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authorPéter Szilágyi <peterke@gmail.com>2016-10-29 01:05:01 +0800
committerFelix Lange <fjl@twurst.com>2016-10-29 01:05:01 +0800
commit289b30715d097edafd5562f66cb3567a70b2d330 (patch)
tree7eaaa6da97c84727469303b986e364606ece57ce /vendor/github.com/fatih/color/color.go
parent77703045765343c489ded2f43e3ed0f332c5f148 (diff)
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Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
Diffstat (limited to 'vendor/github.com/fatih/color/color.go')
-rw-r--r--vendor/github.com/fatih/color/color.go423
1 files changed, 423 insertions, 0 deletions
diff --git a/vendor/github.com/fatih/color/color.go b/vendor/github.com/fatih/color/color.go
new file mode 100644
index 000000000..06f4867f7
--- /dev/null
+++ b/vendor/github.com/fatih/color/color.go
@@ -0,0 +1,423 @@
+package color
+
+import (
+ "fmt"
+ "os"
+ "strconv"
+ "strings"
+ "sync"
+
+ "github.com/mattn/go-colorable"
+ "github.com/mattn/go-isatty"
+)
+
+// NoColor defines if the output is colorized or not. It's dynamically set to
+// false or true based on the stdout's file descriptor referring to a terminal
+// or not. This is a global option and affects all colors. For more control
+// over each color block use the methods DisableColor() individually.
+var NoColor = !isatty.IsTerminal(os.Stdout.Fd())
+
+// Color defines a custom color object which is defined by SGR parameters.
+type Color struct {
+ params []Attribute
+ noColor *bool
+}
+
+// Attribute defines a single SGR Code
+type Attribute int
+
+const escape = "\x1b"
+
+// Base attributes
+const (
+ Reset Attribute = iota
+ Bold
+ Faint
+ Italic
+ Underline
+ BlinkSlow
+ BlinkRapid
+ ReverseVideo
+ Concealed
+ CrossedOut
+)
+
+// Foreground text colors
+const (
+ FgBlack Attribute = iota + 30
+ FgRed
+ FgGreen
+ FgYellow
+ FgBlue
+ FgMagenta
+ FgCyan
+ FgWhite
+)
+
+// Foreground Hi-Intensity text colors
+const (
+ FgHiBlack Attribute = iota + 90
+ FgHiRed
+ FgHiGreen
+ FgHiYellow
+ FgHiBlue
+ FgHiMagenta
+ FgHiCyan
+ FgHiWhite
+)
+
+// Background text colors
+const (
+ BgBlack Attribute = iota + 40
+ BgRed
+ BgGreen
+ BgYellow
+ BgBlue
+ BgMagenta
+ BgCyan
+ BgWhite
+)
+
+// Background Hi-Intensity text colors
+const (
+ BgHiBlack Attribute = iota + 100
+ BgHiRed
+ BgHiGreen
+ BgHiYellow
+ BgHiBlue
+ BgHiMagenta
+ BgHiCyan
+ BgHiWhite
+)
+
+// New returns a newly created color object.
+func New(value ...Attribute) *Color {
+ c := &Color{params: make([]Attribute, 0)}
+ c.Add(value...)
+ return c
+}
+
+// Set sets the given parameters immediately. It will change the color of
+// output with the given SGR parameters until color.Unset() is called.
+func Set(p ...Attribute) *Color {
+ c := New(p...)
+ c.Set()
+ return c
+}
+
+// Unset resets all escape attributes and clears the output. Usually should
+// be called after Set().
+func Unset() {
+ if NoColor {
+ return
+ }
+
+ fmt.Fprintf(Output, "%s[%dm", escape, Reset)
+}
+
+// Set sets the SGR sequence.
+func (c *Color) Set() *Color {
+ if c.isNoColorSet() {
+ return c
+ }
+
+ fmt.Fprintf(Output, c.format())
+ return c
+}
+
+func (c *Color) unset() {
+ if c.isNoColorSet() {
+ return
+ }
+
+ Unset()
+}
+
+// Add is used to chain SGR parameters. Use as many as parameters to combine
+// and create custom color objects. Example: Add(color.FgRed, color.Underline).
+func (c *Color) Add(value ...Attribute) *Color {
+ c.params = append(c.params, value...)
+ return c
+}
+
+func (c *Color) prepend(value Attribute) {
+ c.params = append(c.params, 0)
+ copy(c.params[1:], c.params[0:])
+ c.params[0] = value
+}
+
+// Output defines the standard output of the print functions. By default
+// os.Stdout is used.
