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package xeth
import (
"container/list"
"github.com/ethereum/go-ethereum/state"
)
type World struct {
pipe *XEth
cfg *Config
}
func NewWorld(pipe *XEth) *World {
world := &World{pipe, nil}
world.cfg = &Config{pipe}
return world
}
func (self *XEth) World() *World {
return self.world
}
func (self *World) State() *state.State {
return self.pipe.blockManager.CurrentState()
}
func (self *World) Get(addr []byte) *Object {
return &Object{self.State().GetStateObject(addr)}
}
func (self *World) SafeGet(addr []byte) *Object {
return &Object{self.safeGet(addr)}
}
func (self *World) safeGet(addr []byte) *state.StateObject {
object := self.State().GetStateObject(addr)
if object == nil {
object = state.NewStateObject(addr)
}
return object
}
func (self *World) Coinbase() *state.StateObject {
return nil
}
func (self *World) IsMining() bool {
return self.pipe.obj.IsMining()
}
func (self *World) IsListening() bool {
return self.pipe.obj.IsListening()
}
func (self *World) Peers() *list.List {
return self.pipe.obj.Peers()
}
func (self *World) Config() *Config {
return self.cfg
}
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