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author | Felix Lange <fjl@twurst.com> | 2015-05-14 07:43:30 +0800 |
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committer | Felix Lange <fjl@twurst.com> | 2015-05-14 09:48:28 +0800 |
commit | 7efeb4bd9647b6ab5376e171c1ff7cb516da5698 (patch) | |
tree | 6bbc6c609fa42f374783efc1f480c94b6aeaa214 /p2p | |
parent | f7fdb4dfbe1a0851b6fb2970b0a6b11fd31273d6 (diff) | |
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p2p: bump maxAcceptConns and defaultDialTimout
On the test network, we've seen that it becomes harder to connect
if the queues are so short.
Diffstat (limited to 'p2p')
-rw-r--r-- | p2p/server.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/p2p/server.go b/p2p/server.go index 3c6fb5893..8f768bdff 100644 --- a/p2p/server.go +++ b/p2p/server.go @@ -18,12 +18,12 @@ import ( ) const ( - defaultDialTimeout = 10 * time.Second + defaultDialTimeout = 15 * time.Second refreshPeersInterval = 30 * time.Second staticPeerCheckInterval = 15 * time.Second // Maximum number of concurrently handshaking inbound connections. - maxAcceptConns = 10 + maxAcceptConns = 50 // Maximum number of concurrently dialing outbound connections. maxDialingConns = 10 |