+var Output = colorable.NewColorableStdout()
+
+// Print formats using the default formats for its operands and writes to
+// standard output. Spaces are added between operands when neither is a
+// string. It returns the number of bytes written and any write error
+// encountered. This is the standard fmt.Print() method wrapped with the given
+// color.
+func (c *Color) Print(a ...interface{}) (n int, err error) {
+ c.Set()
+ defer c.unset()
+
+ return fmt.Fprint(Output, a...)
+}
+
+// Printf formats according to a format specifier and writes to standard output.
+// It returns the number of bytes written and any write error encountered.
+// This is the standard fmt.Printf() method wrapped with the given color.
+func (c *Color) Printf(format string, a ...interface{}) (n int, err error) {
+ c.Set()
+ defer c.unset()
+
+ return fmt.Fprintf(Output, format, a...)
+}
+
+// Println formats using the default formats for its operands and writes to
+// standard output. Spaces are always added between operands and a newline is
+// appended. It returns the number of bytes written and any write error
+// encountered. This is the standard fmt.Print() method wrapped with the given
+// color.
+func (c *Color) Println(a ...interface{}) (n int, err error) {
+ c.Set()
+ defer c.unset()
+
+ return fmt.Fprintln(Output, a...)
+}
+
+// PrintFunc returns a new function that prints the passed arguments as
+// colorized with color.Print().
+func (c *Color) PrintFunc() func(a ...interface{}) {
+ return func(a ...interface{}) { c.Print(a...) }
+}
+
+// PrintfFunc returns a new function that prints the passed arguments as
+// colorized with color.Printf().
+func (c *Color) PrintfFunc() func(format string, a ...interface{}) {
+ return func(format string, a ...interface{}) { c.Printf(format, a...) }
+}
+
+// PrintlnFunc returns a new function that prints the passed arguments as
+// colorized with color.Println().
+func (c *Color) PrintlnFunc() func(a ...interface{}) {
+ return func(a ...interface{}) { c.Println(a...) }
+}
+
+// SprintFunc returns a new function that returns colorized strings for the
+// given arguments with fmt.Sprint(). Useful to put into or mix into other
+// string. Windows users should use this in conjuction with color.Output, example:
+//
+// put := New(FgYellow).SprintFunc()
+// fmt.Fprintf(color.Output, "This is a %s", put("warning"))
+func (c *Color) SprintFunc() func(a ...interface{}) string {
+ return func(a ...interface{}) string {
+ return c.wrap(fmt.Sprint(a...))
+ }
+}
+
+// SprintfFunc returns a new function that returns colorized strings for the
+// given arguments with fmt.Sprintf(). Useful to put into or mix into other
+// string. Windows users should use this in conjuction with color.Output.
+func (c *Color) SprintfFunc() func(format string, a ...interface{}) string {
+ return func(format string, a ...interface{}) string {
+ return c.wrap(fmt.Sprintf(format, a...))
+ }
+}
+
+// SprintlnFunc returns a new function that returns colorized strings for the
+// given arguments with fmt.Sprintln(). Useful to put into or mix into other
+// string. Windows users should use this in conjuction with color.Output.
+func (c *Color) SprintlnFunc() func(a ...interface{}) string {
+ return func(a ...interface{}) string {
+ return c.wrap(fmt.Sprintln(a...))
+ }
+}
+
+// sequence returns a formated SGR sequence to be plugged into a "\x1b[...m"
+// an example output might be: "1;36" -> bold cyan
+func (c *Color) sequence() string {
+ format := make([]string, len(c.params))
+ for i, v := range c.params {
+ format[i] = strconv.Itoa(int(v))
+ }
+
+ return strings.Join(format, ";")
+}
+
+// wrap wraps the s string with the colors attributes. The string is ready to
+// be printed.
+func (c *Color) wrap(s string) string {
+ if c.isNoColorSet() {
+ return s
+ }
+
+ return c.format() + s + c.unformat()
+}
+
+func (c *Color) format() string {
+ return fmt.Sprintf("%s[%sm", escape, c.sequence())
+}
+
+func (c *Color) unformat() string {
+ return fmt.Sprintf("%s[%dm", escape, Reset)
+}
+
+// DisableColor disables the color output. Useful to not change any existing
+// code and still being able to output. Can be used for flags like
+// "--no-color". To enable back use EnableColor() method.
+func (c *Color) DisableColor() {
+ c.noColor = boolPtr(true)
+}
+
+// EnableColor enables the color output. Use it in conjuction with
+// DisableColor(). Otherwise this method has no side effects.
+func (c *Color) EnableColor() {
+ c.noColor = boolPtr(false)
+}
+
+func (c *Color) isNoColorSet() bool {
+ // check first if we have user setted action
+ if c.noColor != nil {
+ return *c.noColor
+ }
+
+ // if not return the global option, which is disabled by default
+ return NoColor
+}
+
+// Equals returns a boolean value indicating whether two colors are equal.
