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path: root/swarm/network/simulation/simulation.go
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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package simulation

import (
    "context"
    "errors"
    "net/http"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/log"
    "github.com/ethereum/go-ethereum/node"
    "github.com/ethereum/go-ethereum/p2p/enode"
    "github.com/ethereum/go-ethereum/p2p/simulations"
    "github.com/ethereum/go-ethereum/p2p/simulations/adapters"
    "github.com/ethereum/go-ethereum/swarm/network"
)

// Common errors that are returned by functions in this package.
var (
    ErrNodeNotFound = errors.New("node not found")
)

// Simulation provides methods on network, nodes and services
// to manage them.
type Simulation struct {
    // Net is exposed as a way to access lower level functionalities
    // of p2p/simulations.Network.
    Net *simulations.Network

    serviceNames      []string
    cleanupFuncs      []func()
    buckets           map[enode.ID]*sync.Map
    shutdownWG        sync.WaitGroup
    done              chan struct{}
    mu                sync.RWMutex
    neighbourhoodSize int

    httpSrv *http.Server        //attach a HTTP server via SimulationOptions
    handler *simulations.Server //HTTP handler for the server
    runC    chan struct{}       //channel where frontend signals it is ready
}

// ServiceFunc is used in New to declare new service constructor.
// The first argument provides ServiceContext from the adapters package
// giving for example the access to NodeID. Second argument is the sync.Map
// where all "global" state related to the service should be kept.
// All cleanups needed for constructed service and any other constructed
// objects should ne provided in a single returned cleanup function.
// Returned cleanup function will be called by Close function
// after network shutdown.
type ServiceFunc func(ctx *adapters.ServiceContext, bucket *sync.Map) (s node.Service, cleanup func(), err error)

// New creates a new simulation instance
// Services map must have unique keys as service names and
// every ServiceFunc must return a node.Service of the unique type.
// This restriction is required by node.Node.Start() function
// which is used to start node.Service returned by ServiceFunc.
func New(services map[string]ServiceFunc) (s *Simulation) {
    s = &Simulation{
        buckets:           make(map[enode.ID]*sync.Map),
        done:              make(chan struct{}),
        neighbourhoodSize: network.NewKadParams().NeighbourhoodSize,
    }

    adapterServices := make(map[string]adapters.ServiceFunc, len(services))
    for name, serviceFunc := range services {
        // Scope this variables correctly
        // as they will be in the adapterServices[name] function accessed later.
        name, serviceFunc := name, serviceFunc
        s.serviceNames = append(s.serviceNames, name)
        adapterServices[name] = func(ctx *adapters.ServiceContext) (node.Service, error) {
            b := new(sync.Map)
            service, cleanup, err := serviceFunc(ctx, b)
            if err != nil {
                return nil, err
            }
            s.mu.Lock()
            defer s.mu.Unlock()
            if cleanup != nil {
                s.cleanupFuncs = append(s.cleanupFuncs, cleanup)
            }
            s.buckets[ctx.Config.ID] = b
            return service, nil
        }
    }

    s.Net = simulations.NewNetwork(
        adapters.NewTCPAdapter(adapterServices),
        &simulations.NetworkConfig{ID: "0"},
    )

    return s
}

// RunFunc is the function that will be called
// on Simulation.Run method call.
type RunFunc func(context.Context, *Simulation) error

// Result is the returned value of Simulation.Run method.
type Result struct {
    Duration time.Duration
    Error    error
}

// Run calls the RunFunc function while taking care of
// cancellation provided through the Context.
func (s *Simulation) Run(ctx context.Context, f RunFunc) (r Result) {
    //if the option is set to run a HTTP server with the simulation,
    //init the server and start it
    start := time.Now()
    if s.httpSrv != nil {
        log.Info("Waiting for frontend to be ready...(send POST /runsim to HTTP server)")
        //wait for the frontend to connect
        select {
        case <-s.runC:
        case <-ctx.Done():
            return Result{
                Duration: time.Since(start),
                Error:    ctx.Err(),
            }
        }
        log.Info("Received signal from frontend - starting simulation run.")
    }
    errc := make(chan error)
    quit := make(chan struct{})
    defer close(quit)
    go func() {
        select {
        case errc <- f(ctx, s):
        case <-quit:
        }
    }()
    var err error
    select {
    case <-ctx.Done():
        err = ctx.Err()
    case err = <-errc:
    }
    return Result{
        Duration: time.Since(start),
        Error:    err,
    }
}

// Maximal number of parallel calls to cleanup functions on
// Simulation.Close.
var maxParallelCleanups = 10

// Close calls all cleanup functions that are returned by
// ServiceFunc, waits for all of them to finish and other
// functions that explicitly block shutdownWG
// (like Simulation.PeerEvents) and shuts down the network
// at the end. It is used to clean all resources from the
// simulation.
func (s *Simulation) Close() {
    close(s.done)

    sem := make(chan struct{}, maxParallelCleanups)
    s.mu.RLock()
    cleanupFuncs := make([]func(), len(s.cleanupFuncs))
    for i, f := range s.cleanupFuncs {
        if f != nil {
            cleanupFuncs[i] = f
        }
    }
    s.mu.RUnlock()
    var cleanupWG sync.WaitGroup
    for _, cleanup := range cleanupFuncs {
        cleanupWG.Add(1)
        sem <- struct{}{}
        go func(cleanup func()) {
            defer cleanupWG.Done()
            defer func() { <-sem }()

            cleanup()
        }(cleanup)
    }
    cleanupWG.Wait()

    if s.httpSrv != nil {
        ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
        defer cancel()
        err := s.httpSrv.Shutdown(ctx)
        if err != nil {
            log.Error("Error shutting down HTTP server!", "err", err)
        }
        close(s.runC)
    }

    s.shutdownWG.Wait()
    s.Net.Shutdown()
}

// Done returns a channel that is closed when the simulation
// is closed by Close method. It is useful for signaling termination
// of all possible goroutines that are created within the test.
func (s *Simulation) Done() <-chan struct{} {
    return s.done
}