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author | Rémy Roy <remyroy@remyroy.com> | 2016-03-05 03:50:56 +0800 |
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committer | Rémy Roy <remyroy@remyroy.com> | 2016-03-08 06:52:19 +0800 |
commit | de1831b6e9e0ad1e80201d82574899de69b0df0d (patch) | |
tree | 1f4f03ec333b7d1a7a3d62440b242e64e338d122 | |
parent | d45f01d5f782857c6a65f65fdc67b630a8f028bd (diff) | |
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common/compiler: fix path problem with filepath.Glob on Windows
-rw-r--r-- | common/compiler/solidity.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/common/compiler/solidity.go b/common/compiler/solidity.go index 8d3304029..ddf7a1ac9 100644 --- a/common/compiler/solidity.go +++ b/common/compiler/solidity.go @@ -157,7 +157,7 @@ func (sol *Solidity) Compile(source string) (map[string]*Contract, error) { return nil, fmt.Errorf("solc: %v\n%s", err, string(stderr.Bytes())) } // Sanity check that something was actually built - matches, _ := filepath.Glob(wd + "/*\\.bin*") + matches, _ := filepath.Glob(filepath.Join(wd, "*.bin*")) if len(matches) < 1 { return nil, fmt.Errorf("solc: no build results found") } |