ethutil.NewValue(value))
+ }
+}
+
+func (self *StateDB) Delete(addr []byte) bool {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ stateObject.MarkForDeletion()
+ stateObject.balance = new(big.Int)
+
+ return true
+ }
+
+ return false
+}
+
+func (self *StateDB) IsDeleted(addr []byte) bool {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.remove
+ }
+ return false
+}
+
+//
+// Setting, updating & deleting state object methods
+//
+
+// Update the given state object and apply it to state trie
+func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
+ addr := stateObject.Address()
+
+ if len(stateObject.CodeHash()) > 0 {
+ self.db.Put(stateObject.CodeHash(), stateObject.code)
+ }
+
+ self.trie.Update(addr, stateObject.RlpEncode())
+}
+
+// Delete the given state object and delete it from the state trie
+func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
+ self.trie.Delete(stateObject.Address())
+
+ delete(self.stateObjects, string(stateObject.Address()))
+}
+
+// Retrieve a state object given my the address. Nil if not found
+func (self *StateDB) GetStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ stateObject := self.stateObjects[string(addr)]
+ if stateObject != nil {
+ return stateObject
+ }
+
+ data := self.trie.Get(addr)
+ if len(data) == 0 {
+ return nil
+ }
+
+ stateObject = NewStateObjectFromBytes(addr, []byte(data), self.db)
+ self.SetStateObject(stateObject)
+
+ return stateObject
+}
+
+func (self *StateDB) SetStateObject(object *StateObject) {
+ self.stateObjects[string(object.address)] = object
+}
+
+// Retrieve a state object or create a new state object if nil
+func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject {
+ stateObject := self.GetStateObject(addr)
+ if stateObject == nil {
+ stateObject = self.NewStateObject(addr)
+ }
+
+ return stateObject
+}
+
+// Create a state object whether it exist in the trie or not
+func (self *StateDB) NewStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ statelogger.Debugf("(+) %x\n", addr)
+
+ stateObject := NewStateObject(addr, self.db)
+ self.stateObjects[string(addr)] = stateObject
+
+ return stateObject
+}
+
+// Deprecated
+func (self *StateDB) GetAccount(addr []byte) *StateObject {
+ return self.GetOrNewStateObject(addr)
+}
+
+//
+// Setting, copying of the state methods
+//
+
+func (s *StateDB) Cmp(other *StateDB) bool {
+ return bytes.Equal(s.trie.Root(), other.trie.Root())
+}
+
+func (self *StateDB) Copy() *StateDB {
+ state := New(nil, self.db)
+ state.trie = self.trie.Copy()
+ for k, stateObject := range self.stateObjects {
+ state.stateObjects[k] = stateObject.Copy()
+ }
+
+ for addr, refund := range self.refund {
+ state.refund[addr] = new(big.Int).Set(refund)
+ }
+
+ logs := make(Logs, len(self.logs))
+ copy(logs, self.logs)
+ state.logs = logs
+
+ return state
+}
+
+func (self *StateDB) Set(state *StateDB) {
+ self.trie = state.trie
+ self.stateObjects = state.stateObjects
+
+ self.refund = state.refund
+ self.logs = state.logs
+}
+
+func (s *StateDB) Root() []byte {
+ return s.trie.Root()
+}
+
+func (s *StateDB) Trie() *trie.SecureTrie {
+ return s.trie
+}
+
+// Resets the trie and all siblings
+func (s *StateDB) Reset() {
+ s.trie.Reset()
+
+ // Reset all nested states
+ for _, stateObject := range s.stateObjects {
+ if stateObject.State == nil {
+ continue
+ }
+
+ stateObject.Reset()
+ }
+
+ s.Empty()
+}
+
+// Syncs the trie and all siblings
+func (s *StateDB) Sync() {
+ // Sync all nested states
+ for _, stateObject := range s.stateObjects {
+ if stateObject.State == nil {
+ continue
+ }
+
+ stateObject.State.Sync()
+ }
+
+ s.trie.Commit()
+
+ s.Empty()
+}
+
+func (self *StateDB) Empty() {
+ self.stateObjects = make(map[string]*StateObject)
+ self.refund = make(map[string]*big.Int)
+}
+
+func (self *StateDB) Refunds() map[string]*big.Int {
+ return self.refund
+}
+
+func (self *StateDB) Update(gasUsed *big.Int) {
+ self.refund = make(map[string]*big.Int)
+
+ for _, stateObject := range self.stateObjects {
+ if stateObject.dirty {
+ if stateObject.remove {
+ self.DeleteStateObject(stateObject)
+ } else {
+ stateObject.Sync()
+
+ self.UpdateStateObject(stateObject)
+ }
+ stateObject.dirty = false
+ }
+ }
+}
+
+// Debug stuff
+func (self *StateDB) CreateOutputForDiff() {
+ for _, stateObject := range self.stateObjects {
+ stateObject.CreateOutputForDiff()
+ }
+}