+func (c *Color) Equals(c2 *Color) bool {
+ if len(c.params) != len(c2.params) {
+ return false
+ }
+
+ for _, attr := range c.params {
+ if !c2.attrExists(attr) {
+ return false
+ }
+ }
+
+ return true
+}
+
+func (c *Color) attrExists(a Attribute) bool {
+ for _, attr := range c.params {
+ if attr == a {
+ return true
+ }
+ }
+
+ return false
+}
+
+func boolPtr(v bool) *bool {
+ return &v
+}
+
+// colorsCache is used to reduce the count of created Color objects and
+// allows to reuse already created objects with required Attribute.
+var colorsCache = make(map[Attribute]*Color)
+
+var colorsCacheMu = new(sync.Mutex) // protects colorsCache
+
+func getCachedColor(p Attribute) *Color {
+ colorsCacheMu.Lock()
+ defer colorsCacheMu.Unlock()
+
+ c, ok := colorsCache[p]
+ if !ok {
+ c = New(p)
+ colorsCache[p] = c
+ }
+
+ return c
+}
+
+func colorPrint(format string, p Attribute, a ...interface{}) {
+ c := getCachedColor(p)
+
+ if !strings.HasSuffix(format, "\n") {
+ format += "\n"
+ }
+
+ if len(a) == 0 {
+ c.Print(format)
+ } else {
+ c.Printf(format, a...)
+ }
+}
+
+func colorString(format string, p Attribute, a ...interface{}) string {
+ c := getCachedColor(p)
+
+ if len(a) == 0 {
+ return c.SprintFunc()(format)
+ }
+
+ return c.SprintfFunc()(format, a...)
+}
+
+// Black is an convenient helper function to print with black foreground. A
+// newline is appended to format by default.
+func Black(format string, a ...interface{}) { colorPrint(format, FgBlack, a...) }
+
+// Red is an convenient helper function to print with red foreground. A
+// newline is appended to format by default.
+func Red(format string, a ...interface{}) { colorPrint(format, FgRed, a...) }
+
+// Green is an convenient helper function to print with green foreground. A
+// newline is appended to format by default.
+func Green(format string, a ...interface{}) { colorPrint(format, FgGreen, a...) }
+
+// Yellow is an convenient helper function to print with yellow foreground.
+// A newline is appended to format by default.
+func Yellow(format string, a ...interface{}) { colorPrint(format, FgYellow, a...) }
+
+// Blue is an convenient helper function to print with blue foreground. A
+// newline is appended to format by default.
+func Blue(format string, a ...interface{}) { colorPrint(format, FgBlue, a...) }
+
+// Magenta is an convenient helper function to print with magenta foreground.
+// A newline is appended to format by default.
+func Magenta(format string, a ...interface{}) { colorPrint(format, FgMagenta, a...) }
+
+// Cyan is an convenient helper function to print with cyan foreground. A
+// newline is appended to format by default.
+func Cyan(format string, a ...interface{}) { colorPrint(format, FgCyan, a...) }
+
+// White is an convenient helper function to print with white foreground. A
+// newline is appended to format by default.
+func White(format string, a ...interface{}) { colorPrint(format, FgWhite, a...) }
+
+// BlackString is an convenient helper function to return a string with black
+// foreground.
+func BlackString(format string, a ...interface{}) string { return colorString(format, FgBlack, a...) }
+
+// RedString is an convenient helper function to return a string with red
+// foreground.
+func RedString(format string, a ...interface{}) string { return colorString(format, FgRed, a...) }
+
+// GreenString is an convenient helper function to return a string with green
+// foreground.
+func GreenString(format string, a ...interface{}) string { return colorString(format, FgGreen, a...) }
+
+// YellowString is an convenient helper function to return a string with yellow
+// foreground.
+func YellowString(format string, a ...interface{}) string { return colorString(format, FgYellow, a...) }
+
+// BlueString is an convenient helper function to return a string with blue
+// foreground.
+func BlueString(format string, a ...interface{}) string { return colorString(format, FgBlue, a...) }
+
+// MagentaString is an convenient helper function to return a string with magenta
+// foreground.
+func MagentaString(format string, a ...interface{}) string {
+ return colorString(format, FgMagenta, a...)
+}
+
+// CyanString is an convenient helper function to return a string with cyan
+// foreground.
+func CyanString(format string, a ...interface{}) string { return colorString(format, FgCyan, a...) }
+
+// WhiteString is an convenient helper function to return a string with white
+// foreground.
+func WhiteString(format string, a ...interface{}) string { return colorString(format, FgWhite, a...) }