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author | obscuren <geffobscura@gmail.com> | 2015-03-23 23:59:09 +0800 |
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committer | obscuren <geffobscura@gmail.com> | 2015-03-23 23:59:09 +0800 |
commit | 0330077d76b48934ab024a309000f83c78047d8a (patch) | |
tree | 2a3ffbcd5bd941b30ed28d0eb5c30553a25324e0 /core/state/statedb.go | |
parent | d7eaa97a297151637af090ecb05bbd6d260d90b8 (diff) | |
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moved state and vm to core
Diffstat (limited to 'core/state/statedb.go')
-rw-r--r-- | core/state/statedb.go | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/core/state/statedb.go b/core/state/statedb.go new file mode 100644 index 000000000..6fcd39dbc --- /dev/null +++ b/core/state/statedb.go @@ -0,0 +1,325 @@ +package state + +import ( + "bytes" + "math/big" + + "github.com/ethereum/go-ethereum/common" + "github.com/ethereum/go-ethereum/logger" + "github.com/ethereum/go-ethereum/trie" +) + +var statelogger = logger.NewLogger("STATE") + +// StateDBs within the ethereum protocol are used to store anything +// within the merkle trie. StateDBs take care of caching and storing +// nested states. It's the general query interface to retrieve: +// * Contracts +// * Accounts +type StateDB struct { + db common.Database + trie *trie.SecureTrie + + stateObjects map[string]*StateObject + + refund map[string]*big.Int + + logs Logs +} + +// Create a new state from a given trie +func New(root common.Hash, db common.Database) *StateDB { + trie := trie.NewSecure(root[:], db) + return &StateDB{db: db, trie: trie, stateObjects: make(map[string]*StateObject), refund: make(map[string]*big.Int)} +} + +func (self *StateDB) PrintRoot() { + self.trie.Trie.PrintRoot() +} + +func (self *StateDB) EmptyLogs() { + self.logs = nil +} + +func (self *StateDB) AddLog(log Log) { + self.logs = append(self.logs, log) +} + +func (self *StateDB) Logs() Logs { + return self.logs +} + +func (self *StateDB) Refund(address common.Address, gas *big.Int) { + addr := address.Str() + if self.refund[addr] == nil { + self.refund[addr] = new(big.Int) + } + self.refund[addr].Add(self.refund[addr], gas) +} + +// Retrieve the balance from the given address or 0 if object not found +func (self *StateDB) GetBalance(addr common.Address) *big.Int { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.balance + } + + return common.Big0 +} + +func (self *StateDB) AddBalance(addr common.Address, amount *big.Int) { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + stateObject.AddBalance(amount) + } +} + +func (self *StateDB) GetNonce(addr common.Address) uint64 { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.nonce + } + + return 0 +} + +func (self *StateDB) GetCode(addr common.Address) []byte { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.code + } + + return nil +} + +func (self *StateDB) GetState(a common.Address, b common.Hash) []byte { + stateObject := self.GetStateObject(a) + if stateObject != nil { + return stateObject.GetState(b).Bytes() + } + + return nil +} + +func (self *StateDB) SetNonce(addr common.Address, nonce uint64) { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + stateObject.SetNonce(nonce) + } +} + +func (self *StateDB) SetCode(addr common.Address, code []byte) { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + stateObject.SetCode(code) + } +} + +func (self *StateDB) SetState(addr common.Address, key common.Hash, value interface{}) { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + stateObject.SetState(key, common.NewValue(value)) + } +} + +func (self *StateDB) Delete(addr common.Address) bool { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + stateObject.MarkForDeletion() + stateObject.balance = new(big.Int) + + return true + } + + return false +} + +func (self *StateDB) IsDeleted(addr common.Address) bool { + stateObject := self.GetStateObject(addr) + if stateObject != nil { + return stateObject.remove + } + return false +} + +// +// Setting, updating & deleting state object methods +// + +// Update the given state object and apply it to state trie +func (self *StateDB) UpdateStateObject(stateObject *StateObject) { + //addr := stateObject.Address() + + if len(stateObject.CodeHash()) > 0 { + self.db.Put(stateObject.CodeHash(), stateObject.code) + } + + addr := stateObject.Address() + self.trie.Update(addr[:], stateObject.RlpEncode()) +} + +// Delete the given state object and delete it from the state trie +func (self *StateDB) DeleteStateObject(stateObject *StateObject) { + addr := stateObject.Address() + self.trie.Delete(addr[:]) + + delete(self.stateObjects, addr.Str()) +} + +// Retrieve a state object given my the address. Nil if not found +func (self *StateDB) GetStateObject(addr common.Address) *StateObject { + //addr = common.Address(addr) + + stateObject := self.stateObjects[addr.Str()] + if stateObject != nil { + return stateObject + } + + data := self.trie.Get(addr[:]) + if len(data) == 0 { + return nil + } + + stateObject = NewStateObjectFromBytes(addr, []byte(data), self.db) + self.SetStateObject(stateObject) + + return stateObject +} + +func (self *StateDB) SetStateObject(object *StateObject) { + self.stateObjects[object.Address().Str()] = object +} + +// Retrieve a state object or create a new state object if nil +func (self *StateDB) GetOrNewStateObject(addr common.Address) *StateObject { + stateObject := self.GetStateObject(addr) + if stateObject == nil { + stateObject = self.NewStateObject(addr) + } + + return stateObject +} + +// Create a state object whether it exist in the trie or not +func (self *StateDB) NewStateObject(addr common.Address) *StateObject { + //addr = common.Address(addr) + + statelogger.Debugf("(+) %x\n", addr) + + stateObject := NewStateObject(addr, self.db) + self.stateObjects[addr.Str()] = stateObject + + return stateObject +} + +// Deprecated +func (self *StateDB) GetAccount(addr common.Address) *StateObject { + return self.GetOrNewStateObject(addr) +} + +// +// Setting, copying of the state methods +// + +func (s *StateDB) Cmp(other *StateDB) bool { + return bytes.Equal(s.trie.Root(), other.trie.Root()) +} + +func (self *StateDB) Copy() *StateDB { + state := New(common.Hash{}, self.db) + state.trie = self.trie.Copy() + for k, stateObject := range self.stateObjects { + state.stateObjects[k] = stateObject.Copy() + } + + for addr, refund := range self.refund { + state.refund[addr] = new(big.Int).Set(refund) + } + + logs := make(Logs, len(self.logs)) + copy(logs, self.logs) + state.logs = logs + + return state +} + +func (self *StateDB) Set(state *StateDB) { + self.trie = state.trie + self.stateObjects = state.stateObjects + + self.refund = state.refund + self.logs = state.logs +} + +func (s *StateDB) Root() common.Hash { + return common.BytesToHash(s.trie.Root()) +} + +func (s *StateDB) Trie() *trie.SecureTrie { + return s.trie +} + +// Resets the trie and all siblings +func (s *StateDB) Reset() { + s.trie.Reset() + + // Reset all nested states + for _, stateObject := range s.stateObjects { + if stateObject.State == nil { + continue + } + + stateObject.Reset() + } + + s.Empty() +} + +// Syncs the trie and all siblings +func (s *StateDB) Sync() { + // Sync all nested states + for _, stateObject := range s.stateObjects { + if stateObject.State == nil { + continue + } + + stateObject.State.Sync() + } + + s.trie.Commit() + + s.Empty() +} + +func (self *StateDB) Empty() { + self.stateObjects = make(map[string]*StateObject) + self.refund = make(map[string]*big.Int) +} + +func (self *StateDB) Refunds() map[string]*big.Int { + return self.refund +} + +func (self *StateDB) Update(gasUsed *big.Int) { + self.refund = make(map[string]*big.Int) + + for _, stateObject := range self.stateObjects { + if stateObject.dirty { + if stateObject.remove { + self.DeleteStateObject(stateObject) + } else { + stateObject.Sync() + + self.UpdateStateObject(stateObject) + } + stateObject.dirty = false + } + } +} + +// Debug stuff +func (self *StateDB) CreateOutputForDiff() { + for _, stateObject := range self.stateObjects { + stateObject.CreateOutputForDiff() + } +} |