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path: root/ethereal/ui/ui_lib.go
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package ethui

import (
    "bitbucket.org/kardianos/osext"
    "github.com/ethereum/eth-go"
    "github.com/ethereum/eth-go/ethutil"
    "github.com/niemeyer/qml"
    "os"
    "path"
    "path/filepath"
    "runtime"
)

// UI Library that has some basic functionality exposed
type UiLib struct {
    engine    *qml.Engine
    eth       *eth.Ethereum
    connected bool
}

// Opens a QML file (external application)
func (ui *UiLib) Open(path string) {
    component, err := ui.engine.LoadFile(path[7:])
    if err != nil {
        ethutil.Config.Log.Debugln(err)
    }
    win := component.CreateWindow(nil)

    go func() {
        win.Show()
        win.Wait()
    }()
}

func (ui *UiLib) Connect(button qml.Object) {
    if !ui.connected {
        ui.eth.Start()
        ui.connected = true
        button.Set("enabled", false)
    }
}

func (ui *UiLib) ConnectToPeer(addr string) {
    ui.eth.ConnectToPeer(addr)
}

func (ui *UiLib) AssetPath(p string) string {
    return AssetPath(p)
}

func AssetPath(p string) string {
    var base string
    // If the current working directory is the go-ethereum dir
    // assume a debug build and use the source directory as
    // asset directory.
    pwd, _ := os.Getwd()
    if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal") {
        base = path.Join(pwd, "assets")
    } else {
        switch runtime.GOOS {
        case "darwin":
            // Get Binary Directory
            exedir, _ := osext.ExecutableFolder()
            base = filepath.Join(exedir, "../Resources")
        case "linux":
            base = "/usr/share/ethereal"
        case "window":
            fallthrough
        default:
            base = "."
        }
    }

    return path.Join(base, p)
}