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author | obscuren <geffobscura@gmail.com> | 2015-06-19 22:20:13 +0800 |
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committer | Jeffrey Wilcke <geffobscura@gmail.com> | 2015-06-30 00:51:48 +0800 |
commit | c850c41ec108484a613600df103dbc55fe209a98 (patch) | |
tree | ca576ea7fd983a6960556a1fd57a31c6c1d5658f /trie/cache.go | |
parent | 76821d167acd7da15e13b23beeceb6779138ffe5 (diff) | |
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trie: Implemented a batch write approach for flushing
Diffstat (limited to 'trie/cache.go')
-rw-r--r-- | trie/cache.go | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/trie/cache.go b/trie/cache.go index 4c76c6cba..cb805d2f2 100644 --- a/trie/cache.go +++ b/trie/cache.go @@ -1,6 +1,11 @@ package trie -import "github.com/ethereum/go-ethereum/logger/glog" +import ( + "github.com/ethereum/go-ethereum/compression/rle" + "github.com/ethereum/go-ethereum/ethdb" + "github.com/ethereum/go-ethereum/logger/glog" + "github.com/syndtr/goleveldb/leveldb" +) type Backend interface { Get([]byte) ([]byte, error) @@ -8,12 +13,13 @@ type Backend interface { } type Cache struct { + batch *leveldb.Batch store map[string][]byte backend Backend } func NewCache(backend Backend) *Cache { - return &Cache{make(map[string][]byte), backend} + return &Cache{new(leveldb.Batch), make(map[string][]byte), backend} } func (self *Cache) Get(key []byte) []byte { @@ -26,19 +32,23 @@ func (self *Cache) Get(key []byte) []byte { } func (self *Cache) Put(key []byte, data []byte) { + // write the data to the ldb batch + self.batch.Put(key, rle.Compress(data)) self.store[string(key)] = data } +// Flush flushes the trie to the backing layer. If this is a leveldb instance +// we'll use a batched write, otherwise we'll use regular put. func (self *Cache) Flush() { - for k, v := range self.store { - if err := self.backend.Put([]byte(k), v); err != nil { + if db, ok := self.backend.(*ethdb.LDBDatabase); ok { + if err := db.LDB().Write(self.batch, nil); err != nil { glog.Fatal("db write err:", err) } + } else { + for k, v := range self.store { + self.backend.Put([]byte(k), v) + } } - - // This will eventually grow too large. We'd could - // do a make limit on storage and push out not-so-popular nodes. - //self.Reset() } func (self *Cache) Copy() *Cache { |