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authorFelix Lange <fjl@twurst.com>2015-05-14 07:43:30 +0800
committerFelix Lange <fjl@twurst.com>2015-05-14 09:48:28 +0800
commit7efeb4bd9647b6ab5376e171c1ff7cb516da5698 (patch)
tree6bbc6c609fa42f374783efc1f480c94b6aeaa214 /p2p
parentf7fdb4dfbe1a0851b6fb2970b0a6b11fd31273d6 (diff)
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p2p: bump maxAcceptConns and defaultDialTimout
On the test network, we've seen that it becomes harder to connect if the queues are so short.
Diffstat (limited to 'p2p')
-rw-r--r--p2p/server.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/p2p/server.go b/p2p/server.go
index 3c6fb5893..8f768bdff 100644
--- a/p2p/server.go
+++ b/p2p/server.go
@@ -18,12 +18,12 @@ import (
)
const (
- defaultDialTimeout = 10 * time.Second
+ defaultDialTimeout = 15 * time.Second
refreshPeersInterval = 30 * time.Second
staticPeerCheckInterval = 15 * time.Second
// Maximum number of concurrently handshaking inbound connections.
- maxAcceptConns = 10
+ maxAcceptConns = 50
// Maximum number of concurrently dialing outbound connections.
maxDialingConns = 10